I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing.
Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.
I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing.
Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.
This pack consists of 34 editable homework/classwork activities that can be used to support your delivery of the course. In addition, the homework bundle also contains a suggested mark scheme for each activity.
Unit 3.1
· Decomposition and Abstraction
· Flowcharts and High-Level Languages
· Sorting Data
· Sorting & Searching Programs
Unit 3.2
· Selection
· Iteration
· Arrays (Lists)
· Functions
· Improving Programs
· Testing
Unit 3.3
· Data Capacity
· Conversions
· Compression
Unit 3.4
· Components of a CPU
· CPU Performance
· Embedded Systems
· Operating Systems
· Utility Software
· Boolean Logic and Truth Tables
· Logic Gates
· Programming Languages
Unit 3.5
· LANs and WANs
· Wired & Wireless Networks
· Star & Bus Topology
· Network Protocols
· The Concept of Layers
Unit 3.6
· Malware
· Cyber Threats
· Network Vulnerabilities
Unit 3.7
· Relational Databases
· Relational Databases and SQL
Unit 3.8
· The Impact of Technology
· The Digital Divide
· Impact of New Technology
These adaptable PowerPoint Presentations (79 Slides) cover all aspects of the specification in relation to Edexcel GCSE Computer Science 1CP2 (from 2020) topic 5.
It includes:
Teaching PowerPoints (including checkpoint questions and answers)
Student PowerPoints (Including checkpoint questions, but omits the answers)
Content Covered:
· understand environmental issues associated with the use of digital devices (energy consumption, manufacture, replacement cycle, disposal)
· understand ethical and legal issues associated with the collection and use of personal data (privacy, ownership, consent, misuse, data protection)
· understand ethical and legal issues associated with the use of artificial intelligence, machine learning and robotics (accountability, safety, algorithmic bias, legal liability)
· understand methods of intellectual property protection for computer systems and software (copyright, patents, trademarks, licencing)
· understand the threat to digital systems posed by malware (viruses, worms, Trojans, ransomware, key loggers) and how hackers exploit technical vulnerabilities (unpatched software, out-of-date anti-malware) and use social engineering to carry out cyberattacks
· understand methods of protecting digital systems and data (anti-malware, encryption, acceptable use policies, backup and recovery procedures)
These adaptable PowerPoint Presentations (750 Slides) provide complete coverage of all aspects of the specification in relation to Edexcel GCSE Computer Science 1CP2 (from 2020) - Topics 1 to 6.
It includes:
Teaching PowerPoints (including checkpoint questions and answers) - 750+ slides
Student PowerPoints (Including checkpoint questions, but omits the answers)
A Complete Guide to Python Programming (including student activities)
The resources cover:
Topic 1: Computational thinking – understanding of what algorithms are, what they are used for and how they work; ability to follow, amend and write algorithms; ability to construct truth tables.
Topic 2: Data – understanding of binary, data representation, data storage and compression.
Topic 3: Computers – understanding of hardware and software components of computer systems and characteristics of programming languages.
Topic 4: Networks – understanding of computer networks and network security.
Topic 5: Issues and impact – awareness of emerging trends in computing technologies, and the impact of computing on individuals, society and the environment, including ethical, legal and ownership issues.
Topic 6: Problem solving with programming
This photocopiable resource has been produced to provide 7 to 14 year olds with exciting and engaging opportunities to learn coding concepts using Python in a fun standalone project.
Mystery of the Crystal Ball - Students have fun looking into their future. Students learn to use the time and random modules, Variables and IF-ELIF statements. The project takes around one hour to complete and includes a series of activities to extend learning.
These adaptable PowerPoint Presentations (111 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 1.3.
It includes:
Teaching PowerPoint Presentations (including checkpoint questions and answers)
Part 1 – Networks & Topologies (66 slides)
Part 2 - Wired & Wireless Networks, Protocols & Layers (45 slides)
Student PowerPoint Presentations (Including checkpoint questions, but omits the answers)
Part 1 – Networks & Topologies
Part 2 - Wired & Wireless Networks, Protocols & Layers
Content Covered:
Types of network:
LAN (Local Area Network)
WAN (Wide Area Network)
Factors that affect the performance of networks
The different roles of computers in a client-server and a peer-to-peer network
The hardware needed to connect stand-alone computers into a Local Area Network:
Wireless access points
Routers
Switches
NIC (Network Interface Controller/Card)
Transmission media
The Internet as a worldwide collection of computer networks:
DNS (Domain Name Server)
Hosting
The Cloud
Web servers and clients
Star and Mesh network topologies
Modes of connection:
Wired - Ethernet
Wireless Wi-Fi & Bluetooth
Encryption
IP addressing and MAC addressing
Standards
Common protocols including:
TCP/IP (Transmission Control Protocol/Internet Protocol)
HTTP (Hyper Text Transfer Protocol)
HTTPS (Hyper Text Transfer Protocol Secure)
FTP (File Transfer Protocol) o POP (Post Office Protocol)
IMAP (Internet Message Access Protocol)
SMTP (Simple Mail Transfer Protocol)
The concept of layers
These adaptable PowerPoint Presentations (42 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 2.4.
It includes:
Teaching PowerPoint Presentations (includes checkpoint questions and answers)
Student PowerPoint Presentations (Includes checkpoint questions, but omits the answers)
Content Covered:
Simple logic diagrams using the operators AND, OR and NOT
Truth tables
Combining Boolean operators using AND, OR and NOT
Applying logical operators in truth tables to solve problems
These adaptable PowerPoint Presentations (148 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 2.2.
It includes:
Teaching PowerPoint Presentations (including checkpoint questions and answers)
Part 1 – Programming Fundamentals (62 Slides)
Part 2 – Data Types & Additional Programming techniques (86 Slides)
Student PowerPoint Presentations (Including checkpoint questions, but omits the answers)
Part 1 – Programming Fundamentals
Part 2 – Data Types & Additional Programming techniques
Content Covered:
The use of variables, constants, operators, inputs, outputs and assignments
The use of the three basic programming constructs used to control the flow of a program:
Sequence
Selection
Iteration (count-and condition-controlled loops)
The common arithmetic operators
The common Boolean operators AND, OR and NOT
The use of data types:
Integer
Real
Boolean
Character and string
Casting
The use of basic string manipulation
The use of basic file handling operations:
Open
Read
Write
Close
The use of records to store data
The use of SQL to search for data
The use of arrays (or equivalent) when solving problems, including both one-dimensional and two-dimensional arrays
How to use sub programs (functions and procedures) to produce structured code
Random number generation
This pack consists of 14 end of topic tests that can be used to support your delivery of the course. In addition, the topic test bundle also contains a mark scheme for each test.
Unit 1.1 – 1 Test
Unit 1.2 – 3 Tests
Unit 1.3 – 2 Tests
Unit 1.4 -1 Test
Unit 1.5 - 1 Test
Unit 1.6 - 1 Test
Unit 2.1 - 1 Test
Unit 2.2 - 1 Test
Unit 2.3 - 1 Test
Unit 2.4 - 1 Test
Unit 2.5 - 1 Test
These adaptable PowerPoint Presentations (219 Slides) cover all aspects of the specification in relation to AQA GCSE Computer Science 8525 (from 2020) component 3.4.
It includes:
Teaching PowerPoints (including checkpoint questions and answers) -
Student PowerPoints (Including checkpoint questions, but omits the answers)
Content Covered:
Define the terms hardware and software and understand the relationship between them.
Construct truth tables for the following logic gates:
• NOT
• AND
• OR
• XOR.
Construct truth tables for simple logic circuits using combinations of NOT, AND, OR and XOR gates.
Interpret the results of simple truth tables.
Create, modify and interpret simple logic circuit diagrams.
Students will only need to use NOT, AND, OR and XOR gates within logic circuits.
Students will be expected to understand and use the standard logic circuit symbols.
Create and interpret simple Boolean expressions made up of NOT, AND, OR and XOR operations.
Create the Boolean expression for a simple logic circuit.
Create a logic circuit from a simple Booleanexpression.
Explain what is meant by:
• system software
• application software.
Give examples of both types of software.
Understand the need for, and functions of, operating systems (OS) and utility programs.
Understand that the OS handles management of the:
• processor(s)
• memory
• input/output (I/O) devices
• applications
• security.
Know that there are different levels of programming language:
• low-level language
• high-level language.
Explain the main differences between low-level and high-level languages.
Know that machine code and assembly language are considered to be low-level languages and explain the differences between them.
Understand that all programming code written in high-level or assembly languages must be translated.
Understand that machine code is expressed in binary and is specific to a processor or family of processors.
Understand the advantages and disadvantages of low-level language programming compared with high-level language programming.
Understand that there are three common types of program translator:
• interpreter
• compiler
• assembler.
Explain the main differences between these three types of translator.
Understand when it would be appropriate to use each type of translator.
Explain the role and operation of main memory and the following major components of a central processing unit (CPU) within the Von Neumann architecture:
• arithmetic logic unit
• control unit
• clock
• register
• bus.
Explain the effect of the following on the performance of the CPU:
• clock speed
• number of processor cores
• cache size.
Understand and explain the Fetch-Execute cycle.
Understand the different types of memory within a computer:
• RAM
• ROM
• Cache
• Register.
Know what the different types of memory are used for and why they are required.
etc
This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems.
This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme.
Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems.
This test is designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme.
Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems.
This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme.
Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
This sample project is designed to provide a stimulating, engaging and effective way of preparing students for the Programming Project Component of the 9-1 GCSE in computer science.
Students use Python to create a Quiz Board Game.
Including:
Sample project scenario
Sample student solution
Sample Python code
This is an 18 page introduction to programming using Python.
It includes:
Python -The Basics
The use of variables, constants, operators, inputs, outputs and assignments
The use of data types
The use of basic string manipulation
Each section includes activities for the students to complete.
I would greatly appreciate feedback on what you think of this resource.
This bundle will take you from the very basics of programming using Python through to making a simple board game and database.
It includes:
Using Variable, Data Types and String Manipulation
Sequences, Selection and Iteration (Loops)
Use of Lists (Arrays) and File Handling
Creating a Simple Board Game and a Database
This activity pack contains five Christmas themed coding activities which can be used by students in KS2 and KS3. Students learn about sequence, selection and iteration, as well as how to use variables and arrays. All instructions on how to develop the code using Scratch 3.0 have been included, as well as several challenges for each activity. The pack is 35 pages and will take around 3 hours to complete all activities and challenges.
Activity 1 - Decorating the living room ready for Christmas - Make the Christmas decorations sparkle!
Activity 2 - Dancing Santa - Get Santa to dance - simple dances to choreographed dances.
Activity 3 - Christmas Gift Game - Christmas presents float around the screen and if you can click on a present you get to see what’s inside!
Activity 4 - Catch the Reindeer Game - In this game Santa has lost his reindeer (including Rudolph) and he has to catch them. At the same time he must avoid the dog pretending to be a reindeer.
Activity 5 - Naughty or Nice - In this activity Santa must check the Nice list before he gives a present.
The Python Programming Christmas Activities is designed for KS4.
These adaptable PowerPoint Presentations (62 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 1.1.
It includes:
· Teaching PowerPoint (includes checkpoint questions and answers)
· Student PowerPoint (Includes checkpoint questions, but omits the answers)
Content:
The purpose of the CPU:
The fetch-decode-execute cycle
Common CPU components and their function: ALU (Arithmetic Logic Unit)
CU (Control Unit)
Cache
Registers
Von Neumann architecture:
MAR (Memory Address Register)
MDR (Memory Data Register)
Program Counter
Accumulator
How common characteristics of CPUs affect their performance:
Clock speed
Cache size
Number of cores
In this lesson you will learn how you can create functions and procedures. This is an essential skill if you want to create more complex problems.
Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.
This lesson provides an introduction to the use of arrays in Python - These are called lists. The lesson goes through a range of techniques for manipulating and managing simple lists. The next lesson will cover 2D Arrays (2D Lists).
Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.
In this lesson you are introduced to two programming concepts - Sequence and Selection.
You will learn how to use IF statements, IF then ELSE statements, IF and ELSE-IF statements and Nested IF.
Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.