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Video Game Narrative Writing
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Video Game Narrative Writing

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Children will write a narrative text about being pulled inside of a video game. Scaffolds and planning checklists are provided to support children in their writing. Writing objectives from Year 6 are used, pulling from the 2014 National Curriculum of England and the Interim Framework. A digital copy of the file is available for editing and sharing on Google Classroom and Seesaw by following the link provided with download.
Information Text About a MakeyMakey Controller
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Information Text About a MakeyMakey Controller

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Children will consider video game controller design before discussing what makes a controller effective. Children will then write an informative text about how a MakeyMakey works, including what they can be used for and what makes them effective. Scaffolds and planning checklists are provided to support children in their writing. Objectives from Year 6 are used, pulled from the 2014 National Curriculum of England and the Interim Framework. Lesson plans, editable rubrics and classroom examples are included. A digital copy of the file for editing and sharing on digital platforms is available with download. ----------- You might also like: Working Scientifically with MakeyMakey in Years 3 & 4 Working Scientifically with MakeyMakey in Years 5 & 6
Draw a Detailed Eye
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Draw a Detailed Eye

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*Update with new graphics Children study an object in detail using tones and shades before using the same skills on a sketch of their eye with detail. The same planning can be used with eyes of creatures or animals (we did dragons) instead of human eyes, which is also very effective. A digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw by following the link provided with download.
Diet of a Conquistador - Science & DT Focus (Food Technology)
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Diet of a Conquistador - Science & DT Focus (Food Technology)

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In this resource, children will diagnose the symptoms of a Conquistador who has scurvy through research of his symptoms. Once this is established, they will do a blind taste test of foods high in Vitamin C, and will create a menu of items that Conquistadors can eat to stave off scurvy on their trip to the New World. This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England. A digital file for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.
Design a Video Game Controller with MakeyMakey
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Design a Video Game Controller with MakeyMakey

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Children will look at how video game controllers have changed over time, including controllers from Nintendo and Playstation. After plotting changes on a timeline, children will consider what makes the designs effective before designing their own to use and evaluate. In the past, I have used this learning outcome alongside an explanation text and video game design on Scratch (both also available in my shop). A digital copy of the file is available for editing and sharing on Google Classroom and Seesaw with download.
Power Up Topic Plan with Computer Science, Chronology, and Writing Tasks
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Power Up Topic Plan with Computer Science, Chronology, and Writing Tasks

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This BUNDLE brings together different SIX learning outcomes from the shop related to video games and video game controllers: * DESIGN A VIDEO GAME CONTROLLER USING MAKEYMAKEY * WRITING AN INFORMATION TEXT ABOUT MAKEYMAKEY * EXPLANATION TEXT ABOUT CHANGES IN VIDEO GAME CHARACTERS * DESIGN YOUR OWN VIDEO GAME CHARACTERS * DESIGN YOUR OWN VIDEO GAME ON SCRATCH * NARRATIVE WRITING ABOUT VIDEO GAMES The download is a zip file of the different individual packs, each with digital files for editing and sharing on Google Classroom and Seesaw.
Design Your Own Video Game Character
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Design Your Own Video Game Character

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Children will look at popular avatars from different video games, including Super Mario, Bowser, Link, and Donkey Kong. They will look at how their design has changed over time, and will compare how characters are similar and different. Children will then design their own video game characters; a hero and an enemy. In the past I have used this alongside a unit on designing a video game on Scratch, where the children can include their avatar in their game. To do this, we took photos of the drawn characters and then edited them online before uploading them to the program. A link to digital resources for editing and sharing on Google Classroom and Seesaw is available with download.
Explain How the Eye Works with Diagrams
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Explain How the Eye Works with Diagrams

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*Updated with new graphics Children will participate in a science investigation about pupil dilation before doing a study of how light affects how we see. Children will write an explanation text about how the eye works, including diagrams, with scaffolds provided. This pack can be used alongside the pack for drawing an eye, which has an art focus as opposed to an English focus. A digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw by following the link provided with download.
The Magic Box Poetry Mini-Unit
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The Magic Box Poetry Mini-Unit

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**Aligned with the 2014 National Curriculum of England Included are the resources to follow a sequence of sessions where they develop their own ideas before applying them to the style of the model poem. Children are introduced to the poem and decide what they would include in their own magic box. After reviewing poetic devices, children return to their ideas and include poetic devices to make them stronger before drafting their own poems. As a maths and arts link, children can then design and make the nets of their magic boxes before building them into their boxes. Children can then add items and illustrations to their boxes representing the different ideas from their poems. Digital copy provided with download.
Create a Horror Movie Trailer Using Shadow
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Create a Horror Movie Trailer Using Shadow

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*Updated with new graphics To introduce this Learning Outcome, we took the children outside with different materials to make shadow art. Some were given challenges, and some were left to explore. Children are then exposed to how shadow is moved to create fear in horror films before being challenged to design a movie trailer of their own. We used iMovie’s Trailer option, but the same project could be done with a variety of different software options. At the end, we invited parents in to school and served popcorn as we all watched the horror trailers made by the children in the year group. A digital copy of the outcome for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.
Lights, Camera, Action!: Cinema and Shadow
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Lights, Camera, Action!: Cinema and Shadow

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*Updated with new graphics This resource has been planned for a 6-week Half-Term. It connects the curriculums for Design Technology, Science, Art, English, and History. Children investigate light and how it travels while also studying the eye and the history of cinema, with a focus on special effects. A zip file with PDF units and links to digital files for editing and sharing on Google Classroom and Seesaw is available with download.
The Entirely True Story of the Unbelievable Fib Novel Study
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The Entirely True Story of the Unbelievable Fib Novel Study

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This 69 page resource is designed to be used during Reading Workshop and is to be used with The Entirely True Story of the Unbelievable Fib by Adam Shaughnessy. ABOUT THE NOVEL: “What is the Unbelievable FIB?” That’s the question eleven-year-old Prudence Potts discovers on a baffling card no one else in Middleton--except ABE, a new kid at school with a knack for solving riddles--seems to see. Then a mysterious man asks for ABE and Pru’s help investigating mythical beings infiltrating the town, and that’s just the first of many things Pru finds hard to believe. Soon Pru and ABE discover another world beneath their quiet town, where Viking gods lurk just out of sight. And when the pair find themselves locked in a battle against a dangerously clever enemy, they must race to secure the Eye of Odin, source of all knowledge--and the key to stopping a war that could destroy both human and immortal realms. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (Thor, Loki, Odin, runes, Vikings). Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. ----------- You might also like: The Entirely True Story of the Unbelievable Fib Novel Study + Viking STEAM
The Skeleton Tree Novel Study
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The Skeleton Tree Novel Study

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This 65 page resource is designed to be used during Reading Workshop and is to be used with The Skeleton Tree by Iain Lawrence. ABOUT THE NOVEL: Less than 48 hours after twelve-year-old Chris casts off on a trip to sail down the Alaskan coast with his uncle, their boat sinks. The only survivors are Chris and a boy named Frank, who hates Chris immediately. Chris and Frank have no radio, no flares, no food. Suddenly, they've got to find a way to forage, fish and scavenge supplies from the shore. Chris likes the company of a curious friendly raven more than he likes the prickly Frank. But the boys have to get along if they want to survive. Because as the days get colder, and the salmon migration ends, survival will take more than sheer force of will. There in the wilderness of Kodiak, they discover a bond they didn't expect, and through it, the compassion and teamwork that might truly be the path to rescue. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (tide, Alaska, northern lights, salmon, ravens, Marconi, wolves, Grizzly bears, tsunami, sailing). Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. -------- You might also like: The Skeleton Tree Novel Study with STEM BUNDLE
Ancient Benin Study: Write a Persuasive Text About Returning Stolen Art
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Ancient Benin Study: Write a Persuasive Text About Returning Stolen Art

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This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) related to the Ancient Kingdom of Benin. Children will first learn about the art that has made the study of the kingdom significant, as well as the removal of the art by the British forces in 1897 when they annexed the kingdom by force. Children will have to think critically about the art and who has rights to it, before writing a persuasive text that either argues that the British Museum should be able to retain the art, or that the government of Nigeria should be able to have the art back. A digital copy of the file for editing and sharing on Google Classroom and Seesaw is provided with download.
Ancient Benin Study: Write a Narrative Text About Bravery
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Ancient Benin Study: Write a Narrative Text About Bravery

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This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) to investigate the warriors of Ancient Benin and write a story with a theme of bravery. Children will first read to learn about warriors and hunting in Ancient Benin before planning, writing and revising their own story using shifts in formality. A digital copy of the resource is included for editing and sharing on Google Classroom and Seesaw by following a link provided with download.
Ancient Benin Study: Write an Information Text about Poaching
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Ancient Benin Study: Write an Information Text about Poaching

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This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) to investigate elephants, the significance of hunting elephants in Ancient Benin, as well as the changes made to this practice with the introduction of European trade to the kingdom. Children will then look at modern poaching and write an information text about the subject. Children will first read to learn about warriors and hunting in Ancient Benin before planning, writing and revising their own story using shifts in formality. Digital files for editing and sharing on Google Classroom or Seesaw available with link provided at download.
Ancient Kingdom of Benin Unit Plan
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Ancient Kingdom of Benin Unit Plan

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This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) related to the Ancient Kingdom of Benin. Children will first learn about the art that has made the study of the kingdom significant, as well as the removal of the art by the British forces in 1897 when they annexed the kingdom by force. Children will have to think critically about the art and who has rights to it, before writing a persuasive text that either argues that the British Museum should be able to retain the art, or that the government of Nigeria should be able to have the art back. Sequence of Sessions: - About and location of Ancient Benin - Different examples of art from Ancient Benin - Use timeline to show changes in Benin trading before and after meeting different merchants from Europe - Understand the events of the annexation of the Kingdom of Benin and its art - Use formal language to plan a persuasive writing piece - Incorporate formal language into writing frame for or against returning the art A digital file for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.
Ancient Benin Study: Create a Thumb Piano
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Ancient Benin Study: Create a Thumb Piano

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This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) to investigate instruments used by traditional societies in West Africa. After listening to music and investigating different instruments used and how they are designed and used, children will design their own thumb piano (mbira) before making it and evaluating it. Alternatively, after researching different instruments from West Africa, children can choose to make a different one instead of a thumb piano. The design, make, and evaluate sheets have been made as generic as possible to allow for this. A digital copy for editing and sharing on Google Classroom and Seesaw is provided with download.
Information Text on an Island Organism from Kensuke's Kingdom
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Information Text on an Island Organism from Kensuke's Kingdom

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This 35-page resource has been designed to use alongside** Kensuke’s Kingdom by Michael Morpurgo**, but can also be done independently of the novel study. Children will research different flora and fauna of an island in the South Pacific before writing an information text about their chosen flora or fauna. The pack includes different graphic organisers, resources for lower ability pupils, as well as lesson plans and rubrics. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England and has links to the Common Core. Digital copies of the files for editing and sharing on digital platforms are available with download.
Castaway Topic Unit Plan (5 Weeks)
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Castaway Topic Unit Plan (5 Weeks)

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This resource has been designed to be done alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study. Children will design survival inventions to withstand the environment of a remote island after a shipwreck before studying the organisms on the island by creating a field guide. There are also opportunities for narrative and non-fiction writing. Included Outcomes (also sold separately and in paired bundles): Evaluate a survival invention Explanation text of a survival invention Create a field guide for island organisms Information text about an island organism Narrative writing about being stranded **Link also included to digital file for editing and sharing on learning platforms such as Google Classroom and Seesaw.