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Mathematics
Classroom Clues Game, Worksheets and Flashcards (Recognise numbers to 1,000,000)
Recognising numbers to 1,000,000
This resource includes place value charts, part-whole models, problem solving questions and other representations relating to recognising numbers to 1,000,000 (1 million). Perfect for active learning classrooms with task cards, question sheet and a tick list to find the offender in a Cluedo-like game.
Do you find the topic of Place Value a little bland? Is it always the same activities?
Classroom Clues will help liven up the classroom with place value talk and a sense of healthy competition.
Children solve place value questions which will lead them to an answer flashcard. This flashcard will have a person, thing or place at the bottom of their card. Children tick this off their list and move onto the next question. Eventually, they will only have one option for each column left.
Children will answer the question we all want to know…
WHO BROKE ONE OF MISS RESOURCES POSSESSIONS, AND WHERE WAS IT DONE??
This fully resourced set includes:
Story
Worksheet with 15 questions and the Culprit tick sheet
set of 15 flashcards
Answer sheet
Card to place in an envelope to reveal at the end.
Adding and Subtracting Decimals - Year 6 Choice Cards (Multiple choice questions) word problems etc
choice card for adding and subtracting decimals.
Children stick the sheet into their book and begin at the top row.
They pick one of the three options and complete the working out in their book. Once answered, children can colour in that box.
Then, they move onto the row and choose a question from the three options.
Children choose a question from each row, colouring as they go.
Answer page is included.
Adding Fractions - Year 6 Colour-by-number worksheet (Christmas/holiday theme)
This resource is designed to practise children’s fluency at adding fractions. Questions include same denominator addition, different denominator addition, answers with whole number fractions and improper fractions.
Common misconceptions are included within the possible answers so that it is very easy for you to ascertain which children have understood the concept or which children require further intervention or assistance.
Included in this pack is:
Worksheet with mutlichoice answers
mark sheet
colouring page (Crhristmas tree themed)
Answer page with full colour picture.
Common Factors - Task Cards (Year 6) worksheet and marking page (multiplication and division)
Part of Four Operations unit of work, these task cards align with find factors and common factors.
A great resource as a way to assess what the children have learned and close gaps.
within this pack you will find:
16 task cards
answer sheet
marking page
Question Type: tables, Venn diagrams, word problems, which one doesn’t belong? and circling activities.
Tried, tested and loved by my own class!
Four Operations (Y6) - Multiply 4-digits by 2-digits Maze Worksheet (game/puzzle)
Four Operations unit of maths for Year 6
This is a maze/puzzle for Year 6 to test their knowledge on multiplying a 4-digit number by a 2-digit number. There are a range of questions for children to answer and find their way through the maze.
Questions include:
True or False
Missing number calculations
Greater than, less than or equal to
Multiplying by 10
A fun way to to complete independent practise in the lesson or for homework.
2 x Table (Multiplication) Bundle for age 5 -7 or KS1 - Scavenger Hunts and Worksheets
The complete KS1 package of 2 x table games and activities.
You will find:
A collection of cards with lots of 2 (children) on them for learning to skip count. They can be laminated or printed in card for flashcard games, used with counters for counting in twos or for problem solving eg you have 4 people and in total we have 8 children. How many cards do I have behind my back.
A Numicon numberline for skip counting and to learn the colours for the Numicon Scavenger hunt.
8 x scavenger hunt (loop cards) Level 1 - people, Level 2 - Numicon, Level 3 - multiplication tables, Level 4 - division
6 x cut and paste worksheets
Any questions, please just ask
Thanks for taking the time to look at my Bundle.
I have...You have task cards - 3D Shape game to name various shapes
I have…You have… cards
in this free pack you will receive ten cards. Hand one card out to a person or group of people. Chose someone to start the game and they read what is on the card.
for example: I have a cone, who has a cube?
The person with the cube continues the game until it finishes the loop.
Shapes include:
Sphere
cube
cuboid
triangular prism
squared-based pyramid
hemisphere
cone
torus
cylinder
triangular prism
Cut and Paste Activity: Place Value - Representing number to 10,000,000 (ten million) Year 6/Grade 5
Cut and paste activity that can be used in the first few lessons of Year 6. Is in line with the White Rose curriculum and has a range of representations to ensure that deeper and more broader understanding of number.
Resource comes supplied with the answer sheet and there is an amended version for the US market.
If you like this resource, more will be uploaded soon.
Addition Scavenger Hunt (Loop Cards) - Year 6 (Upper Key Stage 2) Mastery
Complete Scavenger hunt for Year 5 or 6 which tests their knowledge on addition.
This is self-checking format means children can work independently or part of a group to calculate the answer and then move onto the next card. Eventually, if they get the answer correct, they will end where they began. Children can begin on any card as it will still loop around.
Really good for:
Self-marking
independent practice
group work
active learning
resilience
The pack will contain examples of: place value counter addition, Base 10 addition, decimals, money, Roman Numerals, negative numbers, missing number calculations and part-whole models.
Tried, tested and loved by my own class!
Order of Operations (BIDMAS OR BODMAS) scavenger hunt (Loop cards) - Year 6
Complete Scavenger hunt for Year 6 which tests their knowledge on order of operations.
This is self-checking format means children can work independently or part of a group to calculate the answer and then move onto the next card. Eventually, if they get the answer correct, they will end where they begin. Children can begin on any card as it will still loop around.
Really good for:
Self-marking
independent practice
group work
active learning
resilience