ICT/Computing teacher since 2003 and Vice Principal. Interested in technology, gadgets, game design and software/web development. Owner of Barney - a rather grumpy at times but loveable West Highland Terrier who sometimes features in my resources!
ICT/Computing teacher since 2003 and Vice Principal. Interested in technology, gadgets, game design and software/web development. Owner of Barney - a rather grumpy at times but loveable West Highland Terrier who sometimes features in my resources!
Introduction to AND, OR and NOT gates. Students then complete the truth tables in a worksheet. They can then use the logic.ly website to self-assess whether they got the truth tables correct and create their binary logic gate diagram to program a car safety system.
This lesson introduces binary and compares it to denary. A method of converting denary to binary is then worked through and there are two worksheet activities for students to complete on binary conversion and arithmetic.
This is a Revision tool based on the old Blockbusters game format with a gameboard that can be customised with your own questions and can be used as a whole class revision resource or in pairs on their own computers. The player selects the hexagon and the question automatically appears at the bottom of the screen. The answer can be revealed by clicking the “Reveal Answer” button. The hexagon can then be turned blue or white depending on who won the hexagon or black if they got it wrong.
The gameboard is currently loaded with GCSE revision business-related questions but can be changed by clicking on the “Questions” sheet and changing the information. After updating the Questions and Answers, click “Reset Gameboard” to rebuild the gameboard with your new questions and answers. If you have answers starting with the same letter then you can enter two letters to differentiate your answers. This opens the game to more possibilities.
Note: This excel spreadsheet uses macros in order to work. Please enable them upon loading the spreadsheet.
This is a Revision tool based on the old Blockbusters game format with a gameboard that can be customised with your own questions and can be used as a whole class revision resource or in pairs on their own computers. The player selects the hexagon and the question automatically appears at the bottom of the screen. The answer can be revealed by clicking the “Reveal Answer” button. The hexagon can then be turned blue or white depending on who won the hexagon or black if they got it wrong.
The gameboard is currently loaded with GCSE revision computer-related questions but can be changed by clicking on the “Questions” sheet and changing the information. After updating the Questions and Answers, click “Reset Gameboard” to rebuild the gameboard with your new questions and answers. If you have answers starting with the same letter then you can enter two letters to differentiate your answers. This opens the game to more possibilities.
Note: This excel spreadsheet uses macros in order to work. Please enable them upon loading the spreadsheet.
I have used this unit of work during primary liaison and transition in the past. I would deliver the first lesson to the primary students in their school and then they would work on their presentations and they would finish it off on induction days or when they started in September. I then assessed it using the grid to gauge a baseline on ICT presentation skills. However, this resource could be used for cover work for a few lessons in Y7 or at primary level.
There are two powerpoints included: the first one outlines the task and provides an example from Zorg the Alien. There is also an ideas worksheet that the students use during that lesson to identify content before they go anywhere near the computers. The second powerpoint then covers the printing and annotation of their presentations. There is an assessment grid that you can adapt for your own brand of KS3 assessment in the brave new world of life-after-levels!
Ten pseudocode and python programming challenges that are laid out like an exam question (with a suggested pseudocode and python solution for each question). The challenges build in difficulty as pupils progress through them. The first 4 are based on selection statements, next 3 on iteration, 2 on array/lists and the final one on subroutines.
Some guidance is provided to the pupils on the front sheet to indicate the pseudocode keywords and programming structures. These are primarily aimed at GCSE Computer Science pupils.
This is an activity based lesson to investigate the role of the government in boosting the economy. The students break into groups of 4 to form a new government. There are four roles: Prime minister, chancellor, minister for business and home secretary. They work through a series of scenarios and have to argue their position. For each scenario, each person receives a "briefing" letter from their dept that outlines their position. They have 5 minutes to discuss within the group and then the prime minister needs to record their decision on the worksheet and justify it to their electorate. At the end of each scenario I get the prime minister in each group to stand up and justify their position to the rest of the class. They then see if their decision paid off on the powerpoint. The scenarios cover interest rate cuts & rises, investment in human capital, tax cuts and infrastructure spending.
SAVE 20% on purchasing resources separately. A bundle of 4 resources to help teach spreadsheets, including cell references, SUM, MIN, MAX, goal seek and conditional formatting. The Theme Park spreadsheet assessment task provides a set of tasks for students to complete to demonstrate knowledge of graphs, functions, data validation and IF statements.
A set of 7 topics that provide an introduction to the following Computing topics: binary, binary logic, CPU, network topologies and storage technologies.
This is an 18 lesson unit of work around Microbits, combining programming using the online microbit interface and electronic components. The components I used were sourced from http://microbit-accessories.co.uk but you could make your own or source from elsewhere as well. Helpsheets are provided for each of the electronic components. The students each have a workbook for the whole unit divided into sections that can be easily marked by the teacher, with opportunity/space for student reflection and response.
Students start off learning about microbit theory, i.e. safe handling (static) and polarity, inputs, outputs and programming structures IF statements and loops. They then need to design the “next big thing” - a device that solves a problem, using the microbit. They will need to produce a design brief and circuit diagram. Once they have built it, there is a lesson on gathering user feedback and evaluation. At the end of the unit, they have the opportunity to create a business pitch for their new device. This is a great end to the unit as each student/group gets to share their creation to the rest of the class, with prizes for the best entries (at teacher’s discretion!)
The course mainly links towards the D&T criteria (with reference to the relevant criteria at the end of each powerpoint) but could be used in Computing as well.
This 14-lesson unit of work takes students through the process of creating their own game in Scratch. They start by considering what makes a game successful and then move on to learn gaming concepts like sprite movement, animation, collision detection and variables using Scratch. The lessons directly link to Scratch game resources I have placed in the Barney Game Studio on the Scratch website (http://scratch.mit.edu/studios/1977310/). At the end of their unit, there is a lesson on user testing where they will get the opportunity to peer assess the games they create. They can also create an instruction manual for their game, evaluating the forms and conventions of such documents and using desktop publishing software to create their own.