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ICT & Computer Science with Miss Price

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(based on 65 reviews)

For computer science resources from KS3 to KS5. I also offer free video and activities on my YouTube channel.

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For computer science resources from KS3 to KS5. I also offer free video and activities on my YouTube channel.
Solid State Drives and Hard Disk Drive (SSD and HDD)
kellyrosinakellyrosina

Solid State Drives and Hard Disk Drive (SSD and HDD)

(0)
Pupils will learn about the difference between a solid state drive and a magnetic hard disk drive. The differences between the two will be shown and explained on the board, pupils will then complete a task where they will research, label and explain each part of a magnetic hard drive and its advantages and disadvantages and the final task is to investigate the solid state drive inc. advantages, disadvantages, NAND and NOR chips and EEPROM.
Client Server Models
kellyrosinakellyrosina

Client Server Models

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A complete lesson with two tasks This lesson describes the history of the internet (ARPANET), the different between the internet and WWW. Students will practice an exam question based on the knowledge gained during the lesson. When the first part is complete pupils will learn about the client-server model and then research the application of servers using leading questions on the board.
Bit Rate and Bit Streaming
kellyrosinakellyrosina

Bit Rate and Bit Streaming

(0)
A lesson where pupils learn the difference between bit rate and bit streaming. Pupils will complete a task discussing in detail bit rate and bit streaming and the purpose of on demand services.
Binary Coded Decimal
kellyrosinakellyrosina

Binary Coded Decimal

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A lesson teaching pupils how to convert decimals to BCD Starter Pupils will recap on hex by playing flippybit (link on ppt) Lesson Pupils will learn about BCD, terminology for single and double digits and how to break down digits in to code (animations on ppt) Tasks Pupils will complete a table they can refer to in binary from 0 to 9 Pupils will convert digits to BCD Convert BCD to to digits (answers provided) Investigate which devices use BCD
Number Conversions
kellyrosinakellyrosina

Number Conversions

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For A level computers science but can be used in iGCSE and GCSE. A detailed and in-depth (assuming no previous knowledge from students) lesson on number conversions: denary to binary binary to denary denary to hexadecimal Starter: Students will investigate hexadecimal numbers Methodology: Assuming no previous knowledge from students they learn in-depth about number as symbols representing amounts etc Tasks: Pupils will complete worksheet with opportunities for self assessment on denary and binary conversions and hexadecimal conversions. Homework: A worksheet with two videos for help and pupils will continue to convert larger numbers.
Micro:Bit Lessons
kellyrosinakellyrosina

Micro:Bit Lessons

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3 Microbit lessons with stretch and challenge tasks. The Compass challenge is an opportunity to fly lesson. Solutions for lessons 1 to 3 are provided.
Thunkable Guides
kellyrosinakellyrosina

Thunkable Guides

(2)
I have made three guides for thunkable app making software that students can follow independently during your lessons. he guides show how to create the following apps: chat app translator slideshow camera recognition adding animations swipeable screens
Computer Science SOW for Years 7, 8 and 9
kellyrosinakellyrosina

Computer Science SOW for Years 7, 8 and 9

(1)
The SOWs are fully editable and support the NC strands. Subjects include: Python App making Google Applied digital skills Microbit Object oriented programming Robot Control Computer Hardware and Software and more
JavaScripting Guide
kellyrosinakellyrosina

JavaScripting Guide

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A guide intended to support the CIE 9626 A level IT syllabus but it can be used for any exam board. The guide includes clear instructions and examples of code for every task so the student can follow it independently for fours lessons. The guide covers the following: Variables Alerts and prompts Displaying outputs using bookmarks Creating and calling functions Functions to show and hide messages Prompt and alert functions Using operators where the student will create a guessing game Conditional statements (if, else if and switch) Loops After each section pupils will complete a challenge such as creating a grade calculator.
Mit App Inventor - Add Data from an App to a Google Sheet
kellyrosinakellyrosina

Mit App Inventor - Add Data from an App to a Google Sheet

(0)
Working with Google Sheets and Forms create an App that builds a Database An extensive guide that may take up to two lessons(22 pages of screen shot steps and text). Using App inventor and google sheets your class can build an app where they will enter their name, after school club and day of the week they attend the club. The data from the app will append live on the google sheet in front of their eyes. The app is fairly complex to build so I would only recommend this with more able groups.
MIT App Inventor Guides
kellyrosinakellyrosina

MIT App Inventor Guides

4 Resources
Use these guides to go from zero to hero in MIT App Inventor. Instead of making games students can create more serious Apps that embed social media and maps. Teachers can use to gain subject knowledge or give them to students to follow independently over 4 or 5 lessons. Students will learn: How to create a navigation bar with buttons Create buttons that link to social media sites Take an image and share it via whatsapp or facebook, twitter etc Embed a map with a marker in their app Guides can be bought separately or save 23% when purchasing the bundle.
Micro:Bit lessons (Data Handling)
kellyrosinakellyrosina

Micro:Bit lessons (Data Handling)

(0)
3 Microbit lessons focusing on data handling Lesson 1: Introduction to the Micro:bit Clear lesson objective and a success criteria that can be displayed throughout the lesson Introduction of the micro:bit Task to create strings with letters numbers and symbols Creating images on the micro:bit A set of tasks to programme the micro:bit with the buttons Extension task to create images on the python editor Lesson 2: Data Manipulation Clear lesson objective and a success criteria that can be displayed throughout the lesson Keyword definition starter Teacher methodology discussing sensors and how they are used Envelope task (statements provided on slide 9) Flow chart task Using the micro:bit to create a sensor Solution provided Extension task Lesson 2: Data Manipulation 3 Clear lesson objective and a success criteria that can be displayed throughout the lesson Starter a discussion or investigation question Teacher methodology on microprocessors and how they affect our lives Pupils complete a challenge on the micro:bit and a solution is provided Extension task available
IP Addressing (2 Lessons)
kellyrosinakellyrosina

IP Addressing (2 Lessons)

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Two lessons Lesson 1: This lesson discusses A class and class B addresses and breaks down exactly how the addressing works. The pupils will complete a cryptogram starter task, for the main task they will investigate and complete a poster discussing class C addressing. The plenary is a kahoot quiz assessing their knowledge of class C addressing as well class A and B. Lesson 2 This lesson discusses public and private address, the introduction and purpose of IPv6 addressing. For the main task pupils must investigate and discuss how a URL works and for the plenary they will discuss their learning.
CIE A Level IT (9626) Practical Skills Guides
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CIE A Level IT (9626) Practical Skills Guides

3 Resources
A budle of user guides that support some of the practical skills for paper 4 CIE A Level IT. The user guide are as follows: Animation - Synfig - Setting canvas size, changing timeline settings from number of frames to seconds, inserting and editing text, importing images, animating images and text, fading in and out. Vector Graphics - Inkscape - shapes and their options, fill and stroke options and grouping options. JavaScripting - All the skills from the beginning. Arrays and variables, alerts and prompts, display and outputs, creating and calling functions, show and hide messages, prompts, operators, conditional statements, switch statements and loops.
MIT App Inventor from Zero to Hero
kellyrosinakellyrosina

MIT App Inventor from Zero to Hero

7 Resources
**Buy the Bundle and Save £11 ** I have created a bundle of guides to save money! These guide are a great resource to encourage students to learn independently, gain new skills and allow their creativity to flourish in class or after school clubs. Guide included are: Add data from an app to google sheets Barcode or QR code scanning Making a navigation bar Importing images and Camera Messaging Sharing App Social Media Buttons Using Maps Making a To Do List using TinyDB