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CreativeClassroom

Average Rating4.91
(based on 16 reviews)

I aim to provide engaging resources that celebrate creativity within a classroom.

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I aim to provide engaging resources that celebrate creativity within a classroom.
Design your own School Uniform - Cover
khaliljeevakhaliljeeva

Design your own School Uniform - Cover

(0)
Students can work through the worksheet to design their own school uniform. Blazer type and jumper type uniforms are included in seperate worksheets. Students can design colours scheme, tie and school logo/crest. Tried and tested.
Introduction to 2D design and the Laser Cutter - Editable Slide & Worksheet -
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Introduction to 2D design and the Laser Cutter - Editable Slide & Worksheet -

(0)
A great introduction or refresher lesson on how to use 2D design. This lesson will guide students through using the most simple tools through to vectorising images from google. The lesson will help students understand why things need to be drawn a certain way in order to work with the laser cutter. The slides have been designed so that students can use them as reference to work independently. The slides can also be blown up and printed as part of a classroom display. Worksheet is editable and can be slotted into any project booklet that involves CAD.
Cardboard Furniture - Ikea Design Challenge
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Cardboard Furniture - Ikea Design Challenge

(0)
A challenging product design project that introduces students to furniture and product design. The resource contains a 57 page slide show that has been divided into structured lessons. The resource has an accompanying project booklet that can be printed for students to work through. This is a brilliant project that I have delivered to students over the past few years and they really connect with it and adore their outcomes. A great introduction to Design and Technology as the project follows the design process. Students will be introduced to the project, given a brief history of furniture and then take time to explore the design context. Students will then analyse existing products, have a subject specific introduction to cardboard, learn modeling techniques, create initial ideas using subject specific techniques, create their product and finally evaluate. A great project that doesn’t require a workshop, friendly to the departmental budget but still allows for outstanding teaching and learning in design and technology. Slides and booklets are editable. Assessment grid included (also editable)
Cultural Food Packaging - Graphics Project
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Cultural Food Packaging - Graphics Project

(1)
A KS3 graphics DT project that introduces students to packaging, materials associated with packaging and graphic communication techniques. Full term project with slides and workbook. The project will first introduce students to packaging and its history. They will learn how packaging has evolved over time. They will speciifcially focus on packaging of food items and learn about the important factors that need to be considered when packaging food. Students will then be given a design context to explore using subject specific methods of context exploration. They will be introduced to design briefs and specifications and then follow the design process of generation design ideas and developing them through modelling, they will be introduced to NETS and the aesthetic elements that need to be considered with graphic communication. A great project to introduce students to graphic design. 49 slides that have been structured into outstanding lessons with clear objectives and success criteria. I have delivered this project for years and students enjoy the process. Slides and booklet are completely editable for your own SOW and teaching style.
Health and Safety - DT
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Health and Safety - DT

(0)
A great first lesson or a great reminder of H+S in Design and Technology - Covers health and safety in the workshop in a fun and engaging way. Powerpoint presentation accompanied by printout worksheet - can be added to the beginning of project booklets.
Introduction to Google Sketchup - CAD
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Introduction to Google Sketchup - CAD

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This resource has been designed to introduce students to CAD CAM and teach them the basics of using Google Sketchup specifically with product design in mind. This 30 page slideshow and accompanying booklet will guide students through first understanding what CAD is and then teaching them how to use Google sketchup. The slides have step by step screenshots with written instructions that allow students to work at their own pace. I have used this resource for the past three years and it has really helped my students learn how to use sketchup and design prototypes for their projects. My GCSE students still refer to it when creating joints or CAD modelling for their coursework. The resource doesn’t require much teaching but will work better if the teacher can demonstrate the steps on a projected screen first. Can also be used as cover if required. All the slides are editable.
KS3 Scrap Material Animals
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KS3 Scrap Material Animals

(1)
A KS3 Design and technology project that aims to introduce students to the basic skills and processes required to work with timber and acrylic. The resource contains a 78 page slide show that contains all the information needed to deliver the project at a high level. The resource has structured lessons that will guide students through the design process and introduce them to basic manufacture techniques. The resource has an accompanying project booklet which can be printed and used in class. This is a brilliant project that I have delivered to KS3 students over the past few years and they really connect with it and adore their outcomes. The resource also contains individual lessons plans. A great introduction to Design and technology as the project is challenging but accomplishable enough for students of their age. The project has the depth to stretch higher ability students as much as it facilitates for the not so able. Can be a great project to insert into a KS3 DT rotation/carousel. Booklet is editable and simple enough to incorporate into a larger yearly booklet.
KS3 Name Plate Project
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KS3 Name Plate Project

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A KS3 Design and technology project that sets the students a design challenge and context. Takes them through the process of context exploration, generation of ideas, developing ideas, manufacture and evaluation. A great project to allow students to create a basic understanding of the design process. Designed specifically with year 7 and 8 in mind but simple enough to edit for primary students also. The resource contains a 37 page slide show that contains all the information needed to deliver the project at a high level. The resource has structured lessons that will guide students through the design process and introduce them to basic manufacture techniques. The resource has an accompanying project booklet which can be printed and used in class. This is a brilliant project that I have delivered to KS3 students over the past few years and they really connect with it and adore their outcomes. A great introduction to Design and technology as the project is challenging but accomplishable enough for students of their age. The project has the depth to stretch higher ability students as much as it facilitates for the not so able. Can be a great project to insert into a KS3 DT rotation/carousel. Booklet is editable and simple enough to incorporate into a larger yearly booklet.
Introduction to CAD/CAM
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Introduction to CAD/CAM

(1)
Good first lesson to introduce students to CAD/CAM. Slide show is interactive and engaging with an accompanying worksheet. Students learn about the different software used, different machinery and the different products they can produce. Editable.
The Marshmallow Challenge - STEM -
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The Marshmallow Challenge - STEM -

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A great challenge lesson that I use regularly with students of all ages. The aim is to develop an understanding of structures and construction in a creative practical way. Students work as a group to build the tallest freestanding structure out of spaghetti and tape. The structure has to support the weight of the marshmallow. Students can be encouraged to take an iterative approach to building their structure by assessing the structure at intervals and building upon it. Lesson includes a slideshow with information about the challenge and how triangulation is used in construction. An evaluation worksheet that can be used during manufacture or at the end of the lesson as a plenary task.
Initial Ideas - Generic - Editable Slide and Worksheet
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Initial Ideas - Generic - Editable Slide and Worksheet

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Students often have different attitudes towards initial ideas lessons, i often hear students complain that they cant draw or that they know what they want to make and they don’t need to draw it. This lesson has been designed to teach KS3 and KS4 students the importance of initial ideas as well as guiding them through all of the important stages of sketching, rendering and annotating. The lesson and worksheet is generic and can be edited to suit all projects. The worksheet can also be included as part of a project booklet that you may be creating.
Design a superhero worksheet - Cover
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Design a superhero worksheet - Cover

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A simple printout worksheet for a cover lesson. Students are given a faint template of a superhero and asked to design their own superhero. Students will also need to draw out an emblem/logo for their hero, list their abilities and weaknesses and write a brief story explaining how their superhero gained their abilities. The resource contains both male and female superheroes. A perfect quick printout for a emergency cover lesson.
Remote Learning - App Design Project - WFH
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Remote Learning - App Design Project - WFH

(4)
A perfect project for extended cover or remote learning. A nine lesson project that students can work on independently. 50 Slides that will guide the students through the entire design and planning process of a smart phone application. Project comes with an optional accompanying booklet (Students can complete all tasks without the booklet) Students will be guided through the entire design process of a Smart phone Application. Lesson 1: Exploring Ideas. Lesson 2: Analysis of existing Applications. Lesson 3: Application logo design. Lesson 4 & 5: Designing Application Homepage. Lesson 6 & 7: Designing User Interface (secondary pages) Lesson 8: Designing an Appstore Advert. lesson 9: Evaluation.
Acrylic Clock Project - Global Goals - Culture and Natural Heritage
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Acrylic Clock Project - Global Goals - Culture and Natural Heritage

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A KS3 Acrylic DT project that introduces students to the global goals and encourages them as designers to create solutions to target global goal 11 : Sustainable Cities and Communities: Protect the worlds cultural and natural heritage. The resource contains a 45 page slide show that has been divided into structured lessons. The resource has an accompanying project booklet for students to work in, the booklet organises work and contains clear objectives and success criteria. This is a brilliant project that I have delivered to KS3 students over the past few years and they really connect with it and adore their outcomes. A great introduction to Acrylic and Design and Technology as the project follows the design process. Students will start by analysing the globals goal and exploring the design context. Students will then analyse existing products, create initial ideas, learn about acrylic, create their product and finally evaluate. All resources are completely editable.
Exploring Problems & Writing a Design Brief
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Exploring Problems & Writing a Design Brief

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This resource has been designed to introduce real world problems and how designers can create solutions to eliminate them. The lesson teaches exploration techniques and provides grids that the students can use. This slide can be used for students from year 7 all the way through to GCSE. The slide show and worksheets can be edited to fit any context, the lesson can be teacher led but also students can work through this on their own. The lesson concludes with students writing a design brief. Insight is given into how to write a design brief.
KS4 Bird Feeder project - Woodworking Outcome
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KS4 Bird Feeder project - Woodworking Outcome

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This resource has been designed specifically with Year 10 in mind. The project has a simple outcome but allows for students to develop the skills required for the successful completion of their coursework in Year 11. Students will first be introduced to Timber theory. They will then be taught a variety of simple woodworking joints, through this they will start to develop an understanding of woodworking. They will then be taught how to use CAD to 3D model, they can follow a step by step guide of how to use Google Sketchup. They can copy my example or use the skills taught to generate their own. Once complete they will be introduced to technical drawings such as orthographic projection and Isometric. They will then need to manufacture their product and finish by evaluating. The resource contains a 69 page slideshow with an accompanying booklet that the students can work in. All resources are editable. Tried and tested project with great results.
Wooden Block Calendar
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Wooden Block Calendar

(1)
This resource has been designed with KS3 in mind but can be delivered to in the early stages of a KS4 course too. Students will first be introduced to Timber theory. They will then be taught a variety of simple woodworking joints, through this they will start to develop an understanding of woodworking. They will then be taught how to communciate design ideas. Once complete they will be introduced to technical drawings such as orthographic projection and Isometric. They will then need to manufacture their product and finish by evaluating. The resource contains a 107 page slideshow, Lessons are broken down with clear objectives and criteria, the resources comes with an accompanying booklet that the students can work in and a document containing individual lesson plans. All resources are editable. Tried and tested project with great results.
Useless Inventions - DT Cover
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Useless Inventions - DT Cover

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A DT cover worksheet - No teaching required- Print or assign online. A design challenge to really test creativity. Students are asked to design a useless invention. The product must have a function but the function should be entirely useless. An example of this would be an ‘umbrella umbrella’ an umbrella that clips onto your umbrella to protect it from rain. A transparent t-shirt or a calendar that reads ‘today’ on every day. Students instructed to avoid products with no function, for example, a blank set of playing cards or a cup with holes in it. Really fun and engaging - Enjoyable to mark and return from absence to.
Design your school uniform - Cover
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Design your school uniform - Cover

(1)
Worksheet that allows students to design their own school uniform - includes a different worksheet for jumper uniforms and blazer uniforms. Students can design school colours, school tie and school crest/badge. Great for cover
Product Analysis - Generic - Slide and Worksheet
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Product Analysis - Generic - Slide and Worksheet

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As DT teachers it seems that we are always teaching a lesson focussed on carrying out a product analysis. This lesson has been designed to teach KS3 and KS4 students the importance of carrying out a product analysis as well as guiding them through all of the important factors they should consider when analysing a product. The lesson and worksheet is generic and can be edited to suit all projects. The worksheet can also be included as part of a project booklet that you may be creating.