Hero image

CreativeClassroom

Average Rating4.91
(based on 16 reviews)

I aim to provide engaging resources that celebrate creativity within a classroom.

37Uploads

20k+Views

7k+Downloads

I aim to provide engaging resources that celebrate creativity within a classroom.
Germany before WW1 - Worksheet
khaliljeevakhaliljeeva

Germany before WW1 - Worksheet

(0)
A worksheet that can be used in class or given as cover. Students will be asked to sort 6 factors into two columns - Germany’s military growth and Germany’s social problems at the time. Students will need to write a brief explanation/context of each factors after sorting. A great exercise which can be supported with textbook/additional resources.
Useless Inventions - DT Cover
khaliljeevakhaliljeeva

Useless Inventions - DT Cover

(0)
A DT cover worksheet - No teaching required- Print or assign online. A design challenge to really test creativity. Students are asked to design a useless invention. The product must have a function but the function should be entirely useless. An example of this would be an ‘umbrella umbrella’ an umbrella that clips onto your umbrella to protect it from rain. A transparent t-shirt or a calendar that reads ‘today’ on every day. Students instructed to avoid products with no function, for example, a blank set of playing cards or a cup with holes in it. Really fun and engaging - Enjoyable to mark and return from absence to.
Materials at work - DT cover worksheet
khaliljeevakhaliljeeva

Materials at work - DT cover worksheet

(0)
DT cover worksheet - No teaching required - print or assign online - Students will need to design a product in each of the labeled boxes (wood, metal, plastic) that capitalizes on the distinct properties of that material. Explain why they chose each material for that design based on its unique characteristics and suitability.
Multifunctional Lightbox
khaliljeevakhaliljeeva

Multifunctional Lightbox

(0)
This resource has been designed with Year 9 in mind but can be delivered to in the early stages of a KS4 course too. Students will first be given a design context and asked to design a lightbox which also has secondary function. They will be required to construct a simple LED circuit, manufacture a unit to house the circuit, produce a stain glass light pan using acrylic and then add a multifunctional element (pen holder etc). The project has been planned as 25 - hour long lessons but can easily be simplified for smaller contact time. The resource contains a 126 page slideshow, Lessons are broken down with clear objectives and criteria, the resources comes with an accompanying booklet that the students can work in and a document containing individual lesson plans. All resources are editable. Tried and tested project with great results.
Wooden Block Calendar
khaliljeevakhaliljeeva

Wooden Block Calendar

(1)
This resource has been designed with KS3 in mind but can be delivered to in the early stages of a KS4 course too. Students will first be introduced to Timber theory. They will then be taught a variety of simple woodworking joints, through this they will start to develop an understanding of woodworking. They will then be taught how to communciate design ideas. Once complete they will be introduced to technical drawings such as orthographic projection and Isometric. They will then need to manufacture their product and finish by evaluating. The resource contains a 107 page slideshow, Lessons are broken down with clear objectives and criteria, the resources comes with an accompanying booklet that the students can work in and a document containing individual lesson plans. All resources are editable. Tried and tested project with great results.
KS3 Scrap Material Animals
khaliljeevakhaliljeeva

KS3 Scrap Material Animals

(1)
A KS3 Design and technology project that aims to introduce students to the basic skills and processes required to work with timber and acrylic. The resource contains a 78 page slide show that contains all the information needed to deliver the project at a high level. The resource has structured lessons that will guide students through the design process and introduce them to basic manufacture techniques. The resource has an accompanying project booklet which can be printed and used in class. This is a brilliant project that I have delivered to KS3 students over the past few years and they really connect with it and adore their outcomes. The resource also contains individual lessons plans. A great introduction to Design and technology as the project is challenging but accomplishable enough for students of their age. The project has the depth to stretch higher ability students as much as it facilitates for the not so able. Can be a great project to insert into a KS3 DT rotation/carousel. Booklet is editable and simple enough to incorporate into a larger yearly booklet.
Design your own playing cards - Cover
khaliljeevakhaliljeeva

Design your own playing cards - Cover

(1)
A great quick worksheet that can be printed and set for cover work. Students will be asked to work on designing their own deck of cards. I have used it in the past and have received some really creative submissions. An opportunity for them to practice their illustration and design generation skills.
Design a superhero worksheet - Cover
khaliljeevakhaliljeeva

Design a superhero worksheet - Cover

(0)
A simple printout worksheet for a cover lesson. Students are given a faint template of a superhero and asked to design their own superhero. Students will also need to draw out an emblem/logo for their hero, list their abilities and weaknesses and write a brief story explaining how their superhero gained their abilities. The resource contains both male and female superheroes. A perfect quick printout for a emergency cover lesson.
Introduction to Google Sketchup - CAD
khaliljeevakhaliljeeva

Introduction to Google Sketchup - CAD

(0)
This resource has been designed to introduce students to CAD CAM and teach them the basics of using Google Sketchup specifically with product design in mind. This 30 page slideshow and accompanying booklet will guide students through first understanding what CAD is and then teaching them how to use Google sketchup. The slides have step by step screenshots with written instructions that allow students to work at their own pace. I have used this resource for the past three years and it has really helped my students learn how to use sketchup and design prototypes for their projects. My GCSE students still refer to it when creating joints or CAD modelling for their coursework. The resource doesn’t require much teaching but will work better if the teacher can demonstrate the steps on a projected screen first. Can also be used as cover if required. All the slides are editable.
KS4 Bird Feeder project - Woodworking Outcome
khaliljeevakhaliljeeva

KS4 Bird Feeder project - Woodworking Outcome

(0)
This resource has been designed specifically with Year 10 in mind. The project has a simple outcome but allows for students to develop the skills required for the successful completion of their coursework in Year 11. Students will first be introduced to Timber theory. They will then be taught a variety of simple woodworking joints, through this they will start to develop an understanding of woodworking. They will then be taught how to use CAD to 3D model, they can follow a step by step guide of how to use Google Sketchup. They can copy my example or use the skills taught to generate their own. Once complete they will be introduced to technical drawings such as orthographic projection and Isometric. They will then need to manufacture their product and finish by evaluating. The resource contains a 69 page slideshow with an accompanying booklet that the students can work in. All resources are editable. Tried and tested project with great results.
Cultural Food Packaging - Graphics Project
khaliljeevakhaliljeeva

Cultural Food Packaging - Graphics Project

(1)
A KS3 graphics DT project that introduces students to packaging, materials associated with packaging and graphic communication techniques. Full term project with slides and workbook. The project will first introduce students to packaging and its history. They will learn how packaging has evolved over time. They will speciifcially focus on packaging of food items and learn about the important factors that need to be considered when packaging food. Students will then be given a design context to explore using subject specific methods of context exploration. They will be introduced to design briefs and specifications and then follow the design process of generation design ideas and developing them through modelling, they will be introduced to NETS and the aesthetic elements that need to be considered with graphic communication. A great project to introduce students to graphic design. 49 slides that have been structured into outstanding lessons with clear objectives and success criteria. I have delivered this project for years and students enjoy the process. Slides and booklet are completely editable for your own SOW and teaching style.
STEAM - Balloon Buggy Project - Global Goals
khaliljeevakhaliljeeva

STEAM - Balloon Buggy Project - Global Goals

(0)
A Short STEAM project for KS3 students that introduces them to sustainability, renewable energy and encourages them as designers to create solutions to target global goal 11.2 : Sustainable Cities and Communities, affordable and sustainable transport. The resource contains a 20 page slide show that has been divided into structured lessons. The resource has an accompanying project booklet which can be printed for students to work in, the booklet is editable and can be inserted into a larger booklet containing multiple projects. This is a brilliant project that I have delivered to KS3 students over the past few years and they really connect with it and enjoy building and racing their outcomes. A great introduction to STEAM as the project follows the design process. Students will start by analysing the globals goal and exploring the design context. Students will then learn all about fossil fuels and the problems caused by their overuse, students will be introduced to renewable energy sources and then set the challenge of designing and manufacturing a wind powered car. The project includes information about forces and motion and allows students to understand these elements of physics in a practical setting. All resources are completely editable.
Acrylic Clock Project - Global Goals - Culture and Natural Heritage
khaliljeevakhaliljeeva

Acrylic Clock Project - Global Goals - Culture and Natural Heritage

(0)
A KS3 Acrylic DT project that introduces students to the global goals and encourages them as designers to create solutions to target global goal 11 : Sustainable Cities and Communities: Protect the worlds cultural and natural heritage. The resource contains a 45 page slide show that has been divided into structured lessons. The resource has an accompanying project booklet for students to work in, the booklet organises work and contains clear objectives and success criteria. This is a brilliant project that I have delivered to KS3 students over the past few years and they really connect with it and adore their outcomes. A great introduction to Acrylic and Design and Technology as the project follows the design process. Students will start by analysing the globals goal and exploring the design context. Students will then analyse existing products, create initial ideas, learn about acrylic, create their product and finally evaluate. All resources are completely editable.
Cardboard Furniture - Ikea Design Challenge
khaliljeevakhaliljeeva

Cardboard Furniture - Ikea Design Challenge

(0)
A challenging product design project that introduces students to furniture and product design. The resource contains a 57 page slide show that has been divided into structured lessons. The resource has an accompanying project booklet that can be printed for students to work through. This is a brilliant project that I have delivered to students over the past few years and they really connect with it and adore their outcomes. A great introduction to Design and Technology as the project follows the design process. Students will be introduced to the project, given a brief history of furniture and then take time to explore the design context. Students will then analyse existing products, have a subject specific introduction to cardboard, learn modeling techniques, create initial ideas using subject specific techniques, create their product and finally evaluate. A great project that doesn’t require a workshop, friendly to the departmental budget but still allows for outstanding teaching and learning in design and technology. Slides and booklets are editable. Assessment grid included (also editable)
KS3 Name Plate Project
khaliljeevakhaliljeeva

KS3 Name Plate Project

(0)
A KS3 Design and technology project that sets the students a design challenge and context. Takes them through the process of context exploration, generation of ideas, developing ideas, manufacture and evaluation. A great project to allow students to create a basic understanding of the design process. Designed specifically with year 7 and 8 in mind but simple enough to edit for primary students also. The resource contains a 37 page slide show that contains all the information needed to deliver the project at a high level. The resource has structured lessons that will guide students through the design process and introduce them to basic manufacture techniques. The resource has an accompanying project booklet which can be printed and used in class. This is a brilliant project that I have delivered to KS3 students over the past few years and they really connect with it and adore their outcomes. A great introduction to Design and technology as the project is challenging but accomplishable enough for students of their age. The project has the depth to stretch higher ability students as much as it facilitates for the not so able. Can be a great project to insert into a KS3 DT rotation/carousel. Booklet is editable and simple enough to incorporate into a larger yearly booklet.
Iphone Cover Design - Cover
khaliljeevakhaliljeeva

Iphone Cover Design - Cover

(0)
Worksheet that is designed for students to design a novelty iphone case. Students can work independently through the worksheet. Tried and tested.
DT Cover Worksheets
khaliljeevakhaliljeeva

DT Cover Worksheets

4 Resources
A bundle of tried and tested cover worksheets to help you set easy cover work when your not feeling your best.
Global Goals - Graphic Design Leaflet Project
khaliljeevakhaliljeeva

Global Goals - Graphic Design Leaflet Project

(0)
A KS3 graphics DT project that encourages students to raise awareness of the global goals 14 and 15. Full term project with slides and workbook. The project will first introduce students to the importance of good graphic design. They will learn the importance of imagery and symbols and then follow a brief history of how graphic design has developed over the years. The project will then progress by introducing them to the fundamental elements of graphic design. The students will learn about layout, colour theory, typography and more. Students will then be given a design brief to raise awareness of the global goals through the design of a graphic leaflet. They will then follow the design process to meet their brief. A great prject to introduce students to graphic design. 8 lessons, 42 slides and accompanying workbook.
Global Goals -CAD Ruler Project - Life On Land
khaliljeevakhaliljeeva

Global Goals -CAD Ruler Project - Life On Land

(1)
A KS3 CAD/CAM DT project that introduces students to the global goals and encourages them as designers to create solutions to target global goal 15 : Protect, restore and promote sustainable use of terrestrial ecosystems, sustainably manage forests, combat desertification, and halt and reverse land degradation and halt biodiversity loss. The resource contains a 60 page slide show that has been divided into 7 structured lessons. The resource has an accompanying project booklet and other resources. This is a brilliant project that I have delivered to KS3 students over the past few years and they really connect with it and adore their outcomes. A great introduction to Design and Technology as the project follows the design process. Students will start by analysing the globals goal and exploring the design context. Students will then analyse existing products, create intial ideas, learn about CAD/CAM, learn how to use 2D design, create their product and finally evaluate.