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Light - Refraction - Classroom, Distance and Blended Learning KS3
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Light - Refraction - Classroom, Distance and Blended Learning KS3

2 Resources
The two packs in this resource allow the same lesson on refraction to be taught to students whether they are in a classroom or distance learning at home. It facilitates hybrid learning and provides equality of opportunity for students who are unable to attend school. The classroom resource consists of an animated 29 slide PowerPoint and 15 varied and exciting printables including a foldable, cut-and-stick and progress check. The one-page flowchart lesson plan shows where choices can be made between the printables so that the teacher can select the activities to suit the exact needs of their class. The distance learning pack consists of a 64 slide animated PowerPoint which, not only teaches the science but also how to gain maximum benefit from distance learning. The PowerPoint has been designed to replace the teacher by providing structure, sequence, knowledge and answers. Additional worksheets, cut-outs, foldable and progress check provide a familiar medium for students to develop and test their knowledge, continue to develop their literacy skills and use their creativity to organise their learning and assess their progress. These can be printed off by the student or provided by school. There is also a short digital test/homework which can be returned to the teacher. A shortened photocopiable PDF of the PowerPoint is provided to circulate to those pupils without computers. What’s Covered The more dense the medium the slower the speed of light. When light travels from a less dense medium to a more dense medium it is bent towards the normal. When light travels from a more dense medium to a less dense medium it is bent away from the normal. Light hitting a boundary at 900 is not refracted. Light is not refracted at a curved boundary. Complete ray diagrams showing refraction. Design an experiment and results table to investigate refraction through a semi - circular glass block Why lightning is seen before thunder is heard when a cloud discharges. Real and apparent depth. For more high quality resources visit: Elf Off the Shelf Resources
Light - Reflection in a Plane Mirror - Classroom, Distance and Blended Learning KS3
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Light - Reflection in a Plane Mirror - Classroom, Distance and Blended Learning KS3

2 Resources
The two packs in this resource allow the same lesson to be taught to students whether they are in a classroom or distance learning at home. It facilitates hybrid learning and provides equality of opportunity for students who are unable to attend school. The classroom resource consists of an animated 30 slide PowerPoint and 15 varied and exciting printables including a foldable, cut-and-stick and progress check. The one-page flowchart lesson plan shows where choices can be made between the printables so that the teacher can select the activities to suit the exact needs of their class. The distance learning pack consists of a 62 slide animated PowerPoint which, not only teaches the science but also how to gain maximum benefit from distance learning. The PowerPoint has been designed to replace the teacher by providing structure, sequence, knowledge and answers. Additional worksheets, cut-outs, foldable and progress check provide a familiar medium for students to develop and test their knowledge, continue to develop their literacy skills and use their creativity to organise their learning and assess their progress. These can be printed off by the student or provided by school. There is also a short digital test/homework which can be returned to the teacher. A shortened photocopiable PDF of the PowerPoint is provided to circulate to those pupils without computers. What’s Covered Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Virtual experiment to prove i = r Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse images For more high quality resources visit: Elf Off the Shelf Resources
Elements to Equations - Three Fully Resourced Lessons KS3
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Elements to Equations - Three Fully Resourced Lessons KS3

3 Resources
Three fully resourced lessons taking the learner from an understanding of atoms and molecules through elements and compounds, chemical symbols and formulae and finally to naming compounds and balancing chemical equations. What’s Covered All atoms of one element are the same but are different from the atoms of other elements. Atoms combine to form molecules. If combining atoms are from the same element, a molecule of an element is formed. If combining atoms are from different element, a molecule of a compound is formed. An element contains only one type of atom A compound contains two or more different types of atom. Elements are listed in the periodic table. Each element has its own symbol. Symbols can be the first letter of the name (capital), two letters from the name (capital then lowercase) or taken from the Latin name of the element. The formula of a compound tells you how many atoms of each element are in it. Working out the number of atoms of each element in a compound from its formula. Naming compounds with the groups CO3, SO4, NO3. Compounds containing only two atoms end in ide. Mono = 1, di = 2, tri = 3. Conservation of mass. Balancing equations What’s Included Animated PowerPoints for teaching with exit ticket quiz Answer/mark scheme PowerPoints Flip its (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldables Worksheets to support the PowerPoints Fact sheets Homework plus answers (x3) Fact share worksheets Pupil progress self-assessment checklists Periodic table Exit Ticket Suggested lesson plans showing choices possible between resources Lots more resources at my shop? Elf Off the Shelf Resources
Light - Dispersion, White Light and Colour Filters - Fully Resourced Lesson Plus Find the Pair Game KS3
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Light - Dispersion, White Light and Colour Filters - Fully Resourced Lesson Plus Find the Pair Game KS3

2 Resources
A comprehensive and fully resourced lesson on white light, dispersion and color filters for middle school plus an enjoyable yet challenging find the pair game. The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The game is closely related to the topic content and reinforces learning. What’s Covered The order of the seven colours of the spectrum Dispersion is the separation of white light into the seven different colors of the spectrum. During dispersion, red light is refracted the least and violet light the most. Dispersion is caused by the fact that each colour of light travels at a different speed in glass. Red, green and blue are primary light colors. Magenta, cyan and yellow are secondary light colors. Mixing two primary light colours gives a secondary light color. Mixing the three primary light colors gives white light. An object only reflects light the same color as itself and absorbs all the others Work out the color an object appears in different light color Lesson Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity (x2) Pinhole camera template Worksheet to support the PowerPoint (x3) Fact sheet (x3) Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 42 question and answer cards Teacher’s answer sheet. Instruction sheet For more high quality resources visit: Elf Off the Shelf Resources
Light - Reflection, Refraction and Lenses - Three Fully Resourced Lessons
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Light - Reflection, Refraction and Lenses - Three Fully Resourced Lessons

3 Resources
Three comprehensive and fully resourced lessons on refraction, reflection and lenses for middle school. Each topic comes with an engaging, animated PowerPoint and eleven printables which make even the more difficult concepts easy to understand. Emphasis is placed on assessment for learning and detailed answers to questions are provided throughout, which makes self-assessment and peer assessment easy. Each topic comes with a checklist for pupils to assess their progress on completion of the topic. Each topic comes with a one-page flow-chart lesson plan showing where logical choices between resources can be made enabling the teacher to totally bespoke lessons according to pupil ability, time available for the topic and focus of departmental/school policy Resources not used in the lesson can be additional homework or used for pre-examination revision. Many activities place an emphasis on literacy and oracy. These are identified on the flow-charts. What’s Covered Reflection Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Virtual experiment to prove i = r Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse images Refraction The more dense the medium the slower the speed of light. When light travels from a less dense medium to a more dense medium it is bent towards the normal. When light travels from a more dense medium to a less dense medium it is bent away from the normal. Light hitting a boundary at 900 is not refracted. Light is not refracted at a curved boundary. Complete ray diagrams showing refraction. Design an experiment and results table to investigate refraction through a semi - circular glass block Why lightning is seen before thunder is heard when a cloud discharges. Real and apparent depth Lenses Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. Explain the differences and similarities between the eye and the camera What’s Included for Each Lesson Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources For more high quality resources visit: Elf Off the Shelf Resources
Light - Lenses, the Eye, Pinhole Camera and Camera Compendium of 3 Games KS3
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Light - Lenses, the Eye, Pinhole Camera and Camera Compendium of 3 Games KS3

3 Resources
A comprehensive and fully resourced lesson on lenses including the eye, the pinhole camera and the camera for middle school plus three enjoyable yet challenging games – dominoes, find the pairs and a pack of cards for playing wildcard or snap. The games are closely related to the topic content and reinforces learning. It is enjoyable and suitable for all abilities The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. What’s Covered Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. Explain the differences and similarities between the eye and the camera What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity (x2) Pinhole camera template Worksheet to support the PowerPoint (x3) Fact sheet (x3) Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Games 80 dominos Animated PowerPoint explaining the rules and how to play. 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap 42 question and answer cards Teacher’s answer sheet. Instruction sheet For more high quality resources visit: Elf Off the Shelf Resources
Light - Reflection and Refraction - Dominoes Game for Middle School Science
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Light - Reflection and Refraction - Dominoes Game for Middle School Science

(0)
A dominoes game with questions and statements on reflection in a plane mirror and refraction instead of numbers. Prior Knowledge The more dense the medium the slower the speed of light. When light travels from a less dense medium to a more dense medium it is bent towards the normal. When light travels from a more dense medium to a less dense medium it is bent away from the normal. Light hitting a boundary at 900 is not refracted. Light is not refracted at a curved boundary. Complete ray diagrams showing refraction. Design an experiment and results table to investigate refraction through a semi - circular glass block Why lightning is seen before thunder is heard when a cloud discharges. Real and apparent depth. What You Get 90 dominos Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. For more high quality resources visit: Elf Off the Shelf Resources
Light - Refraction Explained - Fully Resourced Lesson Plus Dominoes Game KS3
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Light - Refraction Explained - Fully Resourced Lesson Plus Dominoes Game KS3

2 Resources
A comprehensive and fully resourced lesson on refraction plus an enjoyable yet challenging dominoes game on reflection and refraction which students can either match or answer the question. The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The game is closely related to the topic content and reinforces learning. It is enjoyable and suitable for all abilities in that it can be played by simply matching the pictures but presents a challenge for those who are able to match a picture with another which means the same. What’s Covered The more dense the medium the slower the speed of light. When light travels from a less dense medium to a more dense medium it is bent towards the normal. When light travels from a more dense medium to a less dense medium it is bent away from the normal. Light hitting a boundary at 900 is not refracted. Light is not refracted at a curved boundary. Complete ray diagrams showing refraction. Design an experiment and results table to investigate refraction through a semi - circular glass block Why lightning is seen before thunder is heard when a cloud discharges. Real and apparent depth. What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Answer/mark scheme PowerPoint Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 100 dominoes Animated PowerPoint explaining the rules and how to play. More high quality resources available here. Elf Off the Shelf Resources
Light - Reflection & Refraction - Two Fully Resourced Lessons for KS3
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Light - Reflection & Refraction - Two Fully Resourced Lessons for KS3

2 Resources
Two comprehensive and fully resourced lessons on refraction and reflection for KS3. Each topic comes with an engaging, animated PowerPoint and eleven printables which make even the more difficult concepts easy to understand. Emphasis is placed on assessment for learning and detailed answers to questions are provided throughout, which makes self-assessment and peer assessment easy. Each topic comes with a checklist for pupils to assess their progress on completion of the topic. Each topic comes with a one-page flow-chart lesson plan showing where logical choices between resources can be made enabling the teacher to totally bespoke lessons according to pupil ability, time available for the topic and focus of departmental/school policy Resources not used in the lesson can be additional homework or used for pre-examination revision. Many activities place an emphasis on literacy and oracy. These are identified on the flow-charts. What’s Covered Reflection Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Virtual experiment to prove i = r Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse images Refraction The more dense the medium the slower the speed of light. When light travels from a less dense medium to a more dense medium it is bent towards the normal. When light travels from a more dense medium to a less dense medium it is bent away from the normal. Light hitting a boundary at 900 is not refracted. Light is not refracted at a curved boundary. Complete ray diagrams showing refraction. Design an experiment and results table to investigate refraction through a semi - circular glass block Why lightning is seen before thunder is heard when a cloud discharges. Real and apparent depth What’s Included for Each Lesson Animated PowerPoint for teaching with exit ticket quiz Answer/mark scheme PowerPoint Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources For more high quality resources visit: Elf Off the Shelf Resources
Light - Lenses, the Eye, Pinhole Camera and Camera - Fully Resourced Lesson Plus Dominoes game
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Light - Lenses, the Eye, Pinhole Camera and Camera - Fully Resourced Lesson Plus Dominoes game

2 Resources
A comprehensive and fully resourced lesson on lenses including the eye, the pinhole camera and the camera for middle school plus an enjoyable yet challenging dominoes game with questions and statements on lenses, the eye, the pinhole camera and the camera instead of numbers. The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The game is closely related to the topic content and reinforces learning. It is enjoyable and suitable for all abilities in that it can be played by simply matching the pictures but presents a challenge for those who are able to match a picture with another which means the same. What’s Covered Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. Explain the differences and similarities between the eye and the camera What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity (x2) Pinhole camera template Worksheet to support the PowerPoint (x3) Fact sheet (x3) Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 80 dominos Animated PowerPoint explaining the rules and how to play. For more high quality resources visit: Elf Off the Shelf Resources
Light - Lenses,  the Eye, Pinhole Camera and the Camera - Fully Resourced Lesson Plus Find the Pair Game
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Light - Lenses, the Eye, Pinhole Camera and the Camera - Fully Resourced Lesson Plus Find the Pair Game

2 Resources
A comprehensive and fully resourced lesson on lenses including the eye, the pinhole camera and the camera for middle school plus an enjoyable yet challenging find the pair game. The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The game is closely related to the topic content and reinforces learning. What’s Covered Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. Explain the differences and similarities between the eye and the camera What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity (x2) Pinhole camera template Worksheet to support the PowerPoint (x3) Fact sheet (x3) Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 42 question and answer cards Teacher’s answer sheet. Instruction sheet For more high quality resources visit: Elf Off the Shelf Resources
Light - Lenses, the Eye, Pinhole Camera and Camera - Fully Resourced Lesson Plus Wildcard & Snap Games
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Light - Lenses, the Eye, Pinhole Camera and Camera - Fully Resourced Lesson Plus Wildcard & Snap Games

2 Resources
A comprehensive and fully resourced lesson on lenses including the eye, the pinhole camera and the camera for middle school plus a pack of cards for enjoyable and challenging games of lenses wildcard or snap. The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The game is closely related to the topic content and reinforces learning. What’s Covered Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. Explain the differences and similarities between the eye and the camera Lesson Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity (x2) Pinhole camera template Worksheet to support the PowerPoint (x3) Fact sheet (x3) Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap For more high quality resources visit: Elf Off the Shelf Resources
Light - Refraction - Wildcard and Snap Card Games for KS3
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Light - Refraction - Wildcard and Snap Card Games for KS3

(0)
A great way to consolidate learning on refraction with this pack of cards which can be used to play two games – wildcard and snap. Prior Knowledge Required The more dense the medium the slower the speed of light. When light travels from a less dense medium to a more dense medium it is bent towards the normal. When light travels from a more dense medium to a less dense medium it is bent away from the normal. Light hitting a boundary at 900 is not refracted. Light is not refracted at a curved boundary. Ray diagrams showing refraction. Refraction through a semi - circular glass block and prism. Why lightning is seen before thunder is heard when a cloud discharges. Real and apparent depth. What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap More high quality resources available here. Elf Off the Shelf Resources
Light - Reflection in a Plane Mirror - Fully Resourced Lesson Plus Dominoes Game
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Light - Reflection in a Plane Mirror - Fully Resourced Lesson Plus Dominoes Game

2 Resources
A comprehensive and fully resourced lesson on reflection in plane mirrors for middle school plus an enjoyable yet challenging dominoes game which students can either match or answer the question. What’s Covered Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Virtual experiment to prove i = r Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse reflection What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Answer/mark scheme PowerPoint Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 80 dominos Animated PowerPoint explaining the rules and how to play. For more high quality resources visit: Elf Off the Shelf Resources
Light - Refraction - Fully Resourced Lesson Plus Find the Pair Game
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Light - Refraction - Fully Resourced Lesson Plus Find the Pair Game

2 Resources
A comprehensive and fully resourced lesson on refraction for middle school plus an enjoyable yet challenging game on reflection and refraction – a 42 question find the pair game. The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The game is closely related to the topic content and reinforces learning. What’s Covered Lesson The more dense the medium the slower the speed of light. When light travels from a less dense medium to a more dense medium it is bent towards the normal. When light travels from a more dense medium to a less dense medium it is bent away from the normal. Light hitting a boundary at 900 is not refracted. Light is not refracted at a curved boundary. Complete ray diagrams showing refraction. Design an experiment and results table to investigate refraction through a semi - circular glass block Why lightning is seen before thunder is heard when a cloud discharges. Real and apparent depth Game - The above plus: Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Virtual experiment to prove i = r Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse reflection What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Answer/mark scheme PowerPoint Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 42 question and answer cards Teacher’s answer sheet. Instruction sheet For more high quality resources visit: Elf Off the Shelf Resources
Light - Reflection in Plane Mirrors Fully Resourced Lesson Plus Wildcard & Snap Card Games KS3
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Light - Reflection in Plane Mirrors Fully Resourced Lesson Plus Wildcard & Snap Card Games KS3

2 Resources
A comprehensive and fully resourced lesson on reflection in plane mirrors plus a pack of cards for enjoyable and challenging games of wildcard or snap. The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The game is closely related to the topic content and reinforces learning. What’s Covered Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Virtual experiment to prove i = r Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse reflection What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Answer/mark scheme PowerPoint Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 78 playing cards Animated PowerPoint with instructions for playing wildcard and snap For more high quality resources visit: Elf Off the Shelf Resources
Light - Reflection in a Plane Mirror - Fully Resourced Lesson Plus Find the Pair Game
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Light - Reflection in a Plane Mirror - Fully Resourced Lesson Plus Find the Pair Game

2 Resources
A comprehensive and fully resourced lesson on Reflection in Plane Mirrors for middle school plus an enjoyable yet challenging find the pair game. What’s Covered Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Virtual experiment to prove i = r Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse images Lesson Animated PowerPoint for teaching with exit ticket quiz Answer/mark scheme PowerPoint Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 42 question and answer cards Teacher’s answer sheet. Instruction sheet For more high quality resources visit: Elf Off the Shelf Resources
Food, Nutrition and Food Tests Fully Resourced lesson Plus 42 Question Board Game KS3
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Food, Nutrition and Food Tests Fully Resourced lesson Plus 42 Question Board Game KS3

2 Resources
A comprehensive, fully resourced lesson for middle school on food groups, nutrition and food tests plus an enjoyable and challenging board game for up to six players a set. What’s Covered Carbohydrates provide energy Proteins needed for growth and repair Lipids (fats) provide energy and insulation Minerals needed for a healthy body – examples iron for red blood cells and calcium for teeth and bones Vitamins – enable body to use other nutrients more efficiently – examples Vit A for eyesight, Vit C prevents scurvy, Vit K for blood clotting Roughage (fiber) moves food through the gut. Why roughage helps prevent bowel cancer explained. Importance of water in the diet. Examples of foods containing the five nutrients and roughage. Excess carbohydrates and fats are laid down under the skin. A balanced diet explained. Energy in food and energy needed for activity are measured in kilojoules (kj). Working out the energy in a meal. What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Answer/mark scheme PowerPoint Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Board Game Game board 42 Question cards with questions of varying difficulty Teacher answer sheet Instruction sheet. For more high quality resources visit: Elf Off the Shelf Resources
Food Groups, Nutrition and Food Tests 7 Game Compendium KS3
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Food Groups, Nutrition and Food Tests 7 Game Compendium KS3

6 Resources
A compendium of seven, enjoyable and challenging games on food, nutrition and food tests. Each game is fully resourced, suitable for all abilities, comes with full instructions and is easy to run. Games Included Find the Pair Dominoes Smart Board Bingo Food Groups & Food Tests Board Game Save the School Principal Escape Room Wildcard & Snap What’s Covered Carbohydrates provide energy Proteins needed for growth and repair Lipids (fats) provide energy and insulation Minerals needed for a healthy body – examples iron for red blood cells and calcium for teeth and bones Vitamins – enable body to use other nutrients more efficiently – examples Vit A for eyesight, Vit C prevents scurvy, Vit K for blood clotting Roughage (fiber) moves food through the gut. Why roughage helps prevent bowel cancer explained. Importance of water in the diet. Examples of foods containing the five nutrients and roughage. Excess carbohydrates and fats are laid down under the skin. A balanced diet explained. Energy in food and energy needed for activity are measured in kilojoules (kj). Working out the energy in a meal. This versatile pack can be used to reinforce knowledge at the end of the topic or for revision. Many of the games could be used for cover lessons, even when taken by a non-specialist as they come with a hard-copy or PowerPoint of the answers. It is also the ideal end of term/year pack. For more high quality resources visit: Elf Off the Shelf Resources
Food  Groups, Nutrition and Food Tests Fully Resourced Lesson Plus Wildcard and Snap
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Food Groups, Nutrition and Food Tests Fully Resourced Lesson Plus Wildcard and Snap

2 Resources
A comprehensive, fully resourced lesson for middle school on food groups, nutrition and food tests plus a pack of cards for enjoyable and challenging games of wildcard or snap. What’s Covered Carbohydrates provide energy Proteins needed for growth and repair Lipids (fats) provide energy and insulation Minerals needed for a healthy body – examples iron for red blood cells and calcium for teeth and bones Vitamins – enable body to use other nutrients more efficiently – examples Vit A for eyesight, Vit C prevents scurvy, Vit K for blood clotting Roughage (fiber) moves food through the gut. Why roughage helps prevent bowel cancer explained. Importance of water in the diet. Examples of foods containing the five nutrients and roughage. Excess carbohydrates and fats are laid down under the skin. A balanced diet explained. Energy in food and energy needed for activity are measured in kilojoules (kj). Working out the energy in a meal. What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Answer/mark scheme PowerPoint Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources ** Game** 78 playing cards Animated PowerPoint with instructions for playing wildcard and snap For more high quality resources visit: Elf Off the Shelf Resources