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Science and General Knowledge Quiz KS3 2019 - Back to School/End of Year
An ideal end-of-term activity or first-day team builder. This activity promotes the concepts of working as a team and individually contributing to the success of a team.
It is a 65 question, animated, interactive team quiz with built – in scoreboard for up to seven teams. All questions are pictorial and multiple choice. A wide-range of topical and historical general knowledge is included. As well as asking a question, most slides also provide some interesting snippets about the topic so pupils are expanding their general knowledge as well as enjoying the activity.Topics include:
geography
history
sport
nature
science
astronomy
astrology
current affairs
film
art
flags of the world
famous people
famous landmarks
Each team will attempt their team round which consists of a science question and four general knowledge questions. The answer to each question must be decided by the whole team. If a wrong answer is given, the next question goes to the first hand up and, if correct, that person’s team gets to try the rest of the round.
After the team round is the individual round. A maximum of thirty questions answered on a first-hand-up basis accruing points for the team. This second round allows flexibility in terms of the time the quiz takes as not all thirty questions have to be attempted. The quiz therefore can last between 30 and 50 minutes.
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Back to School/End of Year General Knowledge Quiz 2019 KS3
An ideal end-of-term activity or first-day team builder. This activity promotes the concepts of working as a team and individually contributing to the success of a team.
It is an 80 question, animated, interactive team quiz with built – in scoreboard for up to seven teams. All questions are pictorial and multiple choice. A wide-range of topical and historical general knowledge is included. As well as asking a question, most slides also provide some interesting snippets about the topic so pupils are expanding their general knowledge as well as enjoying the activity. Topics include:
geography
history
sport
nature
science
astronomy
astrology
current affairs
film
art
flags of the world
famous people
famous landmarks
Each team will attempt their team round which consists of six general knowledge questions. The answer to each question must be decided by the whole team. If a wrong answer is given, the next question goes to the first hand up and, if correct, that person’s team get to try the rest of the round.
After the team round is the individual round. A maximum of 38 questions answered on a first-hand-up basis accruing points for the team. This second round allows flexibility in terms of the time the quiz takes as not all thirty questions have to be attempted. The quiz therefore can last between 30 and 60 minutes.
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Elf Off the Shelf Resources
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Back to School Team Quest -Team Building Activity KS3
An ideal first-day team builder. This activity promotes the concepts of working as a team and individually contributing to the success of a team. It is a 47 question, animated, interactive team quiz with built – in scoreboard for up to seven teams. All questions are pictorial and multiple choice. A wide-range of topical and historical general knowledge is included. As well as asking a question, most slides also provide some interesting snippets about the topic so pupils are expanding their general knowledge as well as enjoying the activity. Topics include:
geography
history
sport
nature
science
music
astrology
current affairs
film
art
flags of the world
famous people
famous landmarks
Each team will attempt their team round which consists of four general knowledge questions. The answer to each question must be decided by the whole team. If a wrong answer is given, the next question goes to the first hand up and, if correct, that person’s team get to try the rest of the round.
There are seven lightning rounds where first-hand -up gets to try to identify a lowly revealed person or land mark. Additionally there are two unscramble and identify rounds.
Finally the individual bonus round. This round allows flexibility in terms of the time the quiz takes as not all the questions have to be attempted. The quiz therefore can last between 40 and 50 minutes.
Follow the link for a free taster extract of this resource
Team Quest Taster
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Back to School Team Quest -Team Building Activity KS3
An ideal first-day team builder. This activity promotes the concepts of working as a team and individually contributing to the success of a team. It is a 47 question, animated, interactive team quiz with built – in scoreboard for up to seven teams. All questions are pictorial and multiple choice. A wide-range of topical and historical general knowledge is included. As well as asking a question, most slides also provide some interesting snippets about the topic so pupils are expanding their general knowledge as well as enjoying the activity. Topics include:
geography
history
sport
nature
science
music
astrology
current affairs
film
art
flags of the world
famous people
famous landmarks
Each team will attempt their team round which consists of four general knowledge questions. The answer to each question must be decided by the whole team. If a wrong answer is given, the next question goes to the first hand up and, if correct, that person’s team get to try the rest of the round.
There are seven lightning rounds where first-hand -up gets to try to identify a lowly revealed person or land mark. Additionally there are two unscramble and identify rounds.
Finally the individual bonus round. This round allows flexibility in terms of the time the quiz takes as not all the questions have to be attempted. The quiz therefore can last between 40 and 50 minutes.
Follow the link for a free taster extract of this resource
Team Quest Taster
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Elf Off the Shelf Resources
Lang
Bundle
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Balanced and Unbalanced Forces & Speed KS3
Two action-packed and engaging, fully resourced lessons which include animated PowerPoints which explain:
resultant force
balanced forces as two forces of equal size acting on opposite directions;
balanced forces acting on stationary objects or resulting in steady speed;
unbalanced forces producing acceleration or deceleration;
Choosing the appropriate units for distance, time and speed.
Use of the formula speed = distance/time.
Rearrangement of the formula (easily left out if required)
Planning an experiment to find speed.
What’s Included
Animated PowerPoint for teaching with exit ticket quiz (x2)
Answer PowerPoints to enable easy self and peer assessment (x2)
Flip it (pupil writes questions to given answers) (x2)
Anticipation Guides (combined starter and plenary)
Foldable (x2)
Cut-and-stick activity pupil uses to make their own notes) (x2)
Worksheet to support the PowerPoint (X4)
Fact sheet (x2)
Homework plus answer PowerPoint(x5)
Fact share worksheet (x2)
12 Taboo cards
Pupil progress self-assessment checklist (x2)
Exit Ticket
Suggested lesson plan showing choices possible between resources
This pack contains 30 resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired.
All resources shown in these bundle are also available individually
Forces Module 1 - Force, Weight & Mass, Friction, Balanced & Unba
Forces Module 2 - Moments, Speed, Pressure & Hooke’s Law
The Complete Forces Module ( Module 2 + Module 2)
7 Game Compendium for Module 1
6 Game Compendium for Module 2
Forces - 13 Game Compendium
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Elf Off the Shelf Resources
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Halloween Team Quest - Team Building Quiz
A Halloween activity which promotes the concepts of working as a team and individually contributing to the success of a team. It is a 51 question, animated, interactive team quiz with built – in scoreboard for up to seven teams. All questions are pictorial and multiple choice. A wide-range of topical and historical general knowledge is included. As well as asking a question, a lot of slides also provide some interesting snippets about the topic so pupils are expanding their general knowledge as well as enjoying the activity. Topics include:
geography
history
sport
nature
science
music
astrology
current affairs
film
art
flags of the world
famous people
famous landmarks
Each team will attempt their general knowledge team round of three questions. The answer to each question must be decided by the whole team. If a wrong answer is given, the next question goes to the first hand up and, if correct, that person’s team get to try the rest of the round.
Each team will also have to solve the clues to identify a well - known phrase or saying.
There are four lightning rounds in which team members consult to try to identify a slowly revealed person or land - mark.
Additionally there are four unscramble and identify rounds which consists of a picture which has been cut up and rearranged. This is an individual not a team round.
Finally the twenty question individual bonus round. This round allows flexibility in terms of the time the quiz takes as not all the questions have to be attempted. The quiz therefore can last between 40 and 50 minutes.
There are also a number of slides which give interesting facts and myths about Halloween and a few scary surprises to make sure no one looses focus!
Full instructions are given on the PowerPoint itself.
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Elf Off the Shelf Resources
M
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Halloween Team Quest - Team Building Quiz
A Halloween activity which promotes the concepts of working as a team and individually contributing to the success of a team. It is a 51 question, animated, interactive team quiz with built – in scoreboard for up to seven teams. All questions are pictorial and multiple choice. A wide-range of topical and historical general knowledge is included. As well as asking a question, a lot of slides also provide some interesting snippets about the topic so pupils are expanding their general knowledge as well as enjoying the activity. Topics include:
geography
history
sport
nature
science
music
astrology
current affairs
film
art
flags of the world
famous people
famous landmarks
Each team will attempt their general knowledge team round of three questions. The answer to each question must be decided by the whole team. If a wrong answer is given, the next question goes to the first hand up and, if correct, that person’s team get to try the rest of the round.
Each team will also have to solve the clues to identify a well - known phrase or saying.
There are four lightning rounds in which team members consult to try to identify a slowly revealed person or land - mark.
Additionally there are four unscramble and identify rounds which consists of a picture which has been cut up and rearranged. This is an individual not a team round.
Finally the twenty question individual bonus round. This round allows flexibility in terms of the time the quiz takes as not all the questions have to be attempted. The quiz therefore can last between 40 and 50 minutes.
There are also a number of slides which give interesting facts and myths about Halloween and a few scary surprises to make sure no one looses focus!
Full instructions are given on the PowerPoint itself.
Why not have a look at my shop?
Elf Off the Shelf Resources
S
![penyrheol1](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/6736799/small.jpg)
Halloween Team Quest - Team Building Quiz
A Halloween activity which promotes the concepts of working as a team and individually contributing to the success of a team. It is a 51 question, animated, interactive team quiz with built – in scoreboard for up to seven teams. All questions are pictorial and multiple choice. A wide-range of topical and historical general knowledge is included. As well as asking a question, a lot of slides also provide some interesting snippets about the topic so pupils are expanding their general knowledge as well as enjoying the activity. Topics include:
geography
history
sport
nature
science
music
astrology
current affairs
film
art
flags of the world
famous people
famous landmarks
Each team will attempt their general knowledge team round of three questions. The answer to each question must be decided by the whole team. If a wrong answer is given, the next question goes to the first hand up and, if correct, that person’s team get to try the rest of the round.
Each team will also have to solve the clues to identify a well - known phrase or saying.
There are four lightning rounds in which team members consult to try to identify a slowly revealed person or land - mark.
Additionally there are four unscramble and identify rounds which consists of a picture which has been cut up and rearranged. This is an individual not a team round.
Finally the twenty question individual bonus round. This round allows flexibility in terms of the time the quiz takes as not all the questions have to be attempted. The quiz therefore can last between 40 and 50 minutes.
There are also a number of slides which give interesting facts and myths about Halloween and a few scary surprises to make sure no one looses focus!
Full instructions are given on the PowerPoint itself.
Why not have a look at my shop?
Elf Off the Shelf Resources
PSE
Bundle
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Forces - 13 Games on Weight, Mass, Friction, Air Resistance, Balanced and Unbalanced Forces, Pressure, Moments, Speed and Hooke's Law
The topics covered are:
Force;
Weight & Mass;
Friction;
Air Resistance;
Balanced & Unbalanced Forces
Pressure;
Moments;
Speed;
Hooke’s Law.
This compendium of thirteen different, enjoyable and challenging games on forces is suitable for all abilities. Each game is fully resourced, comes with full instructions and is easy to run.
Games Included:
Find the Pair - pressure, moments, speed, Hooke’s Law
Smart Board Bingo - pressure, moments, speed, Hooke’s Law
Forces Board Game - pressure, moments, speed, Hooke’s Law
Smart Board Bingo - pressure, moments, speed, Hooke’s Law
Save the School Custodian Escape Room - Force, Weight & Mass, Friction, Air Resistance, Balanced & Unbalanced;
Forces Board Game; - Force, Weight & Mass, Friction, Air Resistance, Balanced & Unbalanced;
Force, Weight and Mass Dominoes
Friction and Air Resistance Dominoes.
Pressure Dominoes
Moments Dominoes.
Find the Pair - Force, Weight and Mass;
Find the Pair – Friction and Air Resistance
Smart Board Bingo – Force, Weight & Mass, Friction, Air Resistance, Balanced & Unbalanced;
This versatile pack can be used to reinforce each section of the current electricity module as it is taught or for revision. Many of the games could be used for cover lessons, even when taken by a non-specialist as they come with a hard-copy or PowerPoint of the answers. It is also the ideal end of term/year pack.
All resources shown in these bundle are also available individually
Forces Module 1 - Force, Weight & Mass, Friction, Balanced & Unba
Forces Module 2 - Moments, Speed, Pressure & Hooke’s Law
The Complete Forces Module ( Module 2 + Module 2)
7 Game Compendium for Module 1
6 Game Compendium for Module 2
Forces - 13 Game Compendium
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Elf Off the Shelf Resources
Bundle
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Chemistry - Atoms and Molecules Fully Resourced Lesson Plus Dominoes Game KS3
This fully resourced lesson plus game with eighty dominoes makes a comprehensive and enjoyable introduction to atoms, molecules, elements and the periodic table.
What’s Covered
All atoms of one element are the same but are different from the atoms of other elements.
Atoms combine to form molecules.
If combining atoms are from the same element, a molecule of an element is formed.
If combining atoms are from different element, a molecule of a compound is formed.
An element contains only one type of atom
A compound contains two or more different types of atom.
Elements are listed in the periodic table.
Each element has its own symbol.
Symbols can be the first letter of the name (capital), two letters from the name (capital then lowercase) or taken from the Latin name of the element.
What’s Included – Teaching Materials and Printables
Animated PowerPoint for teaching with exit ticket quiz
Flip it (pupil writes questions to given answers)
Anticipation Guides (combined starter and plenary)
Foldable
Worksheet to support the PowerPoint
Fact sheet
Homework plus answers (x2)
Fact share worksheet
Pupil progress self-assessment checklist
Periodic table
Exit Ticket
Suggested lesson plan showing choices possible between resources
What’s Included – Dominoes Game
80 dominos
Animated PowerPoint explaining the rules and how to play.
This teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired.
The game is closely related to the topic content and reinforces learning. It is enjoyable and suitable for all abilities in that it can be played by simply matching the pictures but presents a challenge for those who are able to match a picture with another which means the same.
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Elf Off the Shelf Resources
Bundle
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Chemistry - Atoms and Molecules - Fully Resourced Lesson Plus Find the Pair Game KS3
A fully resourced lesson plus a find the pair game make up this comprehensive and enjoyable introduction to atoms, molecules, elements and the periodic table.
What’s Covered
All atoms of one element are the same but are different from the atoms of other elements.
Atoms combine to form molecules.
If combining atoms are from the same element, a molecule of an element is formed.
If combining atoms are from different element, a molecule of a compound is formed.
An element contains only one type of atom
A compound contains two or more different types of atom.
Elements are listed in the periodic table.
Each element has its own symbol.
Symbols can be the first letter of the name (capital), two letters from the name (capital then lowercase) or taken from the Latin name of the element.
What’s Included – Teaching Materials and Printables
Animated PowerPoint for teaching with exit ticket quiz
Flip it (pupil writes questions to given answers)
Anticipation Guides (combined starter and plenary)
Foldable
Worksheet to support the PowerPoint
Fact sheet
Homework plus answers (x2)
Fact share worksheet
Pupil progress self-assessment checklist
Periodic table
Exit Ticket
Suggested lesson plan showing choices possible between resources
What’s Included – Find the pair game
42 question and answer cards
Teacher’s answer sheet.
Instruction sheet
This teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired.
The game is closely related to the topic content and reinforces learning. It is enjoyable and suitable for all abilities in that it can be played by simply matching the pictures but presents a challenge for those who are able to match a picture with another which means the same.
Lots more resources at my shop?
Elf Off the Shelf Resources
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Elements and Compounds 48 Question Board Game KS3
With 48 question cards on atoms, molecules, elements, compounds, chemical symbols, formulae and naming compounds, this is an enjoyable and challenging board game for up to six players per set. It is suitable for all abilities.
Included in this Pack
Game board
48 Question cards with questions of varying difficulty
Teacher answer sheet
Instruction sheet.
Preparation
Photocopy Board onto A3 paper or card (Colour and greyscale versions included).
Photocopy question sheets onto paper or card (Colour and greyscale versions included) and cut into question cards.
How to Play
Highest score of dice starts
Pupils take turns and work their way around the board following the instructions in the squares.
Certain squares indicate that the pupil takes a question card from the face down pile. If correct they move on 2 spaces.
If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces.
In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet.
Bundle
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7 Games on Atoms, Molecules, Elements, Compounds, Symbols, Formulae and Naming Compounds KS3
Seven, enjoyable and challenging games on atoms, molecules, elements, compounds, chemical symbols, formulae and naming compounds. Each game is fully resourced, suitable for all abilities, comes with full instructions and is easy to run.
Games Included
Atoms and Molecules
Find the Pair
Dominoes
Elements and Compounds
Smart Board Bingo
Forces Board Game
Dominoes
Find the Pair
Save the School Librarian Escape Room
What’s Covered
Atoms and Molecules
All atoms of one element are the same but are different from the atoms of other elements.
Atoms combine to form molecules.
If combining atoms are from the same element, a molecule of an element is formed.
If combining atoms are from different element, a molecule of a compound is formed.
An element contains only one type of atom
A compound contains two or more different types of atom.
Elements are listed in the periodic table.
Each element has its own symbol.
Symbols can be the first letter of the name (capital), two letters from the name (capital then lowercase) or taken from the Latin name of the element.
Elements and Compounds – Review of Atoms and Molecules plus the following
The formula of a compound tells you how many atoms of each element are in it.
Working out the number of atoms of each element in a compound from its formula.
Naming compounds with the groups CO3, SO4, NO3.
Compounds containing only two atoms end in ide.
Mono = 1, di = 2, tri = 3.
This versatile pack can be used to reinforce each section of the current electricity module as it is taught or for revision. Many of the games could be used for cover lessons, even when taken by a non-specialist as they come with a hard-copy or PowerPoint of the answers. It is also the ideal end of term/year pack.
Lots more resources at my shop?
Elf Off the Shelf Resources
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Elements and Compounds Dominoes KS3
80 dominoes with questions and answers on elements, compounds, atoms, molecules, formulae and naming compounds instead of numbers.
Prior Knowledge
Atoms combine to form molecules.
If combining atoms are from the same element, a molecule of an element is formed but if they are from different elements, a molecule of a compound is formed.
An element contains only one type of atom.
A compound contains two or more different types of atom combined together chemically.
Each element has its own symbol.
Some symbols are the capitalized first letter of the name of the element .
Some symbols have two letters from the name with only the first capitalized.
Some symbols are taken from the Latin name of the element.
Know that a chemical formula tells you how many atoms of each element are in a compound.
Know that if there is no letter after a symbol in a formula, there is only one atom of that element in the compound.
Know that if a formula contains brackets, every element inside the bracket is multiplied by that number.
Know that compounds ending in ide contain only two elements.
Know that compounds containing CO3 are carbonates, SO4 are sulphates and NO3 are nitrates.
Know that mono is one, di is two and tri is three.
Be able to name and work out the number of atoms of each element in a compound without brackets in its formula.
What You Get
80 dominos
Animated PowerPoint explaining the rules and how to play.
Rules of the Game
Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards.
The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction.
Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched.
If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached.
If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand.
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Plants - Anatomy and Life Cycle of the Flowering Plant Dominoes Game KS3
A dominoes game where students either match the word or question or answer it depending on the dominoes they have in their hand.
Prior Knowledge
Root, stem and leaves are organs and the flower an organ system.
Functions of the root, stem, leaf and flower.
The terms transpiration, guard cells, stomata, xylem, phloem, chlorophyll, chloroplast and photosynthesis.
Parts of the flower;
The ovule and pollen grain as the female and male reproductive cells.
Pollination, self-pollination and cross-pollination
Fertilization
Seed dispersal
Germination
What You Get
90 dominoes
Animated PowerPoint explaining the rules and how to play.
Rules of the Game
Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards.
The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction.
Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched.
If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached.
If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand.
More high quality resources available here.
Elf Off the Shelf Resources
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Plants - Anatomy, Life Cycle and Photosynthesis of the Flowering Plant 54 Question Board Game KS3
With 54 question cards this is an enjoyable and challenging board game on the anatomy of flowering plant, its life cycle and photosynthesis for up to six players per set. It is suitable for all abilities.
Included in this Pack
Game board
48 Question cards with questions of varying difficulty
Teacher answer sheet
Instruction sheet.
Preparation
Photocopy Board onto A3 paper or card (Colour and greyscale versions included).
Photocopy question sheets onto paper or card (Colour and greyscale versions included) and cut into question cards.
How to Play
Highest score of dice starts
Pupils take turns and work their way around the board following the instructions in the squares.
Certain squares indicate that the pupil takes a question card from the face down pile. If correct they move on 2 spaces.
If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces.
In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet.
Prior Knowledge
Root, stem, leaf and flower are plant organs.
Function of root, stem and leaf.
Transpiration.
Labelling parts of a flower.
Carpel and stamen are the female and male reproductive organs.
Role of played by xylem, phloem, guard cells, stomata and chloroplasts in photosynthesis.
Graphing rate of photosynthesis against, carbon dioxide concentration, light intensity and temperature.
Word equations for photosynthesis and respiration.
Comparison of photosynthesis and respiration.
Paraffin heaters as sources of carbon dioxide in greenhouses.
Use of glucose in plants.
Gas exchange in plants at different times of day.
Testing a leaf for starch – investigation.
Effect of light intensity on rate of photosynthesis – investigation.
Pollination, self-pollination and cross-pollination explained.
How some plants prevent self-pollination and why.
Comparing the features of flowers pollinated by insects and wind.
More high quality resources available here.
Elf Off the Shelf Resources
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Plant Anatomy and Life Cycle - Find the Pair Team Game KS3
This is an engaging and enjoyable memory game on the anatomy of the flowering plant and its life cycle. There are questions on plant parts, pollination, fertilization, seeds structure and their dispersal and germination.
How to Play
Pupils work in teams of three or four.
Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards.
If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs.
If a team member thinks that the selectors pair is not a correct match, they can challenge.
Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair.
Included in this Pack.
42 question and answer cards
Teacher’s answer sheet.
Instruction sheet
Preparation
Use double-sided printing to copy 1 set per group of 4 pupils.
Sheets could be laminated to enable year-on-year use.
Cut sheets into cards.
Prior Knowledge Required
Root, stem, leaves and flowers are organs and the flower.
Functions of the root, stem, leaf and flower.
The terms transpiration, guard cells, stomata, xylem, phloem, chlorophyll, chloroplast and photosynthesis.
Parts of the flower;
The ovule and pollen grain as the female and male reproductive cells.
Pollination and the difference between self and cross pollination.
Fertilization and the formations of fruits and seeds.
Germination
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Plants- Anatomy of the Flowering Plant and Photosynthesis Find the Pair Game KS3
This is an engaging and enjoyable memory game on plant parts and photosynthesis.
How to Play
Pupils work in groups of three or four. Each group lays out their 42 cards face down in a square and take it in turn to turn over two cards.
If the cards are a question and its correct answer, the pupil keeps the pair.
If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs.
If a team member thinks that the selectors pair is not a correct match, they can challenge.
Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair.
Included in this Pack.
42 question and answer cards
Teacher’s answer sheet.
Instruction sheet
Preparation
Use double-sided printing to copy 1 set per group of 4 pupils.
Sheets could be laminated to enable year-on-year use.
Cut sheets into cards.
Prior Knowledge Required
Root, stem and leaves are organs and the flower an organ system.
Functions of the root, stem, leaf and flower.
The terms transpiration, guard cells, stomata, xylem, phloem, chlorophyll, chloroplast and photosynthesis.
Parts of the flower;
The ovule and pollen grain as the female and male reproductive cells.
Role of played by xylem, phloem, guard cells, stomata and chloroplasts in photosynthesis.
Word equations for photosynthesis and respiration.
Comparison of photosynthesis and respiration.
Glucose converted to insoluble starch for storage on root.
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Plants - Save the Supply Teacher Escape Room KS3
Finish and reinforce a middle school module on plants or revisit it prior to exams with this innovative, enjoyable and challenging escape room lesson which includes:
Anatomy of the flowering plant
Life cycle of the flowering plant
Photosynthesis
Students have to work their way through the clues to find the code to a combination lock on the school exam paper store in which the supply teacher has been accidentally locked in the stationery store.
The pack contains:
PowerPoint – scene setting and instructions (sound effects and built-in timer);
crossword;
word search;
dominoes activity;
worksheet;
code breaker sheet;
answer keys;
lesson plan.
If time is limited just the crossword, word search and domino can be used. The worksheet is the most challenging clue to solve and this can be omitted completely for less able classes.
Both 3 and 4 number combination locks can be purchased very cheaply online or the teacher can pretend to phone the school office for the staff to attempt to release the teacher.
Full instructions are given on the PowerPoint itself.
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Plants Anatomy of the Flowering Plant and Photosynthesis Dominoes Game KS3
A dominoes game where students either match the word or question or answer it depending on the dominoes they have in their hand.
Prior Knowledge
Root, stem and leaves are organs and the flower an organ system.
Functions of the root, stem, leaf and flower.
The terms transpiration, guard cells, stomata, xylem, phloem, chlorophyll, chloroplast and photosynthesis.
Parts of the flower;
The ovule and pollen grain as the female and male reproductive cells.
Role of played by xylem, phloem, guard cells, stomata and chloroplasts in photosynthesis.
Word equations for photosynthesis and respiration.
Comparison of photosynthesis and respiration.
Glucose converted to insoluble starch for storage on root.
What You Get
90 dominoes
Animated PowerPoint explaining the rules and how to play.
Rules of the Game
Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards.
The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction.
Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched.
If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached.
If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand.
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