I am certified to teach English for grades 6-12 and mathematics for grades 5-9. I create resources for these subjects among others .
I am the owner of Middle School novel Units Inc. and Creativity in the Classroom
I am certified to teach English for grades 6-12 and mathematics for grades 5-9. I create resources for these subjects among others .
I am the owner of Middle School novel Units Inc. and Creativity in the Classroom
I have found that students often need more practice than is offered in today's math textbooks.
This unit contains 7 pages of equations: a pretest, 3 practice pages, a quiz, a test, and a make-up test for absent students.
It also includes a full answer key which has every equation fully worked out to make grading easy plus a list on the side of the final answers if you are only scanning quickly for correct answers.
Total pages including answer key: 14
Students work the equations on the handout. Then, they locate the answer on the answer sheet, and cut and
paste it to match up with the equation on the handout.
Students work the equations on the handout. Then, they locate the answer on the answer sheet, and cut and
paste it to match up with the equation on the handout.
Students work the equations on the handout. Then, they locate the answer on the answer sheet, and cut and
paste it to match up with the equation on the handout.
I have found that students often need more practice than is offered in today's math textbooks.
This unit contains 7 pages of equations: a pretest, 3 practice pages, a quiz, a test, and a make-up test for absent students.
It also includes a full answer key which has every equation fully worked out to make grading easy plus a list on the side of the final answers if you are only scanning quickly for correct answers.
Total pages including answer key: 14
I have found that students often need more practice than is offered in today's math textbooks.
This unit contains 55 pages of addition problems. Great practice for homework, classwork, make-up work, centers etc.
It also includes a full answer key plus a list on the right side of each page for the students to write their answers for easy grading.
Total pages including answer key: 110
I have found that students often need more practice than is offered in today's math textbooks.
This unit contains 7 pages of equations: a pretest, 3 practice pages, a quiz, a test, and a make-up test for absent students.
It also includes a full answer key which has every equation fully worked out to make grading easy plus a list on the side of the final answers if you are only scanning quickly for correct answers.
Total pages including answer key: 14
I have found that students often need more practice than is offered in today's math textbooks.
This unit contains 7 pages of equations: a pretest, 3 practice pages, a quiz, a test, and a make-up test for absent students.
It also includes a full answer key which has every equation fully worked out to make grading easy plus a list on the side of the final answers if you are only scanning quickly for correct answers.
Total pages including answer key: 14
I have found that students often need more practice than is offered in today's math textbooks.
This unit contains 7 pages of equations: a pretest, 3 practice pages, a quiz, a test, and a make-up test for absent students.
It also includes a full answer key which has every equation fully worked out to make grading easy plus a list on the side of the final answers if you are only scanning quickly for correct answers.
Total pages including answer key: 14
I have found that students often need more practice than is offered in today's math textbooks.
This unit contains 7 pages of equations: a pretest, 3 practice pages, a quiz, a test, and a make-up test for absent students.
It also includes a full answer key which has every equation fully worked out to make grading easy plus a list on the side of the final answers if you are only scanning quickly for correct answers.
Total pages including answer key: 14
I designed these practice drills to help students to memorize their times tables through repetition and practice. The unit contains 34 pages of drills plus 34 answer pages beginning with the 1's and gradually increasing in difficulty up to the 12's.
Math Golf
Version 1
Player 1 takes the problem sheet for player 1 and the answer sheet for player 2. Player 2 takes the problem sheet for player 2 and the answer sheet for player 1. (Players check each other's answers). Players take turns drawing a card from one three stacks of game cards and answer the matching card number on their problem sheet .
They can draw a card from any of the following stacks:
1 point cards (yellow) - If a player chooses this card and gets the answer correct, he/she gets a "hole in one." These cards are not multiple choice and if the player's answer is NOT correct, they get 8 points. However, not all cards are point cards. Some are penalty cards. Penalty cards are worth 10 points. There is a high chance (50% on the first draw) of getting a penalty card from this stack (because in real golf, a hole in one is hard to get).
3 point cards (blue) – These are multiple choice with 4 answer choices and a lower percentage of penalty cards. With this choice, it is also easier to get a correct answer because of the multiple choice. There is a moderate chance (30% on the first draw) of getting a penalty card from this stack. Penalty cards in this stack are worth 8 points and a player who does not get the answer correct gets 5 points.
6 point cards (brown) - These are multiple choice with 3 answer choices, giving the player a 33% chance of getting the answer correct and there are NO penalty cards in this stack. However, a player who does not get the answer correct gets 7 points.
The player with the lowest score after 18 holes wins the game.
Version 2:
In this version, the game board is not needed. All cards should be shuffled together. Player 1 takes the problem sheet for player 1 and the answer sheet for player 2. Player 2 takes the problem sheet for player 2 and the answer sheet for player 1. (Players check each other's answers). Players take turns drawing a card from the stack of game cards and answer the matching card number on their problem sheet . If the answer is correct, the player gets the amount of points stated on the card.
(Remind students that in golf, the player with the least amount of points wins).
Perseverance
This game is for two players. Player 1 takes the game sheet for PLAYER 1 plus the answer key for PLAYER 2. Player 2 takes the game sheet for PLAYER 2 plus the answer key for PLAYER 1.
The first card is turned face up on the table. At the same time, both players work on solving the problem number on their game sheet that matches the card . (This way, there is less down time for each player). Each player checks the answer of his/her opponent. Each player with a correct answer gets to draw a line diagonally between two dots anywhere on the game board. One player heads in a horizontal path while the other heads vertically across the board. They cannot cross paths. While trying to block the opponent, the player that draws an uninterrupted bridge from his/her side of the board to the other side wins.
Note: Although players draw and work on their cards at the same time, they need to take turns when drawing lines on the board. Therefore, before the game starts, after the cards are shuffled, each player draws a card. The person who draws the highest problem number is the first to draw a line on the board (if his/her answer is correct).
ATTENTION:
There is no reason to buy multiple copies of our games. Simply buy one game unit of a topic of your choice and then buy "Extra Problems for Our Math Games" to get other math topics to use with the game(s).
Math Baseball Instructions
First, you need to cut out the cards and game pieces. Specialty cards such as “You’re Out” cards, “Strike” cards, and "Homerun" cards get shuffled in with the rest of the cards). After shuffling the cards, player 1 takes the game board labeled "Player 1" and the answers for “Player 2” and player 2 takes the game board labeled "Player 2" and the answers for “Player 1". (Each player will be checking the other player's answers).
Players each draw a card from the pile and follow the directions on the card. If the card has a problem number on it, the player locates and completes that problem on their problem sheet. A point is earned for each run (crossing home plate). Players check each other’s answers and keep score recording runs, strikes, outs, and innings on their copy of the score sheet. When a player gets 3 outs, he/she begins a new inning. (3 strikes = 1 out just like in real baseball.) Because each player is considered a separate team, their innings may not end at the same time. However, scores are compared after each player has played the same number of innings.
The player with the higher score (the most runs) is the winner.
The game ends after each player completes 9 innings or a set number of innings if time does not permit 9 innings.
Remember: Scores are compared after both players complete the same number of innings. Because of "outs," players will not necessarily be on the same inning at exactly the same time.
ATTENTION:
There is no reason to buy multiple copies of our games. Simply buy one game unit of a topic of your choice and then buy "Extra Problems for Our SPORTS Games" to get other math topics to use with the game(s).
Solve that Task
This game is for two players and uses 3 sets of cards: One set of Game Cards,
a set of You Did It! cards, and a set of Better Luck Next Time cards.
Player 1 takes the problem sheet for player 1 plus the answer key for player 2. Player 2 takes the problem sheet for player 2 plus the answer key for player 1. (Players check each other's answers) The first card from the stack of game cards is turned over and both players answer the matching card number on their problem sheets.
Both players work on solving the problems at the same time. (This way, there is less down time for each player).
Players with correct answers draw a card from the You Did It pile, players with incorrect answers draw a card from the Better Luck Next Time pile. The winner is the player with the most points after 20 rounds or after a predetermined number of rounds.
ATTENTION:
There is no reason to buy multiple copies of our games. Simply buy one game unit of a topic of your choice and then buy "Extra Problems for Our Math Games" to get other math topics to use with the game(s).
TASK CARDS
Task cards can be used for a variety of things. If you Google “Task Cards,” you will find web pages that list many uses, games, and tasks for them.
For example. they can be:
● used as replacement game cards for popular board games
● placed around the room for students to find and answer
● used as practice for early finishers
For variety, I included 3 different sets of task cards plus answer sheets in this unit. Two sets include 30 cards and one set includes 40 cards for a grand total of 100 cards.
Straight 7 Game
(This can be played using colored pencils or crayons to mark the spaces. Each player needs to use a different color)
Player 1 takes the problem sheet and cards for player 1 plus the answer key for player 2. Player 2 takes the problem sheet and cards for player 2 plus the answer key for player 1. (Players check each other's answers.)
Players each draw a card from their own set of playing cards and answer the matching card number on their problem sheet. Both players work on solving the problems at the same time. (This way, there is less down time for each player).
If a player's answer is correct, he/she gets to color in one block on the board that contains the card number of that card. (There are two spaces on the board for each card number). If both blocks with that number are already colored in because of a wild card, the player loses that turn by not getting to color in a block.
Although they work on their problems at the same time, players need to take turns coloring in a block on the board. To see who goes first, players should each draw a card from one set of the playing cards. The one who draws the highest problem number goes first.
The first player to get 7 blocks in a row wins the game. Also, in addition to trying to get 7 in a row, players should try to block the other player from getting 7 in a row. If all cards have been played and no one gets 7 in a row, the game is a tie.
ATTENTION:
There is no reason to buy multiple copies of our games. Simply buy one game unit of a topic of your choice and then buy "Extra Problems for Our Math Games" to get other math topics to use with the game(s).