A set of satistics and graphics from the Shell-Jugendstudie 2015. Could be a starter for stimulating discussions on the new A-Level topics: Family, Integration, Social Media, Youth and Politics, & Values and Ideals ...
Playscript, featuring a relatively simple interview.. Students could practise the dialogue as it is, and then improvise changes to the text in bold type..
PPT focusing on the reinforcement of grammatical gender. (i) Colour coded text and images are used to get students to associate nouns with a particular gender. (ii) students have to recall the correct article for m. f. nt. and pl. (iii) Students then have have to use der / die / das accurately with only the colour coding of the image as a clue to gender.
Scaffolded speaking activities: (i) who's who (ii) character descriptions (iii) discussion of relationships in the film (iv) the characters at the end of the film
2 interactive drag and drop exercises practising the names of countries via the FIFA rankings for men's and women's football. In each case the rankings are for the top ten countries as of April 2012. Will work on IW or PC.
This multiple-choice quiz contains 30 questions. However, each time you open it, it will randomly select 10 questions from the list of 30, and will shuffle the multiple-choice answers. It will almost never never be the same quiz twice. If you use it in a computer suite, each student in effect gets a different quiz. Will work on PC or IW. (PS Typos now fixed!)
Text looking at the origins of our image of Santa and exploring the mathematical realities of his work. The text is followed by questions in German and an AS-style writing task, whichi s not meant to be taken too seriously
A set of plenaries adapted largely from ideas uploaded by mikegershon, with additions from myself and my colleague at Gordano, Ruth Jones. The adapted slides have (i) been given a makeover and (ii) been re-phrased so that they all address the students directly and are thus ready for classroom use, hence 'Plenaries TO GO'.
Interactive game containing 40 vocab items. Each time the game opens it will select ten of the 40 words at random, so it will virtually never be the same activity twice. If you use it in a computer suite each student will have effectively a different quiz. Will work on IW or PC