The home of the Virtual Physics Laboratory which offers ideal resources for when laboratory time or expertise is limited. All these resources can be used by the teacher or by students with or without supervision. I started researching and creating these resources many years ago. I usually create the experiment in reality before creating the final version.
I have taught at Universities, FE/HE colleges, and at secondary schools and have ran Virtual Science for over 30 years.
The home of the Virtual Physics Laboratory which offers ideal resources for when laboratory time or expertise is limited. All these resources can be used by the teacher or by students with or without supervision. I started researching and creating these resources many years ago. I usually create the experiment in reality before creating the final version.
I have taught at Universities, FE/HE colleges, and at secondary schools and have ran Virtual Science for over 30 years.
This uses a games approach to familiarise the students with Crime Scene Investigation as taught in BTEC Science Level 2 Extended Certificate Unit 13. In the Crime Scene Training Room is a body lying in a pool of blood. The students must gather the evidence without contaminating the crime scene and take it to the Crime Laboratory. At each stage they are given instructions aurally and written (on in-game plasma TVs) on what they need to know. They start outside the Store Room where they are required to stock up with the tools of the trade. Once stocked up, it’s off to the Locker Room where they are required to don a protection suit. Then to the Scene of Crime Training Room. Access to the Scene of Crime Training Room will be denied unless the student is wearing the full protective uniform with gloves and boots. Now they are ready for the Crime Scene Training Room which contains the mock-up of a crime. This is where the students will use the items that they have picked up from the Store Room. For example, they need to obtain a swab of the blood, but it has to be done correctly. They need to place a marker by the blood, take a photograph, use the swab and then label it. The application will give advice when any attempt to collect the evidence incorrectly is made. Then it’s on to the Crime Lab where they can use the various instruments and computers for processing the gathered evidence. There’s a microscope for examining fibres, The DNA is analysed by the equipment shown here and outputs a DNA ‘fingerprint’. There is also a gas chromatograph and a finger print station.
This is a 3d immersive game-like experience that will fully engage the students. The students must gather the evidence without contaminating the crime scene and take it to the Crime Laboratory. At each stage they are given instructions aurally and written (on in-game plasma TVs) on what they need to know. This game-like approach will gain the students attention as they compete to gather and process the evidence while learning much of the vocabulary and methods of the world of forensics. These methods are enforced, if the student cannot label a sample so that it can be processed because he/she has ran out of labels, then he has to go back to the store room to get a label before he/she can continue. This is a fantastic way to get the students motivated to learn. They’ll think they are just playing a game. The application is not reliant on state of the art graphics and will run with standard pc graphics cards.
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