An experienced writer of Computing/ICT resources (and four text books) my free products have been downloaded over a million times all over the world.<br>
Following years of regular 5 star ratings and very positive feedback I made the decision to start writing commercially. My commercial resources continue to be praised for their professional look and imaginative content.
Please download and enjoy!
Greg (Computing Science teacher for 23 years and now a national computing education adviser)
An experienced writer of Computing/ICT resources (and four text books) my free products have been downloaded over a million times all over the world.<br>
Following years of regular 5 star ratings and very positive feedback I made the decision to start writing commercially. My commercial resources continue to be praised for their professional look and imaginative content.
Please download and enjoy!
Greg (Computing Science teacher for 23 years and now a national computing education adviser)
(Hi there. I am an experienced writer of resources who has written two Computing text books for the Scottish education system. My resources are always designed to be engaging and exciting. As a result they are used in thousands of schools all over the world.)
Previously downloaded over 27,000 times, this worksheet is an excellent introduction to Scratch. Scratch is a fantastic free program developed by MIT to teach programming concepts to young children.
The worksheet is very visual, providing a clear set of instruction on how to create a basic 'shark chasing fish' game with movement, control and scoring. Royalty free images are supplied for use with the worksheet.
7 Extension Sheets are also available to download.
This resource was previously rated 5 from 29 ratings.
"The teaching resources are fun, and task sheets clearly explain all aspects of Scratch and the game elements."
A getting to know you activity for new Computing Science classes.
Pupils have to circulate and find the names of pupils who...
"own an 8Gb Flash Drive"
"can say who their ISP is"
and so on.
There are 19 Computing related facts or questions on the sheet. Once completed the class can discuss what they have learned about each other (and about Computing).
Works really well in class. Have fun!
These exercises were written to solve that familiar problem of; “what homework do I give during practical lessons like programming?”.
In this series of questions students are asked to consider small programming problems and design solutions using pseudocode or a programming language of their choice.
Homework 5 of 10 includes questions on:
- Input
- Output
- Conditional (if) Statement
- Conditional Loop
- Fixed Loop
- Arrays
- Len (length) Function
Four additional theory questions cover Test Data, Reasons for Variable Use and Logic Problems with the Design.
Two marking schemes give answers in:
1. Pseudocode and Python
2. Pseudocode and Visual Basic
My students found this a very helpful aid to their understanding of program structures and problem solving.
Questions 1-5 are available to purchase as a bundle.
https://www.tes.com/teaching-resource/practise-programming-questions-1-to-5-bundle-11543151
A 15 mark database homework/revision question covering:
Update Errors
Field Types
Primary and Foreign Keys to Link Tables
Presence Check
Searching
Written for the Scottish National 5 course but valid for all introductory Database units.
My students found this very useful.
Question 2 of 6.
A 19 mark database homework/revision question covering:
Relationships Between Tables
Compound and Surrogate keys
Input Validation Problems
A Report and its Underlying Query
Sum Function in Report Footer
Form Design
Written for the Scottish Higher course but valid for all intermediate level Database units.
My students found this very useful.
Question 5 of 6.
These exercises were written to solve that familiar problem of; “what homework do I give during practical lessons like programming?”.
In this series of questions students are asked to consider small programming problems and design solutions using pseudocode or a programming language of their choice.
Homework 6 of 10 includes questions on:
- Functions
- Procedures
- Parameter Passing
- Opening a Link to a Text File
- Algorithm – Find Maximum
- Logic Error
- Array of Records
Three marking schemes give answers in:
1. Pseudocode
2. Python
3. Visual Basic
Python and Visual Basic Solutions are also supplied to use when demonstrating/discussing solutions.
My students found this a very helpful aid to their understanding of program structures and problem solving.
Questions 1-5 are available to purchase as a bundle.
This 72 page booklet is the second of three written to cover the process of creating a website from analysis to coding to evaluation.
Booklet 2 is split into two parts and should take between 20 and 40 hours to complete depending on the coding proficiency of your students.
2A - Implementation Examples: This 48 page booklet gives worked examples of HTML, CSS and JavaScript code using a cycling website as a scenario.
2B - Implementation Tasks: This 24 page booklet contains 13 tasks by the end of which students will have coded a 13 page “student cooking” website.
The content covered can be briefly summarised as:
Building a template page
HTML 5 page structure (header, nav, main and footer)
Positioning content (margins, padding, display & float)
Building a navigation bar using lists and CSS
HTML 5 forms (text, number, radio button, text area and select input)
Interactivity using JavaScript mouse events (roll-over images, changing page styles, showing/hiding content)
Please note that students should have a basic knowledge of HTML (head, body, links, headings, paragraphs and images) and a very basic understanding of CSS (changing text size, font, colour) before starting this course.
The download comes with four additional sets of files:
The complete cycling website created during booklet 2A.
The complete cooking website created by students during the task booklet 2B.
The student files required to get started.
Additional content that can be dropped into blank pages to save student spending hours typing in content.
Booklet 3 (testing and evaluation) will be coming soon.
Welcome to the fictional town of Sandyhaig where the residents are desperately seeking to hire a data scientist to help with their Campaign for Better Buses.
Students will take on the role of a data scientist learning:
about Sandyhaig town along with the current bus routes and the data obtained on buses and passengers
how to find the data they need for the campaign
how to present the data in a meaningful easily understood way.
To deliver this unit of work the following student files are included in the download:
A 30 page, student booklet including tasks, examples and final projects of varying difficulty
An appendix booklet with 10 appendices that cover skills like filtering, creating charts and creating a dashboard
A large map of Sandyhaig town
In addition, the following have been supplied for teaching staff:
Advice on delivering the unit
Answers to the tasks
Advice on how each project can be completed
Files used to create the appendices including the completed Excel files and dashboards
This unit has been trialled in several schools with excellent feedback. Have fun.
This unit was written to improve pupils understanding of the hardware and software components which are required to build a computer system. By learning how to understand specifications pupils should be able to make informed choices when they choose components. Geeky but great fun and engaging. The unit covers the Scottish Curriculum for Excellence, Es & Os 3-08c and 4-08d. Have fun Greg P.S. Please leave feedback.
In this enterprise task, pupils create a website for a client (another member of staff, local group, charity or company).
Pupils are expected to work in groups, identifying their own skills, sharing workload, communicating with their client and meeting deadlines.
This is the next step after my Basic Web Design unit where pupils learn how to use web editing software.
Greg Reid
Please review for future updates.
This unit covers Data Representation & Computer Architecture for N4 é N5.
It covers:
Binary
Units
Bin to Den and Den to Bin conversion
ASCII
Bit-Map Storage and Calculations of File Size
Vector Graphic Storage
Machine Code
Computer Architecture (memory, processor components, buses, addressibility)
é Interfaces
Three calculation sheets accompany the unit.
For access to all the files send me a message with your e-mail address and I’ll register you for the Dropbox they’re stored in.
Please leave feedback.
G Reid
These were written as part of my new Curriculum for Excellence course for S1 pupils.
Pupils are not forced to work through the help sheets but use them when required.
All pupils then work through the Comic Life Projects sheets to a level of their own choosing. Each new project is more challenging.
If you definitely wish to use this unit, please e-mail me for a copy of the files as there are too many to upload.
Thanks
Greg Reid