This resource pack has been created for use in the classroom and includes six creative and interactive activities designed to make KS1 Science, Technology, Engineering and Maths (STEM) learning fun and engaging.
It includes:
• KS1 Technology and Engineering: Design an Invention to Clean Up the Sea
• KS1 Sorting Worksheet (Understanding Materials)
• KS1 Maths and Computing: Navigation and Spatial Recognition Worksheet
• KS1 Computing: Reprogramming Worksheet
• KS1 Maths: Pattern Matching and Sorting
• KS1 Climate Change Poster Design
• Certificate
• Answers for all worksheets
Time required to teach each worksheet: 30 – 45 minutes (including teaching input). Most worksheets can be used on their own, as a starter/early work, or you may wish to use them to support a full lesson.
You can find more free resources at www.questfriendz.com
Links to National Curriculum:
KS1 Science – working scientifically; uses of everyday materials; living things and their habitats
KS1 Maths – statistics; geometry – position and direction
KS1 Geography – geographical skills and fieldwork (using simple compass directions); human and physical geography
KS1 Computing – algorithms; debugging; logical reasoning.
KS1 Art and Design - creatively design products; use drawing to share ideas
KS1 Design and Technology - design
You can find more free resources at www.questfriendz.com
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Angry Sea.
Join the SuperQuesters in this unique interactive adventure story to stop Questland’s sea becoming polluted by the dastardly duo, Lord Grumble and Captain Blackwaters. Includes eight quest activities, 100+ stickers and a reward chart.
When Lilli, Bea and Leo need inspiration for how to clean up their local river, they journey to Questland to research ideas for a machine to clear up the rubbish. Upon their arrival, the trio discover the sea is in a state of fury and unrest and only they can help.
Lord Grumble has teamed up with Captain Blackwaters on a terrifying tanker. They are tearing through the waters of Questland, leaking oil and littering. The SuperQuesters set out to stop the dastardly duo, clean up the waters of Questland and rescue the sea life. Along the way, Lilli, Bea and Leo - and the reader - must use their STEM skills to save otters from an oil spill, rescue a narwhal and stop the pirate robots.
Children develop over 14 STEM skills including critical thinking, coding, logic, sequencing and algorithms as they complete each interactive puzzle quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Can you help the SuperQuesters to design a poster to raise awareness for plastic pollution and the importance of keeping rivers and seas clean?
Time required to teach: 20 minutes.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
KS1 Science – living things and their habitats; working scientifically
KS1 Art and Design – use drawing to develop and share ideas
KS1 Geography – human and physical geography
You can find more free resources at www.questfriendz.com
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Angry Sea.
Join the SuperQuesters in this unique interactive adventure story to stop Questland’s sea becoming polluted by the dastardly duo, Lord Grumble and Captain Blackwaters. Includes eight quest activities, 100+ stickers and a reward chart.
When Lilli, Bea and Leo need inspiration for how to clean up their local river, they journey to Questland to research ideas for a machine to clear up the rubbish. Upon their arrival, the trio discover the sea is in a state of fury and unrest and only they can help.
Lord Grumble has teamed up with Captain Blackwaters on a terrifying tanker. They are tearing through the waters of Questland, leaking oil and littering. The SuperQuesters set out to stop the dastardly duo, clean up the waters of Questland and rescue the sea life. Along the way, Lilli, Bea and Leo - and the reader - must use their STEM skills to save otters from an oil spill, rescue a narwhal and stop the pirate robots.
Children develop over 14 STEM skills including critical thinking, coding, logic, sequencing and algorithms as they complete each interactive puzzle quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the series:
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Stolen Sun
Can you help Lillicorn to sort and tally all the trash which she has collected from the local river? Count each type of rubbish and record your answer in the tally chart below.
Time required to teach: 20 minutes. We suggest this support a lesson on Mathematics (tallying or sorting).
Recommended to be printed in colour.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
KS1 Maths - statistics
KS1 Science – everyday materials
You can find more free resources at www.questfriendz.com
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Angry Sea.
Join the SuperQuesters in this unique interactive adventure story to stop Questland’s sea becoming polluted by the dastardly duo, Lord Grumble and Captain Blackwaters. Includes eight quest activities, 100+ stickers and a reward chart.
When Lilli, Bea and Leo need inspiration for how to clean up their local river, they journey to Questland to research ideas for a machine to clear up the rubbish. Upon their arrival, the trio discover the sea is in a state of fury and unrest and only they can help.
Lord Grumble has teamed up with Captain Blackwaters on a terrifying tanker. They are tearing through the waters of Questland, leaking oil and littering. The SuperQuesters set out to stop the dastardly duo, clean up the waters of Questland and rescue the sea life. Along the way, Lilli, Bea and Leo - and the reader - must use their STEM skills to save otters from an oil spill, rescue a narwhal and stop the pirate robots.
Children develop over 14 STEM skills including critical thinking, coding, logic, sequencing and algorithms as they complete each interactive puzzle quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the series:
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Stolen Sun
Can you help to locate the pirate robot that Leo Zoom has reprogrammed? Follow the instructions on the screen below. Circle the reprogrammed pirate robot.
Challenge – Choose one of the other robots to reprogram and write your own IF THEN statements for a partner to solve!
Time required to teach: 10-15 minutes with a lesson on coding.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
KS1 Computing – algorithms; debugging; logical reasoning.
You can find more free resources at www.questfriendz.com
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Angry Sea.
Join the SuperQuesters in this unique interactive adventure story to stop Questland’s sea becoming polluted by the dastardly duo, Lord Grumble and Captain Blackwaters. Includes eight quest activities, 100+ stickers and a reward chart.
When Lilli, Bea and Leo need inspiration for how to clean up their local river, they journey to Questland to research ideas for a machine to clear up the rubbish. Upon their arrival, the trio discover the sea is in a state of fury and unrest and only they can help.
Lord Grumble has teamed up with Captain Blackwaters on a terrifying tanker. They are tearing through the waters of Questland, leaking oil and littering. The SuperQuesters set out to stop the dastardly duo, clean up the waters of Questland and rescue the sea life. Along the way, Lilli, Bea and Leo - and the reader - must use their STEM skills to save otters from an oil spill, rescue a narwhal and stop the pirate robots.
Children develop over 14 STEM skills including critical thinking, coding, logic, sequencing and algorithms as they complete each interactive puzzle quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the series:
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Stolen Sun
The SuperQuesters need your help to find the correct route from The Shore to Black Rock Island. Help them to travel in the correct order, making sure they stop or travel through each of the locations on the map. Make sure they catch Captain Blackwaters and Lord Grumble on their ship and return them to Black Rock Island.
Circle the correct passage plan below. Then draw the route on the grid using arrows to complete the mission.
Time required to teach: 20 minutes. We suggest this support a lesson on Computing (algorithms) or a lesson on compass directions (suitable for Maths or Geography).
Additional material required: None but you can find more free resources at www.questfriendz.com
You can find more free resources at www.questfriendz.com
Links to National Curriculum:
KS1 Mathematics – geometry – position and direction
KS1 Geography – geographical skills and fieldwork (using simple compass directions)
KS1 Computing – algorithms
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Angry Sea.
Join the SuperQuesters in this unique interactive adventure story to stop Questland’s sea becoming polluted by the dastardly duo, Lord Grumble and Captain Blackwaters. Includes eight quest activities, 100+ stickers and a reward chart.
When Lilli, Bea and Leo need inspiration for how to clean up their local river, they journey to Questland to research ideas for a machine to clear up the rubbish. Upon their arrival, the trio discover the sea is in a state of fury and unrest and only they can help.
Lord Grumble has teamed up with Captain Blackwaters on a terrifying tanker. They are tearing through the waters of Questland, leaking oil and littering. The SuperQuesters set out to stop the dastardly duo, clean up the waters of Questland and rescue the sea life. Along the way, Lilli, Bea and Leo - and the reader - must use their STEM skills to save otters from an oil spill, rescue a narwhal and stop the pirate robots.
Children develop over 14 STEM skills including critical thinking, coding, logic, sequencing and algorithms as they complete each interactive puzzle quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the series:
*SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Stolen Sun *
Can you help Bea Bumble to sort all of the items collected for recycling? Draw a circle around all organic items, a cross on all plastic items, a tick next to all card items and a star on all cans.
Includes an answer sheet.
Recommended to be printed in colour.
Time required to teach: 20 minutes.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to National Curriculum:
KS1 Maths – statistics
KS1 Science – working scientifically; uses of everyday materials
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Angry Sea.
Join the SuperQuesters in this unique interactive adventure story to stop Questland’s sea becoming polluted by the dastardly duo, Lord Grumble and Captain Blackwaters. Includes eight quest activities, 100+ stickers and a reward chart.
When Lilli, Bea and Leo need inspiration for how to clean up their local river, they journey to Questland to research ideas for a machine to clear up the rubbish. Upon their arrival, the trio discover the sea is in a state of fury and unrest and only they can help.
Lord Grumble has teamed up with Captain Blackwaters on a terrifying tanker. They are tearing through the waters of Questland, leaking oil and littering. The SuperQuesters set out to stop the dastardly duo, clean up the waters of Questland and rescue the sea life. Along the way, Lilli, Bea and Leo - and the reader - must use their STEM skills to save otters from an oil spill, rescue a narwhal and stop the pirate robots.
Children develop over 14 STEM skills including critical thinking, coding, logic, sequencing and algorithms as they complete each interactive puzzle quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the series:
*SuperQuesters: The Case of the Missing Memory *- Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Stolen Sun
In SuperQuesters: The Case of the Angry Sea, Lord Grumble and Captain Blackwaters are polluting Questland’s sea. The SuperQuesters set out to stop the dastardly duo.
Can you help the SuperQuesters clean up Questland’s sea by designing an invention with a special tech feature or superpower?
Time required to teach: 20 minutes. We suggest this support a lesson on the environment or design and technology.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to National Curriculum:
KS1 Design and Technology - design
KS1 Art and Design - creatively design products; use drawing to share ideas
KS1 Science – working scientifically; uses of everyday materials
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Angry Sea.
Join the SuperQuesters in this unique interactive adventure story to stop Questland’s sea becoming polluted by the dastardly duo, Lord Grumble and Captain Blackwaters. Includes eight quest activities, 100+ stickers and a reward chart.
When Lilli, Bea and Leo need inspiration for how to clean up their local river, they journey to Questland to research ideas for a machine to clear up the rubbish. Upon their arrival, the trio discover the sea is in a state of fury and unrest and only they can help.
Lord Grumble has teamed up with Captain Blackwaters on a terrifying tanker. They are tearing through the waters of Questland, leaking oil and littering. The SuperQuesters set out to stop the dastardly duo, clean up the waters of Questland and rescue the sea life. Along the way, Lilli, Bea and Leo - and the reader - must use their STEM skills to save otters from an oil spill, rescue a narwhal and stop the pirate robots.
Children develop over 14 STEM skills including critical thinking, coding, logic, sequencing and algorithms as they complete each interactive puzzle quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the series:
*SuperQuesters: The Case of the Missing Memory *- Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Stolen Sun
This resource pack has been created for use in the classroom and includes six creative and interactive activities to make KS1 Science, Technology, Engineering and Maths (STEM) learning fun and engaging. The pack is also focused on renewable energy to start conversations and build knowledge of energy and climate change.
It includes:
• KS1 Technology and Engineering: Design an Aircraft That Uses Renewable Energy
• KS1 Navigation and Spatial Recognition Worksheet
• KS1 Science: Identify Sources of Renewable Energy
• KS1 Technology and Engineering: Design a Chore Machine
• KS1 Computing: Branching and Coding Worksheet
• KS1 Maths: Problem Solving and Reasoning Worksheet
• Certificate
• Answers for all worksheets
Time required to teach each worksheet: 30 -45 minutes (including teaching input). Most worksheets can be used on their own, as a starter/early work, or you may wish to use them to support a full lesson. They can also supplement your lessons on energy, climate change, coding, maths, science and more!
You can find more free resources at www.questfriendz.com
Links to National Curriculum:
KS1 Design and Technology – design
KS1 Science – working scientifically; everyday materials
KS1 Mathematics – geometry (position and direction); number - fractions.
KS1 Computing – algorithms; debugging; logical reasoning.
KS1 Art and Design - use drawing to share ideas
KS1 Geography – geographical skills; human and physical geography
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Great Energy Robbery.
The third instalment in a STEM-sational series which inspires a love of STEM learning in children aged 5+ through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Bea Bumble has discovered that some of the wind turbines and solar panels are not working in Questland. Can you help her work out how many she needs to repair?
Help her by drawing an X on half the wind turbines and drawing a circle around one quarter of the solar panels to indicate that these are working so they do not need to be repaired. Then count the wind turbines and solar panels that are left so that she knows how many are not working and need to be repaired.
Includes an answer sheet.
Time required to teach: 15 - 20 minutes. We suggest this supports a Maths lesson on fractions.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
KS1 Mathematics – number - fractions
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Great Energy Robbery.
The third instalment in a STEM-sational series which inspires a love of STEM learning in children aged 5+ through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Leo’s mum challenges Leo, Lilli and Bea to figure out how to power a model airplane using a special biofuel that can be made from an ingredient in their very own garden, the friends start investigating and return to Questland in search of a solution. Upon arrival, they discover that the evil Lord Grumble is up to his dastardly tricks, stealing energy throughout Questland from the sun, wind, water, animals and crops, and sending it back to his secret hideout on Black Rock Island. Adventure and excitement await as the friends work together to crack this latest case. Can you help them defeat evil Lord Grumble and return the stolen energy to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Angry Sea
Lillicorn is researching how seaweed can be used to make renewable energy. She has discovered several seaweed forests in Questland. Can you follow the instructions to help Lillicorn find the correct seaweed forest? Challenge – Choose one of the other three seaweed forests and write your own IF THEN statements for a partner to solve!
Includes answer sheet.
Time required to teach: 20 minutes. We suggest this supports a lesson about coding or renewable energy.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
KS1 Computing – algorithms; debugging; logical reasoning.
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Great Energy Robbery.
The third instalment in a STEM-sational series which inspires a love of STEM learning in children aged 5+ through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Leo’s mum challenges Leo, Lilli and Bea to figure out how to power a model airplane using a special biofuel that can be made from an ingredient in their very own garden, the friends start investigating and return to Questland in search of a solution. Upon arrival, they discover that the evil Lord Grumble is up to his dastardly tricks, stealing energy throughout Questland from the sun, wind, water, animals and crops, and sending it back to his secret hideout on Black Rock Island. Adventure and excitement await as the friends work together to crack this latest case. Can you help them defeat evil Lord Grumble and return the stolen energy to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Angry Sea
In the story SuperQuesters: The Case of the Great Energy Robbery, the SuperQuesters explore renewable energy sources such as wind, sun and waves. Design a useful contraption to help with chores at home or in the garden, using renewable energy sources to power it.
Time required to teach: 30 minutes. We suggest this supports a lesson on renewable energy.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
KS1 Design and Technology – design
KS1 Science – working scientifically; everyday materials
KS1 Art and Design - use drawing to share ideas
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Great Energy Robbery.
The third instalment in a STEM-sational series which inspires a love of STEM learning in children aged 5+ through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Leo’s mum challenges Leo, Lilli and Bea to figure out how to power a model airplane using a special biofuel that can be made from an ingredient in their very own garden, the friends start investigating and return to Questland in search of a solution. Upon arrival, they discover that the evil Lord Grumble is up to his dastardly tricks, stealing energy throughout Questland from the sun, wind, water, animals and crops, and sending it back to his secret hideout on Black Rock Island. Adventure and excitement await as the friends work together to crack this latest case. Can you help them defeat evil Lord Grumble and return the stolen energy to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Angry Sea
Can you help Lillicorn find the items linked to renewable energy? Draw a circle around everything that is either a source of, or that collects, renewable energy.
Hint: Did you know that renewable energy sources are natural resources that can be replaced faster than they are used and which cannot run out? This sheet uses and develops problem solving and reasoning skills.
Includes and answer sheet.
Time required to teach: 15 minutes. We suggest this support a lesson on renewable energy.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
KS1 Science – working scientifically;
KS1 Geography – human and physical geography
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Great Energy Robbery.
The third instalment in a STEM-sational series which inspires a love of STEM learning in children aged 5+ through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Leo’s mum challenges Leo, Lilli and Bea to figure out how to power a model airplane using a special biofuel that can be made from an ingredient in their very own garden, the friends start investigating and return to Questland in search of a solution. Upon arrival, they discover that the evil Lord Grumble is up to his dastardly tricks, stealing energy throughout Questland from the sun, wind, water, animals and crops, and sending it back to his secret hideout on Black Rock Island. Adventure and excitement await as the friends work together to crack this latest case. Can you help them defeat evil Lord Grumble and return the stolen energy to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Angry Sea
Can you create a flight plan to guide the SuperQuesters on their mission in Questland? Answer the questions on the sheet and draw the route on the grid to complete the plan. Includes an answer sheet.
Time required to teach: 30 minutes. We suggest this support a lesson on position and direction.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
-KS1 Mathematics – geometry (position and direction)
-KS1 Geography – geographical skills
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Great Energy Robbery.
The third instalment in a STEM-sational series which inspires a love of STEM learning in children aged 5+ through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Leo’s mum challenges Leo, Lilli and Bea to figure out how to power a model airplane using a special biofuel that can be made from an ingredient in their very own garden, the friends start investigating and return to Questland in search of a solution. Upon arrival, they discover that the evil Lord Grumble is up to his dastardly tricks, stealing energy throughout Questland from the sun, wind, water, animals and crops, and sending it back to his secret hideout on Black Rock Island. Adventure and excitement await as the friends work together to crack this latest case. Can you help them defeat evil Lord Grumble and return the stolen energy to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Missing Memory - Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Angry Sea
Leo Zoom loves flying and one day hopes to travel into space. However, this method of travel uses a lot of fossil fuels. SuperQuesters: The Case of the Great Energy Robbery explores biofuels, such as sunflower oil, animal waste and seaweed, that can fuel machinery and power engines.
Help Leo design an aircraft that uses biofuels. You can use the ones mentioned in the story, or research other possibilities. Challenge! Explain which biofuel you have chosen to use and why.
Time required to teach: 30 - 45 minutes. We suggest this support a lesson on renewable energy or transportation.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
KS1 Design and Technology - design
KS1 Science – working scientifically
KS1 Art and Design – use drawing to share ideas
KS1 Geography - environment
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Great Energy Robbery.
The third instalment in a STEM-sational series which inspires a love of STEM learning in children aged 5+ through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Leo’s mum challenges Leo, Lilli and Bea to figure out how to power a model airplane using a special biofuel that can be made from an ingredient in their very own garden, the friends start investigating and return to Questland in search of a solution. Upon arrival, they discover that the evil Lord Grumble is up to his dastardly tricks, stealing energy throughout Questland from the sun, wind, water, animals and crops, and sending it back to his secret hideout on Black Rock Island. Adventure and excitement await as the friends work together to crack this latest case. Can you help them defeat evil Lord Grumble and return the stolen energy to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Missing Memory - Shortlisted for *The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category
SuperQuesters: The Case of the Angry Sea
This resource pack has been created for use in the classroom and includes six creative and interactive activities designed to make KS1 Science, Technology, Engineering and Maths (STEM) learning fun and engaging.
It includes:
• KS1 Technology and Engineering: Design a Robot
• KS1 Computing: Coding and Debugging Worksheet
• KS1 Maths: Sorting Worksheet (Venn Diagrams) (Space Theme)
• KS1 Computing: Coding Worksheet (Space Theme)
• KS1 Technology and Engineering: Design a Spaceship
• Fun worksheet to draw your future self
• Certificate
• Answers for all worksheets
Time required to teach each worksheet: 30 – 45 minutes (including teaching input). Most worksheets can be used on their own, as a starter/early work, or you may wish to use them to support a full lesson.
You can find more free resources at www.questfriendz.com
Links to National Curriculum:
KS1 Design and Technology (design)
KS1 Computing (algorithms; debugging; logical reasoning)
KS1 Science (working scientifically; everyday materials)
KS1 Mathematics (statistics)
Art and Design (creatively design products; use drawing to share ideas)
Links to complementary resources: The activity sheet is linked to the book SuperQuesters: The Case of the Missing Memory. Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category.
The second instalment in a STEM-sational series which inspires a love of STEM learning in children aged 4-8 through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Bea’s robot B-bot malfunctions after installing new dance software the three friends put their heads together and return to Questland as the SUPERQUESTERS to find a solution. Upon arrival, the trio discover that the evil Lord Grumble is wreaking havoc with his new Memory Machine, stealing memories from everyone, including the Queen of Questland. Adventure and excitement await as the friends work together to crack this latest case. Can you help them find Lord Grumble’s Memory Machine and restore normality to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Angry Sea
Leo Zoom is an awesome astronaut and loves space travel. Can you help design a new space ship for his next adventure in Questland? Draw your space ship in the space below. Challenge! Can you label the materials you would use to make the space ship?
Time required to teach: 20-30 minutes. Could be part of a lesson about space or transportation.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
KS1 Science – working scientifically; everyday materials
KS1 Design and Technology – design
Art and Design – using drawing to develop and share ideas
Links to complementary resources:
The activity sheet is linked to the book SuperQuesters: The Case of the Missing Memory. Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category.
The second instalment in a STEM-sational series which inspires a love of STEM learning in children aged 4-8 through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Bea’s robot B-bot malfunctions after installing new dance software the three friends put their heads together and return to Questland as the SUPERQUESTERS to find a solution. Upon arrival, the trio discover that the evil Lord Grumble is wreaking havoc with his new Memory Machine, stealing memories from everyone, including the Queen of Questland. Adventure and excitement await as the friends work together to crack this latest case. Can you help them find Lord Grumble’s Memory Machine and restore normality to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Angry Sea
Can you help Amelia Drone collect all the planets on her way to meet Leo Zoom? Draw up, down, left and right arrows in the blocks from Start to End (including those with planets). Note: You can only land on the same block once. Try to complete the quest in 11 steps.
Includes an answer sheet.
Time required to teach: 10 – 15 minutes
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum: KS1 Computing – algorithms; debugging; logical reasoning.
Links to complementary resources:
The activity sheet is linked to the book SuperQuesters: The Case of the Missing Memory. Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category.
The second instalment in a STEM-sational series which inspires a love of STEM learning in children aged 4-8 through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Bea’s robot B-bot malfunctions after installing new dance software the three friends put their heads together and return to Questland as the SUPERQUESTERS to find a solution. Upon arrival, the trio discover that the evil Lord Grumble is wreaking havoc with his new Memory Machine, stealing memories from everyone, including the Queen of Questland. Adventure and excitement await as the friends work together to crack this latest case. Can you help them find Lord Grumble’s Memory Machine and restore normality to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Angry Sea
Can you help Lillicorn sort all items according to whether they belong to ‘planets’ or colour ‘red’ groups? Cut out each item and stick it in the correct circle(s). Some items may appear in both groups. As an additional challenge, can you think of any other items that can go in these groups? Draw them!
Includes an answer sheet.
Requires printing of worksheet in colour.
Time required to teach: 20 minutes.
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to National Curriculum: KS1 Maths - statistics
Links to complementary resources:
The activity sheet is linked to the book SuperQuesters: The Case of the Missing Memory. Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category.
The second instalment in a STEM-sational series which inspires a love of STEM learning in children aged 4-8 through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Bea’s robot B-bot malfunctions after installing new dance software the three friends put their heads together and return to Questland as the SUPERQUESTERS to find a solution. Upon arrival, the trio discover that the evil Lord Grumble is wreaking havoc with his new Memory Machine, stealing memories from everyone, including the Queen of Questland. Adventure and excitement await as the friends work together to crack this latest case. Can you help them find Lord Grumble’s Memory Machine and restore normality to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Angry Sea
Follow the instructions below to help Leo Zoom find the object he is searching for in Questland. Draw a circle around it once you have identified it! Challenge! Choose one of the other objects and write your own set of instructions.
Includes an answer sheet.
Note: Leo has used Python as the programming language which is one of the most well-known programming languages.
Time required to teach: 10-15 minutes with a lesson on coding with a focus on IF and ELSE
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum: KS1 Computing – algorithms; debugging; logical reasoning.
Links to complementary resources:
The activity sheet is linked to the book SuperQuesters: The Case of the Missing Memory. Shortlisted for* The Week Junior* Book Awards 2023: Children’s Book of the Year - STEM category.
The second instalment in a STEM-sational series which inspires a love of STEM learning in children aged 4-8 through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Bea’s robot B-bot malfunctions after installing new dance software the three friends put their heads together and return to Questland as the SUPERQUESTERS to find a solution. Upon arrival, the trio discover that the evil Lord Grumble is wreaking havoc with his new Memory Machine, stealing memories from everyone, including the Queen of Questland. Adventure and excitement await as the friends work together to crack this latest case. Can you help them find Lord Grumble’s Memory Machine and restore normality to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Angry Sea*
In SuperQuesters: The Case of the Missing Memory, the SuperQuesters learn about robotics, coding and computing memory. They find out that B-bot malfunctioned when they tried to install new dance software because he needed more memory. This activity sheet is all about designing your own robot.
Time required to teach: 20 minutes. We suggest this supports a Computing lesson on robots or a lesson on Design and Technology (e.g. with a focus on the importance of design appeal and creating a design that meets a brief).
Additional material required: None but you can find more free resources at www.questfriendz.com
Links to the National Curriculum:
KS1 Design and Technology - design
-KS1 Art and Design - creatively design products; use drawing to share ideas
Links to complementary resources:
The activity sheet is linked to the book SuperQuesters: The Case of the Missing Memory. Shortlisted for The Week Junior Book Awards 2023: Children’s Book of the Year - STEM category.
The second instalment in a STEM-sational series which inspires a love of STEM learning in children aged 4-8 through a unique blend of adventure stories and interactive play. Read the book, solve the quests using stickers and learn STEM skills in immersive ways never done before.
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests.
When Bea’s robot B-bot malfunctions after installing new dance software the three friends put their heads together and return to Questland as the SUPERQUESTERS to find a solution. Upon arrival, the trio discover that the evil Lord Grumble is wreaking havoc with his new Memory Machine, stealing memories from everyone, including the Queen of Questland. Adventure and excitement await as the friends work together to crack this latest case. Can you help them find Lord Grumble’s Memory Machine and restore normality to Questland?
Children develop over 12 STEM skills including problem solving, coding, sequencing, debugging and algorithms as they complete each interactive quest…and discover their inner superhero along the way.
The book includes 100 reusable stickers (which can be removed for classroom use), a reward chart, glossary and answer page.
Further learning resources to download at: www.questfriendz.com
Also available in the SuperQuesters series:
SuperQuesters: The Case of the Stolen Sun
SuperQuesters: The Case of the Great Energy Robbery
SuperQuesters: The Case of the Angry Sea