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Siemens Education

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As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.

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As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
'The Human Body' KS2 Siemens Education
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'The Human Body' KS2 Siemens Education

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[The Human Body]https://thehumanbodygame.co.uk/ Interactive Game is Siemens Education’s most popular online resource. The supporting teachers notes and activities for this Interactive Game are designed to complement the KS2 Science National Curriculum. Use this interactive game to help students discover more about the skeleton-muscular system, the digestive system and the circulatory system. Learning Objectives: To understand the functions of the skeleton. To be able to explain various features of the skeleton. To relate images of bones, muscles and joints to diagrams and the body. Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
'Sound & Ears ' KS3 Siemens Education
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'Sound & Ears ' KS3 Siemens Education

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These resources contain a Scheme of Work designed to complement the KS3 National Science Curriculum. This activity is designed to give students an insight into the subject of hearing loss, how it occurs and the effects it might have. Students will have the opportunity to design their own innovative hearing aid that meets set requirements. Learning Objectives: Developing a sense of scale and proportion with regard to measurement of frequency and loudness and how these can be represented graphically. Understanding the process of hearing and the use of loudness and frequencies to compare sounds. Identifying the key factors in a design brief and using a block diagram to represent a system. Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
"Wind Turbines" KS3 Siemens Education
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"Wind Turbines" KS3 Siemens Education

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This activity is designed to introduce students to the technology behind wind turbines, identify the design considerations of a wind turbine and consider the views of various stakeholders. This activity pack contains a scheme of work, a student support sheet, a supporting PowerPoint and a simple cut-and-stick “Build a Wind Turbine” activity, all designed to complement the KS3 Science National Curriculum. Learning Objectives: Gathering, displaying and using data to support conclusions relating to energy efficiency and arguments about noise pollution. Applying ideas about energy transfer and pollution to explore arguments about the use of wind farms and evaluate environmental impact. Using ideas to inform discussions about overall power supply systems and judging impact of design on environment and communities. Identifying and testing possible solutions to problems by altering key parameters to arrive at optimum design. Find more curriculum linked resources, and early careers advice at www.siemens.co.uk/education.
'Water, Water, Everywhere' KS3 Siemens Education
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'Water, Water, Everywhere' KS3 Siemens Education

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These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Water, Water, Everywhere’. This activity is designed to give students an insight into the subject of the essential nature of water and the problems that can arise for areas with limited access. Students will be tasked to design innovative solutions to filter water for drinking use and prevent crises from developing.
'STEM Quiz' KS2
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'STEM Quiz' KS2

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Siemens portfolio of STEM quizzes was created as part of the Siemens home learning portfolio of resources. Aimed at ages 7+ these quizzes will challenge aspiring scientists and their parents alike – perfect for the family to do together! Learning Objectives: To promote interest in the broad range of topics covered in STEM. To develop students ability to research topics that spark their interest. Find more curriculum linked activities on www.siemens.co.uk/education.
'Let there be light' KS2 Siemens Education
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'Let there be light' KS2 Siemens Education

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These resources contain a student activity, a student support sheet and a supporting ppt lesson plan for the KS2 activity ‘Let there be light’. This activity is designed to give students an insight into electricity, how it began and its importance and development in the modern world. Overall learning objectives: Understand how creative thinking and scientific ideas can be harnessed to solve problems and improve quality of life Understand how natural resources can be used to provide useful services Apply ideas about generating and using electricity to powering circuits
Siemens Work Experience for Employers Guide
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Siemens Work Experience for Employers Guide

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This interactive PDF has been developed by Siemens for the use of work experience providers both within Siemens and wider industry employers. It aims to help ensure work experience is meaningful and beneficial for all involved. The guide includes: project ideas, student activities and general information enabling employers to provide best practice. Find more curriculum linked resources at www.siemens.co.uk/education.
'Energy Island' KS4 Siemens Education
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'Energy Island' KS4 Siemens Education

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Energy Island interactive game is designed for students to familiarize themselves with the advantages and disadvantages of different sources of renewable energy. The supporting teachers notes and student worksheets for this interactive game are designed to complement the KS4 Science national curriculum. Students are required to design an energy system for Energy Island finding the balance between cost, pollution and efficiency. Learning Objectives: • Investigate how maths can model a system using data and logic. • Apply ideas about energy transfer and sustainability to a novel context. • Devise technical solutions, appreciate their impact on eco systems and communities and explore how they can be modified to respond to demands. Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
'Computing Quiz' KS2
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'Computing Quiz' KS2

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Siemens portfolio of STEM quizzes was created as part of the Siemens home learning portfolio of resources. Aimed at ages 7+ these quizzes will challenge aspiring scientists and their parents alike – perfect for the family to do together! This quiz aims to cover the computing topics outlined in the national curriculum. Learning Objectives: To promote interest in computing as a future career. To develop students ability to research topics that spark their interest. Find more curriculum linked activities on www.siemens.co.uk/education.
Inactive - Inside The Human Body; KS4, Science, Physics, Waves/ Particles
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Inactive - Inside The Human Body; KS4, Science, Physics, Waves/ Particles

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‘Inside The Human Body’ explores how MRI scanners are used to produce medical images. The activity pack was designed to complement the KS4 Physics National Curriculum and includes a scheme of work, student support sheet and supporting PowerPoint. Learning Objectives: Explain how MRI scanners produce images. Apply their understanding of waves and particles to this application. Describe typical uses of MRI images. Find more curriculum linked resources and early careers advice at www.siemens.co.uk/education.
'Sound & Ultrasound – Wave models ' KS3 Siemens Education
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'Sound & Ultrasound – Wave models ' KS3 Siemens Education

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These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Picture This&’. This activity is designed to give students an insight into the subject of ultrasound technology and how it utilized for images. Students will be able to explain how such images are used to aid in medical diagnostics.
Sustainability; KS4, Geography, Sustainability
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Sustainability; KS4, Geography, Sustainability

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Siemens Education’s KS4 Sustainability Activity introduces students to the definition of sustainability, the pillars of sustainability and the mega trends. This activity is designed to give students an insight into sustainability and what it means for a multi-national organization such as Siemens. Find more curriculum linked resourse at www.siemens.co.uk/education.
Tidal Energy; KS4, Science, Physics, Renewable Energy
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Tidal Energy; KS4, Science, Physics, Renewable Energy

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These resources contain a student activity and a supporting ppt lesson plan for the KS4 activity ‘Underwater Energy’. This activity is designed to give students an insight into the world of renewable power with the focus on tidal energy. Students will be tasked to creatively respond to briefs and produce specifications for products and associated services. Whilst doing this, students must also acknowledge the moral, cultural and economic issues that come with design and technology.
Inactive KS4 Interactive Game 'Lean Machines' Siemens Education
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Inactive KS4 Interactive Game 'Lean Machines' Siemens Education

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Lean Machines Interactive Game was designed by Siemens in collaboration with Mini to give students an insight into the world of assembly lines and production. The supporting teachers notes and activities for this Interactive Game are designed to complement the KS4 Technology National Curriculum, introducing students to ‘Lean’ and ‘Just in time’ production principles. Learning Objectives: Explore the characteristics of a production system and how to make it more efficient. Understand the principles of ‘Lean’ and ‘Just in Time’ production principles. Apply their understanding to a context. Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
'Clean Silent Trains' KS2 Siemens Education
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'Clean Silent Trains' KS2 Siemens Education

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The ‘Clean Silent Trains’ activity pack aims to develop mathematical and problem solving skills in KS2 students by challenging pupils to use to create solutions for modern day rail challenges. Included is a student activity, a student support sheet and a supporting PowerPoint lesson plan. Learning Objectives: To learn how scientific and technological developments have been used to improve the quality of life. To identify the advantages and disadvantages of different technologies. To understand how electrical systems can be used to reduce pollution in areas of high population density. To understand how rail systems are designed and managed to provide a service whilst maximising the use of resources. Find more curriculum linked resources at www.siemens.co.uk/education.
'STEM Christmas Quiz' KS3
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'STEM Christmas Quiz' KS3

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STEM and Sustainability themed Christmas Quiz for KS3 students. Enjoy this short and fun Christmas themed quiz complete with questions relating to the KS3 Science and Maths curriculum, and sustainability. Answer book is also included.
'Sustainability Quiz'  KS2
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'Sustainability Quiz' KS2

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Part of the Siemens portfolio of STEM quizzes the ‘Sustainability’ quiz was created as part of the Siemens home learning portfolio of resources and aligns to the KS2 Geography topic Sustainability. Aimed at ages 7+ these quizzes will challenge aspiring scientists and their parents alike – perfect for the family to do together! Find more curriculum linked activities on www.siemens.co.uk/education.
KS4 Activity 'Production systems' Siemens Education
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KS4 Activity 'Production systems' Siemens Education

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These resources contain a Scheme of Work, a Student Support Sheet and a supporting lesson plan for the KS4 activity ‘Keeping it Lean & Mean&’. This activity is designed to give students an insight into the world of efficient production: reducing waste, controlling stock and different methods of assembly.
'Electricity' KS2 Activity Bundle
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'Electricity' KS2 Activity Bundle

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Meet KB2 and REG they work at the Keadby2 power station and help to power over 840,000 homes in Lincolnshire. This bundle of activities is designed to meet the electricity topic in the KS2 national curriculum using the context of the Keadby2 power station. Bring gamification to your classroom by encouraging students to play the Dress the Site Worker interactive game, which introduces students to different careers in STEM and ways in which Keadby2 employees keep themselves safe. Learning objectives: Identify common appliances that run on electricity. Construct a simple series electrical circuit, identifying and naming its basic parts,including cells, wires, bulbs, switches and buzzers. Identify sources of renewable and non-renewable energy. For more curriculum linked resources go to www.siemens.co.uk/education.