Barrie's Store for Teachers and beyond - opened May '16
Average Rating4.53
(based on 36 reviews)
I will be posting imaginative, creative multi-media lessons using PowerPoint presentations with embedded videos, and supported with Word based worksheets and Kahoot quizzes where applicable.
I will be posting imaginative, creative multi-media lessons using PowerPoint presentations with embedded videos, and supported with Word based worksheets and Kahoot quizzes where applicable.
Vector graphics are computer graphics images that are defined in terms of points … connected by lines and curves to form polygons and other shapes. (wikipedia)
Inkscape is free, professional quality, vector graphics software.
Note, for Inkscape v1.3x go to this project.
Computing is about so much more than just programming, and Inkscape is a great way to introduce students to vector graphics. Although those with an artistic flair will particularly love this series of lessons, they were extremely popular with ALL students.
The course is delivered in 6 x 60-minute lessons, using stimulating PowerPoint presentations with embedded videos, and includes worksheets to accompany the lesson, plus a Kahoot quiz.
This series looks at
Digital Images and a first look at Inkscape
Exploring Inkscape v0.91 features and the Node Editor
Project one: Penguin, Pac-man baddie, Elephant, Turkey
Free exploration, self assessment and Kahoot quiz
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
HUGE REDUCTION on all Scratch v2 resources.
In this project, the Scratch Pen is used to draw geometric shapes using Repeat blocks.
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
The ever expanding Code Club first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students.
Code Club is now promoting Blender ,and I think I love it even more!
I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it.
3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE.
The lessons assume absolutely no knowledge and build up in a gradual way
Lessons 1-2 (FREE)
What is Blender
The Blender interface
Navigating the 3D view port
Lessons 3-5
Transforming objects
Creating, selecting and duplicating objects
Project: create a snowman
Lessons 6-9
Rendering, colours and lighting
Editing objects
Project: create a donut
Lessons 10-13
3D Text
Box modelling - extruding, loop cuts, insets, bevels
Project: create a Treasure Chest
Lessons 14-15
Animations using Timeframes
Animations using Rigid Bodies
Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format:
A short video to inspire (embedded in the PowerPoint)
Explanations about any new concepts and skills
A demo of what will be covered (Blender demo files included)
Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided)
Free exploration
A project bringing it all together (a finished Blender file is provided)
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Note that, although these lessons are written specifically for Word 2016, the content is generic and pretty much applies to all subsequent versions of Word.
Word processing is a key skill in many walks of life, both business and personal, and Microsoft Word dominates the market. Being able to use this application effectively therefore provides the user with a real advantage.
The course comprises 4 one-hour lessons, using a stimulating PowerPoint presentation to introduce each lesson, and includes supporting worksheets to accompany the lessons.
A first look at word processing and Microsoft Word (including tips on selecting text, navigating, deleting text and using the Clipboard)
Formatting Fonts and Paragraphs
Inserting and formatting images
Free exploration
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
The Scratch 3 version is here.
Click here for a full listing of all my Scratch Projects
In this project, students create a question and answer quiz using different backdrops for each question.
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
This is Part 1 only.
This complete topic comprises 7 by 1-hour lessons, broken down into two parts
Part 1 - The fascinating History of Numbers
tally marks, Sumerians & Babylonians
Egyptians and Romans
Mayans and Hindu
Part 2 - Binary numbers
the binary number system - how it evolved and how it works
how computers use binary numbers, looking at text and images
Each lesson comprises:
a fully animated PowerPoint with explanatory slides
loads of embedded videos (to extract, click here)
worksheets and self-evaluation documents
I have used it very successfully with students in years 5 through to 7 (with slight modifications), and all have absolutely loved the topic.
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Search words: numbers, binary, ascii, bitmap, transistor, computer, programming, coding, algorithm, digital, image
“Social media is a computer-based technology that facilitates the sharing of >ideas, thoughts, and information through the building of virtual networks and >communities.” (dictionary definition)
Social media is everywhere… it is certainly of our time. Students spend hours on it and that is not likely to diminish, so these lessons try to promote and encourage the safe use of social media.
This series of 5, 45 min to 1 hour, lessons looks at
what social media is
privacy and profiles
friends, posts and digital footprints
influencers
safety on line
Each lesson comprises:
a fully animated PowerPoint with explanatory slides
loads of embedded videos (can be extracted if necessary)
worksheets and self-evaluation documents
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Search words: computer social media facebook twitter pinterest youtube tiktok instagram snapchat post profile privacy friends
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
Lessons in the series:
FREE introduction to Scratch.
Moving a sprite through a maze.
A question and answer type quiz.
A game where students move a sight with the mouse to shoot ghosts.
A Music Player with layers of menus.
Simulates a toy bear with touch pads.
Drawing shapes and repeating patterns.
Alien spacecraft attack a base that must be defended.
An Octopus must swim through walls of hungry sharks.
Navigate through different worlds
Bundle I-III
Bundle IV-VI
Bundle VII-IX
Bundle I-IX
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
Click here for a full listing of all my Scratch Projects
In this project, students create Worlds with various challenges. As each challenge is overcome, a new one appears, leading finally to a second world opening up, full of new challenges.
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
Lessons in the series:
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
Click here for a full listing of all my Scratch Projects
In this project, students create a toy bear, using sprites to simulate “touch pads” -making the bear smile, blink, change colour, etc. Enhancements include using the keyboard instead of sprites, and adding sound.
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
Click here for a full listing of all my Scratch Projects
In this project, waves of cloned alien spacecraft appear at any edge of the screen and attack the base. The player must defend their base as long as possible and destroy the aliens. Enhancements allow, for example, attack craft to appear when energy levels reach a threshold.
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
Note that this project is for PowerPoint 2016
Students regularly create presentations using PowerPoint but all too often, have not been shown some of the key features.
This pack of 4, one-hour lessons covers:
Launching PowerPoint and the Opening Screen
Design Themes and Variants
Inserting and manipulating items (text, wordart, pictures)
Animations
Transitions
Hyperlinks
The final lesson brings it all together, asking students to create a short presentation using all that they have learnt.
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
** Updated for Scratch version 3.**
Click here for a full listing of all my Scratch Projects
In this project, students use the mouse to move a target across the screen to shoot ghosts. The coding makes it easy to add any number of ghosts, varying their size and speed,
There are so many really great sites offering Scratch Project ideas. However, many tend to be like recipes - follow the instructions and you’ll create a cake. The problem I find is that the students almost mechanically enter code and create “delicious cakes”, but without learning an awful lot about Scratch.
My goal is to get students to create a fun project, whilst at the same time learn how the instructions work and fit together. To this end, I use the following approach:
break the project down into manageable chunks
present students with an algorithm for each chunk
provide students with the instructions for each algorithm, but jumbled up
In this way, students learn about algorithms (a VERY important part of coding), and have to understand the instructions in order to sequence them to correctly match the algorithm.
The lessons comprise:
a PowerPoint with introductory slides, together with the project instructions
a Word document with the PowerPoint instruction slides printed 2 to a page as a handout for students to follow
accompanying fully-working Scratch project files for teachers that match each chunk of the project
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Search words: scratch, computer, programming, coding, algorithm
“The low-level software that supports a computer’s basic functions, such as scheduling tasks and controlling peripherals.” (dictionary definition)
So, what is an Operating System - our computers, tablets, smartphones, etc all need one, but what do they actually do? Most adults have no idea!
The course is delivered in 4 x 60-minute lessons, using stimulating, animated PowerPoint presentations with painstakingly selected, embedded videos, and includes worksheets to accompany the lessons and a Kahoot quiz.
This series, for absolute beginners, looks at
how computers worked before the Operating System
the role of the Operating System
managing things and user interfaces
examples of Operating Systems
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Vector graphics are computer graphics images that are defined in terms of points connected by lines and curves to form polygons and other shapes. (wikipedia)
Inkscape is free, professional quality, vector graphics software.
Note, for Inkscape v0.91 go to this project.
Computing is about so much more than just programming, and Inkscape is a great way to introduce students to vector graphics. Although those with an artistic flair will particularly love this series of lessons, they were extremely popular with ALL students.
The course comprises 7 one-hour lessons, using a stimulating PowerPoint presentation to introduce each lesson, and includes worksheets to accompany the lessons, and a Kahoot! quiz.
Digital Images and a first look at Inkscape
Exploring Inkscape v1.3x features and the Node Editor
Projects (3 lessons): Penguin, Pac-man baddie, Elephant, Turkey
Free exploration
Kahoot quiz and Self assessment
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Computers did not just drop out of the sky - real people came up with the ideas and created what we have today!
The series of 3 lessons tries to make these pioneers real, and focuses on people such as Leibniz, Jacquard, Babbage, Ada Lovelace, Alan Turing, Tim Berners-Lee, Steve Jobs, Bill Gates, Page and Brin, Jeff Bezos, and more…
They cover topics such as binary numbers, early computers, the internet, the World Wide Web, Apple, Microsoft, Quantum computers, Amazon, Ebay, Google, Facebook, YouTube, Twitter, Instagram and TikTok
Each lesson comprises:
a fully animated PowerPoint
loads of embedded videos (can be extracted if required)
fun worksheets
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Search words: computer pioneer history Leibniz Jacquard Babbage Ada Lovelace Alan Turing Tim Berners-Lee Steve Jobs Bill Gates Page Brin Jeff Bezos google amazon apple microsoft internet world wide web www
Below are links to all my Blender v2.79 resources:
Lessons 1-2 (FREE)
Blender 3D - (3-5) creating, selecting and transforming objects
Blender 3D - (6-9) rendering, colours, lighting and editing objects
Blender 3D - (10-13) 3D Text, modelling - extruding, loop cuts, insets, beveling
Blender 3D - (14-15) animating using time frames and rigid bodies
Blender-3D-3-15-BUNDLE-3964949">Blender 3D - (3-15) BUNDLE
Machine Learning and AI are terms we all hear a lot about every day. They affect our lives profoundly and yet, we know so little about either. Producing this presentation in what I hope is an easy to understand form, was hugely challenging and immensely rewarding, and I hope it can benefit you and your students.
We all need at least a basic understanding of what is happening in the world of AI.
This lesson for absolute beginners looks at
what is intelligence (easy start!!)
what is machine learning
how AI is related to machine learning
the ethical concerns of bias
The lesson comprises:
a fully animated PowerPoint with explanatory slides
inspiring embedded videos (if you need to extract, click here)
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.