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Barrie's Store for Teachers and beyond - opened May '16

Average Rating4.53
(based on 36 reviews)

I will be posting imaginative, creative multi-media lessons using PowerPoint presentations with embedded videos, and supported with Word based worksheets and Kahoot quizzes where applicable.

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I will be posting imaginative, creative multi-media lessons using PowerPoint presentations with embedded videos, and supported with Word based worksheets and Kahoot quizzes where applicable.
Creating a Class Wiki (Switched on Computing, Year 4)
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Creating a Class Wiki (Switched on Computing, Year 4)

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This is a series of 8 by 45-minute lessons designed to support the Switched On Computing unit 4.5, and has been written with year 4 pupils in mind, but is also suitable for older pupils. Each lesson is presented through a colourful and stimulating PowerPoint presentation, with clearly defined Learning Objectives and embedded videos and is accompanied with worksheets. **Note - the wiki example is created in wikispaces.com (no longer available) but can be adapted to any similar wiki hosting site. ** The lesson objectives are: - understand what a Wiki is - become familiar with the web’s largest Wiki - Wikipedia - practice Google search skills - develop formatting skills - write for a target audience (your peers) - create Pages in our Wiki - develop proofreading and editing skills - peer review and self assessment ALL my postings are FULLY “classroom-tested”, and continually updated to maximize their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Blender v2.79 3D - (14-15) animating using time frames and rigid bodies
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Blender v2.79 3D - (14-15) animating using time frames and rigid bodies

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The ever expanding CodeClub first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students. Code Club is now promoting Blender and I think I love it even more! I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Blender v2.79 3D - (3-5) creating, selecting and transforming objects
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Blender v2.79 3D - (3-5) creating, selecting and transforming objects

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The ever expanding CodeClub first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students. Code Club is now promoting Blender and I think I love it even more! I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Pixel Art using piskel
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Pixel Art using piskel

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A pixel is generally thought of as the smallest single component of a digital image. (wikipedia) Using technology to create art has become extremely common and popular (and also, financially lucrative!). Furthermore, students love designing and creating sprites and animated GIFs. This series of 4 one-hour lessons looks at digital images - bitmaps and vector graphics using the piskel web app to create sprites using the piskel web app to create animated GIFs I have used it very successfully with students in grades 4 through to 8 (with slight modifications), and all have absolutely loved the topic. The lessons comprise: a fully animated PowerPoint with explanatory slides, together with embedded videos (to extract, click here) worksheets, ideas and self-evaluation documents Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
An introduction to Python Turtle through coding amazing patterns
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An introduction to Python Turtle through coding amazing patterns

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I introduce students to programming through Scratch, and then extend this into the world of text based coding through Python and Python Turtle. The lessons use Trinket as a simple interface for entering and running Python code - no downloads required. The students are introduced to Python coding in the context of creating amazing patterns. In so doing, they become familiar with the commands and the syntax, and learn to debug errors they will inevitably have made. There is enough material for approx. 4 one-hour sessions, and of course, once students get started, they can easily develop their own ideas. I’ve delivered these lessons to Year 5/6 students, and they have absolutely loved it. The lessons are delivered through a fully animated PowerPoint with explanatory slides and embedded videos (can be extracted if required). In addition, there is a workbook of activities. Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James
Storage Devices and File Management
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Storage Devices and File Management

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How often have your students (and often, colleagues) struggled to find their files? File Management is so critical to managing digital content, yet students (and adults) know so little about this. The course is delivered in 3 x 60-minute lessons, using stimulating PowerPoint presentations with embedded videos, and includes worksheets to accompany the lesson, a self evaluation document, plus a Kahoot quiz. storage devices digital files opening and saving files from within applications like Word managing files and folders using File Explorer I repeat these lessons at the beginning of each school year with students in years 3 through to 7 (with slight modifications) so that they are better equipped to work with their files in applications such as Word and PowerPoint. Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James
Scratch v2 Tutorials - HUGE REDUCTION
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Scratch v2 Tutorials - HUGE REDUCTION

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HUGE REDUCTION on all Scratch v2 resources. In my series of Scratch projects, students are encouraged to learn through doing - creating projects that encourage learning. In this NEW series of lessons for Scratch 2, I provide a more structured approach, looking in detail at Scratch programming tools. Each tool is explored through simple projects, and students then go on to further explore using guided project worksheets. What is Scratch v2 Events and Triggers Controls Motion and the Stage Data Variables Operators - number Operators - text The lessons comprise: a fully animated PowerPoint with explanatory slides, together with the project instructions a Word document with the PowerPoint project instruction slides printed 2 to a page as a handout for students to follow accompanying fully-working Scratch project files for students and teachers Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James Search words: scratch, computer, programming, coding, algorithm
Scratch - Design a Toy Bear (Switched on Computing, Year 4)
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Scratch - Design a Toy Bear (Switched on Computing, Year 4)

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HUGE REDUCTION on all Scratch v2 resources. This is designed to support the Switched On Computing Year 4 unit 4.2, and has been specifically written with year 4 pupils in mind. My goal is to get students to create a fun project, whilst at the same time learn how the instructions work and fit together. To this end, I use the following approach: - break the project down into manageable chunks - present students with “pseudo-code” for each chunk - provide students with the Scratch commands to implement the pseudo-code, but jumbled up In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code. The lessons comprise: 1. a PowerPoint with introductory slides and the project instructions 2. a Word document with the PowerPoint instruction slides printed 2 to a page as a handout 3. accompanying Scratch project files for teachers that match the project Other lessons in this series: A FREE introduction to Scratch. Project I: A maze type project. Project II: Create a question and answer type quiz. Project III: A game where students move a sight with the mouse to shoot ghosts. Project IV: Students create a Music Player with layers of menus for different categories. Project V: Simulate a toy with touch pads. Project VI: Drawing shapes and repeating patterns. Project VII: Base Attack. [Project VIII: Flappy Octopus.</> ](https://www.tes.com/teaching-resource/scratch-viii-flappy-octopus-11558745)Budle of Projects I-III. Budle of Projects IV-VI. ALL my postings are FULLY “classroom-tested”, and continually updated to maximize their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Scratch v3 Projects and Tutorials - HUGE SAVING
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Scratch v3 Projects and Tutorials - HUGE SAVING

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There are so many really great sites offering Scratch Project ideas. However, many tend to be like recipes - follow the instructions and you’ll create a cake. The problem I find is that the students almost mechanically enter code and create “delicious cakes”, but without learning an awful lot about Scratch. My goal is to get students to create a fun project, whilst at the same time learn how the instructions work and fit together. To this end, I use the following approach: break the project down into manageable chunks present students with an algorithm for each chunk provide students with the instructions for each algorithm, but jumbled up In this way, students learn about algorithms (a VERY important part of coding), and have to understand the instructions in order to sequence them to correctly match the algorithm. The lessons comprise: a PowerPoint with introductory slides, together with the project instructions a Word document with the PowerPoint instruction slides printed 2 to a page as a handout for students to follow accompanying fully-working Scratch project files for teachers that match each chunk of the project Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James Search words: scratch, computer, programming, coding, algorithm
SCRATCH IV - My Music Player HUGE REDUCTION
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SCRATCH IV - My Music Player HUGE REDUCTION

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HUGE REDUCTION on all Scratch v2 resources. In this project, students create their own Music Player with levels of menus for different categories of music. The corresponding music tracks can then be uploaded. There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch. My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach: - break the project into manageable chunks - present “pseudo-code” for each chunk - provide the Scratch commands to implement the pseudo-code, but jumbled up In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code. The lessons comprise: 1. a PowerPoint with instructions 2. a Word document with the instruction slides printed 2 to a page as a handout 3. accompanying Scratch files for teachers that match each stage of the project ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
Computer Hardware
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Computer Hardware

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We all use computers, but how much do we really know about hardware and software? These lessons look specifically at hardware, introducing students to what computers are all about in an accessible way. The course is delivered in 3 x 60-minute lessons, using stimulating PowerPoint presentations with embedded videos, and includes worksheets to accompany the lesson, plus a Kahoot quiz. What is a computer Input devices and Output devices The CPU and storage The future, and some fun tasks Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James
The Internet, the World Wide Web and HTML
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The Internet, the World Wide Web and HTML

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The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. The World Wide Web, commonly known as the Web, is an information system where documents and other web resources are identified by Uniform Resource Locators, which may be interlinked by hyperlinks, and are accessible over the Internet. (wikipedia definitions) This is a series of 60 minute lessons that will give students (and often, teachers) a much greater understanding of what the internet is, how it works, what the World Wide Web is (no, it is not the internet) and creating web pages using HTML. Each lesson comprises: 1 a fully animated PowerPoint with explanatory slides 2 loads of embedded videos (can be extracted if required) 3 worksheets and self-evaluation files plus a Kahoot! Quiz The lesson objectives are: understand what the Internet is understand how the Internet works understand what the World Wide Web is understand web pages and HTML In addition, there are a series of lessons that look at what a web page is, how HTML works, and creating a web page using HTML ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Introduction to Python coding
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Introduction to Python coding

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I introduce students to programming through Scratch, and then extend this into the world of coding through Python. The lessons use Trinket as a simple interface for entering and running Python 2 and Python 3 code - no downloads required. This series of 4 one-hour lessons for absolute beginners looks at what is Python using strings and performing maths operations functions, variables, loops and comparative operators creating a Magic 8 Ball game in Python using user input adapting the game to SenseHat in Trinket Each lesson comprises: a fully animated PowerPoint with explanatory slides embedded videos worksheets and self-evaluation files Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James Search words: computer coding programming Babbage Lovelace function loop variable
Flowol 4 and Control Technology
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Flowol 4 and Control Technology

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Flowol 4 allows students of all ages to develop logical reasoning and problem solving talents, develop programming skills and explore the world of automatic, autonomous systems and robots. This series of 3 one-hour lessons for absolute beginners looks at what is control technology using Flowol to control simple mimics using Flowol to control mimics with decisions and numerical inputs Each lesson comprises: a fully animated PowerPoint with explanatory slides inspiring embedded videos worksheets and self-evaluation files Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Scratch Projects - a listing of all my projects
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Scratch Projects - a listing of all my projects

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Lessons in this series so far (always more to follow): A series of lessons exploring Scratch 3 programming concepts. Scratch v3 Tutorials A FREE lesson explaining all about sprites, scripts, stages, etc… An introduction to Scratch A maze type project that adds multiple levels of complexity. Save the Penguin Students create a question and answer type quiz, adding a timer, scores and other enhancements. Design a Quiz Students create a game where they move a target with the mouse to shoot the ghosts. The time allowed and the speed and number of ghosts can be varied. Ghost Busting Students create a Music Player with layers of menus for different categories of music. Audio files can then be uploaded as the tracks for each category. Music Player Students create a simulation of a toy bear that responds to “touch pads”, speaks and talks. Interactive Toy Bear Students draw shapes and repeating patterns using the pen in Scratch. Drawing patterns and shapes Students create a space game with a scrolling backdrop (sprite) and alien spacecraft appearing from any edge attacking the base. Base Attack A game similar to Flappy Birds but moving an Octopus through a wall of hungry Sharks. Flappy Octopus Students must capture items in their journey through 2 worlds. Worlds Cost-effective Bundles: All NINE projects for the price of six Projects 1-3 Projects 4-6 Projects 7-9
Saving Video Files embedded in a PowerPoint
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Saving Video Files embedded in a PowerPoint

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Embedding videos in a PowerPoint presentation is a really useful feature, but if you are using an older computer to display the slideshow, or an external monitor, the video playback may flicker. The simplest solution to this is to save the video as an mp4 file, and then play back with whatever video player you normally use outside of PowerPoint.
1. What is the Internet  -  (FREE)
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1. What is the Internet - (FREE)

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The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. The World Wide Web, commonly known as the Web, is an information system where documents and other web resources are identified by Uniform Resource Locators, which may be interlinked by hyperlinks, and are accessible over the Internet. (wikipedia definitions) This is part of a series of 45-60 minute lessons that will give students (and often, teachers) a much greater understanding of what the internet is, how it works and what the World Wide Web is (no, it is not the internet). Each lesson comprises: - a fully animated PowerPoint with explanatory slides - loads of embedded videos (can be extracted if required) - worksheets and self-evaluation files The lesson objectives are to understand: 1. what the Internet is (this FREE resource) 2. how the Internet works 3. what the World Wide Web is 4. what web pages are and HTML ALL my postings are FULLY "classroom-tested" - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.