Barrie's Store for Teachers and beyond - opened May '16
Average Rating4.53
(based on 36 reviews)
I will be posting imaginative, creative multi-media lessons using PowerPoint presentations with embedded videos, and supported with Word based worksheets and Kahoot quizzes where applicable.
I will be posting imaginative, creative multi-media lessons using PowerPoint presentations with embedded videos, and supported with Word based worksheets and Kahoot quizzes where applicable.
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices.
The World Wide Web, commonly known as the Web, is an information system where documents and other web resources are identified by Uniform Resource Locators, which may be interlinked by hyperlinks, and are accessible over the Internet.
(wikipedia definitions)
This is part of a series of 45-60 minute lessons that will give students (and often, teachers) a much greater understanding of what the internet is, how it works and what the World Wide Web is (no, it is not the internet).
Each lesson comprises:
- a fully animated PowerPoint with explanatory slides
- loads of embedded videos (can be extracted if required)
- worksheets and self-evaluation files
The lesson objectives are to understand:
1. what the Internet is (this FREE resource)
2. how the Internet works
3. what the World Wide Web is
4. what web pages are and HTML
ALL my postings are FULLY "classroom-tested" - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
Lessons in the series:
FREE introduction to Scratch.
Moving a sprite through a maze.
A question and answer type quiz.
A game where students move a sight with the mouse to shoot ghosts.
A Music Player with layers of menus.
Simulates a toy bear with touch pads.
Drawing shapes and repeating patterns.
Alien spacecraft attack a base that must be defended.
An Octopus must swim through walls of hungry sharks.
Navigate through different worlds
Bundle I-III
Bundle IV-VI
Bundle VII-IX
Bundle I-IX
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
The Scratch 3 version is here.
Click here for a full listing of all my Scratch Projects
In this project, the player must move a sprite through the maze using the keyboard. Timers, obstacles (floating sprites) and a more difficult maze can be added as enhancements .
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
“Social media is a computer-based technology that facilitates the sharing of >ideas, thoughts, and information through the building of virtual networks and >communities.” (dictionary definition)
Social media is everywhere… it is certainly of our time. Students spend hours on it and that is not likely to diminish, so these lessons try to promote and encourage the safe use of social media.
This series of 5, 45 min to 1 hour, lessons looks at
what social media is
privacy and profiles
friends, posts and digital footprints
influencers
safety on line
Each lesson comprises:
a fully animated PowerPoint with explanatory slides
loads of embedded videos (can be extracted if necessary)
worksheets and self-evaluation documents
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Search words: computer social media facebook twitter pinterest youtube tiktok instagram snapchat post profile privacy friends
Vector graphics are computer graphics images that are defined in terms of points … connected by lines and curves to form polygons and other shapes. (wikipedia)
Inkscape is free, professional quality, vector graphics software.
Note, for Inkscape v1.3x go to this project.
Computing is about so much more than just programming, and Inkscape is a great way to introduce students to vector graphics. Although those with an artistic flair will particularly love this series of lessons, they were extremely popular with ALL students.
The course is delivered in 6 x 60-minute lessons, using stimulating PowerPoint presentations with embedded videos, and includes worksheets to accompany the lesson, plus a Kahoot quiz.
This series looks at
Digital Images and a first look at Inkscape
Exploring Inkscape v0.91 features and the Node Editor
Project one: Penguin, Pac-man baddie, Elephant, Turkey
Free exploration, self assessment and Kahoot quiz
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
This is a series of 8 by 45-minute lessons designed to support the Switched On Computing unit 4.5, and has been written with year 4 pupils in mind, but is also suitable for older pupils.
Each lesson is presented through a colourful and stimulating PowerPoint presentation, with clearly defined Learning Objectives and embedded videos and is accompanied with worksheets.
**Note - the wiki example is created in wikispaces.com (no longer available) but can be adapted to any similar wiki hosting site. **
The lesson objectives are:
- understand what a Wiki is
- become familiar with the web’s largest Wiki - Wikipedia
- practice Google search skills
- develop formatting skills
- write for a target audience (your peers)
- create Pages in our Wiki
- develop proofreading and editing skills
- peer review and self assessment
ALL my postings are FULLY “classroom-tested”, and continually updated to maximize their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Machine Learning and AI are terms we all hear a lot about every day. They affect our lives profoundly and yet, we know so little about either. Producing this presentation in what I hope is an easy to understand form, was hugely challenging and immensely rewarding, and I hope it can benefit you and your students.
We all need at least a basic understanding of what is happening in the world of AI.
This lesson for absolute beginners looks at
what is intelligence (easy start!!)
what is machine learning
how AI is related to machine learning
the ethical concerns of bias
The lesson comprises:
a fully animated PowerPoint with explanatory slides
inspiring embedded videos (if you need to extract, click here)
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it.
3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE.
The lessons assume absolutely no knowledge and build up in a gradual way
Lessons 1-2 (FREE)
What is Blender
The Blender interface
Navigating the 3D view port
Lessons 3-5
Transforming objects
Creating, selecting and duplicating objects
Project: create a snowman
Lessons 6-9
Rendering, colours and lighting
Editing objects
Project: create a donut
Lessons 10-13
3D Text
Box modelling - extruding, loop cuts, insets, bevels
Project: create a Treasure Chest
Lessons 14-15
Animations using Timeframes
Animations using Rigid Bodies
Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format:
A short video to inspire (embedded in the PowerPoint)
Explanations about any new concepts and skills
A demo of what will be covered (Blender demo files included)
Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided)
Free exploration
A project bringing it all together (a finished Blender file is provided)
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Below are links to all my Blender v2.79 resources:
Lessons 1-2 (FREE)
Blender 3D - (3-5) creating, selecting and transforming objects
Blender 3D - (6-9) rendering, colours, lighting and editing objects
Blender 3D - (10-13) 3D Text, modelling - extruding, loop cuts, insets, beveling
Blender 3D - (14-15) animating using time frames and rigid bodies
Blender-3D-3-15-BUNDLE-3964949">Blender 3D - (3-15) BUNDLE
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
Lessons in the series:
FREE introduction to Scratch.
Moving a sprite through a maze.
A question and answer type quiz.
A game where students move a sight with the mouse to shoot ghosts.
A Music Player with layers of menus.
Simulates a toy bear with touch pads.
Drawing shapes and repeating patterns.
Alien spacecraft attack a base that must be defended.
An Octopus must swim through walls of hungry sharks.
Navigate through different worlds
Bundle I-III
Bundle IV-VI
Bundle VII-IX
Bundle I-IX
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
WRITTEN FOR THE NEWLY RELEASED SCRATCH 3
In my series of Scratch projects, students are encouraged to learn through doing - creating projects that encourage learning.
In this NEW series of lessons for Scratch 3, I provide a more structured approach, looking in detail at Scratch programming tools. Each tool is explored through simple projects, and students then go on to further explore using guided project worksheets.
What is Scratch v3
The following lessons will be published as a package shortly - please Follow Me to be kept up to date with their publication.
Events and Triggers
Controls
Motion and the Stage
Data Variables
Operations - number
Operations - text
The Graphics editor
The lessons comprise:
a fully animated PowerPoint with explanatory slides, together with the project instructions
a Word document with the PowerPoint project instruction slides printed 2 to a page as a handout for students to follow
accompanying fully-working Scratch3 project files for students and teachers
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Search words: scratch, computer, programming, coding, algorithm
Lessons in this series so far (always more to follow):
A series of lessons exploring Scratch 3 programming concepts.
Scratch v3 Tutorials
A FREE lesson explaining all about sprites, scripts, stages, etc…
An introduction to Scratch
A maze type project that adds multiple levels of complexity.
Save the Penguin
Students create a question and answer type quiz, adding a timer, scores and other enhancements.
Design a Quiz
Students create a game where they move a target with the mouse to shoot the ghosts. The time allowed and the speed and number of ghosts can be varied.
Ghost Busting
Students create a Music Player with layers of menus for different categories of music. Audio files can then be uploaded as the tracks for each category.
Music Player
Students create a simulation of a toy bear that responds to “touch pads”, speaks and talks.
Interactive Toy Bear
Students draw shapes and repeating patterns using the pen in Scratch.
Drawing patterns and shapes
Students create a space game with a scrolling backdrop (sprite) and alien spacecraft appearing from any edge attacking the base.
Base Attack
A game similar to Flappy Birds but moving an Octopus through a wall of hungry Sharks.
Flappy Octopus
Students must capture items in their journey through 2 worlds.
Worlds
Cost-effective Bundles:
All NINE projects for the price of six
Projects 1-3
Projects 4-6
Projects 7-9
Embedding videos in a PowerPoint presentation is a really useful feature, but if you are using an older computer to display the slideshow, or an external monitor, the video playback may flicker.
The simplest solution to this is to save the video as an mp4 file, and then play back with whatever video player you normally use outside of PowerPoint.
The Scratch 3 version is here.
Click here for a full listing of all my Scratch Projects
In this project, based on Flappy Birds, the player has to navigate an octopus through waves of hungry sharks.
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
This is Part 2 only.
This complete topic comprises 7 by 1-hour lessons, broken down into two parts
Part 1 - The fascinating History of Numbers
tally marks, Sumerians & Babylonians
Egyptians and Romans
Mayans and Hindu
Part 2 - Binary numbers
the binary number system - how it evolved and how it works
how computers use binary numbers, looking at text and images
Each lesson comprises:
a fully animated PowerPoint with explanatory slides
loads of embedded videos (to extract, click here)
worksheets and self-evaluation documents
I have used it very successfully with students in years 5 through to 7 (with slight modifications), and all have absolutely loved the topic.
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Search words: numbers, binary, ascii, bitmap, transistor, computer, programming, coding, algorithm, digital, image
This complete topic comprises 7 by 1-hour lessons, broken down into two parts
Part 1 - The fascinating History of Numbers
tally marks, Sumerians & Babylonians
Egyptians and Romans
Mayans and Hindu
Part 2 - Binary numbers
the binary number system - how it evolved and how it works
how computers use binary numbers, looking at text and images
Each lesson comprises:
a fully animated PowerPoint with explanatory slides
loads of embedded videos (to extract, click here)
worksheets and self-evaluation documents
I have used it very successfully with students in years 5 through to 7 (with slight modifications), and all have absolutely loved the topic.
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
Teacher/Author: Barrie James
Search words: numbers, binary, ascii, bitmap, transistor, computer, programming, coding, algorithm, digital, image
Click here for a full listing of all my Scratch Projects
In this project, students create a question and answer quiz using different backdrops for each question.
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
Click here for a full listing of all my Scratch Projects
In this project, students create a toy bear, using sprites to simulate “touch pads” -making the bear smile, blink, change colour, etc. Enhancements include using the keyboard instead of sprites, and adding sound.
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
Paint .NET is image and photo editing software that features an intuitive and innovative user interface with support for layers, unlimited undo, special effects, and a wide variety of useful and powerful tools.
My view…in the era of digital photography, every photo taken should be seen as a “draft” to be edited (or deleted!).
These 3 lessons for absolute beginners look at
what is paint .net and photo editing
selecting and cropping
colouring and recolouring
image effects
image adjustments
correcting image exposure using curves and levels
The lessons comprise:
a fully animated PowerPoint with explanatory slides and tasks
images files to match the tasks
Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be).
ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness.
But there is always the possibility of error and room for improvement, so do please provide constructive feedback.