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Computing
Python 5-lesson KS3 Sow
A series of worksheets and activities designed for Python 3.4.5.1
Suitable for upper KS3 for an introduction to GCSE programming.
Photoshop flashcards
Flashcards in colour designed to be cut in half and treasury tagged.
Topics:
Vector and Bitmap images
Selection tools
Layers
Add a new layer
Duplicate Layer
Spot healing tool
Image adjustment layer
Combining images
KS3 Logic Gates Scheme of Work (SoW)
KS3 Logic gates Sow. Suitable for year 8 or for year 9.
Worksheets for lessons 1-3, also contains practical activities.
A fantastic set of resources for your classes!
Photoshop 5 lesson tutorials KS3 SoW
5 Lessons.
52 files.
Tutorial sheets and worksheets to enable students to create DVD covers using Photoshop.
Designed for Photoshop CS5 extended, intended for KS3 use.
Includes worksheets, resources and video guides! The full package!
Great work for your students!
Compression (Text Messages) for Computing (KS3 / GCSE)
An innovative computing worksheet.
Teaches about compression and text messages.
Developed for computing KS3 and GCSE. Moves onto Steganography.
Selection theory for GCSE Computer Science
Teaches students about selection. The full lesson includes booklet and homework.
This resource is not based on any particular programming language, so is applicable for any particular language you choose.
Mario Run: Protecting IP and copyright for GCSE Computer Science
A lesson about copyright, patents and trademarks. Suitable for GCSE computer science.
Open Source Vs Proprietary Software lesson for GCSE Computer Science
Presentation and worksheet designed for GCSE Computer Science
Bundle
Loops and iteration - GCSE Computer Science OCR 9-1 Programming with Python
A complete bundle for OCR 9-1, introducing Python. Has both theory and practical lessons; could be spread over two, three or four lessons as suitable for your context.
GCSE Computer Science Revision and Challenge cards for OCR GCSE (9-1) J276
94 Computer science challenge cards that can be used to extend students.
Designed for GCSE Computer Science OCR (9-1) J276 and is suitable for any programming language
These cards are based on the topics that are examined in GCSE Computer science as end of class plenaries, extension tasks or flipped homework tasks. Designed for OCR GCSE (9-1) J276.
Topics covered:
1.1 Systems architecture
1.2 Memory
1.3 Storage
1.4 Wired and wireless networks
1.5 Network topologies, protocols and layers
1.6 System security
1.7 Systems software
1.8 Ethical, legal, cultural and environmental concerns
2.1 Algorithms
2.2 Programming techniques
2.3 Producing robust programs
2.4 Computational logic
2.5 Translators and facilities of languages
2.6 Data representation
This is also offered in the great value bundle KS3 Computing without the planning
Bundle
HTML and CSS Computing KS3 Scheme of work + (Bundle)
HTML and CSS Computing KS3 Scheme of work + more!
Full scheme of work plus end of term quiz
GCSE Computer Science 9-1 – Keywords revision
For the AQA GCSE 9-1 Specification, and also suitable for OCR J276.
Contains a series of tasks for revision through keywords revision for students to use in preparation for their exams.
Prepared by subject experts, this has been chosen by TES themselves for inclusion in a learning blog! Choose this fantastic recommended resource for a great classroom experience.
Systems Software Lesson for AQA Computer Science
Designed for AQA Computer Science (9-1) 8520 but is more than useful for other Computer Science students.
Contains a PowerPoint presentation, and three worksheets to help you deliver the content in the specification.
Specification reference 3.4.3: Software classification
Understand the need for, and functions of, operating systems (OS) and utility programs.
Understand that the OS handles management of the:
• processor(s)
• memory
• I/O devices
• applications
• security
User Interfaces for Computing (KS3 or KS4)
A session to teach students about user interfaces. Suitable for KS3 or KS4, and has an activity where they think about the features of a UI that will be suitable for a children's tablet.
micro:bit sequencing lesson
Full lesson about sequencing for microbits. Aimed at year 7, where they code a namebadge and a scissors paper stone game.
The coding tasks have pre prepared videos on Youtube for you to share and use, as well as a tutorial guide.
This uses the blocks mode and the emulator, no need to use the actual hardware.
AppInventor Computing Programming Scheme of work for KS3
Full scheme of work including video tutorials for each section.
5 lessons including Assessment sheet. This resource has 23 separate files, all the preparation is done so pretty much all you have to do is check it over and go!
Includes all resources and potential exam questions that can be set for homework or for a test.
Pokémon GO eSafety lesson for KS3
Lesson around Pokémon GO that talks about the eSafety issues that need to be addressed. This includes paying money in seemingly free to play games, the consequences of thinking other players are safe and how lures work within the game.
Top Tips for Revision Poster
Poster with top tips for revision.
End of Year Computing Quiz - 2016
A quiz for the class for the end of summer term 2016. Can be used from year 7 to 11, but aligns with the KS3 national curriculum.
Either run with one answer sheet per pupil or put the students into teams.
Diamond Ranking Grid
This is a classic diamond ranking grid. The students can rank some concepts into order.
Better still, the students can be given a case study, develop their own list of concepts and then order them .
You can use this in different ways:
• Print out the sheets
• Print out concepts for students to arrange on the printed sheets
• Print out the concepts and get students to arrange without the template
• Project a completed sheet onto an interactive whiteboard and get the students to drag the boxes around
• Enlarge the sheet onto A3 and get them laminated. Students can then use the sheets with a pack of Whiteboard pens to enable a wipe clean board.