Any queries please don't hesitate to contact me via email:
info@mysimplyteach.co.uk
If you're interested in a yearly subscription for £150 per year then go to:
www.mysimplyteach.co.uk
Any queries please don't hesitate to contact me via email:
info@mysimplyteach.co.uk
If you're interested in a yearly subscription for £150 per year then go to:
www.mysimplyteach.co.uk
This lesson pack includes:
Between 8-10 tasks that test breadth and depth of knowledge.
Lesson PPT with starter activity and in-class discusion based activities.
Student workbook that helps students develop their breadth and depth of knowledge. Teacher version with answers available.
Knowledge organiser useful to provide students in order to manage their cognitive load.
Knowledge capture - exam-style questions with mark scheme provided.
This bumper revision guide includes all the topics mentioned in the specification with 3 activities each. The activities are differentiated using difficultly level. It also includes answers.
This series of workbooks will cover programming techniques which works in line with the new J277 specification. The breakdown is as follows:
CS28 – Computational methods
CS29 – Searching & Sorting algorithms
CS30 – Writing algorithms
CS31 – High-level languages
CS32 – Basics of programming
CS33 – String manipulation
CS34 – Selection
CS35 – Counter-controlled iteration
CS36 – Condition-controlled iteration
CS37 – Subroutines
CS38 – Data Structures
CS39 – File handling
Each set includes a teacher and student version.
The rest will be part of a bundle.
This bumper revision guide includes all the topics mentioned in the specification with 3 activities each. The activities are differentiated using difficultly level. It also includes answers.
This is a bumper revision guide for the WJEC GCSE Digital Technology course.
Each section will include three activities, structured by difficulty and to enable students to demonstrate breadth and depth of knowledge. It also includes a slides for student to plan out their answers first before answering them!
A student version and teacher version will be made available with answers.
This series of workbooks will cover networks and some other associated with it. The breakdown is as follows:
CS17 - Types of networks (LAN, WAN, Client-server, Peer-to-Peer)
CS18 - Network hardware
CS19 - The internet (inc. Cloud storage and DNS)
CS20 - Network topologies (Star/Mesh and Virtual networks)
CS21 - Network protocols (Including layers)
CS22 - Social engineering (Blagging, Phishing and Shoulder-surfing)
CS23 - Malware (Different types and prevention strategies)
CS24 - Network security (Brute-force, DDOS, Packet sniffers and prevention stategies (e.g. policies, penetration testing etc…)
CS25 - SQL & Data Structures (How to write SQL, SQL injection and prevention strategies)
CS26 - Defensive design (Authentication methods and Validation methods - how to add defensive design to your code)
CS27 - Testing (What is testing, why is it important?, Final/iterative, test data)
Each set includes a teacher and student version.
The rest will be part of a bundle.
This pack includes a set of lessons to support the delivery of the Unit 3 course for the WJEC GCSE Digital Technology qualification. The pack includes features such as:
13 lessons
Lesson PPT’s with discussion based activities
Workbook to record progress
NEA Scrapbook to record notes and help them practice for the real assignment.
Practice assignment brief
Adobe Premier Pro tutorials (Video and Written)
Knowledge organisers
This series of workbooks will cover programming techniques which works in line with the new J277 specification. The breakdown is as follows:
CS28 – Computational methods
CS29 – Searching & Sorting algorithms
CS30 – Writing algorithms
CS31 – High-level languagres
CS32 – Basics of programming
CS33 – String manipulation
CS34 – Selection
CS35 – Counter-controlled iteration
CS36 – Condition-controlled iteration
CS37 – Subroutines
CS38 – Data Structures
CS39 – File handling
Each set includes a teacher and student version.
The rest will be part of a bundle.
This teaching & learning pack for Adobe Animate which is an optional unit for the delivery of Unit 2.
This pack will contain the following
Lesson PPT’s for each topic.
Step-by-step tutorial for each task which in some cases, includes a video tutorial alternative.
Cheat sheet which students can use a reference point when using tools and features of Adobe Animate.
A full scheme of work with detailed commentary for each lesson.
Important note: This pack is subject to further updates. If any updates are made in the future, send an email request along with proof of purchase and I can email updated resources.
This is a walkthrough guide to support students in their preparation for the Unit 2 examination for the GCSE Computer Science course.
The walkthrough guide includes:
A programming project for students to complete.
A walkthrough into a practical solution to support your delivery.
A short exam paper that is the equivalent to the programming project along with a mark scheme, all in the style of OCR.
This pack includes 11 8-mark questions across the specification aimed to develop your students ability to write long answers to questions in the exam but also teach them on how to contexutalise better when giving responses.
The booklet includes:
11 8-mark questions with a template for differentiation
Mark schemes and model answers to accompany each one.
This resource is all about teaching students how to write exam-style answers. There is a huge focus on the following command words:
State
Give
Identify
Compare
Describe
Explain
Discuss
This resource also includes a series of model answers which the students grade based on what they’ve learnt about each command word.
A teacher version and student version has been included.
This series of workbooks will cover computer hardware and software. The breakdown is as follows:
CS9 – CPU Performance
CS10 – Embedded Systems
CS11 – Primary Storage
CS12 – Solid-state Storage
CS13 – Magnetic Storage
CS14 – Optical Storage
CS15 – Operating System
CS16 – Utility Software
4 x 8-mark questions
Each set includes a teacher and student version.
The rest will be part of a bundle.
This series of workbooks will cover a wide range of issues surrounding the use of Computer Science technology. The breakdown is as follows:
CS40 – Copyright, Designs and Patents Act
CS41 – Data Protection Act
CS42 – Computer Misuse Act
CS43 – Freedom of Information Act
CS44 – Privacy issues
CS45 – Digital divide
CS46 – Sustainability
CS47 – Online services
CS48 – Open-source v Proprietary software
CS49 – Artificial Intelligence
CS50 – Crime
CS51 - Medicine
THIS IS A SAMPLE LESSON ONLY
This unit consists of six lesson plus an end of unit assessment lesson. Each lesson consists of a lesson PPT and a walkthrough guide on how to create a maze game.
This is good way of introducing students to the basics of Gamemaker in preparation for the GCSE course.
THIS IS A SAMPLE LESSON ONLY
This unit is designed to introduce students to the exciting world of app development and digital graphics. Students will learn the fundamentals of creating mobile applications and designing visually appealing digital graphics to enhance their apps. By the end of this unit, students will have the knowledge and skills to develop a simple mobile app and incorporate custom graphics into it.
The unit of work includes
Five lessons
An electronic portfolio to save/store project work.
Low-stakes testing
Video and paper-based tutorials
Assessment feedback sheet
Rubric for use in Teams.
Assessment criteria and guidance on marking.
SOW with full commentary.
This is a sample of an ultimate revision guide that can be used in preparation for the Unit 1 examination for OCR GCSE Computer Science. This sample pack includes 3 topics with 3 activities each. The activities are differentiated using difficultly level. It also includes answers.