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Any queries please don't hesitate to contact me via email: info@mysimplyteach.co.uk If you're interested in a yearly subscription for £150 per year then go to: www.mysimplyteach.co.uk
CS16: Utility Software (Workbook)
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CS16: Utility Software (Workbook)

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This series of workbooks will cover computer hardware and software. The breakdown is as follows: CS9 – CPU Performance CS10 – Embedded Systems CS11 – Primary Storage CS12 – Solid-state Storage CS13 – Magnetic Storage CS14 – Optical Storage CS15 – Operating System CS16 – Utility Software 4 x 8-mark questions Each set includes a teacher and student version. The rest will be part of a bundle.
CS29: Searching & Sorting algorithms (Workbook)
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CS29: Searching & Sorting algorithms (Workbook)

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This series of workbooks will cover programming techniques which works in line with the new J277 specification. The breakdown is as follows: CS28 – Computational methods CS29 – Searching & Sorting algorithms CS30 – Writing algorithms CS31 – High-level languagres CS32 – Basics of programming CS33 – String manipulation CS34 – Selection CS35 – Counter-controlled iteration CS36 – Condition-controlled iteration CS37 – Subroutines CS38 – Data Structures CS39 – File handling Each set includes a teacher and student version. The rest will be part of a bundle.
CS37: Subroutines (Workbook)
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CS37: Subroutines (Workbook)

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This series of workbooks will cover programming techniques which works in line with the new J277 specification. The breakdown is as follows: CS28 – Computational methods CS29 – Searching & Sorting algorithms CS30 – Writing algorithms CS31 – High-level languages CS32 – Basics of programming CS33 – String manipulation CS34 – Selection CS35 – Counter-controlled iteration CS36 – Condition-controlled iteration CS37 – Subroutines CS38 – Data Structures CS39 – File handling Each set includes a teacher and student version. The rest will be part of a bundle.
CS39: File handling (Workbook)
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CS39: File handling (Workbook)

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This series of workbooks will cover programming techniques which works in line with the new J277 specification. The breakdown is as follows: CS28 – Computational methods CS29 – Searching & Sorting algorithms CS30 – Writing algorithms CS31 – High-level languagres CS32 – Basics of programming CS33 – String manipulation CS34 – Selection CS35 – Counter-controlled iteration CS36 – Condition-controlled iteration CS37 – Subroutines CS38 – Data Structures CS39 – File handling Each set includes a teacher and student version. The rest will be part of a bundle.
CS23- Malware (Workbook)
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CS23- Malware (Workbook)

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This series of workbooks will cover networks and some other associated with it. The breakdown is as follows: CS17 - Types of networks (LAN, WAN, Client-server, Peer-to-Peer) CS18 - Network hardware CS19 - The internet (inc. Cloud storage and DNS) CS20 - Network topologies (Star/Mesh and Virtual networks) CS21 - Network protocols (Including layers) CS22 - Social engineering (Blagging, Phishing and Shoulder-surfing) CS23 - Malware (Different types and prevention strategies) CS24 - Network security (Brute-force, DDOS, Packet sniffers and prevention stategies (e.g. policies, penetration testing etc…) CS25 - SQL & Data Structures (How to write SQL, SQL injection and prevention strategies) CS26 - Defensive design (Authentication methods and Validation methods - how to add defensive design to your code) CS27 - Testing (What is testing, why is it important?, Final/iterative, test data) Each set includes a teacher and student version. The rest will be part of a bundle.
CS48 - Open-source v Proprietary Software (Workbook)
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CS48 - Open-source v Proprietary Software (Workbook)

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This series of workbooks will cover a wide range of issues surrounding the use of Computer Science technology. The breakdown is as follows: CS40 – Copyright, Designs and Patents Act CS41 – Data Protection Act CS42 – Computer Misuse Act CS43 – Freedom of Information Act CS44 – Privacy issues CS45 – Digital divide CS46 – Sustainability CS47 – Online services CS48 – Open-source v Proprietary software CS49 – Artificial Intelligence CS50 – Crime CS51 - Medicine
KS3 Game Development Unit
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KS3 Game Development Unit

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Before lockdown I created a large project to be delivered at KS3. It’s divided into three stages: LO1 - Creating a 2D game using Python Turtle LO2 - Creating a video game cover for the game they created using Photoshop LO3 - Creating a leaflet to go with the game which gives tips on how to game safely online. It was designed to cover all strands: Computer Science, ICT (with a big focus on Creative iMedia/Digital Media and E-Safety. Scheme of work provided. This has recently been updated to include the following: 2 x Homeworks with answers 1 Assessment with answers
WJEC ICT Unit 3 - Emerging technologies
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WJEC ICT Unit 3 - Emerging technologies

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1 workbook included on the advancement of DNA technology Student version and teacher version with answers provided. In addition to this is an 8-mark question with a template, model answer and mark scheme.
WJEC Digital Technology Unit 1.1 (Data) Bundle
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WJEC Digital Technology Unit 1.1 (Data) Bundle

15 Resources
NEW WJEC DIGITAL TECH RESOURCES! A bundle that includes 7 lessons fully resources with activities (including answers), knowledge organisers, MCQ’s, Exam practise, Knowledge retrieval and revision workbooks.
WJEC Digi Tech - Lesson 15: Systems Development Life Cycle
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WJEC Digi Tech - Lesson 15: Systems Development Life Cycle

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FOR THE NEW WJEC GCSE DIGITAL TECHNOLOGY COURSE STARTING IN SEPTEMBER 2021 This is part of a premium bundle and each lesson (just like this one will contain the following) Full lesson with objectives, knowledge retrieval starter, exam question practise, keywords, in-class discussion activities. Worksheet(s) that include answers. Knowledge capture which is a plenary style resource to check students understanding of the topic. Self-checker tool - A short quiz done in Microsoft forms to check their understanding of the content (link included)
GCSE Computer Science (9-1) Block 3 - Networks Bundle
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GCSE Computer Science (9-1) Block 3 - Networks Bundle

11 Resources
This series of workbooks will cover networks and some other associated with it. The breakdown is as follows: CS17 - Types of networks (LAN, WAN, Client-server, Peer-to-Peer) CS18 - Network hardware CS19 - The internet (inc. Cloud storage and DNS) CS20 - Network topologies (Star/Mesh and Virtual networks) CS21 - Network protocols (Including layers) CS22 - Social engineering (Blagging, Phishing and Shoulder-surfing) CS23 - Malware (Different types and prevention strategies) CS24 - Network security (Brute-force, DDOS, Packet sniffers and prevention stategies (e.g. policies, penetration testing etc…) CS25 - SQL & Data Structures (How to write SQL, SQL injection and prevention strategies) CS26 - Defensive design (Authentication methods and Validation methods - how to add defensive design to your code) CS27 - Testing (What is testing, why is it important?, Final/iterative, test data) Each set includes a teacher and student version. The rest will be part of a bundle.
KS3 - Gamemaker (Sample)
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KS3 - Gamemaker (Sample)

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THIS IS A SAMPLE LESSON ONLY This unit consists of six lesson plus an end of unit assessment lesson. Each lesson consists of a lesson PPT and a walkthrough guide on how to create a maze game. This is good way of introducing students to the basics of Gamemaker in preparation for the GCSE course.
Bumper Revision Guide - OCR GCSE CS (Unit 2) - Sample
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Bumper Revision Guide - OCR GCSE CS (Unit 2) - Sample

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This is a sample of an ultimate revision guide that can be used in preparation for the Unit 2 examination for OCR GCSE Computer Science. This sample pack includes 3 topics with 3 activities each. The activities are differentiated using difficultly level. It also includes answers.