Any queries please don't hesitate to contact me via email:
info@mysimplyteach.co.uk
If you're interested in a yearly subscription for £150 per year then go to:
www.mysimplyteach.co.uk
Any queries please don't hesitate to contact me via email:
info@mysimplyteach.co.uk
If you're interested in a yearly subscription for £150 per year then go to:
www.mysimplyteach.co.uk
This series of workbooks will cover computer hardware and software. The breakdown is as follows:
CS9 – CPU Performance
CS10 – Embedded Systems
CS11 – Primary Storage
CS12 – Solid-state Storage
CS13 – Magnetic Storage
CS14 – Optical Storage
CS15 – Operating System
CS16 – Utility Software
4 x 8-mark questions
Each set includes a teacher and student version.
The rest will be part of a bundle.
This series of workbooks will cover programming techniques which works in line with the new J277 specification. The breakdown is as follows:
CS28 – Computational methods
CS29 – Searching & Sorting algorithms
CS30 – Writing algorithms
CS31 – High-level languagres
CS32 – Basics of programming
CS33 – String manipulation
CS34 – Selection
CS35 – Counter-controlled iteration
CS36 – Condition-controlled iteration
CS37 – Subroutines
CS38 – Data Structures
CS39 – File handling
Each set includes a teacher and student version.
The rest will be part of a bundle.
This series of workbooks will cover programming techniques which works in line with the new J277 specification. The breakdown is as follows:
CS28 – Computational methods
CS29 – Searching & Sorting algorithms
CS30 – Writing algorithms
CS31 – High-level languages
CS32 – Basics of programming
CS33 – String manipulation
CS34 – Selection
CS35 – Counter-controlled iteration
CS36 – Condition-controlled iteration
CS37 – Subroutines
CS38 – Data Structures
CS39 – File handling
Each set includes a teacher and student version.
The rest will be part of a bundle.
This series of workbooks will cover programming techniques which works in line with the new J277 specification. The breakdown is as follows:
CS28 – Computational methods
CS29 – Searching & Sorting algorithms
CS30 – Writing algorithms
CS31 – High-level languagres
CS32 – Basics of programming
CS33 – String manipulation
CS34 – Selection
CS35 – Counter-controlled iteration
CS36 – Condition-controlled iteration
CS37 – Subroutines
CS38 – Data Structures
CS39 – File handling
Each set includes a teacher and student version.
The rest will be part of a bundle.
This series of workbooks will cover networks and some other associated with it. The breakdown is as follows:
CS17 - Types of networks (LAN, WAN, Client-server, Peer-to-Peer)
CS18 - Network hardware
CS19 - The internet (inc. Cloud storage and DNS)
CS20 - Network topologies (Star/Mesh and Virtual networks)
CS21 - Network protocols (Including layers)
CS22 - Social engineering (Blagging, Phishing and Shoulder-surfing)
CS23 - Malware (Different types and prevention strategies)
CS24 - Network security (Brute-force, DDOS, Packet sniffers and prevention stategies (e.g. policies, penetration testing etc…)
CS25 - SQL & Data Structures (How to write SQL, SQL injection and prevention strategies)
CS26 - Defensive design (Authentication methods and Validation methods - how to add defensive design to your code)
CS27 - Testing (What is testing, why is it important?, Final/iterative, test data)
Each set includes a teacher and student version.
The rest will be part of a bundle.
This series of workbooks will cover a wide range of issues surrounding the use of Computer Science technology. The breakdown is as follows:
CS40 – Copyright, Designs and Patents Act
CS41 – Data Protection Act
CS42 – Computer Misuse Act
CS43 – Freedom of Information Act
CS44 – Privacy issues
CS45 – Digital divide
CS46 – Sustainability
CS47 – Online services
CS48 – Open-source v Proprietary software
CS49 – Artificial Intelligence
CS50 – Crime
CS51 - Medicine
Before lockdown I created a large project to be delivered at KS3. It’s divided into three stages:
LO1 - Creating a 2D game using Python Turtle
LO2 - Creating a video game cover for the game they created using Photoshop
LO3 - Creating a leaflet to go with the game which gives tips on how to game safely online.
It was designed to cover all strands: Computer Science, ICT (with a big focus on Creative iMedia/Digital Media and E-Safety.
Scheme of work provided.
This has recently been updated to include the following:
2 x Homeworks with answers
1 Assessment with answers
1 workbook included on the advancement of DNA technology
Student version and teacher version with answers provided.
In addition to this is an 8-mark question with a template, model answer and mark scheme.
NEW WJEC DIGITAL TECH RESOURCES!
A revision style workbook for students complete for revision or useful as a flipped learning activity.
Includes a teacher version with answers to supplement the student version.
NEW WJEC DIGITAL TECH RESOURCES!
A revision style workbook for students complete for revision or useful as a flipped learning activity.
Includes a teacher version with answers to supplement the student version.
NEW WJEC DIGITAL TECH RESOURCES!
A bundle that includes 7 lessons fully resources with activities (including answers), knowledge organisers, MCQ’s, Exam practise, Knowledge retrieval and revision workbooks.
FOR THE NEW WJEC GCSE DIGITAL TECHNOLOGY COURSE STARTING IN SEPTEMBER 2021
This is part of a premium bundle and each lesson (just like this one will contain the following)
Full lesson with objectives, knowledge retrieval starter, exam question practise, keywords, in-class discussion activities.
Worksheet(s) that include answers.
Knowledge capture which is a plenary style resource to check students understanding of the topic.
Self-checker tool - A short quiz done in Microsoft forms to check their understanding of the content (link included)
This series of workbooks will cover networks and some other associated with it. The breakdown is as follows:
CS17 - Types of networks (LAN, WAN, Client-server, Peer-to-Peer)
CS18 - Network hardware
CS19 - The internet (inc. Cloud storage and DNS)
CS20 - Network topologies (Star/Mesh and Virtual networks)
CS21 - Network protocols (Including layers)
CS22 - Social engineering (Blagging, Phishing and Shoulder-surfing)
CS23 - Malware (Different types and prevention strategies)
CS24 - Network security (Brute-force, DDOS, Packet sniffers and prevention stategies (e.g. policies, penetration testing etc…)
CS25 - SQL & Data Structures (How to write SQL, SQL injection and prevention strategies)
CS26 - Defensive design (Authentication methods and Validation methods - how to add defensive design to your code)
CS27 - Testing (What is testing, why is it important?, Final/iterative, test data)
Each set includes a teacher and student version.
The rest will be part of a bundle.
THIS IS A SAMPLE LESSON ONLY
This unit consists of six lesson plus an end of unit assessment lesson. Each lesson consists of a lesson PPT and a walkthrough guide on how to create a maze game.
This is good way of introducing students to the basics of Gamemaker in preparation for the GCSE course.
This is a sample of an ultimate revision guide that can be used in preparation for the Unit 2 examination for OCR GCSE Computer Science. This sample pack includes 3 topics with 3 activities each. The activities are differentiated using difficultly level. It also includes answers.