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WJEC Digi Tech - Lesson 15: Systems Development Life Cycle
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WJEC Digi Tech - Lesson 15: Systems Development Life Cycle

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FOR THE NEW WJEC GCSE DIGITAL TECHNOLOGY COURSE STARTING IN SEPTEMBER 2021 This is part of a premium bundle and each lesson (just like this one will contain the following) Full lesson with objectives, knowledge retrieval starter, exam question practise, keywords, in-class discussion activities. Worksheet(s) that include answers. Knowledge capture which is a plenary style resource to check students understanding of the topic. Self-checker tool - A short quiz done in Microsoft forms to check their understanding of the content (link included)
LO6 CS38 - Counter-controlled iteration (OCR GCSE CS)
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LO6 CS38 - Counter-controlled iteration (OCR GCSE CS)

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The following lesson pack includes: • Lesson PPT’s with worked examples/or learning in context • Student workbook with a teacher version that includes answers • Knowledge organiser • Quiz that is linked to the workbook and is auto marked. • Programming challenges with solutions. This lesson is part of the LO6: Programming techniques bundle for OCR GCSE Computer Science and this includes: • CS35: Programming fundamentals • CS36: String manipulation • CS37: Selection • CS38: Counter-controlled iteration • CS39: Condition-controlled iteration • CS40: Subprograms • CS41: Arrays • CS42: File handling
LO5 CS33 - SQL and Data structures (OCR GCSE CS)
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LO5 CS33 - SQL and Data structures (OCR GCSE CS)

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The following lesson pack includes: • Lesson PPT’s with worked examples/or learning in context • Student workbook with a teacher version that includes answers. • Knowledge organiser • Quiz that is linked to the workbook and is auto marked. This lesson is part of the LO5: Foundations of Computer Science bundle for OCR GCSE Computer Science and this includes: • CS29: Computational thinking • CS30: Searching and sorting algorithms • CS31: Algorithmic thinking • CS32: Languages • CS33: SQL and Data structures • CS34: Defensive design • 8-mark practice question • LO5 Assessment with mark scheme
R093 Bumper Revision Guide - Part A
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R093 Bumper Revision Guide - Part A

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A full revision guide that includes up to 60 different types of low-stakes activities that covers the entire R093 specification is designed so students can revise through Section A style questions. An additional revision guide (Part B) to follow which focusses on topics in more depth and tailored towards the Section B style of the paper. Both guides come with an answer/teacher version. Sample version is also available.
R093 - Practice paper (Paper A)
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R093 - Practice paper (Paper A)

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This is one of the first of four practice papers for R093, each provided with a mark scheme. It’s been mapped against the specification and follows the structure outlined by the exam board. In addition to this, it’s accurately weighted against the PO’s. Full version of Paper A is available.
R099 - Digital games
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R099 - Digital games

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The full R099 teaching and learning pack which includes: 12 lessons that cover the R099 specification. Each lesson includes a teachers toolkit which provides further guidance on content delivery, assessment requirements and some exemplar material. Practice assignment and an NEA scrapbook to record any notes that could be used in the final assignment. Scheme of work Workbooks with teacher versions for the theory based lessons in topic area 1.
Bumper Revision Guide - OCR GCSE CS: Unit 1
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Bumper Revision Guide - OCR GCSE CS: Unit 1

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This bumper revision guide includes all the topics mentioned in the specification with 3 activities each. The activities are differentiated using difficultly level. It also includes answers.
Cambridge Technicals Digital Media - Unit 2 Bundle
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Cambridge Technicals Digital Media - Unit 2 Bundle

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This bundles consists of the following topics: DM1 - Planning a media product DM2 - The impact of legal issues DM3 - The impact of regulation DM4 -The impact of ethical issues DM5 - Interpreting client requirements DM6 - Generating ideas DM7 - Project management tools DM8 - Production schedules DM9 - Research methods DM10 - Creating pre-production documents There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good revision activity.
R093 Section B - Revision guide 1
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R093 Section B - Revision guide 1

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This revision guide is walkthrough for the Section B portion of the R093 examination. The chosen scenario focuses on a print product. The pack includes: A workbook for students to complete with guidance and includes a teacher version with answers. The same workbook has been converted into an exam style paper with a mark scheme if you prefer to use this.
Bumper Revision Guide -OCR GCSE CS: Unit 2
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Bumper Revision Guide -OCR GCSE CS: Unit 2

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This bumper revision guide includes all the topics mentioned in the specification with 3 activities each. The activities are differentiated using difficultly level. It also includes answers.
WJEC Digital Tech Unit 1- Revision Guide
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WJEC Digital Tech Unit 1- Revision Guide

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This is a bumper revision guide for the WJEC GCSE Digital Technology course. Each section will include three activities, structured by difficulty and to enable students to demonstrate breadth and depth of knowledge. It also includes a slides for student to plan out their answers first before answering them! A student version and teacher version will be made available with answers.
Cambridge Technicals Digital Media - Unit 1 Bundle
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Cambridge Technicals Digital Media - Unit 1 Bundle

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I’ve been working on creating a series of workbooks for Cambridge Technicals in Digital Media and in particular Unit 1. This bundles consists of the following topics: DM1 - Pre-production DM2 - Conglomerate structures DM3 - Independent companies DM4 - Public service broadcasters DM5 - Traditional methods of advertising DM6 - Digital methods of advertising DM7 - Technological convergence DM8 - Codes and conventions (Symbolic) DM9 - Codes and conventions (Technical) DM10 - Codes and conventions (Print media) DM11 - Narrative theory DM12 - Genre theory DM13 - Stereotypes DM14 - Classifying audiences DM15 - Research and Audience feedback DM16 - Media effects debates DM17 - Legal and regulatory issues There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lockdown/closures.
R093: Creative iMedia in the media industry
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R093: Creative iMedia in the media industry

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This bundle is a full unit for the teaching and delivery of R093: Creative iMedia in the media industry. The following pack includes: Lesson slides with starter activities, objectives, discussion based tasks and worked examples (22 lessons in total) A student workbook with answers. Full set of knowledge organisers Enrichment activities that offer students some stretch and challenge. A full SOW with lesson by lesson commentary.
KS2 - Programming in Scratch (SAMPLE)
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KS2 - Programming in Scratch (SAMPLE)

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This unit is an introduction to programming using Scratch suitable for Year 3. The full teaching and learning pack includes: Lesson PPT with interactive activities Worksheets to complete practical activities Assessment sheets Exemplar material Full SOW Teacher’s toolkit for every lesson Walkthrough on how to tackle solutions in Scratch. All the CPD is perfect for teachers AND can be used with the students!
EduBlocks - Sample
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EduBlocks - Sample

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This is A SAMPLE FROM A FULL UNIT. The full version includes: * Five lessons in total A programming project that is assessed and a multiple choice assessment to test theoretical knowledge. Homework with answers Worksheets for each lesson Student portfolio to record work with exemplar. Knowledge organiser Scheme of work
Bumper revision guide - OCR GCSE Unit 1(Sample)
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Bumper revision guide - OCR GCSE Unit 1(Sample)

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This is a sample of an ultimate revision guide that can be used in preparation for the Unit 1 examination for OCR GCSE Computer Science. This sample pack includes 3 topics with 3 activities each. The activities are differentiated using difficultly level. It also includes answers.