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Tailor Made Resources for Business, Computing + Humanities

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We have a passion for teaching and learning and provide the full set of resources for lessons that have been tried and tested over the years to make life easier for other teachers (including mark schemes, lesson plans, and model answers where appropriate!) With specialists contributing resources for Business Studies / Economics / Computer Science / Science / History / Geography / Psychology / Sociology. Our specialist contributors specialize in GCSE / A Level / and IB.

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We have a passion for teaching and learning and provide the full set of resources for lessons that have been tried and tested over the years to make life easier for other teachers (including mark schemes, lesson plans, and model answers where appropriate!) With specialists contributing resources for Business Studies / Economics / Computer Science / Science / History / Geography / Psychology / Sociology. Our specialist contributors specialize in GCSE / A Level / and IB.
Computer Science Dingbats / Rebus Puzzles - Revision - GCSE  / A Level / IB Diploma
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Computer Science Dingbats / Rebus Puzzles - Revision - GCSE / A Level / IB Diploma

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This lesson / resource is for Computer Science Dingbats / Rebus Puzzles. This respource has been designed for GCSE / A Level and IB Diploma Computer Science or ICT . They can be used as a starter or as a fun revision activity. See my other resources for Business Studies, Computer Science and ICT here This download includes: 36 Puzzles on a PowerPoint Presentation with Answers Printable Handouts The aim of all my resources is to provide lessons / activities of good quality that will add value to your lessons / schemes of work without any extra planning. All activities and resources have been used in class and any errors will be fixed and resources updated as soon as I am aware of any errors. I have priced my resources at what I consider to be a reasonable cost based upon the amount of effort and work I have put into them but all comments and suggestions are very welcome and will be used to improve future resources. Please do leave a review and if you have an idea for a topic / resource that you would like to see (or improvement for this resource), feel free to contact me. The contents of this page and all downloaded materials are copyrighted Taylor Teaching Resources See my other resources for Business Studies, Computer Science and ICT here
Iterations / Loops - Coding Shapes in Scratch -FULL LESSON- KS3 Computing/Computer Science
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Iterations / Loops - Coding Shapes in Scratch -FULL LESSON- KS3 Computing/Computer Science

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This is a full lesson with all resources to teach students how to draw shapes in Scratch (good for KS3 and I normally use it with KS3.) All worksheets are included with Powerpoint and a quick video explanation that can be shown to students. Students have to draw simple shapes in scratch from triangles up to circles which teachers them how loops work and how to conceptualise an algorithm. Loops inside loops can also be used as extension to draw some great geometric art. Learning objectives are: Understand simple algorithm design Know how to identify important ideas (abstraction) Understand how to break a problem into manageable units (decomposition). Know what repetition is (iteration) Extension task 2 also included for more difficult shapes
Spreadsheets 1 - The Basics - Maths Functions / Simple Formatting-KS 3 Computing / ICT
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Spreadsheets 1 - The Basics - Maths Functions / Simple Formatting-KS 3 Computing / ICT

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This is Lesson 1 to introduce Spreadsheets to students with the aim of dealing with simple Mathematical functions and also introduce some simple formatting. Also includes full step by step teacher examples. The Learning Objectives are: Understand how excel can do calculations based on cell values Know how to use basic formula (add / subtract / multiply / divide) This Download includes: Presentation Two practical tasks with differentiation Extension Task Step by Step examples to show students for all the tasks
Inputs / Outputs Wordsearch
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Inputs / Outputs Wordsearch

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This resource is one of a series (scheme of work) to teach Input, Output and Storage. It has been especially designed for GCSE Computer Science. ⠀ This lesson has the following Learning Objectives: Understand input and output devices and then colour code them to show students understand they are input, output or storage devices. ⠀ Resources to run the lesson(s) included in this download: Wordsearch Full Solution ⠀ All necessary resources to run the lessons are included in this download and all resources are for a double lesson (or two single lessons) i.e. there should be enough to content to cover around 1 hour and fifty minutes. ⠀ The aim of all my resources is to provide lessons / activities of good quality that will add value to your lessons / schemes of work. ⠀ All activities and resources have been used in classes and any errors will be fixed and resources updated as soon as I am aware them. I have priced my resources at what I consider to be a reasonable cost based upon the amount of effort and work I have put into them but all comments and suggestions are very welcome and will be used to improve future resources. ⠀ If you have an idea for a topic / resource that you would like to see, feel free to leave a comment. ⠀ The contents of this page and all downloaded materials are copyrighted Taylor Teaching Resources. ⠀ See our other resources for Business Studies, Computer Science and ICT here
Logical / Computational  Thinking Peg Puzzle - Great starter
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Logical / Computational Thinking Peg Puzzle - Great starter

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A wonderful starter for any lesson on Logical / computational Thinking. Print out the sheet and get students in pairs to see if they can come up with a solution The objective is to arrange the pegs (numbers 1-8) such that no consecutive number touches on any connecting line. For example number 1 cannot connect with number 2; number 2 cannot connect with 3 or 1; number 5 cannot connect with 4 or 6; etc. Answer is included in the pack
Advanced Flowcharts - GCSE Computer Science - Full Lesson
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Advanced Flowcharts - GCSE Computer Science - Full Lesson

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This lesson / resource follows on from the previous 2 lessons on Flowcharts It has been especially designed for GCSE. Learning Objectives Know how to create flowcharts to achieve a variety of tasks: Understand how to solve more advanced tasks using: Variety of Conditionals Variety of Loops ⠀ All necessary resources to run the lessons are included in this download: Full Lesson Powerpoint 6 Advanced Tasks Printable Student workbook Printable teacher solutions All solutions are also in the lesson presentation Python extension tasks with full program files ⠀ This lesson is part of a full series on Algorithms Introduction to Alogorithms Top-Down Design and Structure Diagrams Introduction to Flowcharts Simple Flowcharts Advanced Flowcharts Introduction to Pseudocode Advanced Pseudocode ⠀ All activities and resources have been used in classes and any errors will be fixed and resources updated as soon as I am aware them. I have priced my resources at what I consider to be a reasonable cost based upon the amount of effort and work I have put into them but <strong> all comments and suggestions are very welcome </strong> and will be used to improve future resources. ⠀ If you have an idea for a topic / resource that you would like to see, feel free to leave a comment. ⠀ The contents of this page and all downloaded materials are copyrighted Taylor Teaching Resources. ⠀ See our other resources for Business Studies, Computer Science and ICT here
Variables for Computer Science. KS3 / GCSE
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Variables for Computer Science. KS3 / GCSE

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A great intro to Variables to reflect on the best practices for potential computer scientists when dealing with variables! Deals with: •Understand what variables are •Know the different variable types •Understand how variable names are chosen The aim of all my resources is to provide lessons / activities of good quality that will add value to your lessons / schemes of work. All activities and resources have been used in class and any errors will be fixed and resources updated as soon as I am aware of any errors. I have priced my resources at what I consider to be a reasonable cost based upon the amount of effort and work I have put into them but all comments and suggestions are very welcome and will be used to improve future resources. The contents of this page and all downloaded materials are copyrighted Taylor Teaching Resources
Truth Table Madness - Logic and Truth Tables
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Truth Table Madness - Logic and Truth Tables

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Here are 6 Logic Gate circuits of varying difficulty with their full solutions (showing intermediate points as well as the final answers!) Ideal for revision of just to practice completing Truth Tables Updated October 2018 to correct typos
Input Devices - Computer Science / ICT GCSE - Full lesson
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Input Devices - Computer Science / ICT GCSE - Full lesson

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This lesson / resource covers 1 Introduction to computer systems: Input Devices and has been designed for GCSE / iGCSE Computing / ICT. It has the following learning objectives shown below: Learning objectives/Outcomes: Know the different kinds of input devices Understand the Application and Advantages / Disadvantages of each type of device Know how to choose the best type of input device for certain tasks This download includes: Full Presentation Student Cards to allocate a research task Crossword with solution Extension task All necessary resources to run the lessons are included in this download and all resources are for a double lesson (or two single lessons) i.e. there should be enough to content to cover around 1 hour and fifty minutes. The aim of all my resources is to provide lessons / activities of good quality that will add value to your lessons / schemes of work without any extra planning. All activities and resources have been used in class and any errors will be fixed and resources updated as soon as I am aware of any errors. I have priced my resources at what I consider to be a reasonable cost based upon the amount of effort and work I have put into them but all comments and suggestions are very welcome and will be used to improve future resources. Please do leave a review and if you have an idea for a topic / resource that you would like to see (or improvement for this resource), feel free to contact me. The contents of this page and all downloaded materials are copyrighted Taylor Teaching Resources. See my other resources for Business Studies, Computer Science and ICT here
Output Devices - Computer Science / ICT GCSE - Full lesson
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Output Devices - Computer Science / ICT GCSE - Full lesson

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This lesson / resource covers 1 Introduction to computer systems: Output Devices and has been designed for GCSE / iGCSE Computing / ICT. It has the following learning objectives shown below: Learning objectives/Outcomes: Know the principles of operation of a range of output devices Understand how these principles are applied to real life situations This download includes: Full Presentation Two choices of data sheets for activity for small groups or individual students Extension task All necessary resources to run the lessons are included in this download and all resources are for a double lesson (or two single lessons) i.e. there should be enough to content to cover around 1 hour and fifty minutes. The aim of all my resources is to provide lessons / activities of good quality that will add value to your lessons / schemes of work without any extra planning. All activities and resources have been used in class and any errors will be fixed and resources updated as soon as I am aware of any errors. I have priced my resources at what I consider to be a reasonable cost based upon the amount of effort and work I have put into them but all comments and suggestions are very welcome and will be used to improve future resources. Please do leave a review and if you have an idea for a topic / resource that you would like to see (or improvement for this resource), feel free to contact me. The contents of this page and all downloaded materials are copyrighted Taylor Teaching Resources. See my other resources for Business Studies, Computer Science and ICT here
Error Checking - Checksums, Modulus, ARQs-GCSE Computer Science- Full Lesson
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Error Checking - Checksums, Modulus, ARQs-GCSE Computer Science- Full Lesson

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This is a full lesson on Error Checking with all resources / activities. I use this for a double lesson of around 1 hour and 50 minutes and it provides a thorough understanding of Checksum, ARQs, Echo Checks, and Modulus. There are lots of extension activities linking to Python and Spreadsheets with full examples. For the lesson on parity, please click here The Learning Objectives are: Know why error checking is important in a computer system Know ways of error checking using algorithms Checksums ARQs Echo Checks Modulus Understand how error checking can have real world application beyond just simple data transmission Resources included: Full lesson presentation Demonstration handout for ARQs Python extension for checksums with coded example Spreadsheet ISBN extension with example The aim of all my resources is to provide lessons / activities of good quality that will add value to your lessons / schemes of work. All activities and resources have been used in class and any errors will be fixed and resources updated as soon as I am aware of any errors. I have priced my resources at what I consider to be a reasonable cost based upon the amount of effort and work I have put into them but all comments and suggestions are very welcome and will be used to improve future resources. If you have an idea for a topic / resource that you would like to see, feel free to leave a comment. The contents of this page and all downloaded materials are copyrighted Taylor Teaching Resources To see other resources in my shop visit https://www.tes.com/teaching-resources/shop/haltest/">
Computer Art 1 - Binary Art - KS3 - Computer Science  - Full Lesson
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Computer Art 1 - Binary Art - KS3 - Computer Science - Full Lesson

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This lesson / resource covers Images in Binary and is part of the unit on Drawing and Manipulating shapes. This lesson was designed for Year 7. It has the following learning objectives shown below: Learning objectives/Outcomes: Understand how color and simple shapes can create art on a computer Know how algorithms might be used to manipulate color Understand the concept of abstraction This download includes: Full Presentation Two practical tasks for students to do Spreadsheets to share with students All necessary resources to run the lessons are included in this download and all resources are for two single lessons per week for Years 7/8/9 i.e. should have enough to cover around 1 hour and fifty minutes. The aim of all my resources is to provide lessons / activities of good quality that will add value to your lessons / schemes of work without any extra planning. All activities and resources have been used in class and any errors will be fixed and resources updated as soon as I am aware of any errors. I have priced my resources at what I consider to be a reasonable cost based upon the amount of effort and work I have put into them but all comments and suggestions are very welcome and will be used to improve future resources. Please do leave a review and if you have an idea for a topic / resource that you would like to see (or improvement for this resource), feel free to contact me. The contents of this page and all downloaded materials are copyrighted Taylor Teaching Resources.
Computer Art 2 - Shapes and Patterns  - KS3 - Computer Science  - Full Lesson
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Computer Art 2 - Shapes and Patterns - KS3 - Computer Science - Full Lesson

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This lesson / resource covers **Shapes and Patterns ** and is part of the unit on Drawing and Manipulating shapes. This lesson looks at abstraction and the use of shapes to create graphics. It also introduces the idea that colors can be controlled by the computer to create gradients and color changes which is explored further in a later lesson. This lesson was designed for Year 7. It has the following learning objectives shown below: Learning objectives/Outcomes: Understand how colour and simple shapes can create art on a computer Know how algorithms might be used to manipulate colour Understand the concept of abstraction This download includes: Full Presentation Practical task for students Teacher Examples All necessary resources to run the lessons are included in this download and all resources are for two single lessons per week for Years 7/8/9 i.e. should have enough to cover around 1 hour and fifty minutes. The aim of all my resources is to provide lessons / activities of good quality that will add value to your lessons / schemes of work without any extra planning. All activities and resources have been used in class and any errors will be fixed and resources updated as soon as I am aware of any errors. I have priced my resources at what I consider to be a reasonable cost based upon the amount of effort and work I have put into them but all comments and suggestions are very welcome and will be used to improve future resources. Please do leave a review and if you have an idea for a topic / resource that you would like to see (or improvement for this resource), feel free to contact me. The contents of this page and all downloaded materials are copyrighted Taylor Teaching Resources
What is a Network - Introduction to Networks - Computer Science / ICT GCSE - Full lesson
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What is a Network - Introduction to Networks - Computer Science / ICT GCSE - Full lesson

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This lesson / resource covers What is a Network - Introduction to Networks and has been designed for GCSE / iGCSE Computing / ICT. This lesson is one of a series that introduces networking: Lesson 1: What is a Network? Lesson 2: Network Topologies Lesson 3: Network Hardware Lesson 4: Network Addressing ⠀ This lesson has the following Learning Objectives: Understand the key terms and ideas of a computer Network LAN WAN IP address Mac Address Packets Know the Advantages of networking / Stand alone Computers ⠀ UPDATED Added in IPv4 and IPv6 Overview Added more details to Packets ⠀ All necessary resources to run the lesson(s) are included in this download: Full Presentation Printable Reading Task ⠀ The aim of all my resources is to provide lessons / activities of good quality that will add value to your lessons / schemes of work. ⠀ All activities and resources have been used in classes and any errors will be fixed and resources updated as soon as I am aware them. I have priced my resources at what I consider to be a reasonable cost based upon the amount of effort and work I have put into them but all comments and suggestions are very welcome and will be used to improve future resources. ⠀ If you have an idea for a topic / resource that you would like to see, feel free to leave a comment. ⠀ The contents of this page and all downloaded materials are copyrighted Taylor Teaching Resources. ⠀ To see other resources in my shop, click here
Python Reference Posters - Comparison and Arithmetic Operators
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Python Reference Posters - Comparison and Arithmetic Operators

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These two posters cover Comparison and Arithmetic operators in Python. ⠀ The full set of Python Reference Posters for Computer Science can be found here ⠀ The aim of all my resources is to provide lessons / activities of good quality that will add value to your lessons / schemes of work. ⠀ All activities and resources have been used in classes and any errors will be fixed and resources updated as soon as I am aware them. I have priced my resources at what I consider to be a reasonable cost based upon the amount of effort and work I have put into them but all comments and suggestions are very welcome and will be used to improve future resources. ⠀ If you have an idea for a topic / resource that you would like to see, feel free to leave a comment. ⠀ The contents of this page and all downloaded materials are copyrighted Taylor Teaching Resources. ⠀ See our other resources for Business Studies, Computer Science and ICT here
Presentation Essentials 1 - Picture Formats (Copyright) and Scavenger Hunt
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Presentation Essentials 1 - Picture Formats (Copyright) and Scavenger Hunt

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This lesson / resource covers How to use Pictures in Presentations and where / how to find Copyright Free Pictures and has been designed for Key Stage 3 Computing / ICT. It has the following learning objectives shown below: Learning objectives/Outcomes: Know how to find Pictures that are free to use Know how to use Pictures in PowerPoint Artistic Effects Colour Settings Frames Picture Format Settings This download includes: Full Presentation All necessary resources to run the lessons are included in this download and all resources are for two single lessons per week for KS 3 Computing i.e. should have enough to cover around 1 hour and fifty minutes. The aim of all my resources is to provide lessons / activities of good quality that will add value to your lessons / schemes of work without any extra planning. All activities and resources have been used in class and any errors will be fixed and resources updated as soon as I am aware of any errors. I have priced my resources at what I consider to be a reasonable cost based upon the amount of effort and work I have put into them but all comments and suggestions are very welcome and will be used to improve future resources. Please do leave a review and if you have an idea for a topic / resource that you would like to see (or improvement for this resource), feel free to contact me. The contents of this page and all downloaded materials are copyrighted Taylor Teaching Resources (2020) See my other resources for Business Studies, Computer Science and ICT here
GCSE Computer Science - Coding/Python - Interactive + Script mode/ Outputs / Syntax Errors
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GCSE Computer Science - Coding/Python - Interactive + Script mode/ Outputs / Syntax Errors

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This lesson is one of a series to teach Coding techniques in Python and it focusses on introducing Python and gets users to start thinking about how to structure a simple program using interactive and script modes as well as looking at what operators can be used in programs and how Python can output data. It has been especially designed for GCSE. Learning Objectives Know the difference between Interactive and Script mode Understand how to print out simple Output in Python Understand what Syntax Errors are and how to avoid them All necessary resources to run the lesson are included in this download. A lesson presentation with examples of the code Challenges to allow students to show their mastery of the concepts all based upon outputting text using different techniques Possible solutions for each challenge Original Python files to allow you to run the programs to see how the programs work Mathematical operators discovery worksheet This lesson is perfect to use to deliver a full lesson or as revision to help students recap skills they have learnt previously It is also ideal for NQTs and non-specialist teachers who need to learn Python programming or any teacher wanting to fill in gaps in their Python programming knowledge The aim of all my resources is to provide lessons / activities of good quality that will add value to your lessons / schemes of work. All activities and resources have been used in class and any errors will be fixed and resources updated as soon as I am aware of any errors. I have priced my resources at what I consider to be a reasonable cost based upon the amount of effort and work I have put into them but <strong> all comments and suggestions are very welcome </strong> and will be used to improve future resources. If you have an idea for a topic / resource that you would like to see, feel free to leave a comment. The contents of this page and all downloaded materials are copyrighted Taylor Teaching Resources To see other resources in my shop visit https://www.tes.com/teaching-resources/shop/haltest/">