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Magic Square puzzles
This engaging magic square puzzle activity for KS1 delves into the realm of number arrangements and challenges students to uncover the magic hidden within these intriguing square grids.
This activity is one of a set of free STEM resources developed to support teaching the primary national curriculum and key topics within maths and science. This resource focuses on developing the ability to add numbers using Magic Square grids.
This activity could be used as a starter or main activity to introduce maths problem solving using addition. Learners could complete it in pairs or small groups. Although this activity is designed to be carried out in a playground (which has the advantages of scale and allows chalk to be removed), it could equally be done on paper in a classroom.
How long will this activity take?
This activity will take approximately 35-60 minutes to complete. Download the worksheets below for a handy step-by-step guide and lesson plan.
What are magic squares?
Magic squares are intriguing mathematical arrangements of numbers within a square grid, where the sum of the numbers in each row, column, and diagonal is the same. Each number is unique within the square, and the challenge lies in finding the right arrangement to achieve the magical property. Magic squares have a long history dating back to ancient times and have captivated mathematicians and enthusiasts alike. They possess symmetrical and symmetrically complementary patterns, adding to their aesthetic appeal. Magic squares can vary in size, from 3x3 grids to larger ones, presenting a wide range of complexity and opportunities for exploration within recreational mathematics.
The engineering context
Engineers need to solve several puzzling problems when designing products. For example, chemical engineers must determine the amount and combination of ingredients required to create tasty and effective toothpaste.
Suggested learning outcomes
By the end of this activity, students will be able to solve Magic Square problems using addition, they will be able to add small numbers by mental arithmetic, and they will be able to create Magic Square grids of varying sizes and difficulty.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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Practical probability
In this engaging activity, students will investigate the likelihood of selecting different fruits based on the number of each type in the bag, and they will examine the concept of probability, exploring how it relates to ‘chance’.
Through observation and careful analysis, learners will gain a solid understanding of probability and its application in real-world scenarios, developing their ability to make educated predictions, estimate outcomes and making informed decisions.
This activity is one of a set of STEM resources developed to support teaching the primary national curriculum and the delivery of key topics within maths and science. This resource focuses on probability.
This activity serves as an excellent main lesson to introduce learners to the fundamental concepts of probability. As they delve into the calculations and reasoning involved, learners will sharpen their probability skills and enhance their grasp of numerical concepts such as ratios and proportions.
By the end of this activity, participants will emerge with a strengthened ability to work out and comprehend probabilities while reinforcing their overall number skills. So, get ready to dive into probability, where every fruit-filled selection unveils a fascinating lesson in chance and uncertainty.
How long does this activity take?
This activity takes approximately 30-40 minutes to complete. Download our fun probability experiment worksheet below to begin.
The engineering context
Probability is important to engineers as it examines the likelihood of an event happening so that risks can be reduced. For example, a rail engineer will test the train tracks for a new high-speed train to reduce the probability of failure.
Suggested learning outcomes
By the end of this activity, students will be able to calculate the probability of picking an item of fruit from a bag.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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Times table bingo
**In this thrilling times table bingo game, we combine the excitement of bingo with the challenge of mastering multiplication. **
Students race against the clock to quickly identify the correct number on the bingo cards as the teacher calls out different multiplication problems to solve. They need to be prepared to think fast and strategise to complete lines and patterns or even achieve a full-house victory! Whether a beginner or a times table whiz, this game is an entertaining way to reinforce time tables knowledge.
Activity
This activity is one of a series of accessible STEM resources to support teaching the primary national curriculum and key topics within maths and science.
In this activity, learners will solve a series of multiplication problems read out by the teacher. They will use these answers to play bingo, aiming to complete their given card with their responses; this will improve and reinforce learners’ multiplication skills in a fun and engaging context.
Learners could play in small teams, pairs or as individuals. Students who win each round of the game could win a prize as a reward and an incentive to other learners.
This multiplication bingo game could be used as a starter activity covering learning from a previous lesson, a plenary exercise reinforcing learning that has just occurred, or as one of several activities within a wider scheme of learning focusing on multiplication and division.
How long will this activity take?
This activity will take approximately 25-40 minutes to complete. Download the free handouts below for step-by-step guides and printable bingo cards.
Suggested learning outcomes
By the end of this activity, students will be able to multiply numbers together using the 2-, 5- and 10-times tables, they will be able to solve multiplication problems using mental arithmetic, and they will be able to use correct mathematical statements and terminology relating to multiplication problems.
The engineering context
Engineers must use mathematics knowledge and skills regularly as part of their job. For example, calculating the strength of a material, the speed of a vehicle, the sizes of products or quantities of parts needed.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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Salute - KS1 maths card game
Get ready to engage their mathematical skills in this fast-paced and interactive math card game.
This game of Salute will challenge addition abilities, help improve number recognition, and enhance critical thinking skills. It promotes quick thinking, decision-making, and collaboration, making it a perfect activity to strengthen mathematical foundations while having fun.
This activity could be used as a starter activity covering learning from the previous lesson, a plenary activity reinforcing learning that has just taken place, or as one of several activities within a wider scheme of learning focusing on addition and subtraction.
The rules
Form groups of three and get ready for an engaging activity. Here’s how it works:
Players 1 and 2 each select a numbered card from a pile and hold it against their forehead, facing outward. Make sure they cannot see their own number.
Player 3 adds the two numbers together and announces the total.
Players 1 and 2 use their deduction skills to guess the numbers on their cards based on the total announced by Player 3.
Rotate the roles, with each player taking turns as Player 1, Player 2, and Player 3, and repeat the game.
This entertaining game will challenge your observation and mental calculation abilities while providing a fun opportunity to collaborate and strategise with your group members.
For added competition, a time limit could be set on how long learners have to answer each question.
The game can be played until all learners have had a go in the different roles or as many times as required.
How long will this activity take?
This activity will take approximately 25-40 minutes to complete. Download our free, printable numbered cards below to begin. The numbers 1-20 are provided in line with the KS1 curriculum, but if extra challenge is required, these can be added to.
The engineering context
Engineers must regularly use mathematics knowledge and skills as part of their everyday job. For example, adding up how many parts are needed to build an aeroplane, calculating how strong a bridge needs to be or working out how much material is required to make the surgical gown for a hospital.
Suggested learning outcomes
By the end of this activity, students will be able to read the numbers 1-20, solve addition problems using the numbers 1-20, and they will be able to add one and two-digit numbers up to 20.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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Easy cookie recipe - KS1 maths: Scaling and ratios
This resource focuses on developing the understanding of ratio, fractions and scaling, by scaling up ingredients in a recipe. It could also be linked to learning in food technology, to demonstrate a practical application of maths.
In this activity, students will embark on a delicious culinary adventure as they learn to expand an easy cookie recipe to create larger batches. Scaling up a recipe requires careful calculation and understanding of ingredient proportions and ratios, making it a perfect opportunity to enhance mathematical skills while indulging in the sweet rewards of baking.
Suggested learning outcomes
By the end of this activity, students will be able to solve a scaling-up problem involving a recipe using maths skills.
The engineering context
Food engineers are employed in food processing, machinery, packaging, and ingredient manufacturing. When a new food product, e.g., a breakfast cereal, has been developed, they may have to plan to scale up the production to make thousands of boxes of it each day.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your baking highlights with us @IETeducation
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Measuring time - KS1 maths
In this engaging experiment, students will learn how to measure time by recording the time it takes to complete a walking race where the winner is the last person to cross the line, not the first!
This resource is part of a series created to support the primary national curriculum. Its purpose is to aid in teaching essential topics in mathematics and science.
Activity
In this particular activity, students will participate in a slow walking race and measure the time it takes to complete it. Working in small teams, they will use stopwatches to time each other and record the data. The collected results will be organised and discussed as a class, using terms such as faster, slower, and quicker.
This activity serves as a central lesson to teach students how to gather data through measurement and apply their numerical skills in a practical setting. It can also be utilised as one of several activities within a broader learning framework emphasising using mathematics and science to comprehend time measurement.
This activity is suitable for groups of 4 or more participants and can be conducted in various settings such as the classroom, hall, or outdoors.
The distance for the slow walk race can be adjusted to accommodate the available space, with a recommended length of 5 meters. It is ideal to mark the start and finish lines using tape or any suitable material within the available space.
Before starting the activity, ensure that the learners understand how to properly operate the stopwatches, including starting, stopping, and resetting functions. The teacher should provide a demonstration in advance to ensure clarity.
How long will this activity take?
This activity will take approximately 40-60 minutes to complete. Download the activity sheet below for a step-by-step lesson plan.
The engineering context
Accurate timing plays a crucial role for robotics engineers. They must determine the speed range at which two-legged robots can walk without losing balance. These engineers design robots to assist astronauts in space missions and perform demanding tasks like heavy lifting in factory settings.
Suggested learning outcomes
By the end of this activity, students will be able to measure the time it takes to finish a race, they will be able to sort and compare time data, and they will be able to use the terms faster/slower to describe the time result of the race.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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Product analysis using the 5 Ws and ACCESS (primary)
Examine and analyse existing products
This is one of a set of resources developed to support the delivery of key topics within science and design and technology (DT). This resource focusses on analysing existing products.
This could be used as a one-off activity or as part of a wider unit of work focussing on the design process.
Activity: How to carry out a product analysis
In this activity students will learn about two techniques that are commonly used to analyse existing products – the 5 Ws and ACCESS FM. They will discuss the key terms in each of these techniques and use them to investigate familiar products. They will also complete an interactive quiz to test their knowledge.
The 5 Ws
Who: Who is the user of the product?
What: What does the product do? What materials is it made from?
Where: Where is the product used? Where was it made?
When: When is the product used?
Why: Why does the product exist? Why is it designed the way that it is?
ACCESS FM
A = Aesthetics – How does the product appeal to the five senses?
C = Cost – How much does the product cost to make or to buy?
C = Customer – Who will buy or use the product?
E = Environment – How does the product affect the environment? Is it made from recycled materials?
S = Size – What is the length, width and height of the product?
S = Safety – Is the product safe to use?
F = Function – How does the product work? What does it do?
M = Material – What materials and components have been used to make the product?
The engineering context
Understanding product analysis is vital for budding engineers. It equips them with the ability to evaluate how well products and systems perform their intended functions. By understanding why products are designed the way they are, they can devise better engineering solutions in the future.
Suggested learning outcomes
Upon completing this activity, students should understand what is meant by ‘product analysis’. They will be able to use the 5 Ws to examine existing products and apply ACCESS FM for detailed analysis. By discussing key terms and investigating familiar products, they will develop a deeper understanding of how products work and how they can be improved. This knowledge will serve as a solid foundation for their own design processes in the future.
Download our activity sheets for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
You can download our step-by-step instructions below as both a classroom lesson plan and a PowerPoint presentation.
Please do share your highlights with us @IETeducation.
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Balloon powered cars
We see aeroplanes fly, and cars move daily, but how do they move? In this engaging KS2 activity, students will learn about a vital force called ‘thrust’ and construct their very own balloon-powered car.
Through this hands-on experience, participants will enhance their engineering skills, practical craftsmanship and their understanding of scientific principles. They will make and test their cars and discuss the force that makes it move - its thrust.
This activity could be used as a main lesson activity to teach learners about thrust, or as one of several activities within a wider scheme of learning focusing on forces. It could also be used as a D&T or Engineering activity to develop practical making skills.
Download the presentation for a step-by-step guide on how to make the balloon-powered car. The teacher could demonstrate the making shown in each step, and learners could complete each step after it has been shown. Alternatively, if learners are able, the teacher could show all steps first and then learners could make their car.
The engineering context
Comprehending thrust and its associated forces is important for automotive, aerospace, and space technology engineers. A prime illustration lies in designing high-speed racing cars, where the aim is to propel the vehicle forward with utmost velocity.
Suggested learning outcomes
By the end of this activity, students will be able to make and test a balloon-powered car, and they will be able to understand what is meant by thrust.
Download our activity sheet and other related resources for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as either a classroom lesson plan or PowerPoint presentation.
Please do share your highlights with us @IETeducation
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Treasure hunt
In this activity learners will look at different methods to find position and direction on a map. They will learn how to use coordinates and bearings using angle and distance. They will work with a pirate treasure map and a series of worksheets to work out where the treasure is. Differentiated worksheets allow the learners to progress from using simple coordinates and vector coordinates to polar coordinates using bearings with angles and distances.
This activity could be used as a main lesson activity, to teach learners how to use coordinates and angles. Further number skills may be used to work out map scale and distances.
Download our activity sheet and other related resources for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as either a classroom lesson plan or PowerPoint presentation.
Please do share your highlights with us @IETeducation.
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Paper aeroplane design
A project to make and find out how far a paper plane can fly
In this activity learners will make a paper plane to help them understand aerodynamics in action. They will also test it to see how far it will fly and the time it stays in the air.
This activity could be used as a main lesson activity to teach learners about modelling and prototyping, or part of a wider scheme of learning covering manufacturing processes and techniques. It could also be used as part of an introduction to aerodynamics.
Resources required:
A4 printed paper aeroplane templates
Stopwatches (to measure flight time during testing)
Download the free activity sheet below!
Download our activity sheet and other related resources for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as either a classroom lesson plan or PowerPoint presentation.
Please do share your highlights with us @IETeducation.
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How to calculate density
Finding the density of materials by weighing items and immersing them in water
This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focuses on understanding density and, through a series of practical tests, working out which materials are low and high density.
Activity info, teachers’ notes and curriculum links
In this activity learners will learn about the density of materials through testing. Learners will have an opportunity to weigh and work out the volume of an object. They will use this information and their number skills to calculate the density. They will then repeat this for other objects and discuss their results as a class.
This activity could be used as a main lesson activity, to teach learners how to collect data through measurement and to use number skills in a practical context. It could also be used as one of several activities within a wider scheme of learning focusing on the use of maths and science to understand the properties of materials.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Download the activity sheet for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your learning highlights with us @IETeducation
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Animal diet card game (KS1)
Card matching activity with animals and foodstuffs
Herbivore, carnivore or omnivore? Play this fun and interactive game that will teach you all about the diets of different animals!
This STEM game is great for primary school children to teach them about the world and the creatures living in it. It’s simple to assemble and all instructions can be found in the free, printable activity sheet below.
This activity could be used as a main activity to develop knowledge and understanding of the terms herbivore, carnivore and omnivore, as well as giving examples of animals included in each category.
**Activity: **
This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focuses on what is meant by carnivore, herbivore and omnivore. It involves identifying what animals eat and sorting them into groups.
This activity could be carried out individually, in pairs or in small groups.
The cards for the game can be found in the teacher presentation below. Print and cut the cards out from the presentation. 1 set of 20 sorting cards should be given to each individual, pair or group. Sorting labels of herbivore, carnivore and omnivore could be provided if appropriate.
The cards have coloured borders representing their grouping – red for carnivore, green for herbivore and blue for omnivore. These could be omitted by printing the cards in black and white.
Tools/resources required
Animal diet card game cards
Drawing paper
Coloured pencils
The Engineering Context
Food engineers are responsible for ensuring the safe and efficient processing, packaging and delivery of food to every store shelf in the world. It is a vital job to help safely feed all of humanity and the animals that we look after.
Suggested Learning Outcomes
By the end of this activity students will be able to identify and name a variety of common animals, they will be able to identify and sort animals into categories of what they eat and they will be able to sort animals into herbivores, carnivores and omnivores.
Download the Animal diet game activity sheets for free!
All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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DIY planter box
Growing seedlings in compostable home-made paper containers
This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focuses on plants and how they grow. Learners will make a compostable plant container, plant and grow a seed.
Plants are an important part of our natural environment. We can use our science knowledge to better understand them and hence the environment around us!
Activity info, teachers’ notes and curriculum links
In this activity learners will make a compostable plant box and then plant and grow a seed that can later be grown outside.
This activity could be used as a main lesson activity, to teach learners how to plant seeds and care for their growth. They will also gain an understanding of what seeds need to grow i.e. sunlight, soil and water.
It could be used as one of several activities within a wider scheme of learning focussing on the use of science to understand the natural environment. It could also be used to develop initial understanding of nets (making 3D forms from 2D shapes), contributing to learning in maths. It could also be used to start a discussion on the environment, as the container is biodegradable, whilst many traditional plant pots are made from polymers (which in turn are made from non-renewable oil), which take hundreds of years to decompose.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Download the free activity sheet for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation
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2D paper modelling: The human body
Identify parts of the human body with a 2D paper model
This activity is one of a set of resources developed to support teaching the KS1 primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focuses on developing an understanding of the basic parts of the human body through assembling a 2D paper model.
By creating a captivating 2D paper model, students will have the opportunity to unleash their artistic talents and delve into the fundamental components that make up our remarkable anatomy.
What you will need
Thin card for printing the human body template to handout
Erasers (or sticky tack or foam rubber)
Safety scissors
Split pins
Coloured crayons/pencils
Glue sticks.
The engineering context
Biomedical engineers assist individuals in reclaiming their lives following significant injuries; they can fabricate new body parts, such as arms and legs. Moreover, bioengineers can potentially restore hearing to people who are deaf or hard of hearing using electronic solutions.
Suggested learning outcomes
By the end of this activity, students will be able to identify basic parts of the human body, and they will be able to make a 2D paper model of the human body and name, draw and label the basic parts.
Free to download!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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How much paper comes from a tree
In this fun maths activity for KS2, students will measure the weight of different paper-based packaging materials and calculate the potential number of items that could be produced from an average tree.
This task will teach learners how to use division to solve real-world problems. It can also function as part of a wider scheme of learning centred around utilising mathematics to comprehend ratios and proportions or as an introduction to sustainability concepts.
By considering the number of natural resources needed to make common everyday items, we can also become informed consumers with more awareness of the environmental impact of our consumption.
What you will need
How much paper comes from a tree worksheet
Selection of paper products
Scales
Pencils
Erasers
Calculators
The engineering context
Engineers must possess knowledge of the number of items they can produce from a single source. For instance, in clothes manufacturing, production engineers should be aware of the number of shirts or dresses that can be made from a single roll of fabric.
Suggested learning outcomes
By the end of this activity, students will be able to know how to use division to solve practical problems, they will be able to convert grams to kilograms, and they will be able to calculate how many paper-based items can be made from one tree.
Download for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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How to work out scale
Scaling activity to change the size of items
In this activity learners will change the scale of items, by doubling or halving the size and drawing them to a new scale. Learners will be shown that multiplication and division are useful methods to change the scale of an item.
This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focuses on the use of multiplication and division in the context of scaling an item to either double or half its size.
This activity could be used as a main lesson activity to teach learners how to work out scale or to reinforce understanding of multiplication and division. It could be used as one of several activities within a wider scheme of learning focusing on the use of maths to understand ratio and proportion. It could also support the development of drawing skills in art.
The engineering context
Structural engineers collaborate with architects to design various structures, such as houses, hospitals, office blocks, bridges, oil rigs, ships, and aircraft. They create scaled-down drawings for each of these structures.
Suggested learning outcomes
By the end of this activity, students will know how multiplication and division can be used to work out scale, they will be able to scale drawings back to their original size by either scaling up or scaling down, and they will be able to solve simple problems in scaling contexts, i.e. two times larger and two times smaller.
Download the activity sheets for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation
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The difference between deciduous and evergreen trees
In this fun science activity for kids, learners will be shown the difference between deciduous and evergreen trees, in terms of their foliage and changes across the seasons. The difference will be reinforced by comparison with behaviours relating to the wearing of clothing.
This exercise could also include the creation of a ‘class tree’ where learners write their names on leaves and attach them to a paper representation of a tree on a noticeboard.
This is one of a set of free STEM resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focuses on understanding the difference between different types of trees.
This activity could be used as a main lesson activity. It could also be used as one of several activities within a wider scheme of learning focusing on the use of science to understand the natural environment.
This activity will take approximately 30 – 50 minutes to complete.
Tools/resources required
Projector
Noticeboard with ‘tree’ structure assembled from strips of brown sugar paper
Paper for learner leaves
Safety scissors (unless leaves are pre-cut)
What is the difference between deciduous and evergreen trees?
Deciduous trees lose their leaves in autumn. Evergreen trees, on the other hand, keep their needles (or pines) all year. Deciduous and evergreen are the terms used in the national curriculum, but some learners may find hardwood and softwood easier.
Hardwoods come from deciduous trees and softwoods come from evergreen/coniferous trees. These terms are just types of wood and not the properties of the wood – hardwoods are not necessarily hard (balsa is soft enough that it can be marked using a thumbnail) and softwoods are not necessarily soft (parana pine is used to make wooden stairs).
Suggested learning outcomes
By the end of this activity students will be able to state the differences between a deciduous and an evergreen tree and they will be able to describe how a deciduous tree changes with the seasons.
Download the free The Difference Between Deciduous and Evergreen Trees activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
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Blindfold maze KS1 maths game
Using directions to guide pupils through a table maze.
Clear instructions and correct vocabulary are important to ensure that the learners know how to complete the maze. This activity could be used as a starter or main activity to introduce geometry, position and direction.
The engineering context
When engineers program robots, they must be very clear in their instructions to avoid confusion. For example, the Mars Rover must follow very detailed instructions to help it move safely on the planet and send back pictures.
Suggested learning outcomes
By the end of this activity, students will be able to follow a set of verbal instructions to navigate a maze successfully, they will be able to understand the importance of clear instructions when instructing others, and they will be able to use mathematical vocabulary to describe position, direction and movement.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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Dress up game - KS1 maths
A dress-the-model activity to work out how many combinations of clothes are possible
This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focusses on a dress-the-model activity to determine the number of wearing combinations possible with a set number of clothing items. It allows pupils to take a practical approach to applying multiplication.
This activity could be carried out as individuals or in pairs.
Learners can create a table showcasing the various combinations to organise their findings effectively. They may be guided through this process using the Dress-the-Model table slide as an example. This approach encourages students to analyse and present their results in a structured manner, enhancing their understanding of the activity’s outcomes.
The engineering context
Understanding combinations is essential in engineering, enabling engineers to optimise the production process and achieve the best cost outcomes. Regarding bicycles, which consist of numerous parts, engineers carefully determine the optimal combination of these parts to minimise production expenses while maintaining high-quality standards.
Suggested learning outcomes
By the end of this activity, students will be able to write and calculate statements for multiplication, they will be able to solve a contextual problem using multiplication, and they will be able to understand how to determine the number of wearing combinations possible using a dress-the-model activity.
Download the activity sheets for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation
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Fun with fractions
Teaching fractions and measurement through filling beakers
During this enjoyable KS1 activity, students will have the opportunity to experiment with working out fractions while enhancing their comprehension of capacity. Fractions are like puzzle pieces that help us understand how to divide things into equal parts.
Using water and different sized beakers/containers, that are proportional to each other in size, to explore capacity and volume.
By the end of this activity, students will be able to explore and work confidently with fractions.
This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science.
The engineering context
Comprehending capacity and volume is crucial for engineers as they design containers for various liquids and materials. Whether it’s aircraft fuel tanks or a simple tube of toothpaste, knowing when they are half full or half empty is essential.
Suggested learning outcomes
By the end of this activity, students will be able to describe and measure capacity and volume, and they will be able to understand that fractions, halves and quarters can be combined as part of a whole unit.
Download the activities sheets for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation