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Writing Emails!
This stimulating and informative lesson develops students’ skill in creating emails that precisely meet the needs of their audience and purpose. In particular, they gain an in-depth understanding of how emails should be structured, what information should be included within them, and what style they should be written in, in order to meet their audience and purpose.
Students follow a clear and logical learning journey, in which they:
-Understand when and where emails are an appropriate form of communication;
-Establish the structural features of emails;
-Work collaboratively to identify and analyse the content and language features in further model examples of emails;
-Understand how email features are influenced by the purpose and audience of the email;
-Create a success criteria for writing emails (although a ready-made success criteria is included);
-Write their own emails, using a helpsheet (if needed) and the techniques that they have learnt;
-Peer/self-assess their writing attempts.
There are enough resources here really for two lessons, including:
-Visually engaging whole-lesson PowerPoint;
-Email examples x 3
-Email purpose and audience sorting cards;
-Writing emails helpsheet;
-Structure of emails worksheet;
-Step-by-step lesson plan.
All images are licensed for commercial use, and are cited on the final page of the slide.
A Christmas Carol Pointless Game!
Based on the popular game show 'Pointless', this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I've also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in 'A Christmas Carol.'
Round 1. The characters in A Christmas Carol
Round 2. Quotations from the text
Round 3. Themes, Ideas, and Objects
Round 4. Places where the ghosts take Scrooge
The nature of this game ensures that the resource can challenge students of all levels.
A blank template has also been added, so that you can create your own games!
The Woman in Black - KS3 Comprehension Activities Booklet!
This resource booklet contains a wide range of age-appropriate, engaging, and meaningful comprehension activities for use throughout the reading of Susan Hill's 'The Woman in Black.' Teachers have found them particularly useful in comprehension or guided reading sessions. They are perfect for aiding the progress of children towards meeting the KS3 expectations within the new National Curriculum framework. Children have found these resources extremely engaging, and for teachers there is explicit information within each task regarding which comprehension strands the task is designed to demonstrate. They also relate to key extracts, characters, and themes from the story, ensuring that children gain a deep understanding of the text.
Activities within the booklet include:
- 'Context: The Rural North' - to enable students to demonstrate that they can: 'Know the purpose, audience and context of the writing and drawing on this knowledge to support comprehension.'
- 'Hill's Description - The Horse and Trap' - to enable students to demonstrate that they can: 'Know how language, including figurative language, vocabulary choice, grammar, text structure and organisational features, present meaning.'
- 'Mr Jerome' and 'The Woman in Black' - to enable students to demonstrate that they can: 'Study setting, plot, and characterisation, and the effects of these.'
- 'Vocabulary Inspector' - to enable students to demonstrate that they can: 'Learn new vocabulary, relating it explicitly to known vocabulary and understanding it with the help of context and dictionaries.'
Plus many, many more activities (the booklet is 21 pages in length!) I've also added it as a PDF in case the formatting differs on your computer.
All images are licensed for commercial use, and are cited on a separate document (included).
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The Merchant of Venice Huge Bundle!
THIS BUNDLE CONTAINS ALL OF THE MERCHANT OF VENICE LESSONS, IN ADDITION TO THE COMPREHENSION ACTIVITY BOOKLET, THE MERCHANT OF VENICE KNOWLEDGE ORGANISER, AND THE POINTLESS GAME!
This engaging, varied, and informative scheme of learning is designed to help students gain understanding, assessment skills, and key interpretations of William Shakespeare’s ‘The Merchant of Venice.’ Made up of a wide-range of interesting and exciting lessons, students should complete this scheme having gathered vital skills in: interpreting the significant meanings of the play, understanding the writer’s ideas within the play, analysing key characters, settings, and themes, and understanding Shakespeare’s language devices.
Stimulating, visual, and easily adaptable, these lessons provide suggested learning objectives and outcomes for students of a wide-range of abilities - The vast majority of tasks are differentiated to allow for different abilities and needs in your classroom. Each lesson loosely follows this logical learning journey to ensure that students learn in bite-size steps:
Engaging
Defining/ Understanding
Identifying/Remembering
Analysing/ Creating
Peer or self evaluating.
All of the lessons are interactive, employ a variety of different teaching and learning methods and styles, and are visually-engaging. Resources, worksheets, and lesson plans are all provided.
Of Mice and Men Knowledge Organiser/ Revision Mat!
This detailed and visually-appealing resource offers a complete reference point for students learning or revising John Steinbeck's 'Of Mice and Men.' It contains comprehensive sections on:
- Context;
- Chapter by Chapter Summary (with quotes);
- Main Characters;
- Themes;
- Literary Features;
- The Origins of the Book Title.
Key words and ideas are underlined for easy reference. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Animal Farm Knowledge Organiser/ Revision Mat!
This detailed and visually-appealing resource offers a complete reference point for students learning or revising George Orwell's 'Animal Farm.' It contains comprehensive sections on:
- Context;
- Chapter by Chapter Summary (with quotes);
- Main Characters;
- Themes;
- Features of Allegory;
- 'The Power of Persuasion (in the speeches of Old Major and Squealer).
Key words and ideas are underlined for easy reference. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
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Blood Brothers Huge Bundle!
THIS BUNDLE CONTAINS ALL OF THE ‘BLOOD BROTHERS’ LESSONS, IN ADDITION TO THE KNOWLEDGE ORGANISER, THE 30-PAGE COMPREHENSION BOOKLET, AND THE POINTLESS GAME!
This engaging, varied, and informative scheme of learning is designed to help students gain understanding, assessment skills, and key interpretations of Willy Russell’s play ‘Blood Brothers.’ Made up of a wide-range of interesting and exciting lessons, students should complete this scheme having gathered vital skills in: interpreting the significant meanings of the play, understanding the writer’s ideas within the text, analysing key characters, settings, and themes, and understanding Russell’s language devices.
Stimulating, visual, and easily adaptable, these lessons provide suggested learning objectives and outcomes for students of a wide-range of abilities - The vast majority of tasks are differentiated to allow for different abilities and needs in your classroom. Each lesson loosely follows this logical learning journey to ensure that students learn in bite-size steps:
Engaging
Defining/ Understanding
Identifying/Remembering
Analysing/ Creating
Peer or self evaluating.
All of the lessons are interactive, employ a variety of different teaching and learning methods and styles, and are visually-engaging. Resources, worksheets, and lesson plans are all provided.
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Never Let Me Go Huge Bundle!
This bundle contains all of the Never Let Me Go lessons, the comprehension activities booklet, the knowledge organiser and the Pointless game!
These engaging, varied, and informative lessons have been designed to help students gain a valuable understanding of the plot, characters, language, and key messages in Kazuo Ishiguro’s novel ‘Never Let Me Go.’ The lessons enable students to gain a comprehensive understanding of the key features of content, language, and structure, in addition to considering Ishiguro’s key intentions in writing the novel.
All of the resources that you need to teach are included in the bundle: Whole lesson step-by-step PowerPoint presentations, informative and engaging , worksheets, activities, and lesson plans.
Contained in the bundle are lessons based on:
Characterisation of Tommy;
Ishiguro’s Use of Language;
Ruth;
The Dystopian Novel;
The Human Cloning Debate
The Theme of Life and Death
Plus the 30-page comprehension booklet, the knowledge organiser and the Pointless Game!
Stimulating, visual, and easily adaptable, these lessons provide suggested learning objectives and outcomes for students of a wide-range of abilities - The vast majority of tasks are differentiated to allow for different abilities and needs in your classroom. Each lesson loosely follows this logical learning journey to ensure that students learn in bite-size steps:
Engaging
Defining/ Understanding
Identifying/Remembering
Analysing/ Creating
Peer or self evaluating.
All of the lessons are interactive, employ a variety of different teaching and learning methods and styles, and are visually-engaging.
Bundle Sale
Animal Farm Huge Bundle!
THIS BUNDLE CONTAINS ALL OF THE ANIMAL FARM LESSONS, IN ADDITION TO THE 30-PAGE ANIMAL FARM COMPREHENSION BOOKLET, THE KNOWLEDGE ORGANISER AND THE POINTLESS GAME!
This engaging, varied, and informative scheme of learning is designed to help students gain a valuable understanding of George Orwell’s allegorical novella ‘Animal Farm.’ The lessons enable students to gain a comprehensive understanding of the key features of plot, character, context, and language, in addition to considering the key messages being offered by Orwell.
All of the resources that you need are included in the bundle: informative and engaging whole lesson PowerPoints, worksheets, activities, and lesson plans.
The bundle is made up of a wide-range of interesting and exciting lessons, including:
- The Russian Revolution;
- Old Major’s Dream;
- The Rise of the Pigs;
- Dictatorship;
- Squealer;
- The Ending (Orwell’s Message)
Stimulating, visual, and easily adaptable, these lessons provide suggested learning objectives and outcomes for students of a wide-range of abilities - The vast majority of tasks are differentiated to allow for different abilities and needs in your classroom. Each lesson loosely follows this logical learning journey to ensure that students learn in bite-size steps:
- Engaging
- Defining/ Understanding
- Identifying/Remembering
- Analysing/ Creating
- Peer or self evaluating.
All of the lessons are interactive, employ a variety of different teaching and learning methods and styles, and are visually-engaging.
Bundle Sale
The Hunger Games Huge Bundle!
THIS BUNDLE CONTAINS ALL OF THE HUNGE GAMES LESSONS, IN ADDITION TO BOTH OF THE COMPREHENSION BOOKLETS, THE KNOWLEDGE ORGANISER AND THE POINTLESS GAME!
This engaging, varied, and informative scheme of learning is designed to help students gain understanding, assessment skills, and key interpretations of Suzanne Collins’ ‘The Hunger Games.’ Made up of a wide-range of interesting and exciting lessons, students should complete this scheme having gathered vital skills in: interpreting the significant meanings of the text, understanding the writer’s ideas within the text, identifying the traits of key characters, settings, and themes, understanding dramatic and language devices, and relating the text to its social and historical context.
Stimulating, visual, and easily adaptable, these lessons provide suggested learning objectives and outcomes for students of a wide-range of abilities - The vast majority of tasks are differentiated to allow for different abilities and needs in your classroom. Each lesson loosely follows this logical learning journey to ensure that students learn in bite-size steps:
Engaging
Defining/ Understanding
Identifying/Remembering
Analysing/ Creating
Peer or self evaluating.
All of the lessons are interactive, employ a variety of different teaching and learning methods and styles, and are visually-engaging. Resources, worksheets, and lesson plans are all provided.
Non-Chronological Reports!
This stimulating and informative lesson develops students’ skill in creating non-chronological reports that precisely meet the content, language and structural features of the form. In particular, they gain an in-depth understanding of how non-chronological reports are ordinarily set out on the page, what information should be included within them, and what style they should be written in, in order to meet form and purpose. These resources contain 3 example non-chronological reports, differentiated by the accessibility of their language.
Students follow a clear and logical learning journey, in which they:
-Define what non-chronological letters are and clarify their purpose;
Establish the structural features of non-chronological letters;
-Work collaboratively to identify and analyse the content and language features in further model examples of non-chronological reports;
-Create a success criteria for effective non-chronological reports;
-Write their own non-chronological reports, using a planning sheet (if needed) and the techniques that they have learnt;
-Peer/self-assess their writing attempts.
There are enough resources here really for two lessons, including:
-Visually engaging whole-lesson PowerPoint;
-Non-chronological reports x 3 (based on tennis, great white sharks, and Dubai)
-Non-chronological reports structure worksheet;
-Non chronological reports planning sheet;
-Step-by-step lesson plan.
All images are licensed for commercial use, and are cited on the final page of the slide.
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The Curious Incident of the Dog in the Night-time - Big Bundle!
This resource bundle contains all of the ‘Curious Incident of the Dog in the Night-time’ lessons, the comprehension activities booklet and the knowledge organiser!
The engaging and thought-provoking series of lessons has been devised to provide students with a well-rounded, secure understanding of the text. The entire novel is broken down in to 7 double lesson packs, meaning that there is a total of 14 individual activity sets here.
The Opening Chapters (2-19);
Chapters 23 to 47
Chapters 53 to 83
Chapters 89 to 113
Chapters 127 to 157
Chapters 163 to 197
The End of the Novel (199 to 233).
The comprehensive and colourful PowerPoint presentations guide students through a wide range of activities, including those designed to enhance the following skills: retrieval, understanding vocabulary, inference, explanation, summarising, sequencing, analaysis and deeper thinking activities.
The resources are suitable for students in either KS3 or KS4, depending upon the individual context of the school and students.
Macbeth Knowledge Organiser/ Revision Mat!
This detailed and visually-appealing resource offers a complete reference point for students learning or revising William Shakespeare's 'Macbeth.' It contains comprehensive sections on:
- Context;
- Scene by Scene Summary (with quotes);
- Main Characters;
- Themes;
- Dramatic Devices;
- Features of Tragedy.
Key words and ideas are underlined for easy reference. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Animal Farm Pointless Game! (and blank template to create your own games!)
Based on the popular game show ‘Pointless’, this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I’ve also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips, interesting tasks, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in ‘Animal Farm.’
Round 1. The characters in Animal Farm
Round 2. Quotations from the text
Round 3. Settings and Objects
Round 4. Themes in Animal Farm
The nature of this game ensures that the resource can challenge students of all levels.
A blank template has also been added, so that you can create your own games!
A Christmas Carol: The Development of Scrooge!
This engaging and informative lesson enables students to make insightful and developed interpretations regarding the character of Ebenezer Scrooge in ‘A Christmas Carol.’ In particular, they explore how his character is originally introduced, and then developed throughout the appearances of the three ghosts.
The lesson follows a step-by-step learning journey, in which children learn through:
- Reading and understanding the selected extracts to determine the key traits of Scrooge's character at different points in the text;
- Noticing trends in Scrooge's character throughout the text, observing how he has developed from the opening of the text through completion of a 'Character Arc.'
- Analysing Dickens' intentions in developing the character of Scrooge throughout the text;
- Peer assessing each other's learning attempts.
Included is:
- Whole lesson PowerPoint - colourful and comprehensive;
- Selected extracts demonstrating Scrooge's development;
- Character Arc template;
- Analysis template with success criteria for creating well-structured responses;
- Comprehensive lesson plan.
There are also opportunities for group learning, peer assessment, and whole class discussion. This was originally taught to mixed ability year 10 groups, but can easily be differentiated for groups of different ages and abilities.
All images are licensed for commercial use, and image rights are listed on the last page of the presentation.
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To Kill a Mockingbird Huge Bundle!
THIS BUNDLE CONTAINS ALL OF THE ‘TO KILL A MOCKINGBIRD’ LESSONS, IN ADDITION TO THE KNOWLEDGE ORGANISER, THE 30-PAGE COMPREHENSION BOOKLET, AND THE POINTLESS GAME!
This engaging, varied, and informative scheme of learning is designed to help students gain understanding, assessment skills, and key interpretations of Harper Lee’s novel ‘To Kill a Mockingbird.’ Made up of a wide-range of interesting and exciting lessons, students should complete this scheme having gathered vital skills in: interpreting the significant meanings of the novel, understanding the writer’s ideas within the text, analysing key characters, settings, and themes, and understanding Lee’s language devices.
Stimulating, visual, and easily adaptable, these lessons provide suggested learning objectives and outcomes for students of a wide-range of abilities - The vast majority of tasks are differentiated to allow for different abilities and needs in your classroom. Each lesson loosely follows this logical learning journey to ensure that students learn in bite-size steps:
Engaging
Defining/ Understanding
Identifying/Remembering
Analysing/ Creating
Peer or self evaluating.
All of the lessons are interactive, employ a variety of different teaching and learning methods and styles, and are visually-engaging. Resources, worksheets, and lesson plans are all provided.
The Merchant of Venice Knowledge Organiser/ Revision Mat!
This detailed and visually-appealing resource offers a complete reference point for students learning or revising William Shakespeare’s ‘The Merchant of Venice.’ It contains comprehensive sections on:
Context;
Scene by Scene Summary (with quotes);
Main Characters;
Themes;
Dramatic Devices;
Features of Comedy.
Key words and ideas are underlined for easy reference. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Bundle Sale
Magazine Project Bundle!
This lesson and resource bundle provides all that is needed to aid students in composing their own short magazines, on a subject/genre of their choice. Everything that is needed to teach the project is provided, including engaging lesson powerpoints, worksheets, model examples, and activities, and also comprehensive lesson plans for each stage.
Each engaging and informative lesson aids students in learning about and then composing a different magazine page. Included are lessons on:
- Choosing the Genre and Audience and Composing a Front Cover
- Writing Agony Aunt/ Uncle Pages
- Writing Feature Articles
- Writing Reviews
Throughout each lesson, students learn through defining techniques, identifying ‘what a good one looks like’ and analysing model examples, before using writing help-sheets and success criteria to design their own.
All images are cited on the final slides of each PowerPoint.
Pointless - Template to Create Your Own Games!
Template for you to create your own Pointless games - whatever subject or topic you are teaching!
Based on the popular game show 'Pointless', this resource is perfect for use as a starter activity, plenary, or revision tool. Editable, so that you can change to any other topic or change the questions/answers. Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning.
There are several built-in rounds of questions to build students' understanding in your topics, including:
- Identifying terms from definitions
- Anagrams of key terms round
- Recalling the highest level knowledge.
The nature of the game ensures that this resource can challenge students of all levels.
NOTE: You can buy this resource alone, or in a bundle of 8 Pointless games, for only £1 more!
War Horse KS3 Comprehension Activities Booklet!
This resource booklet contains a wide range of age-appropriate, engaging, and meaningful comprehension activities for use throughout the reading of Michael Morpugo’s ‘War Horse.’ Teachers have found them particularly useful in comprehension or guided reading sessions. They are perfect for aiding the progress of children towards meeting the KS3 expectations within the new National Curriculum framework. Children have found these resources extremely engaging, and for teachers there is explicit information within each task regarding which comprehension strands the task is designed to demonstrate. They also relate to key extracts, characters, and themes from the story, ensuring that children gain a deep understanding of the text.
Activities within the booklet include:
‘Context: World War I’ - to enable students to demonstrate that they can: ‘Know the purpose, audience and context of the writing and drawing on this knowledge to support comprehension.’
‘Morpugo’s Description’ - to enable students to demonstrate that they can: ‘Know how language, including figurative language, vocabulary choice, grammar, text structure and organisational features, present meaning.’
‘Captain Nicholls Character Profile’ - to enable students to demonstrate that they can: ‘Study setting, plot, and characterisation, and the effects of these.’
‘Vocabulary Inspector’ - to enable students to demonstrate that they can: ‘Learn new vocabulary, relating it explicitly to known vocabulary and understanding it with the help of context and dictionaries.’
Plus many, many more activities (the booklet is 23 pages in length!) I’ve also added it as a PDF in case the formatting differs on your computer.
All images are licensed for commercial use, and are cited on a separate document (included).