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More or Less (PowerPoint) activity for Early Maths (Beans/Plants  and Eggs/Chicks)
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More or Less (PowerPoint) activity for Early Maths (Beans/Plants and Eggs/Chicks)

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Slides have (1-10) Beans or Eggs on one side the children are asked to count them then predict how many Plants or Chicks will appear. They are then asked to decide if this is more or less. Slides get progressively harder mostly under 10 but some stretch the children to count to 20 near the end. Beans - 12 slides - Each slide reveals the seeds which did not grow after children count. Eggs - 13 slides This activity was designed for a Reception class who were learning about life cycles, growing beans and hatching chicks, in the spring term. (Easily adaptable to simplify or extend as needed for your students)
Animal Hangman game - SMART Notebook
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Animal Hangman game - SMART Notebook

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14 slides to be used as prompts for a spelling game. Children asked to guess letters. CT or students can then can write them where they think they go in the spaces provided. If the letter is incorrect then the CT draws one part of the drawing (head, body, arms. legs). Children need to spell word correctly before the CT draws the Hangman image. #Farm animals #Spelling #phonics #Handwriting
Easter Maths - under 20
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Easter Maths - under 20

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Two maths worksheets for reception/Y1 students to count on and add single digits. Introduction - Children asked to write numbers (0-29) into three rows of eggs. Challenge 1 - Children asked to add single digits with counter markers to help them count on. Totals all between 5-15. Challenge 2 - Children asked to fill in missing numbers in simple sums i.e. 3 + ? = 5
Science lesson on floating and sinking
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Science lesson on floating and sinking

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Captain Silver has a problem. He has to move his treasure but can only build his boat out of silver foil. How much treasure can he safely transport and what is the best design for his boat? Each student is given a set amount of aluminium foil and a short time to build a boar for Captain Silver. They are asked to predict how much it will hold and test their prediction. The class then reflect on the best designs and make some conclusions as to the best ideas for Captain Silvers challenge. You will need - Aluminium, Unifix cubes (or similar), a large tank of water/bath/sink.
Minecraft Phonics Video - a-z
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Minecraft Phonics Video - a-z

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Minecraft - if you can't beat them, join them. A short video with letters a-z and a phonetic Minecraft word to help children learn them. Images and words which will excite your students while still helping them learn the phonetic sounds and formation of all 26 letters. a - apple, b - bricks, c - cake, d - door, e - enchantment table, f - furnace g - glow stone, h - hopper, i - iron bars, j - jack o'Lantern, k - kitten, l - lever m - minecart, n - nether portal, o - obsidian, p - piston, q - quartz stairs r - redstone torch, s - sign, t - tripwire, u - update, v- vines, w - water, x - xbox, y - yellow wool, z - zombie pigman!
Minecraft Phonics Posters/flashcards - editable
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Minecraft Phonics Posters/flashcards - editable

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Minecraft - you may have heard of it, it's "a thing". Minecraft phonics. Letters a-z and a corresponding Minecraft term to accompany them. Images and words which will excite your students while still helping them learn the phonetic sounds and formation of all 26 letters. a - apple, b - bricks, c - cake, d - door, e - enchantment table, f - furnace g - glow stone, h - hopper, i - iron bars, j - jack o'Lantern, k - kitten, l - lever m - minecart, n - nether portal, o - obsidian, p - piston, q - quartz stairs r - redstone torch, s - sign, t - tripwire, u - update, v- vines, w - water, x - xbox, y - yellow wool, z - zombie pigman! Fully editable for you to adapt and fit to your students!
Labelling the Body - Boy and Girl - Science
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Labelling the Body - Boy and Girl - Science

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Activity sheet with a drawn body in the centre. Labels for the upper, lower body and face provided. Students can cut and stick or link up with lines. Great to photocopy onto A3 to increase the image size. Individual, paired or group activity!
Inside the machine - Identify and label the parts of digital devices - Computing Unplugged
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Inside the machine - Identify and label the parts of digital devices - Computing Unplugged

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New and Updated for 2024 Resources Added: Labeling activites for many modern devices including, Laptops, Desktops, iPads, iPhone, Smart Watches, Consoles (PS1, PS5 and Nintendo Switch), Controllers, VR Headset and Magic Mouse. Keyword activities for learning, discussion and recall Presentation to introduce main common components and what they do Crossword and Word Search review resources Write your own clue opportunities for Crossword Puzzles Students are invited to look at the parts of modern digital devices and identify and name the main components they find plus discuss the similarities and differences inside evolving technology design. **Components identified include ** Battery/Power supplies, Input devices (keyboard/Mouse/Pen), RAM, Storage (HDD/SSD), Motherboard (CPU/ GPU), Casing, Heat Sinks, Fans, Sensors, Ports, and more How to use these resources Each type of activity plays a crucial role in reinforcing understanding and retention of the keywords. Whole Class Learning Introduce each component and its function using the presentation provided. Encourage students to ask questions and relate the components to devices they use. Show-and-Tell: Use real-life components like a RAM card, hard drive, or a dismantled old computer or tablet. This hands-on view will help cement their understanding of where these components might be found and their physical appearance. Matching Games: Students match component names with their functions and pictures displayed on the board. This can be done using sticky notes or digital drag-and-drop tools if using interactive whiteboard software. Paired Work Flashcard Creation: Children create flashcards for each component to encourage discussion and deeper understanding. Role-Play and guessing games: Pairs of students can choose a component and prepare a short role-play that explains their component’s function. For example, one student could be the CPU and another could be the RAM, demonstrating how they interact within the device. Quiz Each Other/20 Questions: Students can quiz each other trying to guess/find out the correct component. Solo Recall Labeling Exercise: All students try to label the parts using the keywords they have learned. Crossword Puzzle: Create crosswords and the clues based on the functions of each component to help remember the terminology and functions. Short Answer Quiz: Conduct a short quiz where students write the function of each component. This can help teachers assess individual understanding and retention of the keywords. Make their own presentation about the 5 most important components in a digital device - ie - HDD, CPU, GPU, RAM and Sound Card.
Beebot prompt and activity resource - directions, control algorithm, computational thinking
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Beebot prompt and activity resource - directions, control algorithm, computational thinking

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Two activity sheets with Bee bot image, control breakdown and challenge space for independent learning. 1 - Sheet with instructions for use and control of Bee bot and a series of developing challenges for children to try. 2 - Sheet with the instructions then space for students or teacher to record their algorithm (instructions) so they can share/compare/hand in their solutions to a variety of challenges set out by the teacher.
Hidden letters activity for the IWB or class computer - Phonics Phase 2-5
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Hidden letters activity for the IWB or class computer - Phonics Phase 2-5

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Each slide has a letter/grapheme hidden behind four panels which dissolve when they are clicked on. Can be displayed on IWB for group activity or Desktop/Laptop for more independent learning The graphemes are in UK phonics phase order. Phase 2 - s, a, t, p, i, n, m, d, g,o,c,k, ck,e,u,r, h, b, f, ff, l, ll, ss Phase 3 - j, v, w, x, y, z, zz, qu, ch, sh ,th , ng, ai ee, oa, oo, ar, or, ur, ow, oi, er, igh, ear, air, ure Phase 4 - st, nd, mp, nt, nk, ft, sk, lt, lp, lf, lk, pt, xt, tr, dr, gr, cr, br, fr, bl, fl, gl, pl, cl Phase 5 - ay, ou, ie, ea, oy, ir, ue, aw, ew, oe, au, ey, wh, ph, a-e, e-e, i-e, o-e, u-e Slides can be easily rearranged to extend challenge and reuse resource as a game/team quiz/ starter or independent activity. Children begin to predict while only seeing 1/4 of the grapheme thus truly embedding their grapheme recognition and speed recall. Great fun way to learn with young readers.
Hidden numbers Power point for young Early Maths  - Foundation Stage, KS1
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Hidden numbers Power point for young Early Maths - Foundation Stage, KS1

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Slides 1-20 with the digits covered by four panels - each one dissolves when clicked on. Children can learn interactively with the IWB taking turns to remove panels and trying to guess what number/digits are hiding underneath. Slides can be reordered to make game reusable and allow for repeated independent learning. Skills Problem Solving, Number Sequencing, Counting, Teamwork, Predicting, Number recognition and group play.
Scratch Jr - Coding Sequences and Explanation Activities
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Scratch Jr - Coding Sequences and Explanation Activities

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These differentiated Scratch Jr sequence sheets challenge children to convert from block commands to pseudo code and back again. Explaining what a command will do and in turn how a sequence (algorithm) works, step by step, is a great way to build fluency and confidence in computational thinking. Reordering commands into the correct sequence builds a greater understanding of the way algorithms work and logical thinking skills. Prepared on A4 sheets and with various challenges (Sequencing, writing pseudo code, drawing what happens in order, completing cloze missing word challenges and describing the commands) Scratch Jr projects on paper before building them with the device. Decomposition - the task of breaking something down into small steps is a key skill when learning to use code and solve problems. These activites to make this into a fun and enjoyable experience for young learners who can then test the scripts on the App to see what they do. This reflective process can really open up quality discussions and opportunities for children to explain their thinking. ScratchJr serves as a beginner’s coding language, empowering children between the ages of 5 and 7 to craft their own captivating stories and animations. By simply connecting graphical programming blocks, kids can bring characters to life, making them move, speak, dance, and interact. With the paint editor, children can customize characters, incorporating their unique voices, sounds, and even personal photos. The programming blocks serve as the magic wand, enabling children to animate their characters and unleash their imagination. ScratchJr is available free from the Apple and Android stores,plus on desktops using the GitHub site. Great starter projects can be found by searching for ScrathJr’s own site too, to help students learn what the blocks can do.
Scratch Jr - Command matching, Planners, Debugging Worksheets and Class Decorations
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Scratch Jr - Command matching, Planners, Debugging Worksheets and Class Decorations

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Elevate your coding lessons with young learners using these great resources. Scratch Jr Classroom decorations (Banner, Bunting Scratch Jr - Cut out tiles and flashcards Scratch Jr - Matching games and worksheets Scratch Jr - Coding Sequence and Explanation Activities Scratch Jr Project Planning Sheets Scratch Jr Project Reflection Sheets Scratch Jr Debugging Challenges Bonus Activity Beebot prompt cards All resources at a 59% discount when bought together in this bundle!
Scratch Jr. - Decoding Challenges - Differentiated Challenges
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Scratch Jr. - Decoding Challenges - Differentiated Challenges

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Scratch Jr. Assessment Activity Worksheets which challenge your students to decode simple Scratch Jr. Scripts by either drawing or writing what they think will happen. 18 scenarios in each set plus example answers and blank templates for students to design their own. Combine literacy learning and sequencing language with logic and reasoning to improve your students understanding of computer coding and give them chances to practice how to explain a sequence of events or commands. Differentiated for all abilities, covering Sequencing Logic Green Flag, finger tap and bump triggers Movement Speed control Loops and repeats Size effects Appearance - Hide and show Messages Sound Linear and Parallel progression
Scratch Jr - Coding Blocks - Cut Out and Flashcards
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Scratch Jr - Coding Blocks - Cut Out and Flashcards

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21 pages Two commands on each A4 page Plus three sizes of cut outs (Small, Medium. Large) Using cut-out blocks to teach coding and sequencing skills relevant to Scratch Junior can be a hands-on and engaging approach for children. Here’s how it can be done: Mental Recall: Provide children with physical printed “blocks” representing different Scratch Jr commands and actions. Challenge students to pick a card and then explain the action it represents. Sequencing Activities: Encourage children to arrange the cards in a sequence to create a series of actions or commands. Start with simple sequences, such as moving a character from one point to another, and gradually increase complexity as children become more proficient. Algorithm Design: Teach children to design algorithms using the blocks to solve specific tasks or challenges. For example, they can design algorithms to navigate a maze, collect items, or complete a puzzle within Scratch Junior. Debugging Practice: Introduce the concept of debugging by intentionally introducing errors into the sequences of blocks. Encourage children to identify and correct these errors to achieve the desired outcome. Storytelling and Creativity: Encourage children to use the blocks to create interactive stories, games, or animations within Scratch Junior. They can sequence events, movements, and dialogues to bring their creative ideas to life. Collaborative Projects: Foster collaboration among children by assigning group projects where they work together to design and implement coding sequences using the blocks. Collaboration not only enhances coding skills but also promotes teamwork and communication. Reflection and Iteration: After completing coding activities using the blocks, encourage children to reflect on their process. Ask questions such as what worked well, what challenges they encountered, and how they could improve their sequences. Encourage iterative refinement of their coding designs based on reflection. Integration with Scratch Junior: Once children are comfortable with coding concepts using the cards and manipulatives, transition to using Scratch Junior on a device. They can apply their understanding of sequencing and coding to create projects digitally within the Scratch Junior environment. By using cut outs and flash cards to teach coding and sequencing skills, children can develop a strong foundation in computational thinking and problem-solving while having fun and being actively engaged in the learning process. This approach also provides a tangible and accessible way for children to understand abstract coding concepts before transitioning to digital platforms like Scratch Junior.
CVC writing phonics excercise
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CVC writing phonics excercise

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5 x sheets to help learn simple CVC spelling patterns 1 x Smart Notebook with the CVC words on to display on an IWB Each sheet looking at a particular vowel in CVC words. Children asked to complete the three words and then think of (draw and write) their own word with the vowel in the middle. A - cat, tap, pan E - net, ten, hen I - dig, pin, bin O - dog, mop, pot U - hut, duck, sun
150  - Writing image prompts - Fantasy places
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150 - Writing image prompts - Fantasy places

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This quick write images and writing prompt sheets help students practice their writing skills by answering the first question of “What should I write about?”. These fantastically detailed images will help stimulate everyones imagination, setting the stage for more elaborate creative writing. 150 Fantasy settings to choose from Beautiful images to stretch the imagination Simple sense icons to help develop better descriptions Lesson structure and guidance information Question prompts and planning ideas included With so many image prompts to choose from, students will find many options that they like. Having this choice is a great way to offer ownership and ensure the writing produced is meaningful to each young writer. Spend time as a class or in small groups sharing ideas, thinking of powerful vocabulary, writing down phrases and even mapping out a mini story plan, before then starting to write independently. Verbally building up ideas and powerful vocabulary as a group really helps everyone get started. “Imagine you walked into this place, what would you feel, see, hear, smell, touch?” Once these ideas are flowing students can go on to independently imagine answers to more open questions like - Who lives here? Why is this place like it is? Who made it? What will happen here?
118 Science Fiction - Quick write images, writing pages and lesson guidance
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118 Science Fiction - Quick write images, writing pages and lesson guidance

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These quick write starter pages help students practice their writing skills by overcoming the first hurdle of What do I write about? 118 Amazing Science Fiction settings to choose from. Beautiful images to stretch the imagination Simple “sense” icons to help prompt full descriptions “If you visited this place, what would you feel, see, hear, smell, think?” Who would you meet? What would happen? Lesson structure and guidance information also provided Question prompts and planning ideas included With an abundance of choice available students can select their favourite images. Used regularly, these inspiring pages can help young writers get started, building better descriptions and longer more detailed sentences. Once these ideas are flowing students can be encouraged to go on to imagine answers to more open questions like - Why is this place like it is? Who made it? What is it’s purpose? Who does it belong to? Why are “you” here too? Another good approach is to spend time as a class or in small groups sharing ideas, thinking of powerful vocabulary, phrases and even mapping out a mini story plan, before asking the students to start writing independently. Responding to your student’s ideas and scaffolding them in a group is a great way to help build confidence and foster a culture where all ideas are valuable and we are all able to “giving it a go”. These fantastically detailed images will help stimulate everyones imagination, setting the stage for more elaborate creative writing.
MakeCode Arcade - Summer Olympics Coding - Long Jump Game
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MakeCode Arcade - Summer Olympics Coding - Long Jump Game

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Ignite the Spirit of the Olympics in Your Classroom with MakeCode Arcade! Introduce your students to the thrilling world of coding and game development with the Summer Olympics Long Jump Simulator. This comprehensive tutorial is tailored for primary school teachers and designed for beginners, making it an ideal resource to engage young minds in a fun and educational experience. Files included Student Self Assessment Before / After Predict Phase - Detailed explanations to share with students as they look at the game code Make Phase - Step by Step guides to create working programs Opportunities to debug, innovate and iterate the design Why Choose the Summer Olympics Long Jump Simulator? Engaging and Educational: Combines the excitement of the Olympic Games with the foundational principles of coding, ensuring students are captivated while they learn. Easy-to-Follow Tutorial: Step-by-step instructions guide students through the creation of their very own long jump simulator game, fostering independence and creativity. Innovative Learning: Encourages students to innovate and develop their game further, sparking their imagination and problem-solving skills. PRIMM Coding Lessons: Integrates the PRIMM (Predict, Run, Investigate, Modify, Make) approach, ensuring a structured and effective learning process. Flexible and Adaptable: Perfect for classroom settings or individual learning, with ample opportunities for customization and enhancement. Transform your classroom into an Olympic arena of coding champions with the Summer Olympics Long Jump Simulator! Summary of the Tutorial The Summer Olympics Long Jump Simulator tutorial provides a structured, step-by-step guide for primary students to create a playable long jump game using MakeCode Arcade. The tutorial is designed to be beginner-friendly, ensuring that students with no prior coding experience can successfully build and enjoy their game. Key Features: User-Friendly Instructions: Detailed steps with visual aids to guide students through each phase of game development. Interactive Learning: Hands-on coding exercises that reinforce learning through practical application. Creative Freedom: Opportunities for students to customize and enhance their game, fostering innovation and creativity.