I provide resources ranging from full lessons to full unit bundles for BTEC Business Studies alongside GCSE Computing. I currently work as a Further Education Business Lecturer, Standards Verifier and Examiner for a large awarding body.
I provide resources ranging from full lessons to full unit bundles for BTEC Business Studies alongside GCSE Computing. I currently work as a Further Education Business Lecturer, Standards Verifier and Examiner for a large awarding body.
This lesson, with companion case study activity, covers C4 of Unit 7: Business Decision Making. The lesson covers;
The 7Ps of the Marketing Mix
USP
Market segmentation
A large scale group task based on a case study
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This bundle covers Learning Aim C for Unit 7: Business Decision Making, including;
C1 - Types of research
C2 - Competitor Analysis
C3 - Trends
C4 - Marketing Plan
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson, with companion activity, covers D1 of Unit 7: Business Decision Making. Areas covered include;
Relevant industry regulation (Task)
Health and safety at work
Employment rights/law
Data protection
Consumer rights
Summative group research task
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson covers E1 of Unit 7: Business Decision Making. Areas covered include;
Staff requirements for efficiency
Wages and salaries
Full and part time staff
Recruitment process
Training requirements
Training costs
In-house vs External training
The lesson includes links to external media and several tasks to engage learners.
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson covers E2 of Unit 7: Business Decision Making. Areas covered include;
Premises
Equipment needed
Vehicles
IT hardware and software
Suppliers and cost of equipment
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson covers E3 of Unit 7: Business Decision Making. Areas covered include;
Sources of finance
Start-up costs
Running costs
A case study group task to consolidate learning
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson, with companion data set, covers F1 of Unit 7: Business Decision Making. The lesson explores the purpose of a sales forecast and learners must interpret an example of a sales forecast.
Learners must then progress to creating their own sales forecast using the data set provided. I have included the graphs within the slides for learners to check their work against. Learners mus then make recommendations to the owner of the business.
This full lesson covers F3 of Unit 7: Business Decision Making. Students will learn;
The purpose of break even
The information required to construct a break even chart
The break even formula
How to construct a break even chart step by step
How to interpret a break even chart
Advantages and disadvantages of break even
Limitations and business decision making
This lesson contains a set of practical tasks to engage learners and put learning into practice.
This full lesson with companion worksheet covers F4 of Unit 7: Business Decision Making. Areas covered include;
Statements of Comprehensive Income
Calculating Gross profit
Calculating profit/loss
Income statements
Using statements to make decisions
This full lesson covers F5 of Unit 7: Business Decision Making. Areas covered include;
Statements of financial position
Non-current assets
Current assets
Current liabilities
Net assets and liabilities
Working capital
Non-current liabilities
Net assets
Capital
Adjustments
Analysis of a SOFP
Tasks to facilitate learning and engage learners
This lesson, with companion worksheets, covers G1 of Unit 7: Business Decision Making. The lesson covers;
Liquidity ratio
Gross profit margin
Net profit margin
Mark-up
Return on capital employed
Fixed asset turnover
Sales revenue per employee
The handouts provided allow learners to practice these calculations and interpret the results.
This full lesson, with companion case studies and handouts, covers G2 of Unit 7: Business Decision Making, including;
SWOT analysis
PESTLE analysis
What If scenarios
The lesson contains several practical tasks to engage learners.
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson, with companion handout, covers G3 of Unit 7: Business Decision Making. The lesson;
Covers what is meant by contingency planning
Provides 5 different case studies where learners have to explain how contingency planning can be used to prevent issues
Provides learners with a task where they must complete three different contingency plans and analyse the importance of having a plan in place for the business.
This full lesson covers A5 of Unit 3: Enterprise and Entrepreneurship in the eSports Industry. Content includes;
Strategic, e.g. current competitors/potential for new competitors, vision and ethos,
corporate takeover.
• Compliance, e.g. regulatory bodies, tournament rules, player registration, health and
safety laws, international rules and laws, censorship, political correctness.
• Financial, e.g. registration and tournament fees, non-payment of prize money,
interest rates, tax, insurance, equipment, salaries.
• Operational, e.g. the breakdown or theft of key equipment, transport, housing or
accommodation, lack of authenticity.
• Using enterprise skills and capabilities, overcoming problems, strategic planning and
thinking, using new technologies and techniques, being responsive to changes within
the industry and futureproofing, e.g. franchising.
• Risks of a lack of enterprise: reduced turnover,
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson covers the following areas of the specification for the BTEC Level 3 in eSports;
Motivation for starting a new esports enterprise:
o autonomy, mastery and purpose: freedom, flexibility, self-improvement, better
working conditions, potential for success
o challenge: personal challenge, fulfilling a vision, to use and enhance existing skills,
enhance personal reputation, fame
o financial motives: financial security, larger income, bonuses and wealth.
• The impact of motivation on enterprise performance, maintaining personal motivation
and motivating team.
• Teamwork: need to belong, creating relationships through membership, need for power,
member attributes, member motivation and participation, team process, coordination,
communication, cohesion, dynamics, collective and cognitive intelligence, sense of
belonging.
• Creativity: stimulating creativity, e.g. imagination, visualisation, crystallising the vision
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson covers A4 of Unit 3: Enterprise and Entrepreneurship in eSports. Content covered;
Knowledge of the industry ecosystem:
o games publishers
o competition
o rights and content
o finance
o brand partnerships
o broadcasting
o streaming
o ranked modes
o tournaments
o coaching
o team resources
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson covers A6 of Unit 3: Enterprise and Entrepreneurship in eSports. The lesson content includes;
Measures of success, e.g.:
o audience figures
o profit
o sales and revenue
o impact of branding, advertising and sponsorship
o influence in the gaming space
o consumer appeal
o engagement of fans
o event attendance.
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This bundle fully covers Learning Aim A of Unit 3: Unit 3: Enterprise and Entrepreneurship in eSports. The bundle includes;
A1 - Esports enterprises and purpose
A2 - Esports entrepreneurial skills and behaviours
A3 - Entrepreneurial motivation, teamwork and creativity skills
A4 - eSports Entrepreneurial Knowledge
A5 - Esports entrepreneurial risks and concerns
A6 - Measures of success for esports enterprises
This full lesson covers B1 of Unit 3: Enterprise and Entrepreneurship in eSports. The lesson includes;
• Sources of enterprise ideas:
o hobbies and interests
o necessity
o competitors
o gaps in the market
o access to a niche market
o changing of industries
o solutions to a problem.
• Different techniques to stimulate creativity, e.g.:
o TGROW (topic, goal, reality, options, will)
o the journalistic six: asking who, why, what, where, when, how
o SWOT (strengths, weaknesses, opportunities, threats) analysis
o mind mapping, visualisation, storytelling, lateral thinking,
encouraging others to offer suggestions and ideas.
• Refining by assessing whether an idea will contribute to, e.g.:
o meeting market needs
o meeting needs of the business environment
o increased turnover
o increased brand awareness
o increased social capital
o meeting business aims and objectives
o meeting customer needs
o filling a gap in the market.
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
This full lesson covers C1 of Unit 3: Enterprise and Entrepreneurship in the eSports Industry. The content of the session includes;
Executive summary, e.g. vision, purpose, summary of proposition, outline of rewards
and key performance indicators (KPIs).
• SMART objectives and budget.
• The product/service.
• Resources, e.g. technological, human, intangible, physical, logistics.
• The analysis of the external enterprise environment, e.g. PESTLE (Political, Economic,
Social, Technological, Legal and Environmental).
• Summary of market research:
o customer base
o competitors
o potential market share.
• The marketing plan:
o routes to market
o promotion.
• The financial plan:
o finance
o funding.
• Risk analysis, including contingency planning.
• Appendices, e.g. personal profile of the owner, decision-making and reporting structures
within the enterprise, advisers, influencers, supporters, market research data.
Images removed for copywrite reasons, you will need to add your own images e.g. business logos.