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Input, process and output
IETEducationIETEducation

Input, process and output

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In this activity students will make a simple infrared circuit to develop their understanding of this technology. Our “Time for a Game” worksheet introduces students to infrared technologies, using the technology behind the Nintendo Wii as a real-life example. Through building and testing an infrared circuit, students will learn to identify which components are inputs and outputs, a critical skill that deepens their understanding of how electronic systems function and enables them to design more complex circuits in the future. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within science and design and technology (DT). This can be effectively taught within systems and control, or electronic products approaches within design and technology, or through science with an emphasis on energy, electricity and forces. Activity: Build and test an infrared circuit Students will work in pairs to construct the circuit outlined in the “Time for a Game” worksheet. After building their circuits, they will test their functionality under different conditions and answer key questions about their design. This hands-on approach will allow students to identify the input and output components of the circuit, understand its performance in various lighting conditions, and consider how these factors would influence the design of a Wii controller. The engineering context By building and testing an infrared circuit, students will gain a practical understanding of the engineering process, from conceptualization to testing. Furthermore, this activity will inspire students to consider a career in engineering, as they experience firsthand the creativity, critical thinking, and problem-solving that this field entails. Suggested learning outcomes Students will develop a working prototype of an electronic circuit, gaining practical experience in the process. They will learn to identify inputs and outputs in a circuit and test its performance under different conditions. Furthermore, they will have the opportunity to apply their findings to hypothetical design situations, promoting critical thinking and problem-solving skills. This activity will teach students the ability to explain how their research findings could affect their design ideas, enhancing their communication skills and technological literacy. Download our activity sheet for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Humans vs. robots
IETEducationIETEducation

Humans vs. robots

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Consider ethical and moral issues around new technology This engaging activity allows students to consider the social, ethical and moral issues associated with the development of new technology. The activity offers strong opportunities for cross-curricular work with PSHE, PSE, PSD. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within science and design and technology (DT). Activity: Consider ethical and moral issues around new technology Students will be divided into groups and given a scenario: the creation of the world’s first entirely autonomous robot surgeon. Some groups, representing the engineers, scientists, and doctors who designed the robot, will argue for the continuation of the project. Other groups, representing patients’ groups and doctors’ unions, will argue against further development due to perceived risks. Using a newspaper article and worksheet as guides, students will formulate robust arguments for their assigned viewpoints. They’ll then pair up and debate the issue, striving to reach a mutually agreed way forward. The engineering context This activity demonstrates how engineers must grapple with not only the technical challenges of designing new technology but also its societal implications. It highlights the importance of considering varying viewpoints and ethical concerns when developing new technologies. Suggested learning outcomes Through this activity, students will gain a deep understanding of what remote surgery entails and the social, ethical, and moral implications of such technological advances. They’ll also learn to appreciate that different groups may have varying perspectives on scientific and technological progress. By engaging in structured debates, students will enhance their analytical skills, learn to articulate their viewpoints persuasively, and develop the ability to negotiate and compromise. Download our activity sheet for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including film clips!), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation
Heating through the ages
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Heating through the ages

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Consider history of energy sources and their pros and cons This lesson plan is designed to provide students with a comprehensive overview of the changing use and types of energy sources over time. It’s an engaging resource that delves into how and why the variety of energy sources used domestically have evolved, offering a broader context for understanding the development of new types of energy sources and the factors propelling these changes. Taking a journey through history, learners will see the evolution of energy sources, from primitive times to the present day. They’ll consider the advantages and disadvantages of different energy types and how technology and societal needs have influenced their adoption. This exploration will provide them with a foundation to understand the importance of new energy sources and the complexities involved in their development. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within science, maths and design and technology (DT). Activity: Considering the history of different types of energy sources and their pros and cons In this activity, students will create a timeline showcasing the development and implementation of a specific energy source. They’ll start by brainstorming different types of energy sources used throughout history, then discuss how these sources are used in homes. Each team will research their allocated energy source, noting key points in its development, what made it popular, and factors that made it less desirable. The engineering context Every new energy source represents a triumph of engineering – a solution to a problem, an improvement on what came before. This activity will show students how engineers have shaped our energy landscape throughout history. By understanding the challenges and triumphs in developing new energy sources, students will gain a deeper appreciation for the field of engineering and may be inspired to become the problem solvers of the future. Suggested learning outcomes By participating in this activity, students will gain the ability to illustrate how mankind’s energy sources have evolved over time. They’ll understand the factors that necessitated and facilitated the change in our energy sources, and why some alternative sources were adopted faster than others. This comprehensive understanding will enable them to appreciate the complexities of developing new energy sources, and the economic and environmental considerations involved. Download our activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation
Design an information system
IETEducationIETEducation

Design an information system

(1)
Design an information display system for disabled people The importance of smart sensors in our daily routines is growing significantly. The Smart Sensor Communications topic focuses on what smart sensors are, how they are being used today and how they can be innovative in the future. This engaging and thought-provoking activity introduces secondary school students to methods of looking at specific problems. To use the research and knowledge gained to find solutions to a problem, and to allow students to explore these solutions, however improbable they may seem. Students should design an information display system for use in their school which can be used by those with disabilities. For an example of a system diagram use the ‘Systems diagram’ handout. Students will communicate their solutions using annotated sketches. They should try and identify the Inputs and Outputs that are necessary. Furnish the students with both information sheets, and explain that any solution should be considered, no matter how crazy or improbable it seems. They will need to produce annotated sketches of a number of solutions – emphasise that these need to be clear so that others can understand. For each solution, a block diagram should be produced showing the Input-Process-Output for the design. How long will this activity take? This activity will take approximately 45 minutes to complete. Tools/resources required Woollen gloves Blindfolds Ear defenders Graphical equipment The engineering context Engineers play a crucial role in the development and implementation of smart sensors in various industries. Smart sensors are sensors that can process and analyse data, allowing them to make decisions without human intervention. Engineers are responsible for designing and integrating these sensors into systems, ensuring that they function correctly and provide accurate and reliable data. They also play a vital role in the development of innovative ways to use smart sensors to improve various processes, including healthcare, manufacturing, transportation, and many others. With the increasing demand for smarter and more efficient systems, engineers will continue to play a critical role in the advancement of smart sensor technology. Suggested learning outcomes By the end of this activity students will be able to identify problems for a specific task, use various methods to research a problem and explore solutions. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Build a simple communications device
IETEducationIETEducation

Build a simple communications device

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Students build a communications device and develop a protocol to communicate with each other This is an engaging and practical activity in which students will work in small teams to investigate the necessity of developing standards and protocols for communication using a basic electrical circuit. Their objective is to build a basic communication device and establish communication between teams. Each team should receive a copy of the ‘Building the Communicator’ handout and proceed to assemble their circuits. This activity is a great way to introduce students to the history and practical use of telecommunication while also engaging their creativity and problem-solving skills. How long will this activity take? This activity will take approximately 45 minutes to complete. Tools/resources required Per team: One non-latching push to make switch Connecting leads One light bulb (3V approx) and holder One 3V power supply (best to use cells so that bulbs do not blow) Supply of crocodile clips The engineering context Telemedicine engineers are professionals who specialise in designing, developing, and implementing technological solutions for remote medical care. They utilise their expertise in engineering, software development, and medical equipment to create systems that enable patients to receive medical care remotely. Telemedicine engineers also work closely with healthcare providers to understand their needs and develop solutions that address their challenges. Telemedicine engineers play a critical role in expanding access to healthcare for patients in remote areas. They contribute to the development of cutting-edge technology that allows medical practitioners to deliver high-quality care to patients from a distance. Suggested learning outcomes By the end of this activity students will be able to build a simple electrical circuit, design a code for easy transmission of messages between two teams and explain why global protocols are required. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Sustainable dancefloors: Fun STEM activity
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Sustainable dancefloors: Fun STEM activity

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Learn about dance floors that generate electricity and consider how output is linked to activity The engineers behind the Watt Nightclub in Rotterdam turn the energy created by clubbers on the dance-floor into power for the lighting. There’s even a giant battery to monitor the energy and encourage the crowd to dance even more. Doing your bit for the environment doesn’t have to be boring! This engaging STEM activity is perfect for KS3 students and gives them the opportunity to develop their understanding of graphs in an engineering context. Students will learn about dance floors that generate electricity and consider how output is linked to activity. There are a number of slides within the presentation that show different graphs and students are invited to develop their own descriptions to explain their shape. Discuss as a class what the amount of electricity is dependent upon (for example, the number of dancers, how energetically they dance). Also discuss how these variables can change, e.g., they can increase steadily, decrease steadily, or vary over time. Some students may raise the issue of the type of music being played. Popular, lively tracks are likely to get everyone on the floor, all dancing energetically, whereas a slower and/or less popular track immediately following will reduce the energy output (as people dance less energetically and/or a number of people go to get a drink, etc.). Suggested learning outcomes By the end of this free resource students will have an understanding of linear functions in practical problems and they will be able to construct linear functions from real-life problems and plot their corresponding graphs. They will also be able to discuss and interpret graphs modelling real-life situations. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Mobile phone technology
IETEducationIETEducation

Mobile phone technology

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The science behind communication technology From founding communications, such as the fire beacon, to being able to communicate with space, there is no denying that developments in communication have advanced at a rapid speed. This topic presents students with communications of the past, present and future, helping them to understand the principles that form the basis for these developments. Activity info, teachers’ notes and curriculum links An engaging activity introducing students to the science behind communication technology, giving them an understanding of some of the vocabulary and concepts used. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Aerodynamics in action
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Aerodynamics in action

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Through this fun and engaging STEM activity, learners will understand how aerodynamic and streamlined shapes are used in our day to day lives and the design, technology, and engineering principles behind them. This is a free resource aimed at secondary school children. Students will have the opportunity to learn about aerodynamic forces and aerodynamic design and how these design principles enhance speed and efficiency in a product. A brilliant engineering activity for kids. Students will start to understand the basic principles of aerodynamics by looking at familiar products that have been designed with ‘speed’ in mind and through identifying features common to these products. Later, they could start to explore the requirements of aerodynamic design through testing simple shapes in a wind tunnel and through water. The activity focuses on students acquiring an understanding of aerodynamics through testing, experimenting, and developing. This activity is designed to be taught through science and design and technology simultaneously, as a cross-curricular project. However, it can also be tackled independently from each subject. What do the images have in common? Why have they been designed in that shape? Could they be split into themed groups? As an extension students could be asked to consider the social/economic and technological benefits (and drawbacks) of each example. This will give some reasoning behind the development of the final design and illustrate how there are many different factors affecting the design. The engineering context Aerodynamics refers to the way air moves around things. Anything that moves through the air reacts to aerodynamics. Aerodynamics acts on aeroplanes, rockets, kites and even cars! Suggested learning outcomes By the end of this activity students will be able to identify areas where aerodynamics is used in real life and they will be able to describe the social/economic and technological effect of the work. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Aerodynamics timeline
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Aerodynamics timeline

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In this lesson, students will learn about the development of aerodynamics through history. It’s an engaging starter activity where students will be introduced to the concepts behind aerodynamic design, including how simple shapes can be tested in a wind tunnel and through water. Learners will explore the basic principles of aerodynamics by looking at familiar products (such as cars) that have been designed for speed. As part of the lesson, students will examine how these products have evolved and how aerodynamic principles have influenced these developments. They’ll be asked to identify common features across different products and understand how these features all contribute to speed. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science or design and technology (DT). Activity: Learning about the history of aerodynamics This activity will ask students to research images of a selection of cars and aeroplanes from the 20th and 21st centuries (without looking at exactly when they were made). Students will then try to arrange these images in chronological order and explain their decision-making process based on the aerodynamics of each vehicle. Download our activity overview for a detailed lesson plan for teaching students about the history of aerodynamics. The engineering context From making the fastest Formula One car, to designing more fuel-efficient aeroplanes, aerodynamics is a fundamental skill for mechanical engineers. By exploring the evolution of cars and airplanes, students will develop an appreciation for how advancements in aerodynamics technology have shaped the look and design of many cars and aeroplanes over the years. Suggested learning outcomes Students will be able to identify trends in the development of aeroplanes and cars. They will gain an understanding of what influenced these developments and be able to explain the role of aerodynamics as part of this. Download our classroom lesson plan and presentation for free. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Analogue and digital
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Analogue and digital

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From founding communications, such as the fire beacon, to being able to communicate with space, there is no denying that developments in communication have advanced at a rapid speed. This topic presents students with communications of the past, present and future, helping them to understand the principles that form the basis for these developments. Activity info, teachers’ notes and curriculum links An engaging activity introducing students to the differences between analogue and digital communication. An analogue signal can be rendered useless by small amounts of interference, whereas a digital signal remains coherent. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Magnetic forces STEM activity
IETEducationIETEducation

Magnetic forces STEM activity

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Creating designs for novel products using magnets In this fun STEM activity students will learn about how magnets can be used to attract or repel each other. They will use their knowledge of how they work to identify and sketch design ideas for two novel products that make use of magnets and magnetism. This resource is a great way for KS2 students to learn all about magnets and could be used as a one-off activity or as part of a wider unit of work focusing on magnets and magnetism. It can also be used in conjunction with other IET Education resources, developed alongside the School of Engineering at Cardiff University. This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within science and design and technology. This resource focuses on identifying and sketching design ideas for innovative products that make use of magnets. This activity could be completed as individuals or in small groups. This activity will take approximately 40-60 minutes to complete. Tools/resources required Bar magnets with N and S poles marked Modelling materials (for extension activity) Pencils, pens and sketching equipment CAD software (for extension activity) Modelling tools and equipment (for extension activity) Magnetic forces Magnets are made from materials such as iron and nickel and they have a north pole and a south pole. When the north pole of a magnet is placed near the south pole of another magnet, they will attract each other. When two poles that are the same are placed near each other, they will repel each other. For example, north to north and south to south. The engineering context Engineers need to know the properties of magnets, which materials are magnetic and which materials are non-magnetic. This knowledge could be used when identifying and creating potential solutions to future engineering problems. For example, when developing green transport solutions. Suggested learning outcomes By the end of this activity students will be able to describe magnets as having two poles, they will understand how magnets attract or repel each other and they will be able to identify and design ideas for products that make use of magnets. Download the free Magnetic forces STEM activity sheet! All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
How to Make a Magnetic Newton’s Cradle
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How to Make a Magnetic Newton’s Cradle

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Making a cradle using magnets that repel each other Newton’s cradle uses swinging spheres to show how the conservation of momentum and the conservation of energy works. The device was named after Sir Isaac Newton and designed by French scientist Edme Mariotte. This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within science and design and technology. This resource focuses on producing a magnetic Newton’s cradle that uses magnets which repel each other instead of the usual metal spheres. This is a great way for students to learn all about magnets and could be used as a one-off activity or as part of a wider unit of work focusing on magnets and magnetism. It can also be used in conjunction with other IET Education resources, developed alongside the School of Engineering at Cardiff University. This activity will take approximately 65-90 minutes. Tools/resources required Circular magnets with holes in the middle (with N and S poles) 150 mm lengths of dowel 75 mm lengths dowel 100 – 120 mm long pieces of string (6 per unit being built) Masking tape Example of a ‘regular’ Newton’s cradle. Scissors Hot glue guns, if appropriate Magnetic forces Magnets are made from materials such as iron and nickel and they have a north pole and a south pole. When the north pole of a magnet is placed near the south pole of another magnet, they will attract each other. When two poles that are the same are placed near each other, they will repel each other. For example, north to north and south to south. The engineering context Engineers need to know the properties of magnets, which materials are magnetic and which materials are non-magnetic. This knowledge could be used when identifying and creating potential solutions to future engineering problems. For example, when developing green transport solutions. Suggested learning outcomes By the end of this activity students will be able to describe magnets as having two poles – north and south, they will understand that magnets either attract or repel each other and they will be able to make and test a ‘magnetic’ Newton’s cradle. Download the free How to make a magnetic Newton’s cradle activity sheet! All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Make a Robinson Anemometer
IETEducationIETEducation

Make a Robinson Anemometer

(1)
Making a device to measure wind speed In this science project, students will construct a Robinson Anemometer using common household materials. Once built, students can use it to measure wind speed either inside with domestic items or outside with the natural environment. This activity can serve as a stand-alone project or as a component of a broader unit on weather or measurement. It is intended for upper Key Stage 2 learners (years 5 and 6). This resource is part of a collection of free STEM resources created to aid in the teaching of the primary national curriculum, especially in the areas of science and design and technology. The purpose of this activity is to aid in teaching key concepts through the construction of a homemade anemometer. Parts and components required: Polystyrene balls, 25 - 40 mm diameter, 1 per anemometer Wood/bamboo skewers, 3 per anemometer Putty (such as Blutack or Whitetak) OR modelling clay (such as clay, Plasticine or Playdough). EITHER 6 paper cups OR 4 paper cups and a plastic water bottle with a sports cap Sticky tape Tools and equipment required: Fans, hair-dryers or other sources of moving air Stop watches Commercial anemometer (for extension activity) The Robinson Anemometer The Robinson Anemometer is a type of cup anemometer, an instrument used for measuring wind speed. It was invented by John Thomas Romney Robinson in 1846 and is named after him. The Robinson Anemometer consists of four hemispherical cups mounted at the end of horizontal arms, which are attached to a vertical shaft. As the cups rotate due to the force of the wind, the speed of the wind can be calculated based on the rate of rotation. The Robinson Anemometer is still widely used today and is considered one of the most accurate and reliable types of anemometers. The engineering context Engineers need to be able to measure the forces that will act on the things they need to design. They need to understand how these measurements are made so that they can be confident that their designs will meet the requirements in practical situations. Suggested learning outcomes By the end of this activity students will have an understanding of what is meant by wind, they will be able to construct a simple mechanical device and they will be able to understand that the linear movement of air can be measured by the rotation of an anemometer. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
How Does the Light from a Torch Change with Distance?
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How Does the Light from a Torch Change with Distance?

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Carry out an experiment to measure how the light from a torch changes with the distance from a lamp In this activity learners will carry out an experiment to measure how the light from a torch changes with the distance from the lamp. They will record their results in a table and plot a graph. Activity: How Does the Light from a Torch Change with Distance? This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within science, design and technology, and maths (in this case, mainly science). This resource focuses on the investigation of how the light from a torch (flashlight) changes with distance. This activity is designed to be carried out in small groups. It is recommended that the teacher carry out the activity in advance of the lesson, to determine whether the distances suggested give sufficient (or excessive) spread of the light image, as this will be determined by the design of the torch used. It is recommended that new batteries are used in the torch, as the light intensity may be affected by the amount of charge remaining in the batteries. This could be used as a one-off activity in science or linked to maths learning about tables and graphs. This activity will take approximately 40-60 minutes to complete. Tools/resources required Graph paper Masking tape Tape measures Torches/flashlights (with new batteries) Pencils (for extension) laser pointer (for extension) cut-out templates of simple shapes (e.g. square, triangle, circle), mounted on craft sticks The engineering context Engineers need to understand how light behaves when designing products for many practical applications. For example, when designing buildings, they may consider the provision of windows and artificial lighting; and when designing cars, they may consider the power and position of both internal and external lights and the placement of mirrors. Suggested learning outcomes By the end of this activity students will be able to carry out a scientific experiment and they will understand that the distribution of light from a torch changes with distance. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Shadow puppet experiment
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Shadow puppet experiment

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This fun STEM resource focuses on making shadow puppets while nurturing an understanding of the relationship between light and shadow. We’ve created this shadow puppet experiment to support the teaching of key topics within design and technology (D&T) and science as part of the primary national curriculum at key stage 2 (KS2). This resource focuses on making shadow puppets and developing supporting knowledge about the relationship between light and shadow. This could be used as a one-off activity in D&T or science or linked with the IET primary activity ‘How does the light from a torch change with distance?’, which involves measuring how the distribution of light varies with distance from the light source. It could also be used in conjunction with learning in literacy – for example, creating puppets to perform a story being studied. Activity: Making shadow puppets Learners will make a shadow puppet using card, craft sticks and sticky tape. This not only makes learning about shadow puppets fun but also fosters creativity and storytelling skills among learners at the KS2 level. Tools/supplies needed: Card (photocopies of handouts, if used) Masking tape Craft sticks Tracing paper (for screen) Large boxes (for extension activity) Scissors Torches The Engineering Context Engineers often have to consider how light behaves when designing products for practical applications. For instance, the positioning of windows and artificial lighting in buildings, or the power and placement of lights and mirrors in vehicles, are all influenced by an understanding of light and shadow. This activity will give learners an insight into these considerations. Suggested learning outcomes Light is a type of electromagnetic radiation. Visible light is the range of the electromagnetic spectrum that can be seen with a human eye. Light’s brightness, or intensity, is typically measured as the power per unit area. Any object that blocks the path of light causes a shadow. This activity therefore offers a blend of scientific learning, practical skills, and creative expression, making it a comprehensive educational experience. Specifically, children will learn that blocking the path of light causes a shadow, and they’ll be able to use scissors to make a graphic product. Download our activity sheet and other teaching resources All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Please do share your highlights with us @IETeducation.
Investigating lamp brightness
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Investigating lamp brightness

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Investigate how different battery voltages affect their brightness is key to understanding how series electrical circuits work. In this fun exercise for KS2, students will construct three separate lamp circuits: one powered by a single AA battery, one powered by two AA batteries and one powered by three AA batteries. Students will learn about current, voltage and how simple series circuits work. Activity: Investigating lamp brightness This resource is part of a collection of free STEM resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within science and design and technology. This resource focuses on the investigation of how different supply voltages affect the brightness of a lamp. This activity could be used as a one-off activity or as part of a wider unit of work focusing on electricity and electrical circuits. It can be completed as individuals or in small groups, dependent on the components available. How long will this activity take? This activity will take approximately 45-75 minutes to complete. Parts and components required: Red and black crocodile clips 1.5 V AA batteries and holders with wires 4.5 V lamps and holders The engineering context Engineers need to be able to understand how basic electrical circuits work. This includes current flow and how supply voltage affects the brightness of lamps in simple series circuits. This knowledge could be used when investigating, designing, or making electrical and electronic circuits in the future. Suggested learning outcomes By the end of this activity students will have an understanding of what is meant by the terms current and voltage, they will have an understanding of why the brightness of a lamp changes with the number and voltage of the batteries that it is connected to, and they will be able to construct simple series circuits using batteries, lamps and crocodile clips. Download the free Investigating lamp brightness activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Magnetic maze STEM challenge
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Magnetic maze STEM challenge

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Making a maze game from a bottle and a magnet Learners will draw a maze layout on a plastic bottle and use a magnet to guide objects, such as a 1p coin, around the maze. This is a fun STEM challenge that will teach students about how magnets attract certain materials and will show them how to apply this knowledge in an engaging and practical way. This resource could be used as a one-off activity or as part of a wider unit of work focussing on magnets and magnetism. It can also be used in conjunction with other IET Education resources, developed alongside the School of Engineering at Cardiff University. Activity: Magnetic maze STEM challenge This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within science and design and technology. This resource focuses on developing understanding of magnetic materials by producing a maze game. This activity could be completed as individuals or in small groups depending on the equipment that is available. As an optional extension students could replace the coin with a ball bearing, a paper clip, a plastic coin and a small piece of wood. Which ones work well and which do not? Students could also draw different maze layouts and use different sized bottles to create a range of puzzle products! Alternatively, students could compete with their friends to see who can complete the maze the fastest by timing themselves with stopwatches. Tools/resources required Pre-made exemplar Magnets 1 pence coins (post 1992) Plastic drinks bottles Paper clips (for extension activity) Ball bearings (for extension activity) Plastic coins (for extension activity) Small pieces of wood (for extension activity) Different coloured marker pens Stopwatches (for extension activity) The engineering context Engineers need to know the properties of magnets, which materials are magnetic and which materials are non-magnetic. This knowledge could be used when identifying and creating potential solutions to future engineering problems. Suggested learning outcomes By the end of this exercise students will have an understanding of what makes a material magnetic, they will be able to give examples of magnetic and non-magnetic materials and they will be able to make a maze game using a bottle and a magnet. Download the activity sheets for free! All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
How do magnets work?
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How do magnets work?

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Investigating everyday products to see if they are magnetic In this activity learners will predict whether they think different products are magnetic based on the material that each product is made from. They will then test their theory by using magnets, to see whether or not each product is attracted to a magnet. This resource is a great way for KS2 students to learn all about magnets and could be used as a one-off activity or as part of a wider unit of work focusing on magnets and magnetism. It can also be used in conjunction with the IET Education ‘Magnet Madness’ resource, developed alongside the School of Engineering at Cardiff University. This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within science and design and technology. This resource focuses on identifying whether everyday products are made from magnetic materials. This activity could be completed as individuals, in pairs or in small groups. Learners could be given all the products at once to test, or the teacher may wish to lead through one product at a time, recapping the key tasks and questions for them to consider as they go through. Discussion topics and key questions for learners can be found on the presentation below and detailed instructions on how to complete the activity can be found on the activity sheet. This activity will take approximately 40-60 minutes to complete. Tools/resources required Magnets Plastic drinks cups 2 pence coins Steel door keys Aluminium drinks cans Steel paper clips Wooden toy cars The engineering context Engineers need to know the properties of magnets, which materials are magnetic and which materials are non-magnetic. This knowledge could be used when identifying and creating potential solutions to future engineering problems. Suggested learning outcomes By the end of this exercise students will know which materials are magnetic and which are not, they will be able to give examples of magnetic and non-magnetic materials and they will be able to test products to see whether they are made from magnetic materials. Download the free How do magnets work? activity sheet! All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Measure time with a water clock
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Measure time with a water clock

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Make a water clock to measures time In this fun activity for kids, students will learn how water can measure time using principles from ancient Greece. They will then create a Greek water clock that can be used to measure a set period. This activity will test students’ maths abilities and teach them historical facts about ancient Greece. Resources are provided for teachers. And please do share your classroom learning highlights with us @IETeducation
Make a water mill that generates electricity
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Make a water mill that generates electricity

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Create a water mill to produce electricity and power an LED In this exciting activity for primary students, kids will understand what is meant by, and the need for, renewable energy. They will make and test a water mill that produces enough electricity to light an LED and learn how water wheels work. This engineering activity will show students how electricity can be generated using the power of moving water and teach students facts about how the ancient Greeks have affected modern life. Resources for teachers are provided. And please do share your classroom learning highlights with us @IETeducation