As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
Siemens portfolio of STEM quizzes was created as part of the Siemens home learning portfolio of resources. Aimed at ages 7+ these quizzes will challenge aspiring scientists and their parents alike – perfect for the family to do together!
Learning Objectives:
To promote interest in the broad range of topics covered in STEM.
To develop students ability to research topics that spark their interest.
Find more curriculum linked activities on www.siemens.co.uk/education.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Here Comes the Sun’. This activity is designed to give students an insight into the subject of energy generation, specifically photovoltaics and their aim of providing sustainable energy.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Water, Water, Everywhere’. This activity is designed to give students an insight into the subject of the essential nature of water and the problems that can arise for areas with limited access. Students will be tasked to design innovative solutions to filter water for drinking use and prevent crises from developing.
Lean Machines Interactive Game was designed by Siemens in collaboration with Mini to give students an insight into the world of assembly lines and production. The supporting teachers notes and activities for this Interactive Game are designed to complement the KS4 Technology National Curriculum, introducing students to ‘Lean’ and ‘Just in time’ production principles.
Learning Objectives:
Explore the characteristics of a production system and how to make it more efficient.
Understand the principles of ‘Lean’ and ‘Just in Time’ production principles.
Apply their understanding to a context.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
These resources contain a Scheme of Work and a supporting ppt lesson plan for the KS3 activity ‘The Monte Rosa Mountain Hut’. This activity is designed to give students an insight into the subject of unique and sustainable building designs and efforts taken to reduce energy loss. Students will learn how domestic houses can conserve energy and how heat moves throughout their homes.
These resources contain a student activity and a supporting ppt lesson plan for the KS4 activity ‘Underwater Energy’. This activity is designed to give students an insight into the world of renewable power with the focus on tidal energy. Students will be tasked to creatively respond to briefs and produce specifications for products and associated services. Whilst doing this, students must also acknowledge the moral, cultural and economic issues that come with design and technology.
Part of the Siemens portfolio of STEM quizzes the ‘Sustainability’ quiz was created as part of the Siemens home learning portfolio of resources and aligns to the KS2 Geography topic Sustainability.
Aimed at ages 7+ these quizzes will challenge aspiring scientists and their parents alike – perfect for the family to do together!
Find more curriculum linked activities on www.siemens.co.uk/education.
Siemens portfolio of STEM quizzes was created as part of the Siemens home learning portfolio of resources. Aimed at ages 7+ these quizzes will challenge aspiring scientists and their parents alike – perfect for the family to do together!
This quiz aims to cover the computing topics outlined in the national curriculum.
Learning Objectives:
To promote interest in computing as a future career.
To develop students ability to research topics that spark their interest.
Find more curriculum linked activities on www.siemens.co.uk/education.
Designing the Future is a package of teaching resources designed to contextualise learning of computer-aided design (CAD) within current engineering practice. Using the Designing the Future Interactive and Siemens NX Student Edition students will find out how digital technologies are changing the way that products are manufactured and use some of those technologies themselves. The supporting teachers notes and student worksheets are designed to complement teaching of the KS3 Design & Technology programme of study and consists of three episodes of learning.
Learning Objectives:
To understand the product lifecycle of an everyday product.
To describe the common features of a CAD model.
To create basic model using Siemens NX Software.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
Siemens and The Wildlife Trusts aim to help students learn more about their environment and the affects that human actions can have. By sharing the expertise of our partner charity and using Siemens’ technological know-how on sustainability and other topics, the resource will help students see that the issues are interconnected and demonstrate how possible solutions benefit both humanity and nature.
This resource explores how systems are developed to generate solutions to problems. Drawing in ideas about waves, light and X-rays students must apply their wider knowledge with logic to analyse outcomes from a process.
The activity creates context and stimulates discussion with an example of airport baggage handling where such systems are in place.
These resources contain a student activity, a student support sheet and a supporting ppt lesson plan for the KS2 activity ‘Clean Silent Trains&’. This topic focuses on the concept of rail travel, challenging pupils to use mathematical and problem solving skills to create solutions for modern day rail challenges.
These resources contain student activities and a student support sheet for the KS2 activity ‘Words Along Wires’. This topic focuses on distance communications to get pupils thinking about how scientific ideas are used to develop solutions to challenges. Pupils will explore different methods of communication and compare them to identify strengths.
This worksheet pack aimed at KS3 students, contains information and activities about bacteria, viruses and how smart building technology can stop them spreading.
There is also an interactive game which acompanies this resource https://smartbuildingsgame.co.uk/
And supporting Teacher’s notes are also included.
The Siemens Driverless Car classroom resources aim to supplement robotics education in computing, and design & technology lessons at KS3. By contextualising robotics as part of the future drive towards autonomous vehicles, this resource consists of a teacher’s guide, with notes to deliver lessons with or without your own robot vehicles, and three classroom activities used in conjunction with micro:bit programming.
Also available for download is a large-sized printable Auto City Map for the robo buggies to use. These activities can be used as a standalone activity or with the Siemens Self-Driving Challenge Interactive Game.
https://selfdrivingchallengegame.co.uk/
In this lesson, pupils will:
Understand the future of robotics in the context of autonomous vehicles, learning how and why they work
Take part in coding activities to gain further experience in computing
‘MRI Experience’ was developed by Siemens Education to help reduce the fear of having an MRI scan as one in seven people have cancelled a hospital appointment because they are too scared to go!
Learning Objectives
To develop an understanding of the purpose of medical imaging.
To develop a positive disposition towards MRI imaging.
Find more curriculum linked resources at www.siemens.co.uk/education.
Worksheet and information pack for KS3 Geography focused on cities and air pollution. Includes worksheets and activities on **Weather and Climate; Population; Urban Environments and Pollution; and Sustainable Growth and Technology. **
Also includes Teacher’s Notes.
Energy Farm Interactive Game aims to introduce students to the challenges and opportunities of effectively managing a small-scale power system. Designed to complement the KS3 science curriculum, students are required to implement an energy system that meets the demand whilst minimising the cost and environmental impact.
Learning Objectives:
Different technologies can be used to provide energy for people and their work.
These different technologies have different pros and cons.
To set up a system to supply enough energy to meet demand whilst keeping costs down and minimising negative impact on the environment.
Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
This worksheet is full of mini activities for students to complete while they learn about how hybrid technology is benefiting people and the environment. There’s even the chance to put together a hybrid bus of your own!
Introduce this activity by watching this video on how hybrid bus technology is used everyday!
[The Human Body]https://thehumanbodygame.co.uk/
Interactive Game is Siemens Education’s most popular online resource. The supporting teachers notes and activities for this Interactive Game are designed to complement the KS2 Science National Curriculum. Use this interactive game to help students discover more about the skeleton-muscular system, the digestive system and the circulatory system.
Learning Objectives:
To understand the functions of the skeleton.
To be able to explain various features of the skeleton.
To relate images of bones, muscles and joints to diagrams and the body.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.