Thanks to the wonderful teachers from around the world who have chosen my resources. I care passionately about quality and value and want you to fill your teaching ‘shelf’ with confidence, saving precious time. Hopefully they won’t be staying on the shelf for long as you’ll use them again and again! I’m a Primary Teacher and published writer with an English degree and French A-level. My resources are mostly Primary but some suit Secondary classes too. I hope your students enjoy using them.
Thanks to the wonderful teachers from around the world who have chosen my resources. I care passionately about quality and value and want you to fill your teaching ‘shelf’ with confidence, saving precious time. Hopefully they won’t be staying on the shelf for long as you’ll use them again and again! I’m a Primary Teacher and published writer with an English degree and French A-level. My resources are mostly Primary but some suit Secondary classes too. I hope your students enjoy using them.
Fun Key Stage 1 Maths add and subtract cards, ideal for independent work in Year 1 and Year 2 (Y1 / Y2). This free sample includes 16 printable write and wipe trail cards for early finishers, lesson starters, warm ups and revision, which will also suit some Year 3 (Y3) and older KS2 students requiring consolidation, including those with ASN / SEN.
Regular practice using these resources will help to build speed and accuracy and they are an engaging change from standard worksheets.
Laminate them for children to complete with dry-wipe pens or use in dry-erase sleeves if you wish to save on laminating.
Alternatively, leave them uncovered and use as worksheets with a difference.
These are great to have to hand throughout the year to use as last-minute meaningful ‘fillers’.
They can even be turned into a competitive game if required, with pupils racing each other to complete.
4 cards have been taken from each of the following 4 full packs:
Adding and subtracting within 20
Adding and subtracting within 50
Adding and subtracting 9, 10 and 11
Adding and subtracting multiples of 10
The full packs from which these cards have been taken each contain 36 cards and answer versions of all cards. All four full sets (144 cards) are available in a great value bundle here:
Addition and Subtraction KS1 Maths Card BUNDLE
Or, if you would like just the first two packs, a smaller bundle is also available:
Addition and Subtractions within 20 and 50 KS1 Cards.
Starting at the top illustration and working their way around the card in a spiral, children write the answer to each calculation in the box, creating a running total as they go. The final answer is printed at the end of the trail, beside the illustration in the middle of the card, so they can see if they have correctly completed it. If not, children can check their work to see where they have gone wrong.
Thank you for your interest in my resources. I hope they work well in your classroom.
You might also like: Basic Addition and Subtraction Fluency Puzzles Worksheets
Or for Literacy: KS1 Jumbled Sentences pack.
Please visit FullShelf Resources
KS2 Analogue to Digital Time puzzle worksheet (converting analogue time to 12 hour digital time) and answer key. This is a free sample from my fun, printable Hidden Word / Spot the Mistake Time puzzles pack. The full pack of 9 puzzles for various time concepts at Upper KS2 (Year 5 / Year 6) and Early KS3 revision is available here – ** Time Puzzle Worksheets**
The full pack also contains puzzles for telling the time to five minutes and nearest minute (analogue), converting between 12 and 24 hour time, converting between units of time (seconds, hours, minutes) and 12 hour time durations / time intervals.
An engaging alternative to standard worksheets, these no-prep puzzles make ideal warm ups, fast finisher activities or homework. They can be completed individually or in pairs / groups. They are similar to codebreaker puzzles, with a maths-related word to be revealed after the Time work has been completed. Each puzzle contains a grid. Pupils circle any boxes containing errors, then put together the letters from these boxes to reveal the hidden word.
Students often forget or avoid checking their own work for errors so it’s great to get them carefully checking in these puzzles. Spotting common errors may help them remember to check their own work and help them avoid common errors themselves.
A Mega Bundle of 12 of my hidden word puzzle packs for many maths and numeracy concepts (over 70 puzzle worksheets) is available for a huge saving, while the same puzzle packs are also available in some smaller bundles:
Maths Hidden Word Puzzles MEGA BUNDLE
Maths Hidden Word Puzzles BUNDLE 1
Maths Hidden Word Puzzles BUNDLE 2
Maths Hidden Word Puzzles BUNDLE 3
For engaging, time-saving printables and presentations to plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
3 differentiated 30-card loop games / follow me cards / I have…who has? cards to practise doubling and halving 2- (and some 3-digit) numbers. Use for Key Stage 2 (KS2) maths lessons, especially Year 4, 5 and 6 (Y4 / Y5 / Y6). Great for starters, early finishers activities, revision tasks etc. Could be used by groups, perhaps racing against each other, or as a dominoes game by individuals or pairs. The lower ability version focuses on smaller two-digit numbers and multiples of 10, the middle ability version extends to larger two-digit numbers and the higher ability version includes some 3-digit numbers. Questions include ‘Double’, ‘Halve’, ‘x2’, ‘÷2’, with the higher ability version also including “50% of”. The higher ability version also includes halving some odd numbers to make a decimal number. PDF format. In Scotland, use for Second Level Maths, especially Primary 5, 6 and 7.
The text on each set is a different colour to help you keep them separate. If printing in black and white each set could be printed on different coloured card or paper before being laminated.
I also have a pack of differentiated Four in a Row boards for finding half / double of two digits, available with this resource in a Double and Halving Games Bundle
Some of my other popular KS2 Maths / Numeracy games and activities:
Mental Maths Bundle Year 5 Year 6
Multiplication / Division Bundle
Angles / Symmetry Activities Bundle
Thanks for considering my resources. For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
KS2 well-differentiated Four-in-a-Row Game Boards and cards for consolidation of decimal place value understanding and ordering decimal numbers (1, 2 and 3 decimal places). Ideal for starters, warm ups, early finishers activities etc. Originally designed for Key Stage 2 Y5 and Y6 - or Second Level, Primary 6 and 7 in Scotland. PDF format. Full instructions included. Please check the previews to see if it is suitable.
SAVE by purchasing this as part of a BUNDLE:
Place Value Activities BUNDLE
KS2 Maths Games BUNDLE
Decimals Activities BUNDLE
DECIMAL NUMBERS FOUR IN A ROW:
• Two sets of 54 decimal number cards featuring numbers from 0.001 to 2.01 (1 set includes numbers up to 2 decimal places, the other up to 3 decimal places)
• Two A3 Four in a Row boards. The 1 star version was originally designed to go with the cards to 2 decimal places, while the more challenging 2 star version was designed for the cards to 3 decimal places. However, both sets of cards would work with either board. It works especially well in A3, however, you could scale down the board to A4 and use the smaller card set supplied.
You could have pairs take on other pairs. Each team of two starts with a set of cards (print each set on different coloured card if you don’t have coloured printing that would allow you to print the different coloured cards supplied, then laminate to use again and again). It works well if each team shuffles their cards, puts them in a pile and takes one from the top at a time, which they then put down on the board if there’s a suitable empty box. They aim to get four of their cards in a row. Each box has a stipulation about the numbers that can be placed on it (no tenths, < 1.5, > 0.31, < 0.56, five hundredths etc). To save printing you could split a set between 2 or 3 boards as a single team won’t require all 54 cards.
The cards can also be used separately from the game boards for ordering activities.
Other popular KS2 Maths / Numeracy resources:
Mental Maths Bundle
Multiplication / Division Bundle
Angles / Symmetry Bundle
Please explore more: FullShelf Resources
Fun mixed times table facts practice with 5 fun maths maze puzzle activities, ideal for Key Stage 2 (KS2). You could use them as early finisher challenges, warms ups, or homework tasks. No prep printable puzzles in PDF or make them digital with Easel. Includes answer keys.
CONTENTS:
3 more challenging mazes for mixed times tables practice (up to 12 times table)
2 less challenging mazes for mixed times tables practice (up to 10 times table)
Full answer keys
Please see the previews to check these will suit your students.
No prep required: Just print! Students use the answers to make a path through the maze. The correct pathway does not pass through all boxes.
Use again: You might want to laminate to use again and again, with students using a dry-wipe marker instead of a pencil or highlighter etc. They can easily erase if they go wrong.
Differentiation: There are mazes at two levels of challenge to suit different ages and abilities. Mazes work well for individuals, pairs or small groups. You might want to enlarge mazes for use by larger groups. The less challenging mazes go up to the 10 times table, while the more challenging mazes go up to the 12 times table. The less challenging mazes also have fewer paths.
Answer keys: You could print an answer key so you can quickly find students who have gone wrong and nudge them back on course! The mazes also promote self-correction as students retrace their steps to see where they have strayed from the correct path! You could display the answer key on the whiteboard at the end for self-checking.
YOU MIGHT ALSO LIKE…
Maths Puzzles Worksheets BIG BUNDLE
Multiplication and Division Activities BIG BUNDLE
Explore more at FullShelf Resources
Fun times tables revision activities! Speed up students’ mental recall with these easy-to-prepare, printable, well-differentiated times tables facts board games. Use as starter activities / warm ups in Key Stage 2 (especially Year 4, 5 and 6 - Y4 / Y5 / Y6) Maths lessons, or early finisher activities, morning starters, or as part of a multiplication unit. There are 24 pages of boards (multiple versions of the same boards for differentiation and eco-printing), together with full instructions for the teacher. Simply choose the pages you want to print and laminate for children to play using dry-wipe / whiteboard pens. In Scotland, use for Second Level Maths, Primary 5, 6 and 7.
CONTENTS:
Boards 1-4 feature 2 to 9 times tables calculations
Boards 5-8 are versions of the first four boards with some 11 and 12 times table calculations added
All boards come in colour and black and white versions
**Further differentiation: **All 2-9 times table versions come in a differentiated format too, with sidebars added, featuring all answers listed in numerical order. This works really well with lower ability or younger pupils who require a little more support. They can score through the number they have used each time.
The boards were originally designed to be printed in A3 size so you may need to quickly adjust your printer settings to print in A4, which works fine too.
INSTRUCTIONS: Two children (or two pairs of children) take it in turns to write an answer over a times table question on the board. Ideally they use a different colour whiteboard pen, however if this is not possible they could add an initial or symbol each time too. First to get 4 in a row - vertically, horizontally or diagonally - is the winner. The times tables questions are designed to print in faintish grey (on the black and white versions) or white (on the colour versions) so as not to get in the way of the children’s answers. It works especially well if pupils roll a dice to determine which column they should answer a question from. The columns are numbered 1-6. If the column is already completed, they could either miss a go or roll again.
THIS RESOURCE IS AVAILABLE IN SOME GREAT VALUE BUNDLES - PLEASE EXPLORE BELOW.
You might be interested in some of my other KS2 Maths games:
Angles Race Game
Line Symmetry Board Game and Cards
Area and Perimeter Game Bundle
Thanks for considering my resources. For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths / Numeracy and French lessons, please visit FullShelf Resources
Money Games (Calculating Change from Twenty Pounds) for KS2, Year 4, Year 5 and Year 6, depending on ability: differentiated, illustrated four-in-a-row boards, each featuring 36 prices in UK currency (sterling) for finding change for £20, plus a 20-card loop card / dominoes set.
A fun, strategic activity for consolidating this key money / financial / shopping skill. Ideal for maths lessons or Money Week skills practice.
2 PDF files. Includes:
2 standard game boards (featuring different items and prices from each other)
2 lower ability boards (as above but less challenging calculations)
Answer grids for at-a-glance checking by pupils or teacher
Laminate and use again and again. Children work as pairs against pairs or one against one to get 4 correct answers in a row - horizontally, vertically or diagonally. It works especially well if they roll a dice to find which column they must pick a calculation from (columns numbered 1-6). If there are no questions left in a column, skip a go or roll again. Imagining that they pay for each item with £20, pupils use a different coloured whiteboard pen to record on the board the change due for each of their transactions or add an initial or symbol if both teams are using the same colour. I recommend printing in A3 but A4 is okay too. The LA versions have a star next to the title. Print on different coloured card or paper if required.
LOOP GAME / FOLLOW ME CARDS / DOMINOES
A 20-card set that can start with any card. A child reads the 'I spend' part first as they make their 'purchase' with others working out if they have the relevant 'I give you'. Use as a game for groups or as a whole class starter or plenary (in pairs if necessary). LA pupils could be given less challenging cards so they can still experience success.
I have packs for calculating change from £1, £5 and £10, available with this pack in a bundle: Change Games Bundle
Some of my other popular KS2 Maths resources:
Mental Maths Bundle
Multiplication / Division Bundle
Angles / Symmetry Activities Bundle
Thanks for considering my resources.
FullShelf Resources
Money Games (Change for One Pound): differentiated, illustrated four-in-a-row game boards, each featuring 36 prices in UK currency (sterling) for calculating change from a pound, plus a 20-card loop card / dominoes set. Printable games for starters, early finishers activities, revision etc.
FOUR IN A ROW
A fun, strategic activity for consolidating this key money / financial / shopping skill. Ideal for maths lessons or Money Week skills practice. Originally designed for Key Stage 1 (KS1) Year 2 (Y2) and Lower KS2 Year 3 or 4 (Y3 / Y4), or for older students requiring consolidation. In Scotland, use for First Level Maths, Primary 3 or 4 or early Second Level.
Includes:
2 PDF files
2 standard boards (featuring different items and prices from each other)
2 lower ability boards (same as above but less challenging calculations)
Answer grids for at-a-glance checking by pupils or teacher
Teacher notes
Laminate and use again and again. Children work as pairs against pairs or one against one to get 4 correct answers in a row - horizontally, vertically or diagonally. It works especially well if they roll a dice to find which column they must pick a calculation from (columns numbered 1-6). If there are no questions left in a column, skip a go or roll again. Imagining that they pay for each item with £1, pupils use a different coloured whiteboard pen to record on the board the change due for each of their transactions or add an initial or symbol if both teams are using the same colour. I recommend printing in A3 but A4 is okay too. The LA versions have a star next to the title. Print on different coloured card or paper if required.
LOOP GAME / FOLLOW ME CARDS / DOMINOES
A 20-card set that can start with any card. A child reads the ‘I spend’ part first as they make their ‘purchase’ with others working out if they have the relevant ‘I give you’. Use for groups or as a whole class starter or plenary (in pairs if necessary). LA pupils could be given less challenging cards so they can still experience success.
I hope these money games save you time. I have packs for calculating change from £5, £10 and £20, available with this pack in a bundle: Change Games Bundle
Other popular KS2 Maths resources:
Mental Maths Bundle
Multiplication / Division Bundle
Angles / Symmetry Bundle
For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths / Numeracy and French lessons, visit FullShelf Resources
Doubling and Halving 2 and 3 digit numbers printable game boards. These 10 printable Four in a Row games are ideal for Key Stage 2 (KS2), especially Year 4, 5 and 6 (Y4 / Y5 / Y6). Use as Maths starters / warm ups, early finishers activities etc. All boards (and answer grids) are included in color and black and white. The range of challenge across these games means they suit a range of grades or would be ideal for differentiation within the same class. In Scotland, it suits Second Level Maths, especially Primary 5, 6 and 7.
Includes:
A One Star game for both doubling and halving for younger or lower ability pupils - sidebars are included, featuring all answers, which children can strike through when used. However, I have also included these without the answer sidebars in case your students don’t need this added support. These games focus on lower 2-digit numbers and multiples of 10.
2 medium challenge doubling and halving boards (Two Stars), including some larger – and trickier – two and three digit numbers.
2 higher challenge doubling and halving boards (Three Stars). These feature mostly larger three digit numbers (and the halving of some four digit numbers).
Laminate and use again and again. Two players per board (or 4 if working in a pair). Printing in A3 is best for a larger group but A4 works too. Opponents take it in turns to double (or find half of – depending on which game they’re playing) a number on the board. Using a different coloured dry-wipe marker from each other, they mark the answer in the appropriate box. It works particularly well if they roll a dice to determine which column they must answer a question in (columns are numbered 1-6). If the column they’ve rolled has all been completed, they could either roll again or miss a go. If different coloured markers are not available, children could put their initial or a symbol next to their answer. First to correctly answer a line of 4 in a row – vertically, horizontally, diagonally – wins. Answer grids can be printed for students to self-check if required or they could use a calculator at the end to check if they are correct.
You might want to explore my Doubling and Halving Games Bundle
Other popular KS2 Maths resources:
Mental Maths Bundle Year 5 Year 6
Multiplication / Division Bundle
For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, please visit FullShelf Resources
Calculating Change from Five Pounds Money Games: differentiated, illustrated four-in-a-row boards, each featuring 36 prices in UK currency (sterling) for calculating change from £5, plus a 20-card loop card / dominoes set. Printable games for starters, early finishers activities, revision etc.
FOUR IN A ROW
A fun, strategic activity for consolidating this key money / financial / shopping skill. Ideal for maths lessons or Money Week skills practice. Originally designed for Key Stage 2 (KS2) Year 3, Year 4, Year 5 and Year 6 (Y3 / Y4 / Y5 / Y6) but might suit others. In Scotland, it’s for Primary 4, 5, 6 and 7.
Includes:
2 PDF files
2 standard game boards (featuring different items and prices from each other)
2 lower ability boards (same as above but less challenging calculations)
Answer grids for at-a-glance checking by students or teacher
Teacher notes
Laminate and use again and again. Children work as pairs against pairs or one against one to get 4 correct answers in a row - horizontally, vertically or diagonally. It works especially well if they roll a dice to find which column they must pick a calculation from (columns numbered 1-6). If there are no questions left in a column, skip a go or roll again. Imagining that they pay for each item with £5, pupils use a different coloured whiteboard pen to record on the board the change due for each of their transactions or add an initial or symbol if both teams are using the same colour. I recommend printing in A3 but A4 is okay too. The LA versions have a star next to the title. Print on different coloured card or paper if required.
LOOP GAME / FOLLOW ME CARDS / DOMINOES
A 20-card set that can start with any card. A child reads the ‘I spend’ part first as they make their ‘purchase’ with others working out if they have the relevant ‘I give you’. Use as a game for groups or as a whole class starter or plenary (in pairs if necessary). LA pupils could be given less challenging cards so they can still experience success.
I have packs for calculating change from £1, £10 and £20, available with this pack in a bundle: Change Games Bundle
Other popular KS2 Maths resources:
Mental Maths Bundle
Multiplication / Division Bundle
Angles / Symmetry Activities Bundle
Thank you. For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
Money Games (Calculating Change from Ten Pounds): differentiated, illustrated four-in-a-row boards, each featuring 36 prices in UK currency (sterling) for finding change from £10, plus a 20-card loop card / dominoes set. Printable fun for starters, early finishers activities, revision etc.
FOUR IN A ROW
A fun, strategic activity for consolidating this key money / financial / shopping skill. Ideal for maths lessons or Money Week skills practice. Originally designed for Key Stage 2 (KS2), Year 3, Year 4, Year 5 and Year 6 (Y3 / Y4 / Y5 and Y6), depending on ability. In Scotland, it’s for Primary 4, 5, 6 and 7.
Includes:
2 PDF files
2 standard game boards (featuring different items and prices from each other)
2 lower ability boards (same as above but less challenging calculations)
Answer grids for at-a-glance checking by pupils or teacher
Teacher notes
Laminate and use again and again. Children work as pairs against pairs or one against one to get 4 correct answers in a row - horizontally, vertically or diagonally. It works especially well if they roll a dice to find which column they must pick a calculation from (columns numbered 1-6). If there are no questions left in a column, skip a go or roll again. Imagining that they pay for each item with £10, pupils use a different coloured whiteboard pen to record on the board the change due for each of their transactions or add an initial or symbol if both teams are using the same colour. I recommend printing in A3 but A4 is okay too. The LA versions have a star next to the title. Print on different coloured card or paper if required.
LOOP GAME / FOLLOW ME CARDS / DOMINOES
A 20-card set that can start with any card. A child reads the ‘I spend’ part first as they make their ‘purchase’ with others working out if they have the relevant ‘I give you’. Use as a game for groups or as a whole class starter or plenary (in pairs if necessary). LA pupils could be given less challenging cards so they can still experience success.
I have packs for calculating change from £1, £5 and £20, available with this pack in a bundle: Change Games Bundle
Other popular KS2 Maths resources:
Mental Maths Bundle
Multiplication / Division Bundle
Angles / Symmetry Activities Bundle
Thank you. For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
KS2 / KS3 French Numbers to 100 (Les Nombres) printable speaking games: 5 loop games - a differentiated set of three 30-card loop games/follow me/domino cards for French mental maths and two 30-card sets for simple French number matching.
My FSL / MFL French basics resources and units suit students beginning French, near beginners (and intermediate learners for revision) in:
Upper Primary (Key Stage 2 KS2) - Year 4, 5, 6 (Y4 Y5 Y6)
Secondary (Key Stage 3 KS3) - especially Year 7 and 8 (Y7 / Y8)
Equivalents such as Grades 4, 5, 6, 7 and 8 Core French in Canada
May suit others, depending on experience
PDF format.
FRENCH MENTAL MATHS SETS:
Combine mental maths agility with French number learning in this fun activity. The three sets cater for different ages, abilities and experiences of French. Giving children the chance to use French numbers (Les Nombres / Les Numeros ) in calculations can build understanding, recall and confidence in using them.
Includes:
one 30-card set focusing on numbers to 40
one 30-card set focusing on numbers to 60
one 30 card set focusing on numbers to 100
There is no particular starting card as each loop is continuous but all sets do have ‘un’ (one) in them and you might want to start them here. Each set has a different coloured border but if not printing in colour you might want to print on different coloured card or paper so as not to mix them up when using more than one set.
SIMPLE NUMBER MATCHING SETS:
Again, you can start at any point in the loops. There’s one 30-card set for 0-40 and another for 0-100.
Whether in whole class activities or group work, I hope your pupils enjoy using these. If you can spare a moment I would be grateful for a review. Many thanks. You can buy this resource as part of a bundle with my other French number resources, which you can investigate below.
This resource uses the following words for the four operations:
plus - add
moins - minus
fois - times
divisé par - divided by
You can explore some of my other French basics resources by clicking on these bundles:
Huge French Basics Bundle
French Basics Presentations Bundle
French Basics Worksheets and Puzzles Bundle
For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
Decimal Numbers to 1 Decimal Place Numeracy treasure hunt / scavenger hunt activity: an active printable mental maths team game, with differentiation, ideal as a whole class starter or plenary at KS2 (originally designed for Year 5 and 6), especially when focusing on addition and subtraction of decimals or place value to tenths / one decimal place. It can be played multiple times in a lesson or across several lessons as groups can use different card sets each time. Teams complete a treasure hunt-type chain of decimals calculations, followed by a ‘Find the Target Number’ mental maths challenge, using a mixture of the four operations. There are 54 double-sided cards, forming sets of 6 cards for 9 teams. A key feature is the chance to involve lower ability pupils in a fun whole class activity to give them a boost of confidence without it being obvious their calculations are less challenging (3 of the sets are at an easier level). Full instructions included, along with solutions.
**SAVE as part of a BUNDLE:
Decimals Numbers Activities
KS2 Maths Treasure Hunts
Pupils collaborate on a treasure hunt type maths trail and when they’ve collected all 5 answers, they are given a target, which they must make using 3 given numbers. You can print and laminate the cards in batches of 3 sets, so if you don’t require them all, you needn’t print them. The cards should be printed double-sided (they’ve been laid out to facilitate this). I print by selecting the ‘2-Sided Short Edge (Top)’ option. However, if you can only print one-sided, print all the even-numbered pages, replace the paper, and print the odd-numbered pages on the back.
Give each team their ‘Start’ card. Spread out all other cards, answer side up. You may wish to remove cards from any set not being used, although this is not necessary. On your signal, teams turn over their Start card and complete the calculation. Each team sends one person to collect the correct answer card, on the other side of which will be their next question and a letter to confirm which team it belongs to. Ensure teams immediately replace any cards not marked with their letter. The process continues until the team have answered all five calculations. On the other side of the final answer card will be a target number, which teams must make, using the numbers printed in boxes in the bottom right corner of 3 of their cards. Use all 3 numbers and only once each, using any of the 4 operations. The first to make their target number wins! A possible answer for each is printed on the solution cards.
Please explore more: FullShelf Resources
KS2 Finding Fractions of Quantities / Amounts Numeracy scavenger hunt or relay activity: an active printable mental maths team game, with differentiation, ideal as a whole class starter or plenary at Year 5 / Year 6 and early KS3, especially when focusing on fractions of a quantity / amount. It can be played multiple times in a lesson or across several lessons as groups can use different card sets each time. Teams complete a treasure hunt-type chain of fractions calculations, followed by a ‘Find the Target Number’ mental maths challenge, using a mixture of the four operations. There are 54 double-sided cards, forming sets of 6 cards for 9 teams. A key feature is the chance to involve lower ability students in a fun whole class activity to give them a boost of confidence without it being obvious their calculations are less challenging (3 of the sets are at an easier level). Full instructions included, along with solutions.
SAVE by purchasing this resource as part of a BUNDLE:
Fractions of Amounts / Quantities BUNDLE
Fractions Activities BUNDLE
KS2 Maths Treasure Hunt BUNDLE
Students collaborate on a treasure hunt type maths trail and when they’ve collected all 5 answers, they are given a target, which they must make using 3 given numbers. You can print and laminate the cards in batches of 3 sets, so if you don’t require them all, you needn’t print them. The cards should be printed double-sided (they’ve been laid out to facilitate this). I print by selecting the ‘2-Sided Short Edge (Top)’ option. However, if you can only print one-sided, print all the even-numbered pages, replace the paper, and print the odd-numbered pages on the back.
Give each team their ‘Start’ card. Spread out all other cards, answer side up. Each team sends one person to collect the correct answer card, on the other side of which will be their next question and a letter to confirm which team it belongs to. On the other side of the final answer card will be a target number, which teams must make, using the numbers printed in boxes in the bottom right corner of 3 of their cards. Use all 3 numbers and only once each, using any of the 4 operations. The first to make their target number wins! One possible answer for each of the target challenges is printed on the solution cards.
Please visit my store for many fun, time-saving maths activities: FullShelf Resources
This active, printable KS2 Mental Maths starter activity for multiplication of three factors is a treasure hunt / scavenger hunt or relay type game, to be played in teams, with differentiation built in. It’s ideal as a whole class warm up or plenary at Year 4, Year 5 and 6, perhaps when focusing on multiplication, especially the associative property / law of multiplication. It can be played multiple times in a lesson or across several lessons as groups can use different card sets each time. Teams complete a treasure hunt-type chain of three single digit numbers multiplication calculations, followed by a ‘Find the Target Number’ mental maths challenge, using a mixture of the four operations. There are 54 double-sided cards, forming sets of 6 cards for 9 teams.
A key feature is the chance to involve lower ability students in a fun whole class activity to give them a boost of confidence without it being obvious their calculations are less challenging (3 of the sets are at an easier level). Full instructions for teacher and pupils is included, along with solutions.
I have a collection of these Grab the Answers games, each one focusing on a different maths concept. You can explore the bundle below.
Students collaborate on a treasure hunt type maths trail and when they’ve collected all 5 answers, they are given a target, which they must make using 3 given numbers. You can print and laminate the cards in batches of 3 sets, so if you don’t require them all, you needn’t print them. The cards should be printed double-sided (they’ve been laid out to facilitate this). I print by selecting the ‘2-Sided Short Edge (Top)’ option. However, if you can only print one-sided, print all the even-numbered pages, replace the paper, and print the odd-numbered pages on the back.
Give each team their ‘Start’ card. Spread out all other cards, answer side up. You may wish to remove cards from any set not being used, although this is not necessary. On your signal, teams turn over their Start card and complete the calculation. Each team sends one person to collect the correct answer card, on the other side of which will be their next question and a letter to confirm which team it belongs to. Ensure teams immediately replace any cards not marked with their letter. The process continues until the team have answered all five calculations. On the other side of the final answer card will be a target number, which teams must make, using the numbers printed in boxes in the bottom right corner of 3 of their cards. Use all 3 numbers and only once each, using any of the 4 operations. The first to make their target number wins! One possible answer for each of the target challenges is printed on the solution cards.
Please visit my store for many fun, time-saving maths activities:
FullShelf Resources
A Maths starter game for KS2 Year 5 / Year 6 Division with multiples of 10, 100, 1000 Numeracy. This is a treasure hunt / scavenger hunt activity, an active printable mental maths team game, with differentiation, ideal as a whole class starter or plenary in Year 5 / Year 6 and early KS3. It can be played multiple times in a lesson or across several lessons as groups can use different card sets each time. Teams complete a treasure hunt-type chain of decimals calculations, followed by a ‘Find the Target Number’ mental maths challenge, using a mixture of the four operations. There are 54 double-sided cards, forming sets of 6 cards for 9 teams. A key feature is the chance to involve lower ability students in a fun whole class activity to give them a boost of confidence without it being obvious their calculations are less challenging (3 of the sets are at an easier level). Full instructions included, along with solutions.
I have a collection of these Grab the Answers games, each one focusing on a different maths concepts. Click on the BUNDLE to explore more.
Students collaborate on a treasure hunt type maths trail and when they’ve collected all 5 answers, they are given a target, which they must make using 3 given numbers. You can print and laminate the cards in batches of 3 sets, so if you don’t require them all, you needn’t print them. The cards should be printed double-sided (they’ve been laid out to facilitate this). I print by selecting the ‘2-Sided Short Edge (Top)’ option. However, if you can only print one-sided, print all the even-numbered pages, replace the paper, and print the odd-numbered pages on the back.
Give each team their ‘Start’ card. Spread out all other cards, answer side up. You may wish to remove cards from any set not being used, although this is not necessary. On your signal, teams turn over their Start card and complete the calculation. Each team sends one person to collect the correct answer card, on the other side of which will be their next question and a letter to confirm which team it belongs to. Ensure teams immediately replace any cards not marked with their letter. The process continues until the team have answered all five calculations. On the other side of the final answer card will be a target number, which teams must make, using the numbers printed in boxes in the bottom right corner of 3 of their cards. Use all 3 numbers and only once each, using any of the 4 operations. The first to make their target number wins! One possible answer for each of the target challenges is printed on the solution cards.
Please visit my store for many fun, time-saving maths activities:
FullShelf Resources
Fun starter! Practise percents of quantities or amounts with this treasure hunt, scavenger hunt or relay type activity. It’s an active printable mental maths team game, with differentiation, ideal as a whole class starter or plenary at KS2 (Year 5 / Year 6) and early KS3 (Year 7), especially when focusing on percentages of amounts / percents of a number. It can be played multiple times in a lesson or across several lessons as groups can use different card sets each time. Teams complete a treasure hunt-type chain of percentages calculations, followed by a ‘Find the Target Number’ mental maths challenge, using a mixture of the four operations. There are 54 double-sided cards, forming sets of 6 cards for 9 teams. A key feature is the chance to involve lower ability pupils in a fun whole class activity to give them a boost of confidence without it being obvious their calculations are less challenging (3 of the sets are at an easier level). Full instructions for teacher and pupils is included, along with solutions.
I have a collection of these Grab the Answers games, each one focusing on a different maths concepts. Click on the BUNDLE to explore more.
Students collaborate on a treasure hunt type maths trail and when they’ve collected all 5 answers, they are given a target, which they must make using 3 given numbers. You can print and laminate the cards in batches of 3 sets, so if you don’t require them all, you needn’t print them. The cards should be printed double-sided (they’ve been laid out to facilitate this). I print by selecting the ‘2-Sided Short Edge (Top)’ option. However, if you can only print one-sided, print all the even-numbered pages, replace the paper, and print the odd-numbered pages on the back.
Give each team their ‘Start’ card. Spread out all other cards, answer side up. You may wish to remove cards from any set not being used, although this is not necessary. On your signal, teams turn over their Start card and complete the calculation. Each team sends one person to collect the correct answer card, on the other side of which will be their next question and a letter to confirm which team it belongs to. Ensure teams immediately replace any cards not marked with their letter. The process continues until the team have answered all five calculations. On the other side of the final answer card will be a target number, which teams must make, using the numbers printed in boxes in the bottom right corner of 3 of their cards. Use all 3 numbers and only once each, using any of the 4 operations. The first to make their target number wins! One possible answer for each of the target challenges is printed on the solution cards.
Please visit my store for many fun, time-saving activities:
FullShelf Resources
Making 100! This is a fun KS2 mental maths starter activity. It’s a complements to 100 Numeracy treasure hunt / scavenger hunt activity - an active printable mental maths team game, with differentiation, ideal as a whole class starter or plenary, originally designed for Year 4 and 5. It can be played multiple times in a lesson or across several lessons as groups can use different card sets each time. Teams complete a treasure hunt-type chain of number bonds to 100 calculations, followed by a ‘Find the Target Number’ mental maths challenge, using a mixture of the four operations. There are 54 double-sided cards, forming sets of 6 cards for 9 teams. A key feature is the chance to involve lower ability pupils in a fun whole class activity to give them a boost of confidence without it being obvious their calculations are less challenging (3 of the sets are at an easier level). Full instructions for teacher and students is included, along with solutions.
I have a collection of these Grab the Answers games, each one focusing on a different maths concept. You can explore my growing bundle below.
Students collaborate on a treasure hunt type maths trail and when they’ve collected all 5 answers, they are given a target, which they must make using 3 given numbers. You can print and laminate the cards in batches of 3 sets, so if you don’t require them all, you needn’t print them. The cards should be printed double-sided (they’ve been laid out to facilitate this). I print by selecting the ‘2-Sided Short Edge (Top)’ option. However, if you can only print one-sided, print all the even-numbered pages, replace the paper, and print the odd-numbered pages on the back.
Give each team their ‘Start’ card. Spread out all other cards, answer side up. You may wish to remove cards from any set not being used, although this is not necessary. On your signal, teams turn over their Start card and complete the calculation. Each team sends one person to collect the correct answer card, on the other side of which will be their next question and a letter to confirm which team it belongs to. Ensure teams immediately replace any cards not marked with their letter. The process continues until the team have answered all five calculations. On the other side of the final answer card will be a target number, which teams must make, using the numbers printed in boxes in the bottom right corner of 3 of their cards. Use all 3 numbers and only once each, using any of the 4 operations. The first to make their target number wins! One possible answer for each of the target challenges is printed on the solution cards.
Please visit my store for many fun, time-saving maths activities:
FullShelf Resources
A fun calendar skills maths activity for lower Key Stage 2 (KS2) (originally designed for Year 3 and 4 - Y3 and Y4) - or Primary 4 and 5 in Scotland-, to provide practice, during the Time focus in maths, of reading or using a calendar. It consolidates understanding of months and gives practice of calculating days and weeks after / before etc, developing students’ general understanding of how calendars work. It could be used with lower ability students in Year 5 and 6 too. Students will practise terminology such as ‘fortnight’, ‘day before yesterday’, ‘a week on Tuesday’ etc and be encouraged to count on and back in sevens for full weeks. If they are to move forwards or back 8/15/20 days etc, they can learn to move to the nearest exact week then move back or forwards a day as appropriate, rather than counting days one at a time. **UK date formats used. **
Please check the preview to assess suitability. The resources are in PDF within a Zip file. The Question Cards are also included in a Word document to be easily editable so that you can amend them if required, perhaps adding in details relevant to the school / country in which you are teaching.
The game board is in 3 sections and is comprised of 3 months of the calendar (May, June and July). Children use the instructions printed on the cards and boards to navigate forwards and backwards in time, until someone reaches the end of July! A rule card is included for the children to refer to. This could be used with groups across the whole class or perhaps just for a group that needs lots of consolidation of calendar work, to add some variety to their learning programme. The boards were designed in A3 and they work really well at this size if being used with a larger group. If you can only print in A4, you might want to scale it up on the copier after printing. However, A4 works fine too. You might need to use the ‘shrink to fit’ setting on your printer if printing in A4.
I hope your students find this an engaging activity. If you can spare a moment I would be so grateful for a review. Many thanks.
You might be interested in some of my other Maths / Numeracy games and activities:
Line Symmetry Board Game and Cards
Change from £1 Four in a Row Games
Basic Addition and Subtraction Activities BUNDLE
For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources
This is a Year 4, Year 5 and Year 6 Key Stage 2 (KS2) - Y4 / Y5 / Y6. Maths activity for multiplying and dividing by 10, 100 and 1000: an engaging, differentiated set of 20 printable spooky gameboards for starters, early finishers activities, revision etc. It’s an aspect of maths that students often forget but after they’ve played a few games of Crazy Doors, with its attractive board and the scenario of being chased by trolls through a swampy forest, it’ll hopefully stick in their mind! Versions with no backgrounds have been included for eco-printing. Great for Halloween - or at any time of the year (as it doesn’t mention Halloween on it). In Scotland, use for Second Level Maths, Primary 5, 6 and 7.
SAVE by purchasing this as part of my Halloween Maths BUNDLE, together with a pack of Halloween Hidden Word Maths Puzzles
There’s a multiplication and division by 10, 100 and 1000 version and one for lower ability or younger pupils for multiplying and dividing by just 10 and 100. 10 game boards are included for each (it’s the same layout for each board but with different numbers on the doors).
Each group of 2-6ish players requires a game board, a Doors Targets board (2 included, one for each version), an instruction card (included), dice, counters and mini whiteboards (or paper) and pens. They throw the dice to make a 2-digit starting number and the aim of the game is to change that number by multiplying/dividing by 10, 100 and 1000 to meet the requirements printed on doors in the forest. If they meet the requirements, they may go through the door. They have to throw a counter onto the Doors Target board to find out what they will be multiplying/dividing by - they’ll need to think about the best one to aim at and then also hope their throwing is accurate or they could get held up at a particular door for a while!
This fun activity should also consolidate understanding of place value, including decimals. I’ve added a place value grid for convenience in case any students require this support.
I hope your students enjoy playing this. Thank you for your interest in my resources.
I have some other Maths games you might be interested in, including:
Line Symmetry Board Game and Cards
Angles Race Game
Change from £1, £5, £10, £20 Games Bundle
For engaging, time-saving printables and presentations to help plan Primary Literacy, Maths and French lessons, visit FullShelf Resources