LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
This product is a game designed to explore probabilities, and how they change as time goes on. But can also be played just for fun as a way to develop strategic thinking.
There are varied numbers of weather cards, and you use your knowledge of their probabilities to prepare yourself with items to go out in that weather. If a rain card is turned over, and you are prepared with an umbrella, well done! You keep your Item. But if a sunny card is turned over, and you have an umbrella, oh no! You lose your item. The winner is the last person to remain in the game at the very end.
The game is playable in 2 different ways, independent and dependent probabilities, as defined by removing completely or returning and reshuffling the weather cards as you play. Both give great play experiences. We have already played this game with students, and they say it’s our best game so far! Purchase it to find out why.
This is also a great game to play with early years students just for a little fun.
It comes with easy-cut guides, full cheat sheets and probability tracking pages for players to keep track as cards are played and revealed. Makes for great fun, and powerful learning.
Available as Card Game Bundle 4
These clip cards are a great way to test students’ knowledge of telling the time using a physical multiple choice system. It includes o’clock, half past, quarter past & to and 10 & 1 minute intervals, and contains converting between analogue clock & 12 hour, analogue clock & word form, Word form & 12 hour, and 12 hour & 24 hour. The given possible answers have been carefully chosen to allow teachers to spot any misconceptions students may have about telling the time.
The idea of this activity is that students work out the correct conversion of the given time, then clip a clothespin/peg or a paperclip to what they think is the correct answer.
This activity works equally well when the cards are laminated. Students simply circle the correct answer using a dry erase marker. Alternatively, you can print these on paper, hand out to your class at the end of the lesson, so they can put their names on and circle the correct answer, serving as a great exit ticket/plenary to the lesson.
These cards are in colour, but print equally well in grey scale for cost savings.
To make them self marking, simply place a dot on the underside of the card pertaining to the correct answer.
Available as part of Clip Cards Bundle One
You may also like:
Elapsed Time Bingo
Telling the Time Flash Cards
Telling the Time Matching Activity
Time Wars Card Game With Clock Faces
Time Elapsed Bingo consists of 72 question cards covering scenarios where students work out how much time has elapsed. Example of questions include 'Holly starts playing a computer game at 11.56am and finishes at 1.52pm.
The game comes with bingo cards for students to fill out from a list of possible solutions.
This game is an easily printed and prepared thanks to easy-cut guides. It comes with well-explained rules of play, and makes a great time filler for an entire class or a high quality game for one on one tuition.
This is included in the Bingo Bundle with 4 other activities at a discount price.
You may also like:
Telling the Time Flash Cards
Telling the Time Matching Activity
Telling the Time Clip Cards
Time Switch Card Game
Time Switch is a fun and interesting way of learning how time moves, and can be added and subtracted in sequences. We have included a full rule set with a couple of variations on ways to play. Play starts at a selected time of day, such as midday, and as players draw cards, they have to keep track of time as it moves on… But beware the ‘switch’ cards! If you draw one of those, time goes in the other direction!
The game comes will a full set of rules, and the cards are printed on easy-cut guides to make preparation fast and simple.
This game is part of a Bundle at a discount price.
You may also like
Telling the Time Complete Worksheet Bundle
Time Elapsed Bingo Cards
Telling the Time Flash Cards
Telling the Time Matching Activity
Telling the Time Clip Cards
This is a fantastically simple game that really reduces the effort of preparation a teacher, tutor or parent needs to put into teaching how to tell time from an analog clock face. As a card is drawn from the shuffled deck, players have to check their cards to see if they can get as close as possible to that time.
The cards feature differentiated clock faces in different colours. Red whole hour cards, orange half hour cards, yellow quarter-to and quarter-past cards, green five minute denomination cards, and blue single minute denomination cards.
You can include or omit whichever cards you wish for the game to work. We have included all time denominations of a 12 hour clock up to the quarter denominations. 5 minute and single minute cards feature a selection of 24 cards each. There is even a page of blank clock faces to draw your own hands if you wish.
This game is part of a Bundle at a discount price.
You may also like
Telling the Time Complete Worksheet Bundle
Time Elapsed Bingo Cards
Telling the Time Flash Cards
Telling the Time Matching Activity
Telling the Time Clip Cards
This times tables 4-piece puzzle is a fun way to test students knowledge of the four, eight and eleven times tables. Students match the times table question to the solution, array and collection of grouped objects.
It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle.
Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an A4 sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality.
All other times tables are available as further packs, or you can buy the complete bundle.
Factors
Two’s Five’s and Ten’s
Three’s Six’s and Nine’s
Seven’s and Twelves
Bundle
This times tables 4-piece puzzle is a fun way to test students knowledge of the seven and twelve times tables. Students match the times table question to the solution, array and collection of grouped objects.
It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle.
Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an A4 sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality.
All other times tables are available as further packs, or you can buy the complete bundle.
Factors
Two’s Five’s and Ten’s
Three’s Six’s and Nine’s
Four’s Eights and Eleven’s
Bundle
This statistics graphs 4-piece puzzle is a fun way to test students ability interpret data. Students match the images of fruit to the frequency table and two graph representations (pie charts and bar graphs).
It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle.
This is great for the new GCSE 9-1 Revision practice.
Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an A4 sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality.
Available as part of Matching Activity Bundle One.
You may also like:
Fruit Pie Charts Activity
Pictopraph Activity
Firework Bar Graph Activity
This game is all about subtraction. Players are dealt cards and must subtract one number from another to get their card value. A base card is then selected. Players select which of their cards is closest in value to the base card. The closest player wins the point.
This game is great for younger students who are learning to subtract one and two digit numbers, but can also be played by older students who are looking to gain number sense and become more fluent.
Works very well with Addition Battle for a more dynamic game play.
A full set of rules and answer key is included in this pack.
This game is available in CARD GAME BUNDLE 2 with 4 other card games at a discount.
You may also like:
-Number Bond Board Game
-Calculation Switch
This times tables 4-piece puzzle is a fun way to test students knowledge of the two, five and ten times tables. Students match the times table question to the solution, array and collection of grouped objects.
It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle.
Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality.
All other times tables are available as further packs, or you can buy the complete bundle.
Factors
Three’s Six’s and Nine’s
Four’s Eights and Eleven’s
Seven’s and Twelves
Bundle
You are a space explorer. You plan to own as many spaces on the board as you can. Problem is, so does your opponent. This game tests times tables, encourages understanding of multiples and factors, and explores prime numbers.
Space Conquest is a Two Player game where players fight for ownership of as many planets as they can. A topics of discussion sheet is also included, designed to begin a discussion on the 10x10 square, and why not all the squares can be reached using as 12 sided dice.
Things you need: A Standard Pencil to use with the spinner provided OR a 12-sided dice.
A full set of Game Rules are included
This is available as part of a bundle
You may also like:
Factors Matching Activity
Prime Factors Follow Me Cards
Factors Frenzy Card Game
This Times Tables card game is a fun way for students to practice their tables while playing a game. Chose 4 times tables to play. Included are all the tables from the 2’s to the 12’s. Shuffle the cards and then deal all the cards to all the players. The player with the 7th card of the highest times tables plays this card first.
For example, if we were playing with the 2 times tables, the 5 times tables, the 10 times tables and the 11 times tables, then the highest times tables we are playing with is the 11’s, so the player who has the card 77 in the eleven times tables suit (11x7) plays this card first.
Players then take it in turns to play the next in the sequence, either up or down, or play another starting card, which is 7 times what ever table the suit is. These starter cards have a double boarder to make them stand out.
A full set of rules are included as well as easy-cut guides to make the preparation of the game fast and simple.
The game is played similar to the classic card game sevens/parliament, but with times tables.
This game is available in CARD GAME BUNDLE 2 with 4 other card games at a discount.
You may also like:
-Space Conquest Board Game for Times Tables
-Times Tables Clip Cards
-Times Tables Matching Puzzle Bundle
-Times as Many Clip Cards
This is the bundle of our times tables matching puzzles. It includes all the times tables up to and including the twelves, and a factors matching activity.
These times tables 4-piece puzzle is a fun way to test students knowledge of the tables. Students match the times table question to the solution, array and collection of grouped objects.
Individual Times Tables Products are as follows:
Factors
Two’s Five’s and Ten’s
Three’s Six’s and Nine’s
Four’s Eights and Eleven’s
Seven’s and Twelves
It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle.
Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an A4 sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality.
These KaBoom cards are a fun way to practice times tables, with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions in the 2, 5, 10 and 11 times tables including some pictorial representation. The Yellow Cards consist of questions in the 3, 4, 6 and 9’s. The green card consists of times tables questions which students commonly get wrong such as 6x9, and consists of the 7, 8 and 12 times tables.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the questions will increase. They may also pick up either a Steal Card, giving them a chance to steal from any other player, a Shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies to play in small groups around the table. If students get the answer incorrect, or they need some help, you as the teacher decides whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full instructions are included as are answers.
This product is available as part of a bundle with other KaBoom cards, at as discount. Click here to find out more.
This LittleStreams own creation KaBoom card game are a fun way to practice Order of Operations (BIDMAS, BODMAS, PEDMAS), with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards.
The red cards consist of questions involving addition and subtraction with multiplication and division. It also includes questions such as 8-2+3 which tests student’s knowledge of the equal importance of addition and subtraction.
The Yellow Cards consist of questions involving brackets and some easy powers.
The Green Card consists of more challenging Order of Operations questions including more challenging powers combined with brackets.
Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the questions will increase.
They may also pick up either a Steal Card, giving them a chance to steal from any other player, a Shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far.
Play as a whole class in teams, or print multiple copies to play in small groups around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not.
Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom.
At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win.
Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided.
Full instructions are included as are answers.
This is included along with 4 other KaBoom games in our bundle. Get 5 games for the price of 3. Click here