Hero image

Simply Teach

Average Rating4.89
(based on 79 reviews)

Any queries please don't hesitate to contact me via email: info@mysimplyteach.co.uk If you're interested in a yearly subscription for £150 per year then go to: www.mysimplyteach.co.uk

679Uploads

104k+Views

84k+Downloads

Any queries please don't hesitate to contact me via email: info@mysimplyteach.co.uk If you're interested in a yearly subscription for £150 per year then go to: www.mysimplyteach.co.uk
Block 4 - Algorithm Challenges (SAMPLE)
dco7785dco7785

Block 4 - Algorithm Challenges (SAMPLE)

(1)
Here is a sample copy of an algorithm booklet I’m currently producing. It includes 12 challenges that progressively get more difficult or introduces them to something new. Attached is a set of solutions too (OCR Exam Reference and Coded answers provided) Just to give you some flexibility into whether you want them to write algorithms out, code it or both! It’s only the basics, I will update you when the rest is complete.
Binary cheat sheet
dco7785dco7785

Binary cheat sheet

(1)
Good document for students to take away for revision. It shows methods on how to convert binary, denary and hex numbers with worked examples.
LO1 CS1 - Boolean logic (OCR GCSE CS)
dco7785dco7785

LO1 CS1 - Boolean logic (OCR GCSE CS)

(0)
THIS IS A SAMPLE LESSON The following lesson pack includes: • Lesson PPT’s with worked examples/or learning in context • Student workbook with a teacher version that includes answers. • Knowledge organiser • Quiz that is linked to the workbook and is auto marked. This lesson is part of the LO1: Understanding the machine bundle for OCR GCSE Computer Science and this includes: CS1: Boolean logic CS2: Von Neumann Architecture CS3: Data storage CS4: Hexadecimal CS5: Characters CS6: Images CS7: Sound CS8: Compression 8 mark practice question LO1 Assessment with mark scheme
KS3 - Gamemaker (Sample)
dco7785dco7785

KS3 - Gamemaker (Sample)

(0)
THIS IS A SAMPLE LESSON ONLY This unit consists of six lesson plus an end of unit assessment lesson. Each lesson consists of a lesson PPT and a walkthrough guide on how to create a maze game. This is good way of introducing students to the basics of Gamemaker in preparation for the GCSE course.
EduBlocks - Sample
dco7785dco7785

EduBlocks - Sample

(0)
This is A SAMPLE FROM A FULL UNIT. The full version includes: * Five lessons in total A programming project that is assessed and a multiple choice assessment to test theoretical knowledge. Homework with answers Worksheets for each lesson Student portfolio to record work with exemplar. Knowledge organiser Scheme of work
KS2 - Programming in Scratch (SAMPLE)
dco7785dco7785

KS2 - Programming in Scratch (SAMPLE)

(0)
This unit is an introduction to programming using Scratch suitable for Year 3. The full teaching and learning pack includes: Lesson PPT with interactive activities Worksheets to complete practical activities Assessment sheets Exemplar material Full SOW Teacher’s toolkit for every lesson Walkthrough on how to tackle solutions in Scratch. All the CPD is perfect for teachers AND can be used with the students!
KS3 - App development (Thunkable) - Sample
dco7785dco7785

KS3 - App development (Thunkable) - Sample

(0)
THIS IS A SAMPLE LESSON ONLY This unit is designed to introduce students to the exciting world of app development and digital graphics. Students will learn the fundamentals of creating mobile applications and designing visually appealing digital graphics to enhance their apps. By the end of this unit, students will have the knowledge and skills to develop a simple mobile app and incorporate custom graphics into it. The unit of work includes Five lessons An electronic portfolio to save/store project work. Low-stakes testing Video and paper-based tutorials Assessment feedback sheet Rubric for use in Teams. Assessment criteria and guidance on marking. SOW with full commentary.
WJEC ICT Vocational - Unit 1 (Sample lesson)
dco7785dco7785

WJEC ICT Vocational - Unit 1 (Sample lesson)

(0)
This is a sample lesson from the teaching and learning pack for Unit 1. Each lesson in the bundle will include the following: Lesson PPT A worked example to help students reduce their cognitive load. Student workbook (teacher version with answers) Knowledge capture - plenary style exam questions. Enrichment - an extension activity that is designed to consolidate and/or extend the learning based on the objectives set. A full SOW with commentary will be included as well as a practice paper with mark scheme (not endorsed by WJEC)
GCSE CS - Binary with sound (Workbook) - NEW
dco7785dco7785

GCSE CS - Binary with sound (Workbook) - NEW

(0)
Due to the success of my original workbooks, I’ve created a set of new and updated workbooks to aid your students revision and learning. The new workbooks include the following features: More low-level activities to aid cognitive load. Exam style questions with the use of dual coding (e.g. guidance on how to answer each question) Skills audit for you to check students knowledge and understanding. Stretch & Challenge - A beyond the spec topic for your most able. As with previous workbooks - it includes a teacher version with answers!
CS45 - Digital Divide (Workbook)
dco7785dco7785

CS45 - Digital Divide (Workbook)

(0)
This series of workbooks will cover a wide range of issues surrounding the use of Computer Science technology. The breakdown is as follows: CS40 – Copyright, Designs and Patents Act CS41 – Data Protection Act CS42 – Computer Misuse Act CS43 – Freedom of Information Act CS44 – Privacy issues CS45 – Digital divide CS46 – Sustainability CS47 – Online services CS48 – Open-source v Proprietary software CS49 – Artificial Intelligence CS50 – Crime CS51 - Medicine