Resources to aid the teaching of KS3 Computing, Creative iMedia, GCSE Computer Science, ECDL, DIT, TLM and BTEC Level 3 IT. If you want to get in touch / discuss alternative payment options - please send a message to me via facebook! You can also browse most of my resources at enjoycomputing.com
Resources to aid the teaching of KS3 Computing, Creative iMedia, GCSE Computer Science, ECDL, DIT, TLM and BTEC Level 3 IT. If you want to get in touch / discuss alternative payment options - please send a message to me via facebook! You can also browse most of my resources at enjoycomputing.com
Part of a series we’re developing to prepare students for the BTEC IT Unit 3 assignments, based on the knowledge we’ve built up running the course
This lesson looks are the constraints and risks of a business being on social media, which students need for P1, M1 & D1
This lesson include a presentation; exercises to complete at the end; student template for answers
Not all parts of the resource are shown in previews
Part of a series to prepare students for the BTEC IT Unit 3 Assignment B&C, based on the knowledge we’ve built up running the course
This lesson aims to teach students how to evaluate the campaign and project as a whole
The lesson helps prepare students for D2
This lesson includes a presentation and an activity where students practice evaluating
Please note: the lesson does not cover accessing usage data using specific social media platforms
Not all parts of the resource are shown in previews
Part of a series to prepare students for the BTEC IT Unit 3 Assignment B&C, based on the knowledge we’ve built up running the course
This lesson aims to teach students how to create effective content, remind them about testing and give them some time to practice
The lesson helps prepare students for P6 and M3 as well as help with D2 and D3
This lesson includes a presentation and a practical task to create posts (a selection of images provided)
Please note: the lesson does not cover accessing usage data using specific social media platforms
Not all parts of the resource are shown in previews
A booklet of all the words students should be aware of for GCSE Computer Science with space for them to write their own definitions/notes
Colour coded to match our GCSE Computer Science Knowledge Map
Some spare spaces to add additional words
Also available with notes, where students can fill in (on the computer/by hand)
Not all pages shown in the preview
A revision sheet to help students remember the difference between data and information as well as features of spreadsheets software
Suitable to support students using NCCE Modelling Data unit
Ideal for supporting remote learning delivery – we’ve used it for this!
Designed to help students explore the audience and purpose of graphics
Includes:
Brief explanation
An activity that can be completed on the PDF
An activity where they search their own images and explain the audience and purpose (skeleton presentation template also included)
Please note: This should not be used during any live assessment phase
Part of our Interactive Multimedia Product Practice Series being developed (which could be used at KS3 or to deliver Creative iMedia R087 practice)
This lesson is designed to help reinforce Microsoft PowerPoint skills by looking at an example of an IMP created in one
The lesson includes:
Editable teacher presentation
Editable lesson plan
Practical Activity Sheet (can be completed in the PDF)
Gym 24/7 IMP (Version 1 and 2)
Selected Tools & Techniques used sheet
Created in Microsoft PowerPoint version 16
Please note:
Not all slides/included resources are shown in previews on the website, if you have any questions please contact us prior to purchase
If you have previously downloaded the IMP, that was Version 1, the new version includes audio, video and mouseover plus different images and image placeholders
Part of our Interactive Multimedia Product Practice Series being developed (which could be used at KS3 or to deliver Creative iMedia R087 practice)
This lesson covers connections, bandwidth and data transfer; the hardware, software and peripherals you need to create and view interactive multimedia products and the file formats used when creating and using interactive multimedia products
The lesson includes:
Editable teacher presentation
Editable lesson plan
Student activities
Need For Speed research Task (PDF that can be completed electronically)
Hardware, peripherals and software sorting task (electronic) with teacher answers (Microsoft PowerPoint file)
Please note:
Not all slides/included resources are shown in previews on the website, if you have any questions please contact us prior to purchase
Part of our Interactive Multimedia Product Practice Series being developed (which could be used at KS3 or to deliver Creative iMedia R087 practice)
This lesson introduces what an Interactive Multimedia Product (IMP) is and how to analyse different types of IMPs
The lesson includes:
Editable teacher presentation
Editable lesson plan
Editable student activities
Fictitious IMP (cybersecurity)
Analysis of IMPs task
Please note:
Not all slides/included resources are shown in previews on the website, if you have any questions please contact us prior to purchase
If you have previously purchased the now discontinued Interactive Multimedia Product Analysis lesson, this is a reworked version with more tasks and content
The final lesson in our Past, Present & Future series which explores who we think are the key people, companies, inventions and events from current developments
The resource includes:
Lesson presentation (PPTX but text areas are images) including plenary questions using Bloom’s Taxonomy
Factfile for students to use for research (DOCX)
SWOT analysis template (can be completed in PDF, available free on the website)
Support sheets with smaller version of slides on (PDF)
Useful Links (PDF)
Plenary Questions template with word Plenary removed so they can be used in different ways (can be completed in PDF)
Further Exploration – more challenging research questions (PDF)
The lesson can be delivered in many ways but the overall aim at the end of the unit is to create a timeline
Sadly we could not include every possible development but it should give students a chance to think about the future!
Designed with remote learning in mind
The second lesson in our Past, Present & Future series which explores who we think are the key people, companies, inventions and events from Computing in recent years and now
The resource includes:
Lesson presentation (PPTX but text areas are images) including plenary questions using Bloom’s Taxonomy
Factfile for students to use for research (DOCX)
Support sheets with smaller version of slides on (PDF)
Useful Links (PDF)
Plenary Questions template with word Plenary removed so they can be used in different ways (Can be completed in PDF)
Further Exploration – more challenging research questions (PDF)
The lesson can be delivered in many ways but the overall aim at the end of the unit is to create a timeline
Sadly we could not include every invention and person in this version but it should give students a flavour of recent ones!
Designed with remote learning in mind
Our Know How tasks are shorter tasks (which can go further!)
Image files provided for students to use plus an example solution (PSD file)
This resource also includes a supporting video
Image files include original files and ones with arrows to show students which part of the image to select plus pre-prepared image if they are just placing and arranging
In this exercise students use Photopea to add some text to a dog tag image
Our Know How tasks are shorter tasks (which can go further!)
Image files provided for students to use plus an example solution (PSD file)
This resource also includes a supporting video
Image files include original files and ones with arrows to show students which part of the image to select plus pre-prepared image if they are just placing and arranging
In this exercise students use Photopea to remove a scoop and spoons from an image and remove a hare from a field (as well as see the difference between destructive and non-destructive workflow)
Our Know How tasks are shorter tasks (which can go further!)
Image files provided for students to use plus an example solution (PSD file)
Image files include original files and ones with arrows to show students which part of the image to select plus pre-prepared image if they are just placing and arranging
In this exercise students use Photopea to add some food to form a roast lunch/dinner plate
Part of our Interactive Multimedia Product Practice Series being developed (which could be used at KS3 or to deliver Creative iMedia R087 practice)
This lesson covers the identification and sourcing of assets
Teacher resources:
Editable teacher presentation with embedded video for sourcing images on Pixabay
Editable lesson plan
Student resources:
Pixabay Image Sourcing Template (.DOCX)
Client Brief
Please note:
Sometimes, not all slides/included resources are shown in previews on the website, if you have any questions please contact us prior to purchase
Part of our Interactive Multimedia Product Practice Series being developed (which could be used at KS3 or to deliver Creative iMedia R087 practice)
This lesson covers interpreting a Client Brief
Teacher resources:
Editable teacher presentation with embedded video
Editable lesson plan
Student resources:
Client Brief
Examples of design documents
Paper-based task sheets (would require printing) but the task does not require you to use them
Please note:
You may wish to download our free Gym 24/7 IMP for students to show to them in the lesson so they can compare the design with the finished product
Sometimes, not all slides/included resources are shown in previews on the website, if you have any questions please contact us prior to purchase
Part of our Interactive Multimedia Product Practice Series (which could be used at KS3 or to deliver Creative iMedia R087 practice)
This lesson covers repurposing assets; file/folder management; version control; structure and file formats/exporting
Teacher resources:
Editable teacher presentation (PPTX)
Editable lesson plan (DOCX)
Student resources:
Practical task sheet with the relevant files (PDF)
Please note:
Sometimes, not all slides/included resources are shown in previews on the website, if you have any questions please contact us prior to purchase
Part of our Interactive Multimedia Product Practice Series (which could be used at KS3 or to deliver Creative iMedia R087 practice)
This lesson covers SMART goals, time management and then there is a practice task to complete based on a Client Brief
Teacher resources:
Editable teacher presentation (PPTX)
Editable lesson plan (DOCX)
Student resources:
Client Brief Quick Quiz (Paper-based, webpage and SCORM versions)
SMART Goals Template 1 (Printable PDF)
SMART Goals Template 2 (Printable PDF)
SMART Goals Template 2 (PDF that can be completed electronically)
Files provided by the client (logo; images; text)
Please note:
Sometimes, not all slides/included resources are shown in previews on the website, if you have any questions please contact us prior to purchase
Part of our Interactive Multimedia Product Practice Series (which could be used at KS3 or to deliver Creative iMedia R087 practice)
This lesson covers the testing process
Teacher resources:
Editable teacher presentation
Editable lesson plan
List of deliverable problems created on the Gym 24/7 Testing IMP
Student resources:
Gym 24/7 Testing IMP (with deliberate problems)
Client Brief
Please note:
Sometimes, not all slides/included resources are shown in previews on the website, if you have any questions please contact us prior to purchase