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Enjoy Computing

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Resources to aid the teaching of KS3 Computing, Creative iMedia, GCSE Computer Science, ECDL, DIT, TLM and BTEC Level 3 IT. If you want to get in touch / discuss alternative payment options - please send a message to me via facebook! You can also browse most of my resources at enjoycomputing.com

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Resources to aid the teaching of KS3 Computing, Creative iMedia, GCSE Computer Science, ECDL, DIT, TLM and BTEC Level 3 IT. If you want to get in touch / discuss alternative payment options - please send a message to me via facebook! You can also browse most of my resources at enjoycomputing.com
BTEC IT - Unit 3 - Using Social Media in Business - Constraints/Risks
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BTEC IT - Unit 3 - Using Social Media in Business - Constraints/Risks

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Part of a series we’re developing to prepare students for the BTEC IT Unit 3 assignments, based on the knowledge we’ve built up running the course This lesson looks are the constraints and risks of a business being on social media, which students need for P1, M1 & D1 This lesson include a presentation; exercises to complete at the end; student template for answers Not all parts of the resource are shown in previews
Using Social Media in Business - B&C - Lesson 6 - Evaluate
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Using Social Media in Business - B&C - Lesson 6 - Evaluate

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Part of a series to prepare students for the BTEC IT Unit 3 Assignment B&C, based on the knowledge we’ve built up running the course This lesson aims to teach students how to evaluate the campaign and project as a whole The lesson helps prepare students for D2 This lesson includes a presentation and an activity where students practice evaluating Please note: the lesson does not cover accessing usage data using specific social media platforms Not all parts of the resource are shown in previews
Using Social Media in Business - B&C - Lesson 5 -Monitor & Develop
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Using Social Media in Business - B&C - Lesson 5 -Monitor & Develop

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Part of a series to prepare students for the BTEC IT Unit 3 Assignment B&C, based on the knowledge we’ve built up running the course This lesson aims to teach students how to create effective content, remind them about testing and give them some time to practice The lesson helps prepare students for P6 and M3 as well as help with D2 and D3 This lesson includes a presentation and a practical task to create posts (a selection of images provided) Please note: the lesson does not cover accessing usage data using specific social media platforms Not all parts of the resource are shown in previews
GCSE Computer Science Keywords Booklet
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GCSE Computer Science Keywords Booklet

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A booklet of all the words students should be aware of for GCSE Computer Science with space for them to write their own definitions/notes Colour coded to match our GCSE Computer Science Knowledge Map Some spare spaces to add additional words Also available with notes, where students can fill in (on the computer/by hand) Not all pages shown in the preview
Spreadsheet Revision (Modelling Data)
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Spreadsheet Revision (Modelling Data)

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A revision sheet to help students remember the difference between data and information as well as features of spreadsheets software Suitable to support students using NCCE Modelling Data unit Ideal for supporting remote learning delivery – we’ve used it for this!
R082 Audience & Purpose of Graphics Practice Activity
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R082 Audience & Purpose of Graphics Practice Activity

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Designed to help students explore the audience and purpose of graphics Includes: Brief explanation An activity that can be completed on the PDF An activity where they search their own images and explain the audience and purpose (skeleton presentation template also included) Please note: This should not be used during any live assessment phase
Interactive Multimedia Products Practice – Creation Lesson 2 – Gym 24/7
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Interactive Multimedia Products Practice – Creation Lesson 2 – Gym 24/7

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Part of our Interactive Multimedia Product Practice Series being developed (which could be used at KS3 or to deliver Creative iMedia R087 practice) This lesson is designed to help reinforce Microsoft PowerPoint skills by looking at an example of an IMP created in one The lesson includes: Editable teacher presentation Editable lesson plan Practical Activity Sheet (can be completed in the PDF) Gym 24/7 IMP (Version 1 and 2) Selected Tools & Techniques used sheet Created in Microsoft PowerPoint version 16 Please note: Not all slides/included resources are shown in previews on the website, if you have any questions please contact us prior to purchase If you have previously downloaded the IMP, that was Version 1, the new version includes audio, video and mouseover plus different images and image placeholders
Interactive Multimedia Products Practice – Research Lesson 2 – Technical
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Interactive Multimedia Products Practice – Research Lesson 2 – Technical

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Part of our Interactive Multimedia Product Practice Series being developed (which could be used at KS3 or to deliver Creative iMedia R087 practice) This lesson covers connections, bandwidth and data transfer; the hardware, software and peripherals you need to create and view interactive multimedia products and the file formats used when creating and using interactive multimedia products The lesson includes: Editable teacher presentation Editable lesson plan Student activities Need For Speed research Task (PDF that can be completed electronically) Hardware, peripherals and software sorting task (electronic) with teacher answers (Microsoft PowerPoint file) Please note: Not all slides/included resources are shown in previews on the website, if you have any questions please contact us prior to purchase
Interactive Multimedia Products Practice – Research Lesson 1 – Introduction
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Interactive Multimedia Products Practice – Research Lesson 1 – Introduction

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Part of our Interactive Multimedia Product Practice Series being developed (which could be used at KS3 or to deliver Creative iMedia R087 practice) This lesson introduces what an Interactive Multimedia Product (IMP) is and how to analyse different types of IMPs The lesson includes: Editable teacher presentation Editable lesson plan Editable student activities Fictitious IMP (cybersecurity) Analysis of IMPs task Please note: Not all slides/included resources are shown in previews on the website, if you have any questions please contact us prior to purchase If you have previously purchased the now discontinued Interactive Multimedia Product Analysis lesson, this is a reworked version with more tasks and content
3 – Future (Past, Present & Future Series)
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3 – Future (Past, Present & Future Series)

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The final lesson in our Past, Present & Future series which explores who we think are the key people, companies, inventions and events from current developments The resource includes: Lesson presentation (PPTX but text areas are images) including plenary questions using Bloom’s Taxonomy Factfile for students to use for research (DOCX) SWOT analysis template (can be completed in PDF, available free on the website) Support sheets with smaller version of slides on (PDF) Useful Links (PDF) Plenary Questions template with word Plenary removed so they can be used in different ways (can be completed in PDF) Further Exploration – more challenging research questions (PDF) The lesson can be delivered in many ways but the overall aim at the end of the unit is to create a timeline Sadly we could not include every possible development but it should give students a chance to think about the future! Designed with remote learning in mind
2 – Present (Past, Present & Future Series)
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2 – Present (Past, Present & Future Series)

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The second lesson in our Past, Present & Future series which explores who we think are the key people, companies, inventions and events from Computing in recent years and now The resource includes: Lesson presentation (PPTX but text areas are images) including plenary questions using Bloom’s Taxonomy Factfile for students to use for research (DOCX) Support sheets with smaller version of slides on (PDF) Useful Links (PDF) Plenary Questions template with word Plenary removed so they can be used in different ways (Can be completed in PDF) Further Exploration – more challenging research questions (PDF) The lesson can be delivered in many ways but the overall aim at the end of the unit is to create a timeline Sadly we could not include every invention and person in this version but it should give students a flavour of recent ones! Designed with remote learning in mind
Photopea Know How: Adding Your Name to a Dog Tag
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Photopea Know How: Adding Your Name to a Dog Tag

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Our Know How tasks are shorter tasks (which can go further!) Image files provided for students to use plus an example solution (PSD file) This resource also includes a supporting video Image files include original files and ones with arrows to show students which part of the image to select plus pre-prepared image if they are just placing and arranging In this exercise students use Photopea to add some text to a dog tag image
Photopea Know How: Making parts of a photograph vanish (Healing)
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Photopea Know How: Making parts of a photograph vanish (Healing)

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Our Know How tasks are shorter tasks (which can go further!) Image files provided for students to use plus an example solution (PSD file) This resource also includes a supporting video Image files include original files and ones with arrows to show students which part of the image to select plus pre-prepared image if they are just placing and arranging In this exercise students use Photopea to remove a scoop and spoons from an image and remove a hare from a field (as well as see the difference between destructive and non-destructive workflow)
Photopea Know How: Prepare a Roast
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Photopea Know How: Prepare a Roast

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Our Know How tasks are shorter tasks (which can go further!) Image files provided for students to use plus an example solution (PSD file) Image files include original files and ones with arrows to show students which part of the image to select plus pre-prepared image if they are just placing and arranging In this exercise students use Photopea to add some food to form a roast lunch/dinner plate
Interactive Multimedia Products Practice – Planning 3 – Assets
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Interactive Multimedia Products Practice – Planning 3 – Assets

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Part of our Interactive Multimedia Product Practice Series being developed (which could be used at KS3 or to deliver Creative iMedia R087 practice) This lesson covers the identification and sourcing of assets Teacher resources: Editable teacher presentation with embedded video for sourcing images on Pixabay Editable lesson plan Student resources: Pixabay Image Sourcing Template (.DOCX) Client Brief Please note: Sometimes, not all slides/included resources are shown in previews on the website, if you have any questions please contact us prior to purchase
Interactive Multimedia Products Practice – Planning 2 – Design & Resources
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Interactive Multimedia Products Practice – Planning 2 – Design & Resources

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Part of our Interactive Multimedia Product Practice Series being developed (which could be used at KS3 or to deliver Creative iMedia R087 practice) This lesson covers interpreting a Client Brief Teacher resources: Editable teacher presentation with embedded video Editable lesson plan Student resources: Client Brief Examples of design documents Paper-based task sheets (would require printing) but the task does not require you to use them Please note: You may wish to download our free Gym 24/7 IMP for students to show to them in the lesson so they can compare the design with the finished product Sometimes, not all slides/included resources are shown in previews on the website, if you have any questions please contact us prior to purchase
Interactive Multimedia Products Practice – Creation 3 – Getting It Right
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Interactive Multimedia Products Practice – Creation 3 – Getting It Right

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Part of our Interactive Multimedia Product Practice Series (which could be used at KS3 or to deliver Creative iMedia R087 practice) This lesson covers repurposing assets; file/folder management; version control; structure and file formats/exporting Teacher resources: Editable teacher presentation (PPTX) Editable lesson plan (DOCX) Student resources: Practical task sheet with the relevant files (PDF) Please note: Sometimes, not all slides/included resources are shown in previews on the website, if you have any questions please contact us prior to purchase
Interactive Multimedia Products Practice – Creation 4 – Practice Task
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Interactive Multimedia Products Practice – Creation 4 – Practice Task

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Part of our Interactive Multimedia Product Practice Series (which could be used at KS3 or to deliver Creative iMedia R087 practice) This lesson covers SMART goals, time management and then there is a practice task to complete based on a Client Brief Teacher resources: Editable teacher presentation (PPTX) Editable lesson plan (DOCX) Student resources: Client Brief Quick Quiz (Paper-based, webpage and SCORM versions) SMART Goals Template 1 (Printable PDF) SMART Goals Template 2 (Printable PDF) SMART Goals Template 2 (PDF that can be completed electronically) Files provided by the client (logo; images; text) Please note: Sometimes, not all slides/included resources are shown in previews on the website, if you have any questions please contact us prior to purchase
Interactive Multimedia Products Practice – Planning 4 – Testing
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Interactive Multimedia Products Practice – Planning 4 – Testing

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Part of our Interactive Multimedia Product Practice Series (which could be used at KS3 or to deliver Creative iMedia R087 practice) This lesson covers the testing process Teacher resources: Editable teacher presentation Editable lesson plan List of deliverable problems created on the Gym 24/7 Testing IMP Student resources: Gym 24/7 Testing IMP (with deliberate problems) Client Brief Please note: Sometimes, not all slides/included resources are shown in previews on the website, if you have any questions please contact us prior to purchase