As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
These resources contain a Scheme of Work and a supporting ppt lesson plan for the KS3 activity ‘The Monte Rosa Mountain Hut’. This activity is designed to give students an insight into the subject of unique and sustainable building designs and efforts taken to reduce energy loss. Students will learn how domestic houses can conserve energy and how heat moves throughout their homes.
These resources contain a student activity and a supporting ppt lesson plan for the KS4 activity ‘Underwater Energy’. This activity is designed to give students an insight into the world of renewable power with the focus on tidal energy. Students will be tasked to creatively respond to briefs and produce specifications for products and associated services. Whilst doing this, students must also acknowledge the moral, cultural and economic issues that come with design and technology.
Lean Machines Interactive Game was designed by Siemens in collaboration with Mini to give students an insight into the world of assembly lines and production. The supporting teachers notes and activities for this Interactive Game are designed to complement the KS4 Technology National Curriculum, introducing students to ‘Lean’ and ‘Just in time’ production principles.
Learning Objectives:
Explore the characteristics of a production system and how to make it more efficient.
Understand the principles of ‘Lean’ and ‘Just in Time’ production principles.
Apply their understanding to a context.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Here Comes the Sun’. This activity is designed to give students an insight into the subject of energy generation, specifically photovoltaics and their aim of providing sustainable energy.
The ‘Totally in control’ activity explores the topic of systems and controls and is designed to complement the KS4 Science and Technology National Curriculum. The activity pack includes a scheme of work, student activity sheet and supporting PowerPoint.
Learning Objectives:
Identify how sequences of commands can be used to run equipment and how logic operation can respond to inputs and control outputs
Apply ideas about circuits and energy transducers to using inputs in systems and about forces to simple and complex situations
Understand features of a system in terms of input, process and output, how the design of a system responds to a detailed brief and how it can be modified a system to improve its performance.
Find more curriculum linked resources and early careers advice at www.siemens.co.uk/education.
These resources contain a series of student activities and a supporting PowerPoint lesson plan for the KS4 activity ‘Inspired Bus Company’. This activity is designed to give students an insight into the challenges faced by bus designers when designing contemporary buses for urban environments. Students are challenged to understand user needs and create innovative solutions whilst focusing on environmental and technical factors.
For more curriculum linked resources and early careers advice go to www.siemens.co.uk/education.
This worksheet is full of mini activities for students to complete while they learn about how hybrid technology is benefiting people and the environment. There’s even the chance to put together a hybrid bus of your own!
Introduce this activity by watching this video on how hybrid bus technology is used everyday!
The Siemens Insight Programme (SIP) is a self-driven, self-learning programme that allows students to explore the world of Siemens, Engineering and Technology, as well as developing core skills such as communication, problem solving and creativity.
Packed full of fun activities, media and quizzes, the Siemens Insight Programme is fantastic for KS4 students who want to learn more about engingeering and undertake an independent project.
SIP is made up of 8 modules, each set out in a downloadable powerpoint presentation. Work through these modules and record your efforts in the SIP Student Portfolio, which can be completed online or printed off.
Meet KB2 and REG they work at the Keadby2 power station and help to power over 840,000 homes in Lincolnshire. This bundle of activities is designed to meet the electricity topic in the KS2 national curriculum using the context of the Keadby2 power station.
Bring gamification to your classroom by encouraging students to play the Dress the Site Worker interactive game, which introduces students to different careers in STEM and ways in which Keadby2 employees keep themselves safe.
Learning objectives:
Identify common appliances that run on electricity.
Construct a simple series electrical circuit, identifying and naming its basic parts,including cells, wires, bulbs, switches and buzzers.
Identify sources of renewable and non-renewable energy.
For more curriculum linked resources go to www.siemens.co.uk/education.
The Siemens Driverless Car classroom resources aim to supplement robotics education in computing, and design & technology lessons at KS3. By contextualising robotics as part of the future drive towards autonomous vehicles, this resource consists of a teacher’s guide, with notes to deliver lessons with or without your own robot vehicles, and three classroom activities used in conjunction with micro:bit programming.
Also available for download is a large-sized printable Auto City Map for the robo buggies to use. These activities can be used as a standalone activity or with the Siemens Self-Driving Challenge Interactive Game.
https://new.siemens.com/uk/en/company/education/students/interactives.html
In this lesson, pupils will:
Understand the future of robotics in the context of autonomous vehicles, learning how and why they work
Take part in coding activities to gain further experience in computing
Try our new Cybersecurity Challenge and help catch the cyber criminal! Designed to support computing for students aged 12+ these resources are an interactive way of learning about keeping yourself and others safe online.
Our Decarbonisation resource is an immersive 3D environment which encourages students to explore an Earth like planet , identifying climate disasters and analyse their causes.
This is the accompanying teaching resource for the game which explains how best to use it in a learning environment.
Find the game itself here: https://decarbonisationgame.co.uk/
STEM and Sustainability themed Christmas Quiz for KS3 students.
Enjoy this short and fun Christmas themed quiz complete with questions relating to the KS3 Science and Maths curriculum, and sustainability.
Answer book is also included.
Formula for Thrills Interactive Game uses the context of a theme park to show how mathematics is used in the real world. The supporting teachers notes and activities for this Interactive Game are designed to complement the KS4 Mathematics and Physics National Curriculum.
Learning Objectives:
To understand the conservation of energy in a closed system.
To calculate the amount of gravitational potential energy and kinetic energy at various positions on a rollercoaster.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
KS3 Physics ‘Motion and Forces’ student and teacher resources. Learn about the forces, motion, aerodynamics and the four forces of flight with helpful explanations and activities, as well as a design a parachute activity. The teachers resource provides suggestions about how to build a lesson focused around the student worksheet.
Siemens portfolio of STEM quizzes was created as part of the Siemens home learning portfolio of resources. Aimed at ages 7+ these quizzes will challenge aspiring scientists and their parents alike – perfect for the family to do together!
Learning Objectives:
To promote interest in the broad range of topics covered in STEM.
To develop students ability to research topics that spark their interest.
Find more curriculum linked activities on www.siemens.co.uk/education.
‘MRI Experience’ was developed by Siemens Education to help reduced the fear of hacing an MRI scan as one in seven people have cancelled a hospital appointment because they are too scared to go!
Learning Objectives
To develop an understanding of the purpose of medical imaging.
To develop a positive disposition towards MRI imaging.
Find more curriculum linked resources at www.siemens.co.uk/education.
The Ingenious Engineering Augmented Reality (AR) app was developed to complement the design and technology national curriculum requirements for students in KS3. Ingenious Engineering is a fun and engaging way for students to learn more about inventions and innovations in engineering. Using the app, look at the Ingenious Engineering poster or CT scanner t-shirt and discover a series of AR animations and explainations of Siemens technology. As students complete the supporting worksheets they can explore the impact of automation, digitalisation and electrification on individuals, society and the environment.
Download the Ingenious Engineering from the App Store or Google Play.
Learning Objectives:
To name examples of new technologies and explain their use
-To understand the impact of automation, digitalisation and electrification on everyday life innovation
To understand the impact of developments in design and technology on individuals, society and the
environment
Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
Energy Farm Interactive Game aims to introduce students to the challenges and opportunities of effectively managing a small-scale power system. Designed to complement the KS3 science curriculum, students are required to implement an energy system that meets the demand whilst minimising the cost and environmental impact.
Learning Objectives:
Different technologies can be used to provide energy for people and their work.
These different technologies have different pros and cons.
To set up a system to supply enough energy to meet demand whilst keeping costs down and minimising negative impact on the environment.
Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
Designing the Future is a package of teaching resources designed to contextualise learning of computer-aided design (CAD) within current engineering practice. Using the Designing the Future Interactive and Siemens NX Student Edition students will find out how digital technologies are changing the way that products are manufactured and use some of those technologies themselves. The supporting teachers notes and student worksheets are designed to complement teaching of the KS3 Design & Technology programme of study and consists of three episodes of learning.
Learning Objectives:
To understand the product lifecycle of an everyday product.
To describe the common features of a CAD model.
To create basic model using Siemens NX Software.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.