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Any queries please don't hesitate to contact me via email: info@mysimplyteach.co.uk If you're interested in a yearly subscription for £150 per year then go to: www.mysimplyteach.co.uk
CS48 - Open-source v Proprietary Software (Workbook)
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CS48 - Open-source v Proprietary Software (Workbook)

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This series of workbooks will cover a wide range of issues surrounding the use of Computer Science technology. The breakdown is as follows: CS40 – Copyright, Designs and Patents Act CS41 – Data Protection Act CS42 – Computer Misuse Act CS43 – Freedom of Information Act CS44 – Privacy issues CS45 – Digital divide CS46 – Sustainability CS47 – Online services CS48 – Open-source v Proprietary software CS49 – Artificial Intelligence CS50 – Crime CS51 - Medicine
DM16: Media effects debate (Workbook)
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DM16: Media effects debate (Workbook)

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I’ve been working on creating a series of workbooks for Cambridge Technicals in Digital Media and in particular Unit 1. This is one workbook from 17 which are listed below DM1 - Pre-production DM2 - Conglomerate structures DM3 - Independent companies DM4 - Public service broadcasters DM5 - Traditional methods of advertising DM6 - Digital methods of advertising DM7 - Technological convergence DM8 - Codes and conventions (Symbolic) DM9 - Codes and conventions (Technical) DM10 - Codes and conventions (Print media) DM11 - Narrative theory DM12 - Genre theory DM13 - Stereotypes DM14 - Classifying audiences DM15 - Research and Audience feedback DM16 - Media effects debates DM17 - Legal and regulatory issues There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lockdown/closures.
R081 - Knowledge Retrieval Booklet
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R081 - Knowledge Retrieval Booklet

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A booklet designed for the R081 examination for the OCR Creative iMedia qualification. There are 13 sections that each include 2/3 activities (with answers) Including a final challenge at the end!
KS3 Game Development Unit
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KS3 Game Development Unit

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Before lockdown I created a large project to be delivered at KS3. It’s divided into three stages: LO1 - Creating a 2D game using Python Turtle LO2 - Creating a video game cover for the game they created using Photoshop LO3 - Creating a leaflet to go with the game which gives tips on how to game safely online. It was designed to cover all strands: Computer Science, ICT (with a big focus on Creative iMedia/Digital Media and E-Safety. Scheme of work provided. This has recently been updated to include the following: 2 x Homeworks with answers 1 Assessment with answers
WJEC ICT Unit 3 - Emerging technologies
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WJEC ICT Unit 3 - Emerging technologies

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1 workbook included on the advancement of DNA technology Student version and teacher version with answers provided. In addition to this is an 8-mark question with a template, model answer and mark scheme.
WJEC Digital Technology Unit 1.1 (Data) Bundle
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WJEC Digital Technology Unit 1.1 (Data) Bundle

15 Resources
NEW WJEC DIGITAL TECH RESOURCES! A bundle that includes 7 lessons fully resources with activities (including answers), knowledge organisers, MCQ’s, Exam practise, Knowledge retrieval and revision workbooks.
WJEC Digi Tech - Lesson 15: Systems Development Life Cycle
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WJEC Digi Tech - Lesson 15: Systems Development Life Cycle

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FOR THE NEW WJEC GCSE DIGITAL TECHNOLOGY COURSE STARTING IN SEPTEMBER 2021 This is part of a premium bundle and each lesson (just like this one will contain the following) Full lesson with objectives, knowledge retrieval starter, exam question practise, keywords, in-class discussion activities. Worksheet(s) that include answers. Knowledge capture which is a plenary style resource to check students understanding of the topic. Self-checker tool - A short quiz done in Microsoft forms to check their understanding of the content (link included)
GCSE Computer Science (9-1) Block 3 - Networks Bundle
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GCSE Computer Science (9-1) Block 3 - Networks Bundle

11 Resources
This series of workbooks will cover networks and some other associated with it. The breakdown is as follows: CS17 - Types of networks (LAN, WAN, Client-server, Peer-to-Peer) CS18 - Network hardware CS19 - The internet (inc. Cloud storage and DNS) CS20 - Network topologies (Star/Mesh and Virtual networks) CS21 - Network protocols (Including layers) CS22 - Social engineering (Blagging, Phishing and Shoulder-surfing) CS23 - Malware (Different types and prevention strategies) CS24 - Network security (Brute-force, DDOS, Packet sniffers and prevention stategies (e.g. policies, penetration testing etc…) CS25 - SQL & Data Structures (How to write SQL, SQL injection and prevention strategies) CS26 - Defensive design (Authentication methods and Validation methods - how to add defensive design to your code) CS27 - Testing (What is testing, why is it important?, Final/iterative, test data) Each set includes a teacher and student version. The rest will be part of a bundle.
Block 4 - Programming (Bundle)
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Block 4 - Programming (Bundle)

12 Resources
This series of workbooks will cover programming techniques which works in line with the new J277 specification. The breakdown is as follows: CS28 – Computational methods CS29 – Searching & Sorting algorithms CS30 – Writing algorithms CS31 – High-level languages CS32 – Basics of programming CS33 – String manipulation CS34 – Selection CS35 – Counter-controlled iteration CS36 – Condition-controlled iteration CS37 – Subroutines CS38 – Data Structures CS39 – File handling Each set includes a teacher and student version. The rest will be part of a bundle.
Cam Nats - R093 Sample
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Cam Nats - R093 Sample

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This is a sample from the R093 unit from the new Creative iMedia qualification. Each lesson will consist of the following Lesson PPT with objectives and starter/discussion based activities. Student workbook with answers Knowledge organisers that supplement student’s learning during the lesson. Knowledge capture which is used to review student’s learning each lesson. Enrichment folder which includes a combination of homework based activities and stretch tasks for the more able. Also attached in this sample is the first lesson written out in a SOW template with commentary. Full version due to be released in June along with R094.