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PT Computing

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Welcome to the Shop for PT Computing! We're thrilled to have you here. Explore a wide range of resources in computing, business, relevant law, and media studies. With over 34k views and 20k downloads, our customers love the quality of our work. Take a look around, and don't hesitate to reach out if you need any assistance. Happy shopping!

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20k+Downloads

Welcome to the Shop for PT Computing! We're thrilled to have you here. Explore a wide range of resources in computing, business, relevant law, and media studies. With over 34k views and 20k downloads, our customers love the quality of our work. Take a look around, and don't hesitate to reach out if you need any assistance. Happy shopping!
T Level Technical Qualification in Digital Production, Design and Development (Content Area 3)
patricktomlin1989patricktomlin1989

T Level Technical Qualification in Digital Production, Design and Development (Content Area 3)

(0)
Content Area 3: Moral and Ethical Issues Included in this resource are teacher led PowerPoints on the following criteria. The PowerPoints include all of the required theory for Content Area 3 and provide lots of examples to help explain the concepts to students. There is also kahoot style multiple choice questions included that can be used as quizzes for quick assessment for learning. 3.1 Moral and ethical issues ● acceptable use ● autonomous operation ● changes in societal norms and the behaviour of individuals ● changes in the culture within an organisation ● environmental issues ● globalisation ● inclusion and diversity ● monitoring of employees ● open source and Creative Commons ● the collection and use of data 3.2 Emerging trends and technologies ● unequal access to technology and/or digital services Internet of Things (IoT) ● Artificial Intelligence (AI), machine learning and deep learning ● Augmented Reality (AR) and Virtual Reality (VR). Also included are exam style questions for each topic area in the form of worksheets for students. There are also teacher copies that include the suggested answers for each worksheet. 18/04/2024 - Updated: added Kahoot style multiple choice quizzes which are great for quick punchy assesssent for learning. 19/04/2024 - Updated: added a end of unit assessment that has questions covering elements from all of content area 3. This also includes a mark scheme and suggested answers.
Level 3 BTEC Business - Unit 13: Cost and Management Accounting (All Learning Aims A-D)
patricktomlin1989patricktomlin1989

Level 3 BTEC Business - Unit 13: Cost and Management Accounting (All Learning Aims A-D)

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This resource bundle for Level 3 BTEC Business - Unit 13: Cost and Management Accounting (All Learning Aims) includes teacher PowerPoints for all of the learning aims in this unit A-D. These include; A - Explore absorption and marginal costing techniques for decision making B - Carry out standard costing and variance analysis statements C - Explore budgets for financial planning and control D - Undertake investment appraisal of long-term capital investment Also included in this unit of work are worksheets for students for each learning aim, answer sheets for teachers to allow for easy marking, kahoot style multiple choice questions in the PowerPoints as well as other group tasks/challenges.
DIT Component 3: Effective Digital Working Practices 2024: 120 Exam Questions and Answers
patricktomlin1989patricktomlin1989

DIT Component 3: Effective Digital Working Practices 2024: 120 Exam Questions and Answers

(1)
120 Exam questions for the COMP3 Exam - great for practice with students in the run up to exams. Exam questions cover all material from assessment criteria A1, A2, B1, B2, B3, C1, C2 & D1. I have a bundle of resources for the entirety of DIT COMP1, COMP2 & COMP3 which offers a 23% discount when purchased together. Please find here: https://www.tes.com/teaching-resource/btec-tech-award-l1-2-component-1-2-and-3-12943995 02/05/2024 - added a tracker for the entire DIT course that covers COMP1, COMP2 and COMP3 and can be used for your entire class.
IT/Computing BTEC Level 3 - Unit 8 - Computer Games Development (Learning Aim A)
patricktomlin1989patricktomlin1989

IT/Computing BTEC Level 3 - Unit 8 - Computer Games Development (Learning Aim A)

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Included in this resource student question sheets and teacher copies with all the answers on as well as teacher PowerPoints, covering all criteria up to M1, D1 as well as P1 and P2 for the assignment A covering the following criteria. 8/A.D1 Evaluate the impact of current and emerging technologies on the design and development of computer games to meet the requirements of the users and the computer games industry. 8/A.M1 Discuss how current and emerging technologies impact on how games are designed and developed to meet the requirements of the users and the larger computer games industry. 8/A.P1 Explain social and technological trends of computer games. 8/A.P2 Explain how current and emerging technologies impact computer games’ design and development.
T Level Technical Qualification:Media, Broadcast and Production - Content 1: The Creative Economy
patricktomlin1989patricktomlin1989

T Level Technical Qualification:Media, Broadcast and Production - Content 1: The Creative Economy

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This resource includes 6 teacher PowerPoints on all the learning criteria from the specification and is built around the Pearson Technical Qualification in Media, Broadcast and Production (Level 3) – Version 1.0 – April 2024 learning criteria. Content Area 1: The Creative Economy CK1.1 The different creative and non-creative industries that form part of the CK1.2 The characteristics of different types of organisations that operate within the creative economy CK1.4 The features of models used to monetise products and services in the creative industries CK1.5 The common sources of finance and funding opportunities available within the creative industries CK1.6 The purpose of relevant bodies, trade associations and organisations that operate within them There are also 6 multi-page student worksheets. Each one is focused on the above criteria, which all have teacher copies with suggested answers included. As well as Kahoot style interactive multiple choice quizzes to deliver to your classes.
T Level Technical Qualification in Accounting: Element 11 Research Skills
patricktomlin1989patricktomlin1989

T Level Technical Qualification in Accounting: Element 11 Research Skills

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This resource includes 7 teacher PowerPoints on all the learning criteria from the specification and is built around the T Level Technical Qualification in Accounting – Version 1 – December 2021 learning criteria. ● 11.1.1 The stages involved: ● 11.1.2 Skills required: ● 11.2.1 Purpose and context of research: ● 11.2.2 Planning research: aims, planned outcomes, ● 11.3.1 Advantages and disadvantages of research using different sources: ● 11.3.2 Ethics: ● 11.3.3 Reliability and validity of information sources: ● 11.3.4 Analysis of research: ● 11.4.1 Method: ● 11.4.2 Medium: ● 11.4.3 Appropriate use of information: ● 11.4.4 Appropriate presentation of data using diagrammatic and tabular formats. ● 11.4.5 Avoiding plagiarism. ● 11.4.6 Compilation of bibliographies, citing and referencing in an appropriate format. ● 11.4.7 Feedback: suggestions and recommendations. ● 11.4.8 Awareness of audience type: ● 11.4.9 Presenting to an audience, p There are also 7 multi-page student worksheets. Each one is focused on the above criteria, which all have teacher copies with suggested answers included. As well as Kahoot style interactive multiple choice quizzes to deliver to your classes.
T Level Technical Qualification in Digital Support Services: core element 9: Planning
patricktomlin1989patricktomlin1989

T Level Technical Qualification in Digital Support Services: core element 9: Planning

(0)
This resource is for the Version 1.5 March 2022 T Level Technical Qualification in Digital Support Services: Route core element 9: Planning. It includes teacher PowerPoint for the following criteria; R9.1 The principles of project planning. R9.2 The consequences of ineffective project planning: R9.3 The application of project planning techniques in a business context. There is also a student worksheet that comes with each PowerPoint as well as a teacher version that includes suggested answers. As well as all of the above, there is a Task for Comprehensive Project Planning Exercise & multiple choice quizzes in a Kahoot style that cover various elements of the core element 9: Planning.
T Level Technical Qualification in Accounting: Element 7 Fundamentals of Law
patricktomlin1989patricktomlin1989

T Level Technical Qualification in Accounting: Element 7 Fundamentals of Law

(0)
This resource includes 6 teacher PowerPoints on all the learning criteria from the specification and is built around the T Level Technical Qualification in Accounting – Version 1 – December 2021 learning criteria. 1 - 7.1 The principles and practice of business law and their application to accounting practices and professionals 7.1.1. The role of courts 7.1.2 The framework of business law and its purpose 7.1.3 Contract law and its purpose: 7.1.4 Criminal law 7.1.5 The impact of law 2 -**7.2 The Companies Act 2006 and its purposes ** There are also 6 multi-page student worksheets. Each one is focused on the above criteria, which all have teacher copies with suggested answers included. As well as Kahoot style interactive multiple choice quizzes to deliver to your classes.
T Level Technical Qualification in Digital Support Services: core element 7: Learning
patricktomlin1989patricktomlin1989

T Level Technical Qualification in Digital Support Services: core element 7: Learning

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This resource is for the Version 1.5 March 2022 T Level Technical Qualification in Digital Support Services: Route core element 7: Learning. It includes teacher PowerPoint for the following criteria; R7.1 The advantages of personal and professional development in the digital sector: R7.2 Areas of emerging technology and innovative applications within a commercial and domestic context: R7.2 Internet of Things Task and Template R7.3 Types of reflection and creativity techniques and how they influence practice within the digital sector. R7.4 Sources of knowledge within the digital sector and the factors that need to be considered when assessing the reliability and validity of a source. There is also a student worksheet that comes with each PowerPoint as well as a teacher version that includes suggested answers. As well as all of the above, there are multiple choice quizzes in a Kahoot style that cover various elements of the core element 7: Learning.
T Level Technical Qualification in Digital Support Services: core element 6: Diversity & Inclusion
patricktomlin1989patricktomlin1989

T Level Technical Qualification in Digital Support Services: core element 6: Diversity & Inclusion

(0)
This resource is for the Version 1.5 March 2022 T Level Technical Qualification in Digital Support Services: Route core element 6: Diversity & Inclusion. It includes teacher PowerPoint for the following criteria; R6.1 The principles of digital inclusion, and legislation relating to equality and diversity. R6.2 The business benefits of diversity and inclusion: R6.3 Approaches to addressing demographic imbalance in the digital sector: R6.4 How digital inclusion affects individuals and organisations in the digital sector. There is also a student worksheet that comes with each PowerPoint as well as a teacher version that includes suggested answers. As well as all of the above, there are multiple choice quizzes in a Kahoot style that cover various elements of the core element 6: Diversity & Inclusion.
OCR Level 1/2 Cambridge National: IT in the digital world. Topic Area 3: Data & Testing
patricktomlin1989patricktomlin1989

OCR Level 1/2 Cambridge National: IT in the digital world. Topic Area 3: Data & Testing

(0)
Topic Area 3: Data and testing This resource includes resources on the following criteria with built in tasks to the 7 lesson Power Points. As well that is a worksheet to go along with each PPT and a teacher copy including all of the suggested answers. 3.1 Information and data 3.2 Data use 3.2.1 Use of data types in different contexts 3.2.2 The difference between validation and verification 3.2.3 Data validation tools 3.2.4 Data verification tools 3.3 Data collection methods 3.4 Storage of collected data 3.5 Application of testing to a range of contexts 3.5.1 Importance and purpose of testing To include: 3.5.2 Test data 3.5.3 Types of testing As well as all of the above, there is a interactive multiple choice quiz that covers criteria from all of topic area 3. Included files; 7 Worksheets 7 Answer sheets for teachers 7 Teacher PowerPoints 1 interactive quiz
Scratch Programming: Creating a Drawing Program
patricktomlin1989patricktomlin1989

Scratch Programming: Creating a Drawing Program

(0)
Here I have created a program in Scratch for you to deliver to your classes or coding clubs where students can program different colours to letters and then draw in Scratch (the outcome should be similar to MS Paint). There are guides on how to create the program and an example completed version.
Scratch Programming: Complete Unit of Work
patricktomlin1989patricktomlin1989

Scratch Programming: Complete Unit of Work

(0)
Attached is the following 8-10 lesson resource pack for Scratch! There are 8 teacher led PowerPoints, Worksheets for students, feedback forms, logbooks for students, starter activities, plenaries, example programs. Absouletly everything you need to sucessfully deliver a introduction to programming course. On all of the teacher led PowerPoints I have included what I call ‘the learning line’ this a really easy way to verbally track progress during the course of a lesson and observation feedback usually gobbles it up. I’ve been on the recieving and giving end when this has been implemented well. Really great resource!
1. Key Stage 3 Computational Thinking (years 7-8) Lesson 1
patricktomlin1989patricktomlin1989

1. Key Stage 3 Computational Thinking (years 7-8) Lesson 1

(1)
Introduction to computational thinking for Key Stage 3 Computational Thinking (years 7-8) Lesson 1. This resource also includes a student worksheet that students can fill in as you go through and deliver the PowerPoint. There are a range of tasks for all abilities. Bundle of resources can be purchased for an overall cheaper price.
5.	Key Stage 3 Computational Thinking (years 7-8) Lesson 5
patricktomlin1989patricktomlin1989

5. Key Stage 3 Computational Thinking (years 7-8) Lesson 5

(0)
Introduction to computational thinking for Key Stage 3 Computational Thinking (years 7-8) Lesson 5. This resource also includes a student worksheet that students can fill in as you go through and deliver the PowerPoint. There are a range of tasks for all abilities. Bundle of resources can be purchased for an overall cheaper price.
Level 3 BTEC IT - Unit 18: Digital Animations & Effects (Learning Aim A)
patricktomlin1989patricktomlin1989

Level 3 BTEC IT - Unit 18: Digital Animations & Effects (Learning Aim A)

(0)
this resource for the Level 3 BTEC IT - Unit 18: Digital Animations & Effects (Learning Aim A) includes teacher PowerPoints for all the criteria in learning aim A including the following. A1 - Purpose of and legal requirements for digital animations and effects A2 - Animation File Format Matching Exercise A3 - Principles of creating digital effects A4 - Hardware and software tools for digital animations and effects This resource also includes scenario based activities for legal situations, scenario cards that can be used in lessons to hand out to groups when participating. Animation file format matching exercises for students that can be done either digitally or by printing and cutting out. As well as all of the above there are question sheets for students and teacher copies with suggested answers included. There is also an assignment writing frame for the internally assessed learning aim A assignment students will need to complete.
Level 3 BTEC IT - Unit 17: 2D & 3D Digital  Graphics (Learning Aim A)
patricktomlin1989patricktomlin1989

Level 3 BTEC IT - Unit 17: 2D & 3D Digital Graphics (Learning Aim A)

(0)
This learning resource for Level 3 BTEC IT - Unit 17: 2D & 3D Digital Graphics (Learning Aim A) includes teacher powerpoints for the following criteria which there are 6 of in total, each including set tasks for student to complete. These PowerPoints cover all of the material from learning aim A and include the following. A1 - Purpose of and legal requirements for digital graphics (1) A1 - Purpose of and legal requirements for digital graphics (2) A2 - Representation and applications of 2D and 3D digital graphics (1) A2 - Representation and applications of 2D and 3D digital graphics (2) A3 - Hardware and software tools for digital graphics A3 - Hardware and software tools principles Also included in this learning resource leagl quiz question sheets for students with teacher copies with the answers, digital graphics policy tasks, hardware & software selection activities as well as a complete writing frame for weaker students who need a more scaffolded approach.
T Level Technical Qualification in Digital Production, Design and Development (Content Area 5)Paper2
patricktomlin1989patricktomlin1989

T Level Technical Qualification in Digital Production, Design and Development (Content Area 5)Paper2

(0)
This resource for T Level Technical Qualification in Digital Production, Design and Development (Content Area 5) Paper 2 - Business Context includes all criteria and teacher PowerPoints with information and examples, as well as quizzes and activities. They cover the following criteria; 5.1 Business Environment 5.2 Digital Value to Business 5.3 Technical change management 5.4 Risks in a business context As well as all of the above, also included in this resource are worksheets for students for each topic area with exam style questions for them to complete. There are also example answers to ease the process of marking for teachers. 19/04/2024 - Updated: added Kahoot style multiple choice quizzes which are great for quick punchy assesssent for learning. 19/04/2024 - Updated: added a end of unit assessment that covers all criteria from Content Area 5: Business Context. I have also added suggested answers for this criteria as well as a mark scheme. 04/07/2024 - Updated: added a lesson and worksheet further investigating ‘Assessing feasibility of digital products’ 01/10/2024 - Feasibility Study completed for Adobe Photoshop as a modelled answer. I have also added a template for completing feasibility studiues.
IT BTEC LEVEL 3 - Unit 20: Enterprise in IT - Learning Aim A
patricktomlin1989patricktomlin1989

IT BTEC LEVEL 3 - Unit 20: Enterprise in IT - Learning Aim A

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IT BTEC LEVEL 3 - Unit 20: Enterprise in IT - Learning Aim A In this unit of work includes teacher PowerPoints covering all of the criteria mentioned in the specification, student question sheets to help them improve their knowledge on learning aim A. Also included are answer sheets for teachers and there are learner templates for students who require further scaffolded tasks for all of the required criteria in the assignment.