Hero image

3k+Uploads

2079k+Views

2364k+Downloads

Lower KS2 Computing Systems and Networks - Big Bundle!
TandLGuruTandLGuru

Lower KS2 Computing Systems and Networks - Big Bundle!

4 Resources
This resource pack contains the six engaging and informative lessons AND both of the knowledge organisers - all of which have been designed to develop lower KS2 children’s understanding of computers and information technology. The lessons aim to provide children with a foundation understanding of ideas relating to computers, information technology, networks and the internet. The lessons included are: 1.Computers and their Benefits 2.Information Technology 3.Computers and IT in the World Around Us 4.Connecting Computers 1 5.Connecting Computers 2 6.The Internet Each lesson is guided by a clear and comprehensive PowerPoint presentation and all of the templates/ worksheets needed for the lessons are provided (in both Word and PDF). The key learning is aligned with curriculum expectations for computing for these year groups. All images are licensed for commercial use.
Year 3 Computing Systems and Networks Knowledge Organiser!
TandLGuruTandLGuru

Year 3 Computing Systems and Networks Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning. The organiser has a particular focus on digital devices and networks. It contains comprehensive sections on: -Overview; -Digital Devices; -Input, Process and Output; -Connections and Networks; -Network Devices; -Why Networks are Useful; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing Systems and  Networks Knowledge Organiser!
TandLGuruTandLGuru

Year 5 Computing Systems and Networks Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning. The organiser has a particular focus on systems and transferring information. It contains comprehensive sections on: -Overview; -Systems; -Protocols and Packets; -IP Addresses; -Working Together Remotely; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 3 Computing - Programming - Sequencing in Scratch - Knowledge Organiser!
TandLGuruTandLGuru

Year 3 Computing - Programming - Sequencing in Scratch - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to use the basic functions of scratch, including how to sequence motions and sounds. It contains comprehensive sections on: -Overview; -The Basics of Scratch; -Programming Using Blocks; -Sequencing and Algorithms; -Making Music; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Programming - Selection in Physical Computing - Knowledge Organiser!
TandLGuruTandLGuru

Year 5 Computing - Programming - Selection in Physical Computing - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to use the basic functions of Crumble microcontrollers, including how to use software to program commands for multiple output devices (e.g. LEDs and motors). It contains comprehensive sections on: -Overview; -Microcontrollers, LEDs and Motors; -Programming Commands; -Sequencing and Algorithms; -Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 3 Computing - Programming - Events and Actions in Scratch - Knowledge Organiser!
TandLGuruTandLGuru

Year 3 Computing - Programming - Events and Actions in Scratch - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to using the events and actions (motion, sounds, looks) blocks in Scratch. It contains comprehensive sections on: -Overview; -Basics of Scratch; -Events and Actions Blocks; -Algorithms and Programming; -Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Programming - Quizzes in Scratch - Knowledge Organiser!
TandLGuruTandLGuru

Year 5 Computing - Programming - Quizzes in Scratch - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to using repetition and loop operator blocks in Scratch. It contains comprehensive sections on: -Overview; -Basics of Scratch; -Selection and Conditions; -Asking Questions; -Algorithms, Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 6 Computing - Programming - Variables in Games - Knowledge Organiser!
TandLGuruTandLGuru

Year 6 Computing - Programming - Variables in Games - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to create and apply variables in programming. They use Scratch in order to explore this within games. It contains comprehensive sections on: -Overview; -Basic Variables; -More Complex Variables; -Sequencing and Algorithms; -Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Creating Media - Vector Drawing - Knowledge Organiser!
TandLGuruTandLGuru

Year 5 Computing - Creating Media - Vector Drawing - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating vector drawings. It contains comprehensive sections on: -Overview; -Creating Simple Vector Drawings; -More Complex Vector Drawings; -Advanced Tips; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!
TandLGuruTandLGuru

Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to using databases, including using databases to search for, sort and filter information. It contains comprehensive sections on: -Overview; -Types of Databases; -Using a Computer Database; -Presenting Data; -Using Databases; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Tim Berners-Lee and the World Wide Web - KS2 Computing Lesson!
TandLGuruTandLGuru

Tim Berners-Lee and the World Wide Web - KS2 Computing Lesson!

(0)
This engaging and informative lesson enables children to find out all about the invention of the world wide web. They also explore information about the inventor of the web: Tim Berners-Lee. The lesson follows a comprehensive and colourful PowerPoint presentation, which guides children through: -Defining the internet and the world wide web, and understanding that the two are not the same thing; -Learning what the world wide web is made up of; -Researching to find out information about Tim Berners Lee, using a helpful research template; -Creating an information document about the world wide web and Tim Berners-Lee. This resource pack includes the PowerPoint lesson, the research template worksheet and some images for children to enhance their information document.
Year 2 Online Safety Knowledge Organiser!
TandLGuruTandLGuru

Year 2 Online Safety Knowledge Organiser!

(1)
This clear, detailed and visually-appealing resource offers a complete reference point for children in year 2 (and their teachers and parents) to support their learning about online safety. The organiser aligns with each of the ‘Education for a Connected World’ strands: -Self-Image and Identity; -Online Relationships; -Online Reputation; -Online Bullying; -Managing Online Information; -Health, Wellbeing and Lifestyle; -Privacy and Security; -Copyright and Ownership. A section at the bottom of the page lists the key vocabulary relating to online safety that children should be able to define and exemplify at this stage. The resource is bright and engaging, utilising images, acronyms and diagrams to support understanding of key concepts. The resource is designed to be printed onto either A4 or A3, and is provided as both a PDF (to protect formatting) and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Year 4 Computing - Creating Media - Editing Photos - Knowledge Organiser!
TandLGuruTandLGuru

Year 4 Computing - Creating Media - Editing Photos - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on using photo editing software. It contains comprehensive sections on: -Overview; -Editing Techniques; -Using Software; -Considerations of Edited Photos; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Data and Information - Data Logging - Knowledge Organiser!
TandLGuruTandLGuru

Year 4 Computing - Data and Information - Data Logging - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to data logging, including using data loggers to collect, log and interpret data. It contains comprehensive sections on: -Overview; -Data Collection; -Data Recording; -Analysing Data; -Answering Questions; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing -Creating Media - Making Music - Knowledge Organiser!
TandLGuruTandLGuru

Year 2 Computing -Creating Media - Making Music - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on taking and editing digital photographs. It contains comprehensive sections on: -Overview; -Describing Music; -Music Terminology; -Using Song Maker; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 3 Computing - Creating Media - Desktop Publishing - Knowledge Organiser!
TandLGuruTandLGuru

Year 3 Computing - Creating Media - Desktop Publishing - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on using desktop publishing programs. It contains comprehensive sections on: -Overview; -Layout of a Page; -Text Tools; -Image and Layout Tools; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Data and Information - Grouping Data - Knowledge Organiser!
TandLGuruTandLGuru

Year 1 Computing - Data and Information - Grouping Data - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to how different objects can be labelled, grouped, compared and counted. It contains comprehensive sections on: -Overview; -Labels and Properties; -Grouping and Counting; -Comparing and Answering Questions; -Key Vocabulary… The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Computing Data and Information - Primary Knowledge Organisers Bundle!
TandLGuruTandLGuru

Computing Data and Information - Primary Knowledge Organisers Bundle!

6 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering knowledge relating to ‘Data and Information’ throughout the primary computing curriculum. Included are organisers for years 1-6, each with a particular focus that builds on prior knowledge: -Year 1: Grouping Data -Year 2: Pictograms -Year 3: Branching Databases -Year 4: Data Logging -Year 5: Flat-File Databases -Year 6: Spreadsheets The content is fully aligned with the age-related expectations for primary children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Lower KS2 Huge Computing Knowledge Organisers Bundle!
TandLGuruTandLGuru

Lower KS2 Huge Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at lower KS2. Included are organisers based on: -Year 3: Computing Systems and Networks - Digital Devices -Year 3: Creating Media - Animations -Year 3: Creating Media - Desktop Publishing -Year 3: Data and Information - Data Logging -Year 3: Programming - Events and Actions in Scratch -Year 3: Programming - Sequencing in Scratch -Year 4: Computing Systems and Networks - The Internet -Year 4: Creating Media - Audio Editing -Year 4: Creating Media - Editing Photographs -Year 4: Data and Information - Data Logging -Year 4: Programming - Repetition in Scratch -Year 4: Programming - Repetition in Shapes The content is fully aligned with the age-related expectations for lower KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Year 2 Computing Systems and Networks Knowledge Organiser!
TandLGuruTandLGuru

Year 2 Computing Systems and Networks Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning. The organiser has a particular focus on information technology and how it influences the world around us. It contains comprehensive sections on: -Overview; -Information Technology; -Using Information Technology Safely; -Information Technology in the Home; -Information Technology in the Wider World; -How I.T. Improves Our World; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).