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Computing
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KS1 Huge Computing Knowledge Organisers Bundle!
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at KS1.
Included are organisers based on:
-Year 1: Computing Systems and Networks
-Year 1: Creating Media - Digital Painting
-Year 1: Creating Media - Digital Writing
-Year 1: Data and Information - Grouping Data
-Year 1: Programming - Moving a Robot
-Year 1: Programming - Animations in Scratch Jr
-Year 2: Computing Systems and Networks
-Year 2: Creating Media - Digital Photography
-Year 2: Creating Media - Making Music
-Year 2: Data and Information - Pictograms
-Year 2: Programming - Quizzes in Scratch Jr
-Year 2: Programming - Robot Algorithms
The content is fully aligned with the age-related expectations for KS1 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
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Lower KS2 Computer Systems and Networks - Lesson Bundle!
This resource pack contains six engaging and informative lessons developing children’s understanding of computers and information technology. They aim to provide children with a foundation understanding of ideas relating to computers, information technology, networks and the internet.
The lessons included are:
Computers and their Benefits
Information Technology
Computers and IT in the World Around Us
Connecting Computers 1
Connecting Computers 2
The Internet
Each lesson is guided by a clear and comprehensive PowerPoint presentation and all of the templates/ worksheets needed for the lessons are provided (in both Word and PDF).
In the past, these I have used these lessons have been implemented successfully with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing for these year groups. All images are licensed for commercial use.
Year 3 Computing - Data and Information - Branching Databases - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning.
The organiser has a particular focus on introducing children to branching databases, used in order to classify objects within groups of data. It contains comprehensive sections on:
-Overview;
-Grouping and Separating;
-Defining/ Creating Branching Diagrams;
-Structuring Branching Diagrams and Presenting Information;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing Systems and Networks Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning.
The organiser has a particular focus on technology around us, and the basic parts and functions of a computer. It contains comprehensive sections on:
-Overview;
-Types of Technology;
-Using Technology Safely;
-Computer Parts;
-Using a Mouse;
-Using a Keyboard;
-Key Vocabulary (underlined).
The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing - Programming - Robot Algorithms - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how to create algorithms and programs for floor robots. It contains comprehensive sections on:
-Overview;
-Using Floor Robots;
-Algorithms and Programs;
-Designing Algorithms;
-Chunking and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Programming - Moving a Robot - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how program floor robots, including using basic algorithms to create routes. It contains comprehensive sections on:
-Overview;
-Robots and Floor Robots;
-Buttons and Programs;
-Directions;
-Routes and Algorithms;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Programming - Repetition in Scratch - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to using repetition and loop operator blocks in Scratch. It contains comprehensive sections on:
-Overview;
-Basics of Scratch;
-Repetition and Loops Blocks;
-Event Managing and Efficiency;
-Algorithms, Trialling and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Programming - Animations in Scratch Jr - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to use the features of Scratch Jr, including using blocks and sprites to create basic animations. It contains comprehensive sections on:
-Overview;
-Basics of Scratch Jr;
-Sequencing;
-Algorithms and Programming;
-Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Computer Systems and Networks (Lower KS2) - Lessons 3 and 4!
This resource pack contains two engaging lessons developing children’s understanding of computers and information technology. They were designed as the third and fourth lessons in a 6-lesson scheme on computer systems and networks (aimed at children in lower key stage 2).
The two lessons included are:
1.Computers and I.T. in the World Around Us
Learning Objective:
-Understanding how information technology is used in the world around us.
Success Criteria:
-I can list some examples of IT in the home;
-I can understand how IT makes some jobs easier or better;
-I can explain some advantages and disadvantages of using computers for writing tasks.
2.Connecting Computers
Learning Objective:
-Understanding how and why computers are connected.
Success Criteria:
-I know what the words ‘connection’ and ‘network’ mean.
-I understand why connections and networks are useful.
-I can explain the role of a network switch.
The learning is guided by a clear and comprehensive PowerPoint presentation (30 slides in total) and all of the worksheets/ templates needed for the activities.
In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
Year 4 Computing - Programming - Repetition in Shapes - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how to use the basic functions of MS Logo, including how to program shapes and patterns. It contains comprehensive sections on:
-Overview;
-The Basics of MS Logo;
-Programming Patterns;
-Sequencing and Algorithms;
-Trialling and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing - Programming - Quizzes in Scratch Jr - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to use the features of Scratch Jr, including using blocks and sprites to create basic quizzes. It contains comprehensive sections on:
-Overview;
-Basics of Scratch Jr;
-Quizzes in Scratch Jr;
-Algorithms and Programming;
-Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 6 Computing Systems and Networks Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning.
The organiser has a particular focus on internet search engines and communication. It contains comprehensive sections on:
-Overview;
-Search Engines;
-Selecting Search Results;
-Ranking Search Results;
-Online Communication;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Alan Turing - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for children learning about the mathematician and code-breaker Alan Turing. It contains comprehensive sections entitled:
Overview;
Key Details and Events;
Important Vocabulary;
Alan Turing Timeline;
Answers to the Important Questions;
Top Ten Facts.
The resource is designed to be printed onto either A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Lower KS2 Online Safety Knowledge Retrieval Activities Pack!
This resource offers a wide range of knowledge retrieval activities for those learning about Online Safety at Lower Key Stage 2.
The depth and breadth of knowledge covered is aligned with the ‘Education for a Connected World’ framework.
There are a wide range of interesting and thought-provoking activities (24 slides in total) which help children to secure all of the important information from the unit. Research-approved activities include:
-Quick Fire Questions;
-Picture Stimulus;
-Retrieval Grid;
-Fill in the Blank;
-Vocabulary Busters;
-Fact Dump;
-Rank 5;
-Anagrams;
These resources have been tried and tested in the classroom and have proven successful in helping children to consolidate key information within this unit.
Year 5 Online Safety Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for children in year 5 (and their teachers and parents) to support their learning about online safety.
The organiser aligns with each of the ‘Education for a Connected World’ strands:
-Self-Image and Identity;
-Online Relationships;
-Online Reputation;
-Online Bullying;
-Managing Online Information;
-Health, Wellbeing and Lifestyle;
-Privacy and Security;
-Copyright and Ownership.
A section at the bottom of the page lists the key vocabulary relating to online safety that children should be able to define and exemplify at this stage.
The resource is bright and engaging, utilising images, acronyms and diagrams to support understanding of key concepts.
The resource is designed to be printed onto either A4 or A3, and is provided as both a PDF (to protect formatting) and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Year 1 Online Safety Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for children in year 1 (and their teachers and parents) to support their learning about online safety.
The organiser aligns with each of the ‘Education for a Connected World’ strands:
-Self-Image and Identity;
-Online Relationships;
-Online Reputation;
-Online Bullying;
-Managing Online Information;
-Health, Wellbeing and Lifestyle;
-Privacy and Security;
-Copyright and Ownership.
A section at the bottom of the page lists the key vocabulary relating to online safety that children should be able to define and exemplify at this stage.
The resource is bright and engaging, utilising images, acronyms and diagrams to support understanding of key concepts.
The resource is designed to be printed onto either A4 or A3, and is provided as both a PDF (to protect formatting) and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Year 4 Online Safety Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for children in year 4 (and their teachers and parents) to support their learning about online safety.
The organiser aligns with each of the ‘Education for a Connected World’ strands:
-Self-Image and Identity;
-Online Relationships;
-Online Reputation;
-Online Bullying;
-Managing Online Information;
-Health, Wellbeing and Lifestyle;
-Privacy and Security;
-Copyright and Ownership.
A section at the bottom of the page lists the key vocabulary relating to online safety that children should be able to define and exemplify at this stage.
The resource is bright and engaging, utilising images, acronyms and diagrams to support understanding of key concepts.
The resource is designed to be printed onto either A4 or A3, and is provided as both a PDF (to protect formatting) and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
EYFS Online Safety Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for children in EYFS (and their teachers and parents) to support their learning about online safety.
The organiser aligns with each of the ‘Education for a Connected World’ strands:
-Self-Image and Identity;
-Online Relationships;
-Online Reputation;
-Online Bullying;
-Managing Online Information;
-Health, Wellbeing and Lifestyle;
-Privacy and Security;
-Copyright and Ownership.
A section at the bottom of the page lists the key vocabulary relating to online safety that children should be able to define and exemplify at this stage.
The resource is bright and engaging, utilising images, acronyms and diagrams to support understanding of key concepts.
The resource is designed to be printed onto either A4 or A3, and is provided as both a PDF (to protect formatting) and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Upper KS2 Online Safety Knowledge Retrieval Activities!
This resource offers a wide range of knowledge retrieval activities for those learning about Online Safety at Upper Key Stage 2.
The depth and breadth of knowledge covered is aligned with the ‘Education for a Connected World’ framework.
There are a wide range of interesting and thought-provoking activities (24 slides in total) which help children to secure all of the important information from the unit. Research-approved activities include:
-Quick Fire Questions;
-Picture Stimulus;
-Retrieval Grid;
-Fill in the Blank;
-Vocabulary Busters;
-Fact Dump;
-Rank 5;
-Anagrams;
These resources have been tried and tested in the classroom and have proven successful in helping children to consolidate key information within this unit.
Year 1 Computing - Creating Media - Digital Painting - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on creating digital paintings, using programs such as Microsoft Paint or Paintz. It contains comprehensive sections on:
-Overview;
-Simple Tools - Pencil, Paintbrush, Eraser, Undo;
-More Complex Tools - Fill, Lines, Shapes, SprayPaint, Save;
-Making Careful Choices - Line Sizes, Copy, Cut and Paste;
-Key Vocabulary (underlined).
The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).