Any queries please don't hesitate to contact me via email:
info@mysimplyteach.co.uk
If you're interested in a yearly subscription for £150 per year then go to:
www.mysimplyteach.co.uk
Any queries please don't hesitate to contact me via email:
info@mysimplyteach.co.uk
If you're interested in a yearly subscription for £150 per year then go to:
www.mysimplyteach.co.uk
I’ve been working on creating a series of workbooks for Cambridge Technicals in Digital Media and in particular Unit 1. This is one workbook from 17 which are listed below
DM1 - Pre-production
DM2 - Conglomerate structures
DM3 - Independent companies
DM4 - Public service broadcasters
DM5 - Traditional methods of advertising
DM6 - Digital methods of advertising
DM7 - Technological convergence
DM8 - Codes and conventions (Symbolic)
DM9 - Codes and conventions (Technical)
DM10 - Codes and conventions (Print media)
DM11 - Narrative theory
DM12 - Genre theory
DM13 - Stereotypes
DM14 - Classifying audiences
DM15 - Research and Audience feedback
DM16 - Media effects debates
DM17 - Legal and regulatory issues
There is a teacher version and student version. They’re very versatile, they could be used as a revision activity, good for differentiation, build on from flipped learning or a good remote learning activity - these workbooks have worked well for my students during lockdown/closures.
A booklet designed for the R081 examination for the OCR Creative iMedia qualification. There are 13 sections that each include 2/3 activities (with answers) Including a final challenge at the end!
Before lockdown I created a large project to be delivered at KS3. It’s divided into three stages:
LO1 - Creating a 2D game using Python Turtle
LO2 - Creating a video game cover for the game they created using Photoshop
LO3 - Creating a leaflet to go with the game which gives tips on how to game safely online.
It was designed to cover all strands: Computer Science, ICT (with a big focus on Creative iMedia/Digital Media and E-Safety.
Scheme of work provided.
This has recently been updated to include the following:
2 x Homeworks with answers
1 Assessment with answers
1 workbook included on the advancement of DNA technology
Student version and teacher version with answers provided.
In addition to this is an 8-mark question with a template, model answer and mark scheme.
A bundle of revision workbook that covers the following parts of the Unit 3 Specification:
-Encoding of data
-HCI’s
Data logging and control
Storage and access of data
Data validation and verification
Operating systems
Each comes with a student version of the workbook and teacher version with answers.
A bundle of revision workbook that covers the following parts of the Unit 3 Specification:
E-Commerce
AI & Expert Systems
Banking
Control processes
Payroll and Mail handling
Each comes with a student version of the workbook and teacher version with answers.
NEW WJEC DIGITAL TECH RESOURCES!
A revision style workbook for students complete for revision or useful as a flipped learning activity.
Includes a teacher version with answers to supplement the student version.
NEW WJEC DIGITAL TECH RESOURCES!
A bundle that includes 7 lessons fully resources with activities (including answers), knowledge organisers, MCQ’s, Exam practise, Knowledge retrieval and revision workbooks.
This series of workbooks will cover networks and some other associated with it. The breakdown is as follows:
CS17 - Types of networks (LAN, WAN, Client-server, Peer-to-Peer)
CS18 - Network hardware
CS19 - The internet (inc. Cloud storage and DNS)
CS20 - Network topologies (Star/Mesh and Virtual networks)
CS21 - Network protocols (Including layers)
CS22 - Social engineering (Blagging, Phishing and Shoulder-surfing)
CS23 - Malware (Different types and prevention strategies)
CS24 - Network security (Brute-force, DDOS, Packet sniffers and prevention stategies (e.g. policies, penetration testing etc…)
CS25 - SQL & Data Structures (How to write SQL, SQL injection and prevention strategies)
CS26 - Defensive design (Authentication methods and Validation methods - how to add defensive design to your code)
CS27 - Testing (What is testing, why is it important?, Final/iterative, test data)
Each set includes a teacher and student version.
The rest will be part of a bundle.
NEW WJEC DIGITAL TECH RESOURCES!
A revision style workbook for students complete for revision or useful as a flipped learning activity.
Includes a teacher version with answers to supplement the student version.
A set of questions that cover all the key specification points.
Closely aligned to the range of questions they may get in the exam. For example, questions that fit into AO1 and AO2 strands.
Mark scheme that explicitly mentions which strand each question falls into.
Lesson PPT which is the walkthrough element, focusing on exam technique and how to better understand what is being asked of them.
This teaching & learning pack for Adobe Animate which is an optional unit for the delivery of Unit 2.
This pack will contain the following
Lesson PPT’s for each topic.
Step-by-step tutorial for each task which in some cases, includes a video tutorial alternative.
Cheat sheet which students can use a reference point when using tools and features of Adobe Animate.
A full scheme of work with detailed commentary for each lesson.
Important note: This pack is subject to further updates. If any updates are made in the future, send an email request along with proof of purchase and I can email updated resources.
This is a full teaching and learning pack for the optional unit R097 for the new Creative iMedia specification. This pack includes:
16 lessons with slides and discussion based activities.
The first four lessons are linked to topic area 1 so each include a Workbook for students to complete (Teacher version with exemplars/answers provided)
Practice assignment brief which follows the OCR assignment strcture.
Exemplar material such as: pre-planning documents, created/repurposed assets (static images, animation, audio, video and interactive)
NEA Scrapbook that students can work through and keep all their work in one place.
Each section includes an assessment of each topic area based on the exemplar with comments on how to improve.
SOW with commentary included.
This is a full teaching and learning pack for the optional unit R095 for the new Creative iMedia specification. This pack includes:
13 lessons with slides and discussion based activities.
The first four lessons are linked to topic area 1 so each include a Workbook for students to complete (Teacher version with exemplars/answers provided)
Practice assignment brief which follows the OCR assignment strcture.
Exemplar material such as: pre-planning documents, created character, repurposed assets and created comic book.
NEA Scrapbook that students can work through and keep all their work in one place.
Each section includes an assessment of each topic area based on the exemplar with comments on how to improve.
SOW with commentary included.
This unit includes:
Five lessons in total
A programming project that is assessed and a multiple choice assessment to test theoretical knowledge.
Homework with answers
Worksheets for each lesson
Student portfolio to record work with exemplar.
Knowledge organiser
Scheme of work
This lesson pack includes:
Between 8-10 tasks that test breadth and depth of knowledge.
Lesson PPT with starter activity and in-class discusion based activities.
Student workbook that helps students develop their breadth and depth of knowledge. Teacher version with answers available.
Knowledge organiser useful to provide students in order to manage their cognitive load.
Knowledge capture - exam-style questions with mark scheme provided.
This lesson pack includes:
Between 8-10 tasks that test breadth and depth of knowledge.
Lesson PPT with starter activity and in-class discusion based activities.
Student workbook that helps students develop their breadth and depth of knowledge. Teacher version with answers available.
Knowledge organiser useful to provide students in order to manage their cognitive load.
Knowledge capture - exam-style questions with mark scheme provided.